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Anonymous Posted on Mar 03, 2012

How to get past levels

I'm stuck on one level where i have to find a way up to the girl to save her but I can't jump up onto the ledge that i need to

  • Anonymous Mar 03, 2012

    On the path of the Oracle, I have to find a way up to the Oracle while she's hanging on a rope, I can't find a way up

  • wallapop33
    wallapop33 Mar 18, 2012

    IM STUCK THERE TO!

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1 Answer

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  • Contributor 23 Answers
  • Posted on May 27, 2012
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You can stack the two movable statues by moving one to the upper level using the elevator and pushing it onto the other one. You can then use this pillar to reach the wall.

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0helpful
1answer

I cannot get past stage one of level six on my super mario dsi ?? there is nowhere to go ??? please help

try this.
Carefully maneuver through the barrage to find a cliff, getting across it
quickly to pass another set of launchers, followed by a second cliff to
cross, but remember to drop down briefly to get that third Star Coin. Mario
will now be at the flagpole, so he can use a Bullet Bill to Super Jump off
of, landing high on the flagpole to end the level!


o-----------o
| Level 6-2 |
o-----------o

This area takes place on the shorelines of a body of water, and the water
will continually shift it height, going fairly high into the air and then
retreating. To further complicate this, Spinies will be deployed through
out the level, floating in the water during high tide and walking around on
land during low tide. Run right to pass a couple Spinies via the ledges,
hitting the ? Blocks to find a Power-Up, eventually finding a red pipe to go
through to the next area.
2helpful
1answer

STUCK WORLD 4 Level 4

-Taken From GameFAQ's-

==============================
World 4-4: Six-Face Sal's Fort
==============================

Flower 1
--------

Starting off, go right and hop across the yellow platforms. When you reach
the lava monster, wait for it to stop spewing its lava stream in the air; if
you touch it, you die. When it stops, continue to the right, hopping across
rotating platforms. Pick up the red #1 ball when you reach it, then throw it
in its slot on the wall. After the metal gate opens, continue to the right
and eat the Shy Guy. There will be three sets of yellow platforms ahead. Hop
from the first set to the higher middle set. Jump above the platforms to get
two red coins (2), then continue to the right.

To the right, you will come to a series of purple platforms attached to a
gear. Hop on the right ledges to raise the block to the right. Once it's
fully raised, jump from the highest platform on the wheel onto the block.
Shoot the winged cloud above the block to get the first Flower.

Flower 2
--------

After you get the first flower, drop to the ground and head right into the
next room. There, go right and jump to the ledges above. In the upper-left
corner, you can reveal a hidden winged cloud containing five stars. Go
through the Middle Ring to the right, and look above to see three targets for
the numbered balls. You don't have any right now, so drop to the bottom area
and follow the coin line to the right.

At the Stork Stop, switch to Baby Mario, then continue right along the bottom
path. Make eggs from the Shy Guys that spawn from the pipe, then enter the
door to the right of it. Pick up the red #1 ball sitting there, then exit the
room. Jump onto the pipe and then to the thin ledges above it. Hop up the
ledges to reach the upper-left area. Ride the green platform upward, then run
to the right past the spike pit. At the other end, collect two red coins (4)
and the green #2 ball.

Now, quickly run back to the left as the floor rises to escape. Drop to the
area below and head directly to the right this time. When you reach the
upper-right ledge, go right and enter that room. Lower the two blocks by
turning the gears (stand on the right side of the wheels). Then, hop onto the
right block and flutter to the left one. Go left and up the first hill, then
jump onto a ledge with a Stork Stop on it.

Switch to Baby DK and hang from the ceiling to get across the spike pit to
the right. At the far right, drop to the ledge below and enter that room.
Switch to Baby Mario and run to the left, and pick up the Key. As soon as you
touch the Key, the ceiling will start to collapse, so quickly run back right
to escape. Switch back to Baby DK when you reach the door, then exit the room
and get back across the spike pit.

Now, continue up the path to the pipe at the top of the hill. Go through it,
then when you arrive in the next room, flutter onto the right ledge. Go right
and shoot an egg upward to grab the second Flower.

Flower 3
--------

Drop off the platform to the ledge below, and go through the door there. Pass
through the Middle Ring and go right to some platforms. Hop from the yellow
ones to the ledge above. Collect the coins up there and run to the left where
you will find the next Flower.

Flower 4
--------

From where you grabbed the previous flower, jump to the ledges above and go
left to the pipe. Go down the pipe and enter the door when you land. This
time in the room, go right and hop on the left purple platforms to turn the
gear, which will roll out a ledge below. When the gear stops turning, drop to
the ledge directly below the winged cloud. Shoot the cloud to make a red
switch fall onto the platform. Before you hit it though, go left and drop to
the area to the left of the ledge that moved. Head left and drop onto the
thin ledges, then jump to the stakes in the lava below. Jump to the right to
grab the fourth Flower.

