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What do I have to do to allow flash player so I can play canasta on pogo, getting all kids of sick answers , and am sick of it

Posted by pat simmons on

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ctf1800

Cary Farah

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SOURCE: does the Wii support shochwave players

nope not yet, plaese mark as fixya

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mike0862

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SOURCE: what are the rules for pogo canasta.I don't know how to play the pogo way

POGO CANASTA RULES

4 OF A KIND
2/1 WW NP RULES:
All melds (not just opening melds) must contain at least 4 cards. You may use wilds to make your meld.
57 CHEVY
2/1 WW NP RULES:
You must have 5's and 7's in your initial meld. You may use wilds and other cards.
69 CANASTA
2/2 WW NP RULES:
You must meld both 6's and 9's before you can made any canasta. Do not have to be in same turn, and you may use wilds.
7 UP
2/2 WW NP RULES:
You must meld 7's first and all your canastas must be 7 or higher. You can meld cards lower than 7, just not canasta them.
911
2/2 WW NP RULES:
9's and Ace's must be melded first. Must wait until next turn to meld other cards.
ACE'S OUT
2/2 WW NP RULES:
Ace's must be melded first in your initial meld. You may use wild cards in your meld and you may meld other cards.
BACHELOR PARTY
2/2 WW NP RULES:
You must have Jack's and King's in your opening meld each hand. Wild cards are permitted in your meld and you may meld other cards on the same turn
BLACKS RULE
2/2 WW NP RULES:
The first canasta each person makes must be black (canasta with wilds).
****** CUT
2/2 WW NP RULES:
You have to meld a red canasta directly from your hand then you may meld other cards. Wilds can be used only after the initial red canasta has been put on the board.
BOOKENDS:
2/2 WW NP RULES:
Opening meld must contain 4's and Ace's. You must wait until your next turn to meld other cards.
CAPTURING LOST SOULS
2/2 WW NP RULES:
You can only canasta face cards & Ace's. You may use wilds and other cards to make your meld.
CARD UP
2/1 WW NP RULES:
The 1st card on the discard pile tells you how many canasta you will need that hand to meld out. Verify card before 1st play. Red 1 canasta Joker 2 canastas Black 3 canastas You may use wilds and other cards to make you meld.
COLT 45
2/2 WW NP RULES:
Each hand has to have 4's and 5's in your initial meld you may use wilds and others cards to make your meld.
CROSSWALK
2/2 WW NP RULES:
You may only meld 4's, 7's, 8's, 9's, 10's and Queen's in this game. All other cards are discards only. Once you have all the Cross cards melded you may canasta and go out.
DIME STORE
2/2 WW WP RULES:
You can meld at any time, you can't make any canastas till you have 5's and 10's melded on the table. If your 5's and 10's, hit at the same time as a canasta, you DQ.
DR PEPPER
2/1 WW NP RULES:
Your opening meld each hand must be made with 4 and 10 (on the same turn). You must wait until your next turn to meld any cards other than 4's and 10's. You may use wilds in your meld.
ELEVATOR 2/1 WW NP RULES:
If you have to meld 50, you need 1 canasta to go out. If you have to meld 90, you need 2 canasta to go out. If you meld 120, you need 3 canastas to go out. You may use wilds.
EVEN IN / ODD OUT
2/1 WW NP RULES:
The person setting the table is to declare if they will be choosing even or odd canastas. Odd (5, 7, 9, J, K) Even (4, 6, 8, 10, Q) Ace's are up for grabs.
FACELESS
2/2 WW NP RULES:
You may not meld or canasta the Jack's, Queen's, or King's.
GENTLEMEN FIRST
2/2 WW NP RULES:
You must have King's in your opening meld each hand. You may use wilds and other cards to make your meld
GIRLS NIGHT OUT
2/1 WW NP RULES:
You must meld Queen's and Ace's before going out. You can make as many canastas as you wish but you must have Queen's and Ace's melded in order to go out.
ICED THREES
2/2 WW WP RULES:
Discard pile cannot be picked up once all red 3's are on the board.
JACKS OR BETTER
2/2 WW NP RULES:
You initial meld of each hand must be Jacks or better only. You may use wilds in your initial meld, but you must wait until your next turn to meld 4's through 10's. In order to go out, you must have a canasta in Jack, Queen, King or Ace's.
LADDER 49
2/2 WW NP RULES:
You cannot meld or canasta the 4's or 9's.
LADIES FIRST
2/2 WW NP RULES:
You must have Queen's in your opening meld each hand. You may use wilds and other cards to make your meld.
LINE UP
2/2 WW NP RULES:
On a 50 meld you can only meld and canasta 4's through 6's. On a 90 meld you can only meld and canasta 7's through 10's. On a 120 meld you can only meld and canasta Jack's through Ace's.
LOVE AND MARRIAGE
2/2 WW NP RULES:
A canasta in both King's and Queen's in the same hand is an automatic win.
LUCKY 7'S
2/1 WW NP RULES:
7's must be in first meld each hand. You may meld other cards and wilds
NO SAX
2/2 WW NP RULES:
Play as regular canasta except you can never meld 6's or 9's.
OLD MAID:
2/2 WW WP RULES:
In this tourney, you may not take the discard pile if there is a RED Queen on top. You may never meld RED Queens, because of this, making a canasta out of Queens is also not allowed. If you opponent goes out and you are caught with the Queen of Hearts (the Old Maid) in your hand, you will be DQ'd. You lose.
OVER THE HILL
2/2 WW WP RULES:
No one may pick up the pile under any circumstances until there are 30 or less cards left in the draw deck.

