Harry potter and the sorcerers stone board game manual
Game play is relatively simple considering the complexity of the game
and the game pieces! Harry Potter and the Sorcerer's Stone Trivia Game
is suggested for ages 8 and up, and for 2 to 6 players or teams. Each
player or team first selects a wizard hat to represent them on the game
board. The sorting hat
cards are shuffled and handed out. Each player or team is thus put into
one of the four Hogwarts houses (Gryffindor, Ravenclaw, Hufflepuff, or
Slytherin).
All game pieces (wizard hats) begin at the center of the game board. As
the game begins, the player rolls the die and may move in any direction
to the outside of the game circle. Once on the outside, players must
move in a clockwise direction though. The game piece will land on a
square which will show some sort of magical symbol. These symbols
correspond to the question cards... thunderbolt for magic, an animal for
magical creatures, a hat for wizards, a castle for places, or a person for muggles (also known as non-magic folk).
If the player lands on one of these magical symbols, the other players
will select a question card and read the appropriate question to the
player. The player has the option of guessing the answer outright or
asking for multiple choice.
If the player gets the question right without help, he can choose two
charms cards for his collection. If he gets the answer right with the
help of multiple choice, he gets one charms card. If he gets the answer
wrong, he gets a curse card.
One other symbol can be found on the game squares as well. This one is a
wand. If a player lands on a wand symbol, he gets to choose a spell
card for his collection.
Play continues with the rolling of the die and movement around the
board, as well as through the play of curse and spell cards. Special
instructions printed on these particular cards must be followed.
Instructions on the board must be followed as well, including having to
roll either odd numbers to get out of the Forbidden Forest
and even numbers to get out of the Hospital Wing. Special rolls are
also required to get out of the dungeon and the trophy room, unless you
have a spell card that gets you out of it sooner!
Players work to answer questions correctly in order to accumulate charms
cards. Once seven different charms cards have been collected, the
player may then proceed back to his house (as determined by the house
cards handed out at the beginning of the game). Once there, he must
answer a question of the other players' choice in order to win the game.
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