I cant hear the music from gom player
In an earlier post I mentioned I was switching my PC music players from Winamp to GOM player. Well, GOM player is not far enough along in its development for me to use it on a daily basis.
I have 3 issues with GOM player today: a bug in mp3 decoding, and a bug in sound-driver-playing, and buffering.
Some of my music (actually, a large portion of it) plays fine in Winamp, but flickers badly in GOM player. What I mean is, a little chunk of audio is skipped (like 1/10th of a second's worth), so the song "speeds up" by 1/10th of a second, which sounds horrible to the ear; it messes up the beat of the music, especially if you're trying to sing to it or follow it in your mind while listening to it.
I know there's a ton of different mp3 encoders that can generate mp3 files in a wide variety of ways, including CBR versus VBR differences; Winamp just seems to handle them all perfectly, today.
There's some bug in how GOM player talks to my sound driver, in a way I've never seen before. Let's say I load up an m3u file (which is a list of many mp3 songs to play, in the order to play them). GOM player plays the first song. Then, it switches to the second song, and begins "playing" it - except no sound is coming out of my speakers! I can see the little thumb/bar moving horizontally, showing that the music is "playing" from GOM's point of view, but I can't hear a thing.
If I grab the little thumb and drag it ANYWHERE (including right to the spot it was just at), the sound immediately resumes playing through the speakers! So, I have to baby-sit every song - grabbing the thumb and dragging it back to the beginning OF EVERY SONG, to get that next song to play. Frustrating.
The last issue is that GOM player isn't buffering up enough decoded music ahead of the play-point. I know this because when I start launching apps and opening windows, even IE windows, the music cuts out for fractions of a second, then resumes. The music gets choppy like that, over and over, until the CPU is back to "idle", then the music plays continuously again. Winamp never did that. I assume it's a buffering issue; perhaps Winamp is multithreaded, with one thread doing playback, and another doing decoding; the decoder must run fast enough to be ahead of the playback by a wide margin, for times when CPU becomes scarce. Then the playback can read its data from the buffered-up audio, play it, and not hiccup.
Really intelligent software will even do internal "low-water-mark" measurements to see how well the buffer size is working; if it ever runs out of buffer entirely between decoding and playback, it tweaks an internal setting so it remembers to keep a larger buffer next time! That way it can prevent hiccups in the future by learning about how this particular machine works.
Yes, I'm running this on a machine with not quite enough memory (512MB Windows XP; it's the max this poor box can have). But if Winamp can do it, I would like to think GOM player can, with the proper programming.
So, I guess I don't have a good music player after all.
Yes I've tried VLC media player, which is awesome for movies, but has a sucky user interface in my opinion. You can't display a playlist of upcoming songs you've queued up, such as when you open a m3u file which VLC player does understand just fine.
I'm going to look around some more.
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