REGRESSIVE CANASTA
2/1 WW WP RULES:
1st hand you need 4 canastas to go out. 2nd hand you 3 canastas to go out. 3rd hand you need 2 canastas to go out. 4th hand you need 1 canasta to go out. You may use wild.
ROUND UP
2/2 WW NP RULES:
Each hand increases by 1 canasta. 1st hand 1 canasta to go out. 2nd hand 2 canastas to go out. 3rd hand 3 canastas to go out, etc.
ROYAL FLUSH
2/2 WW NP RULES:
You can meld or canasta anything you want, but in order to go out, you must first have 10's, Jack's, Queen's, King's and Ace's melded. You may use wilds.
SCREW YOUR NEIGHBOUR
2/2 WW NP RULES:
You cannot meld or canasta what the other player has already melded or made a canasta from.
SAX ON THE BEACH
2/2 WW NP RULES:
Must have 6's and 9's melded before making any canastas
SAXY BETSY
2/2 WW NP RULES:
A natural canasta in Queen's or King's is an auto win.
SIX SHOOTER
2/2 WW WP RULES:
Must meld 6's before picking up pile. Natural canasta in 6's is an auto win
SNOW WHITE AND THE 7 DRAWFS
2/2 WW NP RULES:
You must meld 7's and Queen's together first. You must wait until your next turn before melding anything else. If you get a natural canasta in both Queen's and 7's, it's an auto win.
SUGAR DADDY
2/2 WW WP RULES:
Canastas of both Jack's and King's is an auto win.
SUGAR MAMA
2/2 WW NP RULES
Canastas of both Queen's and Ace's is an auto win.
SEWERCIDE
2/1 WW WP RULES:
You may not meld, make a canasta or pick up the pile until you can go out.
SUPREME SIXES
2/2 WW NP RULES:
6's must be in your opening meld, other cards may be used. A natural canasta in 6's is an automatic win.
SWEET 16
2/2 WW WP RULES:
Have to meld 6's and 10's first. Wait until next turn to pick up pile or meld anything else. You may use wilds when melding 6's and 10's.
TAVERN ON THE GREEN
2/2 WW NP RULES:
Your opening meld must consist of 8's, 9's and 10's only. You may use wilds. After your meld, you must wait until your next turn to meld more.
THE JOKES ON YOU
2/2 WW NP RULES:
You cannot use Jokers, you can only discard them. If you meld a joker you are DQ'd
TIC TAC TOE
2/2 WW NP RULES:
If you get 3 canastas in a row it's an auto win. Example 456, 567, etc.

