Hi there,
Simply use an emitter to spawn a new checkpoint and use a destroyer to get rid of the old one. On the spawned checkpoint, put a tag sensor connected to a destroyer and put the tag on a microchip that you activate later. ADDITION: if you use a tag sensor and invert the output (or perhaps a toggle when i think about it) and connect it to the spawned checkpoint it will automatically activate it when it spawns.
Have you finish the tutorials on my moon?
Look in the last page of the tools bag. Is the top option set to "Competitive"? If so, This SHOULD be happening. Set it to "Copritive".
What level are you having trouble entering the checkpoint on?
Here is a great walkthrough guide:
http://segmentnext.com/2011/01/14/little-big-planet-2-walkthrough-guide/
I’m happy to help further over the phone at https://www.6ya.com/expert/jeremy_69f3cc28d95bf514
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Hi, when sack boy is in the pod, he can't enter any levels or anybody elses when online or offline, in story mode. The sack boy will not come through any entrances atall.
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