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Posted on Feb 02, 2011
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True or false a moving object can change direction but keeps it's velocity the same

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  • Master 528 Answers
  • Posted on Feb 02, 2011
Anonymous
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Full list of Mozilla Firefox Hacks for Browser and Addons

These are a few of my favourite hacks for Mozilla Firefox 3 all of these will be saved in the prefs.js file and can be altered either using the about:config method in the browser or by using a combination of the Edit my Config extension XPI and the Yaldex Software Free JavaScript Editor
always make sure that you create a BUP first before any changes.

browser.cache.disk.capacity » 150000
browser.cache.memory.capacity » 150000
This will set the maximum disk space and memory for the browser's cache to ~150Mb

browser.cache.offline.capacity » 20480
browser.cache.memory.enable » false
Forcing Firefox to disable the cache but also to keep it self-contained.
(this will make pages that you visit often to be slow and stay slow, though so be careful)

browser.download.manager.closeWhenDone » true
browser.search.openintab » true
So that the searches from the search bar go into a new tab instead of the current one.
browser.tabs.loadDivertedInBackground » true
This forces Firefox to open new links in the background so that it doesn't steal focus from the page I am still trying to read!
browser.tabs.opentabfor.middleclick » false
browser.tabs.tabMinWidthset » 0
Disables tab scrolling, otherwise you can set it to the minimum allowable width of a tab (in pixels) before tab scrolling comes in.
browser.urlbar.hideGoButton » true
To remove that Go button you never use anyway.
browser.urlbar.maxRichResults » 5
browser.urlbar.autoFill » true
This will enable auto-completion.

browser.sessionstore.max_tabs_undo » 1
The higher the number the higher the memory, so I set this to 1 because I still seem to close tabs accidentally, but usually only 1

browser.sessionhistory.max_total_viewers » 1
This determines how many web pages to store in the cache.
Setting to 0 saves about 4Mb of cache per page, but slows things down for back/forward operations.
content.notify.backoffcount » 5
plugin.expose_full_path » true
ui.submenuDelay » 0

content.max.tokenizing.time » 2250000
content.notify.interval » 750000
content.notify.ontimer » true
content.switch.threshold » 750000

zoom.maxPercent -> 400 for the ability to zoom closer
zoom.minPercent -> 10 will let you can zoom out further
browser.zoom.full -> false for Firefox 2-like text zooming only
browser.zoom.siteSpecific -> false Removes site-specific zoom settings
toolkit.zoomManager.zoomValues -> You can change zoom levels here


network.http.pipelining » true
network.http.proxy.pipelining » true
Allows for the use of proxy HTTP/1.1 pipelining.
network.http.pipelining.maxrequests » 8 (max 30)
Firefox can make more simultaneous connections for faster downloading
network.prefetch-next » false
network.http.max-connections » 48
network.http.max-connections-per-server » 16
network.http.max-persistent-connections-per-proxy » 8
network.http.max-persistent-connections-per-server » 8
nglayout.initialpaint.delay » 0
Firefox starts to render a page immediately (defaults to 250ms).

layout.word_select.eat_space_to_next_word » false
So that when you double-click on a word to select it, Firefox does not select the space to the right of that
word

extensions.checkCompatibility -> false
extensions.checkCompatibility.3.6 -> false
local_install.extensions.checkCompatibility -> false
extensions.checkUpdateSecurity -> false


extensions.getAddons.showPane -> false Removes add-ons search
browser.cache.offline.capacity -> 20480 Increase offline cache
on Feb 26, 2011 • Mozilla Firefox
0helpful
1answer

It is brand new Tamron 28-75 f2.8 for Sony mount. When it is focusing on an object and rotates from one end to the other velocity causing to shift image slightly in the direction of rotating AF ring....

Hi,

You should turn the aperture ring on the lens toits smallest setting (largest f/number). If the ring has a lock, lock it inplace. You control the aperture from the camera body, just as you would on alens with no aperture ring.

Let me know if you need more information


Thanks
0helpful
1answer

What is acceleration

In Physics acceleration is the rate of change of velocity over time. In one dimension, acceleration is the rate at which something speeds up or slows down.

In mechanics, for a body with constant mass, the acceleration of the body is proportional to the net force acting on it.

F=ma

where F is the resultant force acting on the body, m is the mas of the body, and a is its acceleration.

Acceleration is a vector quantity that is defined as the rate at which an object changes its velocity. An object is accelerating if it is changing its velocity.

When an object's velocity changes, it accelerates. Acceleration shows the change in velocity in a unit time. Velocity is measured in meters per second, m/s, so acceleration is measured in (m/s)/s, or m/s2, which can be both positive and negative.

Go to the following links for more deatails



http://www.physicsclassroom.com/class/1dkin/u1l1e.cfm



http://library.thinkquest.org/10796/ch3/ch3.htm

0helpful
1answer

Fan velocity selector does not operate properly

gus the reason it isn't blowing is becouse you are having a false contact on the blower switch. your best bet is to replace it with a new one or with one from the junk yard that looks ok.
0helpful
1answer

Program for calculator using vc++

hi, here the code...
class is used for items(item.h) . In this class are stored the two number into property and the result:
property double nr1;
property double nr2;

The operations like :asin,cos,power,pi,plu,divide,sqrt etc. are edited into inherited class from items:

//
#pragma once
#include "Items.h"

using namespace System;
public ref class asinus : public Items
{
public:

asinus(void)
{

}

double^ asin(double a)
{
return Math::Asin(a);
}

};


//



In the base class 6 boolean variable is used for the precedent operation:


bool plus;
bool minus;
bool produs;
bool divide;
bool sin;
bool prec;
For button equal:

private: System::Void btnegal_Click(System::Object^ sender, System::EventArgs^ e)
{
prec = false;

if(plus == true)
{
this->txtRes->Text = Convert::ToString(p.aduna(i.nr1,i.nr2));
}
else if(minus == true)
{
this->txtRes->Text = Convert::ToString(m.scadere(i.nr1,i.nr2));
}
else if(produs == true)
{
this->txtRes->Text = Convert::ToString(pr.inmultire(i.nr1,i.nr2));
}
else if(divide == true)
{
this->txtRes->Text = Convert::ToString(d.impartire(i.nr1,i.nr2));
}
}

there is a function for operaton click:
private: System::Void Operation_Click(System::Object^ sender, System::EventArgs^ e) { if(prec == false) { i.nr1 = Convert::ToDouble(this->txtRes->Text); } if(prec == true) { i.nr2 = Convert::ToDouble(this->txtRes->Text); } }
0helpful
1answer

How much force would she experience if she stopped in 0.2 seconds because she hit a brick wall?

Newton's law of action/reaction

The force would be the same is the answer

In any collision, there are always four quantities which are the same for both objects involved in the collision. Each object experiences the same force (Newton's third law) for the same amount of time, leading to the same impulse, and subsequently the same momentum change. Only the acceleration and the velocity change can differ for the two objects. The object with the least mass always receives the greatest velocity change and acceleration.


You brought back memories from when I was in college at UNC
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