UNDER ARREST
2/1 WW NP RULES:
First person to get 3 of the red 3's is under arrest and cannot make any more canastas.
WORKING 9 TO 5
2/2 WW NP RULES:
You can only make canasta's between 5's and 9's. You may meld 4, 10, Jack, Queen, King, and Ace's but cannot make a canasta out of them. Wilds can be used.
SIMPLE FUNK GAMES (Please use these games with POT LUCK) 4's
2/2 WW NP RULES:
Players must meld with 4's in their initial meld each hand.
5's
2/2 WW NP RULES:
Players must meld with 5's in their initial meld each hand.
6's
2/2 WW NP RULES:
Players must meld with 6's in their initial meld each hand.
7's
2/2 WW NP RULES:
Players must meld with 7's in their initial meld each hand.
8's
2/2 WW NP RULES:
Players must meld with 8's in their initial meld each hand.
9's
2/2 WW NP RULES:
Players must meld with 9's in their initial meld each hand.
10's
2/2 WW NP RULES:
Players must meld with 10's in their initial meld each hand.
Jack's
2/2 WW NP RULES:
Players must meld with Jack's in their initial meld each hand.
Queen's
2/2 WW NP RULES:
Players must meld with Queen's in their initial meld each hand.
King's
2/2 WW NP RULES:
Players must meld with King's in their initial meld each hand.
Ace's
2/2 WW NP RULES:
Players must meld with Ace's in their initial meld each hand.

Posted on Nov 15, 2015

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1 Answer

Must a pack be stripped in canasta


Have a read of these links

Canasta - How to Play and Win - Google Books Result

https://books.google.ca/books?isbn=1446549895 Ottilie Reilly - 2013 - ‎Sports & Recreation squeezed into throwing a card which gives the pile to one of the elevencard hands. ... opposition cannot complete a Canasta and must continually feed the pack. ... a defence is when all four hands are fairly stripped and one side is squeezed ...

How to Play Canasta - Page 99 - Google Books Result

https://books.google.ca/books?isbn=1434466213 Richard L. Frey - 2008 - ‎Fiction Add a 5 to your previous meld; your partner, having seen you take the pack, knows you still have two of them and can complete a natural canasta if he has one 5 to add. ... There are ten or twelve good cards that the opponents must still throw you ... If you stripped your hand of pairs now, an opponent could freeze the pack ...

Know any card Games? ' Yahoo Answers

https://answers.yahoo.com/question/index?qid=20080723140132AA0nhR1
  1. Cached
Jul 23, 2008 - Canasta. Uses a double pack plus four jokers, making 108 cards. ... Uses two 32-card stripped decks, making 64 cards in all. ... Unless otherwise noted, all cards must be dealt face down so that no player can see the face of a ...

The Deck of Cards - Cats At Cards

www.catsatcards.com/Articles/TheDeck.html
  1. Cached
  2. Similar
Every card in a deck should have the same back design ... A deck consists of some number of cards with one side of the card uniformly identical for every card in the pack. ... removal of some of the existing cards to make a shortened or stripped deck. ..... Canasta: The Canasta deck consists of two full, standard decks shuffled ...

Oct 30, 2016 | Cars & Trucks

1 Answer

What are the rules for pogo canasta.I don't know how to play the pogo way


POGO CANASTA RULES

4 OF A KIND
2/1 WW NP RULES:
All melds (not just opening melds) must contain at least 4 cards. You may use wilds to make your meld.
57 CHEVY
2/1 WW NP RULES:
You must have 5's and 7's in your initial meld. You may use wilds and other cards.
69 CANASTA
2/2 WW NP RULES:
You must meld both 6's and 9's before you can made any canasta. Do not have to be in same turn, and you may use wilds.
7 UP
2/2 WW NP RULES:
You must meld 7's first and all your canastas must be 7 or higher. You can meld cards lower than 7, just not canasta them.
911
2/2 WW NP RULES:
9's and Ace's must be melded first. Must wait until next turn to meld other cards.
ACE'S OUT
2/2 WW NP RULES:
Ace's must be melded first in your initial meld. You may use wild cards in your meld and you may meld other cards.
BACHELOR PARTY
2/2 WW NP RULES:
You must have Jack's and King's in your opening meld each hand. Wild cards are permitted in your meld and you may meld other cards on the same turn
BLACKS RULE
2/2 WW NP RULES:
The first canasta each person makes must be black (canasta with wilds).
****** CUT
2/2 WW NP RULES:
You have to meld a red canasta directly from your hand then you may meld other cards. Wilds can be used only after the initial red canasta has been put on the board.
BOOKENDS:
2/2 WW NP RULES:
Opening meld must contain 4's and Ace's. You must wait until your next turn to meld other cards.
CAPTURING LOST SOULS
2/2 WW NP RULES:
You can only canasta face cards & Ace's. You may use wilds and other cards to make your meld.
CARD UP
2/1 WW NP RULES:
The 1st card on the discard pile tells you how many canasta you will need that hand to meld out. Verify card before 1st play. Red 1 canasta Joker 2 canastas Black 3 canastas You may use wilds and other cards to make you meld.
COLT 45
2/2 WW NP RULES:
Each hand has to have 4's and 5's in your initial meld you may use wilds and others cards to make your meld.
CROSSWALK
2/2 WW NP RULES:
You may only meld 4's, 7's, 8's, 9's, 10's and Queen's in this game. All other cards are discards only. Once you have all the Cross cards melded you may canasta and go out.
DIME STORE
2/2 WW WP RULES:
You can meld at any time, you can't make any canastas till you have 5's and 10's melded on the table. If your 5's and 10's, hit at the same time as a canasta, you DQ.
DR PEPPER
2/1 WW NP RULES:
Your opening meld each hand must be made with 4 and 10 (on the same turn). You must wait until your next turn to meld any cards other than 4's and 10's. You may use wilds in your meld.
ELEVATOR 2/1 WW NP RULES:
If you have to meld 50, you need 1 canasta to go out. If you have to meld 90, you need 2 canasta to go out. If you meld 120, you need 3 canastas to go out. You may use wilds.
EVEN IN / ODD OUT
2/1 WW NP RULES:
The person setting the table is to declare if they will be choosing even or odd canastas. Odd (5, 7, 9, J, K) Even (4, 6, 8, 10, Q) Ace's are up for grabs.
FACELESS
2/2 WW NP RULES:
You may not meld or canasta the Jack's, Queen's, or King's.
GENTLEMEN FIRST
2/2 WW NP RULES:
You must have King's in your opening meld each hand. You may use wilds and other cards to make your meld
GIRLS NIGHT OUT
2/1 WW NP RULES:
You must meld Queen's and Ace's before going out. You can make as many canastas as you wish but you must have Queen's and Ace's melded in order to go out.
ICED THREES
2/2 WW WP RULES:
Discard pile cannot be picked up once all red 3's are on the board.
JACKS OR BETTER
2/2 WW NP RULES:
You initial meld of each hand must be Jacks or better only. You may use wilds in your initial meld, but you must wait until your next turn to meld 4's through 10's. In order to go out, you must have a canasta in Jack, Queen, King or Ace's.
LADDER 49
2/2 WW NP RULES:
You cannot meld or canasta the 4's or 9's.
LADIES FIRST
2/2 WW NP RULES:
You must have Queen's in your opening meld each hand. You may use wilds and other cards to make your meld.
LINE UP
2/2 WW NP RULES:
On a 50 meld you can only meld and canasta 4's through 6's. On a 90 meld you can only meld and canasta 7's through 10's. On a 120 meld you can only meld and canasta Jack's through Ace's.
LOVE AND MARRIAGE
2/2 WW NP RULES:
A canasta in both King's and Queen's in the same hand is an automatic win.
LUCKY 7'S
2/1 WW NP RULES:
7's must be in first meld each hand. You may meld other cards and wilds
NO SAX
2/2 WW NP RULES:
Play as regular canasta except you can never meld 6's or 9's.
OLD MAID:
2/2 WW WP RULES:
In this tourney, you may not take the discard pile if there is a RED Queen on top. You may never meld RED Queens, because of this, making a canasta out of Queens is also not allowed. If you opponent goes out and you are caught with the Queen of Hearts (the Old Maid) in your hand, you will be DQ'd. You lose.
OVER THE HILL
2/2 WW WP RULES:
No one may pick up the pile under any circumstances until there are 30 or less cards left in the draw deck.

REGRESSIVE CANASTA
2/1 WW WP RULES:
1st hand you need 4 canastas to go out. 2nd hand you 3 canastas to go out. 3rd hand you need 2 canastas to go out. 4th hand you need 1 canasta to go out. You may use wild.
ROUND UP
2/2 WW NP RULES:
Each hand increases by 1 canasta. 1st hand 1 canasta to go out. 2nd hand 2 canastas to go out. 3rd hand 3 canastas to go out, etc.
ROYAL FLUSH
2/2 WW NP RULES:
You can meld or canasta anything you want, but in order to go out, you must first have 10's, Jack's, Queen's, King's and Ace's melded. You may use wilds.
SCREW YOUR NEIGHBOUR
2/2 WW NP RULES:
You cannot meld or canasta what the other player has already melded or made a canasta from.
SAX ON THE BEACH
2/2 WW NP RULES:
Must have 6's and 9's melded before making any canastas
SAXY BETSY
2/2 WW NP RULES:
A natural canasta in Queen's or King's is an auto win.
SIX SHOOTER
2/2 WW WP RULES:
Must meld 6's before picking up pile. Natural canasta in 6's is an auto win
SNOW WHITE AND THE 7 DRAWFS
2/2 WW NP RULES:
You must meld 7's and Queen's together first. You must wait until your next turn before melding anything else. If you get a natural canasta in both Queen's and 7's, it's an auto win.
SUGAR DADDY
2/2 WW WP RULES:
Canastas of both Jack's and King's is an auto win.
SUGAR MAMA
2/2 WW NP RULES
Canastas of both Queen's and Ace's is an auto win.
SEWERCIDE
2/1 WW WP RULES:
You may not meld, make a canasta or pick up the pile until you can go out.
SUPREME SIXES
2/2 WW NP RULES:
6's must be in your opening meld, other cards may be used. A natural canasta in 6's is an automatic win.
SWEET 16
2/2 WW WP RULES:
Have to meld 6's and 10's first. Wait until next turn to pick up pile or meld anything else. You may use wilds when melding 6's and 10's.
TAVERN ON THE GREEN
2/2 WW NP RULES:
Your opening meld must consist of 8's, 9's and 10's only. You may use wilds. After your meld, you must wait until your next turn to meld more.
THE JOKES ON YOU
2/2 WW NP RULES:
You cannot use Jokers, you can only discard them. If you meld a joker you are DQ'd
TIC TAC TOE
2/2 WW NP RULES:
If you get 3 canastas in a row it's an auto win. Example 456, 567, etc.

UNDER ARREST
2/1 WW NP RULES:
First person to get 3 of the red 3's is under arrest and cannot make any more canastas.
WORKING 9 TO 5
2/2 WW NP RULES:
You can only make canasta's between 5's and 9's. You may meld 4, 10, Jack, Queen, King, and Ace's but cannot make a canasta out of them. Wilds can be used.
SIMPLE FUNK GAMES (Please use these games with POT LUCK) 4's
2/2 WW NP RULES:
Players must meld with 4's in their initial meld each hand.
5's
2/2 WW NP RULES:
Players must meld with 5's in their initial meld each hand.
6's
2/2 WW NP RULES:
Players must meld with 6's in their initial meld each hand.
7's
2/2 WW NP RULES:
Players must meld with 7's in their initial meld each hand.
8's
2/2 WW NP RULES:
Players must meld with 8's in their initial meld each hand.
9's
2/2 WW NP RULES:
Players must meld with 9's in their initial meld each hand.
10's
2/2 WW NP RULES:
Players must meld with 10's in their initial meld each hand.
Jack's
2/2 WW NP RULES:
Players must meld with Jack's in their initial meld each hand.
Queen's
2/2 WW NP RULES:
Players must meld with Queen's in their initial meld each hand.
King's
2/2 WW NP RULES:
Players must meld with King's in their initial meld each hand.
Ace's
2/2 WW NP RULES:
Players must meld with Ace's in their initial meld each hand.

Nov 15, 2015 | Computers & Internet

1 Answer

What are the rules for pogo canasta?


POGO CANASTA RULES

4 OF A KIND
2/1 WW NP RULES:
All melds (not just opening melds) must contain at least 4 cards. You may use wilds to make your meld.
57 CHEVY
2/1 WW NP RULES:
You must have 5's and 7's in your initial meld. You may use wilds and other cards.
69 CANASTA
2/2 WW NP RULES:
You must meld both 6's and 9's before you can made any canasta. Do not have to be in same turn, and you may use wilds.
7 UP
2/2 WW NP RULES:
You must meld 7's first and all your canastas must be 7 or higher. You can meld cards lower than 7, just not canasta them.
911
2/2 WW NP RULES:
9's and Ace's must be melded first. Must wait until next turn to meld other cards.
ACE'S OUT
2/2 WW NP RULES:
Ace's must be melded first in your initial meld. You may use wild cards in your meld and you may meld other cards.
BACHELOR PARTY
2/2 WW NP RULES:
You must have Jack's and King's in your opening meld each hand. Wild cards are permitted in your meld and you may meld other cards on the same turn
BLACKS RULE
2/2 WW NP RULES:
The first canasta each person makes must be black (canasta with wilds).
****** CUT
2/2 WW NP RULES:
You have to meld a red canasta directly from your hand then you may meld other cards. Wilds can be used only after the initial red canasta has been put on the board.
BOOKENDS:
2/2 WW NP RULES:
Opening meld must contain 4's and Ace's. You must wait until your next turn to meld other cards.
CAPTURING LOST SOULS
2/2 WW NP RULES:
You can only canasta face cards & Ace's. You may use wilds and other cards to make your meld.
CARD UP
2/1 WW NP RULES:
The 1st card on the discard pile tells you how many canasta you will need that hand to meld out. Verify card before 1st play. Red 1 canasta Joker 2 canastas Black 3 canastas You may use wilds and other cards to make you meld.
COLT 45
2/2 WW NP RULES:
Each hand has to have 4's and 5's in your initial meld you may use wilds and others cards to make your meld.
CROSSWALK
2/2 WW NP RULES:
You may only meld 4's, 7's, 8's, 9's, 10's and Queen's in this game. All other cards are discards only. Once you have all the Cross cards melded you may canasta and go out.
DIME STORE
2/2 WW WP RULES:
You can meld at any time, you can't make any canastas till you have 5's and 10's melded on the table. If your 5's and 10's, hit at the same time as a canasta, you DQ.
DR PEPPER
2/1 WW NP RULES:
Your opening meld each hand must be made with 4 and 10 (on the same turn). You must wait until your next turn to meld any cards other than 4's and 10's. You may use wilds in your meld.
ELEVATOR 2/1 WW NP RULES:
If you have to meld 50, you need 1 canasta to go out. If you have to meld 90, you need 2 canasta to go out. If you meld 120, you need 3 canastas to go out. You may use wilds.
EVEN IN / ODD OUT
2/1 WW NP RULES:
The person setting the table is to declare if they will be choosing even or odd canastas. Odd (5, 7, 9, J, K) Even (4, 6, 8, 10, Q) Ace's are up for grabs.
FACELESS
2/2 WW NP RULES:
You may not meld or canasta the Jack's, Queen's, or King's.
GENTLEMEN FIRST
2/2 WW NP RULES:
You must have King's in your opening meld each hand. You may use wilds and other cards to make your meld
GIRLS NIGHT OUT
2/1 WW NP RULES:
You must meld Queen's and Ace's before going out. You can make as many canastas as you wish but you must have Queen's and Ace's melded in order to go out.
ICED THREES
2/2 WW WP RULES:
Discard pile cannot be picked up once all red 3's are on the board.
JACKS OR BETTER
2/2 WW NP RULES:
You initial meld of each hand must be Jacks or better only. You may use wilds in your initial meld, but you must wait until your next turn to meld 4's through 10's. In order to go out, you must have a canasta in Jack, Queen, King or Ace's.
LADDER 49
2/2 WW NP RULES:
You cannot meld or canasta the 4's or 9's.
LADIES FIRST
2/2 WW NP RULES:
You must have Queen's in your opening meld each hand. You may use wilds and other cards to make your meld.
LINE UP
2/2 WW NP RULES:
On a 50 meld you can only meld and canasta 4's through 6's. On a 90 meld you can only meld and canasta 7's through 10's. On a 120 meld you can only meld and canasta Jack's through Ace's.
LOVE AND MARRIAGE
2/2 WW NP RULES:
A canasta in both King's and Queen's in the same hand is an automatic win.
LUCKY 7'S
2/1 WW NP RULES:
7's must be in first meld each hand. You may meld other cards and wilds
NO SAX
2/2 WW NP RULES:
Play as regular canasta except you can never meld 6's or 9's.
OLD MAID:
2/2 WW WP RULES:
In this tourney, you may not take the discard pile if there is a RED Queen on top. You may never meld RED Queens, because of this, making a canasta out of Queens is also not allowed. If you opponent goes out and you are caught with the Queen of Hearts (the Old Maid) in your hand, you will be DQ'd. You lose.
OVER THE HILL
2/2 WW WP RULES:
No one may pick up the pile under any circumstances until there are 30 or less cards left in the draw deck.

REGRESSIVE CANASTA
2/1 WW WP RULES:
1st hand you need 4 canastas to go out. 2nd hand you 3 canastas to go out. 3rd hand you need 2 canastas to go out. 4th hand you need 1 canasta to go out. You may use wild.
ROUND UP
2/2 WW NP RULES:
Each hand increases by 1 canasta. 1st hand 1 canasta to go out. 2nd hand 2 canastas to go out. 3rd hand 3 canastas to go out, etc.
ROYAL FLUSH
2/2 WW NP RULES:
You can meld or canasta anything you want, but in order to go out, you must first have 10's, Jack's, Queen's, King's and Ace's melded. You may use wilds.
SCREW YOUR NEIGHBOUR
2/2 WW NP RULES:
You cannot meld or canasta what the other player has already melded or made a canasta from.
SAX ON THE BEACH
2/2 WW NP RULES:
Must have 6's and 9's melded before making any canastas
SAXY BETSY
2/2 WW NP RULES:
A natural canasta in Queen's or King's is an auto win.
SIX SHOOTER
2/2 WW WP RULES:
Must meld 6's before picking up pile. Natural canasta in 6's is an auto win
SNOW WHITE AND THE 7 DRAWFS
2/2 WW NP RULES:
You must meld 7's and Queen's together first. You must wait until your next turn before melding anything else. If you get a natural canasta in both Queen's and 7's, it's an auto win.
SUGAR DADDY
2/2 WW WP RULES:
Canastas of both Jack's and King's is an auto win.
SUGAR MAMA
2/2 WW NP RULES
Canastas of both Queen's and Ace's is an auto win.
SEWERCIDE
2/1 WW WP RULES:
You may not meld, make a canasta or pick up the pile until you can go out.
SUPREME SIXES
2/2 WW NP RULES:
6's must be in your opening meld, other cards may be used. A natural canasta in 6's is an automatic win.
SWEET 16
2/2 WW WP RULES:
Have to meld 6's and 10's first. Wait until next turn to pick up pile or meld anything else. You may use wilds when melding 6's and 10's.
TAVERN ON THE GREEN
2/2 WW NP RULES:
Your opening meld must consist of 8's, 9's and 10's only. You may use wilds. After your meld, you must wait until your next turn to meld more.
THE JOKES ON YOU
2/2 WW NP RULES:
You cannot use Jokers, you can only discard them. If you meld a joker you are DQ'd
TIC TAC TOE
2/2 WW NP RULES:
If you get 3 canastas in a row it's an auto win. Example 456, 567, etc.

UNDER ARREST
2/1 WW NP RULES:
First person to get 3 of the red 3's is under arrest and cannot make any more canastas.
WORKING 9 TO 5
2/2 WW NP RULES:
You can only make canasta's between 5's and 9's. You may meld 4, 10, Jack, Queen, King, and Ace's but cannot make a canasta out of them. Wilds can be used.
SIMPLE FUNK GAMES (Please use these games with POT LUCK) 4's
2/2 WW NP RULES:
Players must meld with 4's in their initial meld each hand.
5's
2/2 WW NP RULES:
Players must meld with 5's in their initial meld each hand.
6's
2/2 WW NP RULES:
Players must meld with 6's in their initial meld each hand.
7's
2/2 WW NP RULES:
Players must meld with 7's in their initial meld each hand.
8's
2/2 WW NP RULES:
Players must meld with 8's in their initial meld each hand.
9's
2/2 WW NP RULES:
Players must meld with 9's in their initial meld each hand.
10's
2/2 WW NP RULES:
Players must meld with 10's in their initial meld each hand.
Jack's
2/2 WW NP RULES:
Players must meld with Jack's in their initial meld each hand.
Queen's
2/2 WW NP RULES:
Players must meld with Queen's in their initial meld each hand.
King's
2/2 WW NP RULES:
Players must meld with King's in their initial meld each hand.
Ace's
2/2 WW NP RULES:
Players must meld with Ace's in their initial meld each hand.

Nov 15, 2015 | Computers & Internet

4 Answers

Can pogo club members play the games on an iPad.


Pogo Games customer service 1-845-582-1921 pogo Customer Service Phone Number 24/7 Customer services online pogo phone number usa.

May 29, 2015 | Computers & Internet

1 Answer

How do i get rid flash player in my pogo games. Flash player is stoping me from playing pogo


Pogo.com technical Support Call Us : 1-800-707-9553 Now To Get Support, Instant Fix.

Oct 26, 2014 | Pogo.com Video Game Consoles & Games

1 Answer

POP UP BLOCKERS


You have given no details which we can use to diagnose the issue.

what OS are you running, what browser, what version of browser, is this a recent issue, what steps have you tried.

We need a lot of details to help with this.

Jan 20, 2014 | Computers & Internet

1 Answer

I can't get adobe flash player 9activex to down load


You can download the latest version of flash player here:
http://get.adobe.com/flashplayer/

Mar 30, 2010 | Electronic Arts Pogo Family Fun Pack for...

1 Answer

Pogo keeps shutting down on me


All Flash

could be many issues, but lets start easy.

uninstall all browser toolbars, and macromedia flash

once uninstalled go to www.adobe.com, click on Install Flash Player and follow prompts

Hope this helps

Feb 02, 2009 | Microsoft Windows XP Professional for PC

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