Flower 5
--------

Shoot the winged cloud above the left platform to get five stars. Then, jump
across the ledges and head back to the right. Hit the red switch and run to
the right along the block path, collecting two more red coins (6). At the
other side, jump up the ledges and collect the yellow #3 ball. Quickly drop
back down and wait for the blocks to disappear. Then, drop to the platform
below and collect two red coins (8) above the stake to the left. After that,
go through the door.

Back in this room, go all the way to the far left end of the room. Jump to
the ledges above and unlock the door with your Key. In that room, use the
Stork Stop and switch to Baby Mario if you don't already have him. Jump onto
the M blocks and then make your way upward along the small ledges and other M
blocks. When you reach the top, enter the door on the right side. There, jump
onto the purple platform and ride it downward along the track. When it moves
under the spikes on the low ceiling, duck to avoid getting hit by them. When
you reach the winged cloud, shoot it to reveal a Flower. Shoot a second egg
to claim it.

Boss Battle
-----------

Continue riding the platform upward along the track to the end. You will
collect two red coins (10) as you approach the top. Once you get there, go
down the pipe. Fall into the next room and land on the ledge below to find
two more red coins (12), then jump to collect the Character Coin to the right
with Baby Mario. To the left of the coin is a hidden winged cloud you can
jump and reveal; shoot an egg at it to get five stars. When you're done, go
through the door at the bottom to exit.

When you appear in the main room again, grab the two red coins (14) to the
left. Then, run to the right and jump to the upper-right ledge. Go right and
look up at the colored targets, and throw each number ball at the appropriate
target. Doing this will raise a block to the right, so go ahead and enter
that new room. Ride the platform on the track to the right, collecting four
more red coins (18) along the way. At the end of the track, go through the
door to reach a new room.

Use the Stork Stop and switch to Baby Mario if you don't already have him,
then start running to the right. As the ceiling blocks start to fall, keep
running and collecting the coins. One row of coins towards the end will be in
the air, so you will have to quickly jump to get them, including the last two
red coins (20). At the end, go through the Middle Ring, then open the red
door. In the boss room, go up the hill and bounce to the area above, where
you will meet Six-Face Sal.

The boss consists of six faces on a giant wheel which hangs on the top screen
above you. The bottom half consists of a long platform of donut blocks which
sink if you stand on them for too long, and four purple platforms which turn
the gear when you jump on the sides. The battle will start off with one of
the heads coming out and dropping spiked balls onto you. To attack, turn the
wheel by hopping on the platforms, then when the head you want to attack is
at the bottom end of the giant wheel, shoot an egg up at it.

After the first hit, there will now be multiple heads popping out to attack.
Some heads will be red, but only one will have a pale, light color to it.
That's the one you should be looking to attack. After several rounds of this,
at one point having all the heads attacking you at once, the battle will end
after you attack successfully several times.

0helpful
1answer

Stuck on a part

what level is that and how far into the game have you got
2helpful
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Cant get off the 1st level world 6 please helppppppppppppp

just go straight ,hang and hand to hand on cliff sides at half way drop down at cannon wall and follow the coins you have to run, jump against the wall and push off with kick to get to higher ledge i hope this helps
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New Super Mario Bros:Stuck on world 6

wow, I don't know how you guys got this far in the game if you can't wall jump... all you have to do is get on the red blocks and "wall jump" to the other side. how do you wall jump...? well you hit jump as you hit the wall. If you can slide down a wall, you can "wall jump" all you do is basically hit the jump button and the point the arrow pad (left or right) to which ever side the wall is at. ex if the wall is on your left (which is the case on this level) you jump close to the wall and hit left on the arrow pad and jump. MArio, then. will jump to the other side off the spot you hit the controls off. you could even jump straight up slide down the wall and just hit jump. Try practicing wall jumping, it'll make your life a lot simpler and the game much more fun :D good luck. you could twitter me if you have any questions, but twitter is kind of short with letters.
good luck to you all.
http://twitter.com/ilikeapples
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Donkey kong slipshyde ride i cant get past this level

Animals - None
Enemies - Army, Klap-Trap, Necky, Zinger, Kritter
Bonus Levels - Three
Animal Tokens - Enguarde, Expresso
- K -
Slowly walk ahead until you see the jumping Kritter. Jump on him when you get under the high rope and ride up, jump to the left and use ther barrel to break the wall and enter a bonus level. You have to spell out KONG. The prize is an Expresso token. After exiting, jump off and jump onto the two Kritters. Jump onto the rope. At the top, jump off, pick up the DK barrel and kill the Army with it. Jump onto the rope, and when you get to the top, jump off and you will land on the K
- O -
Run to the right and jump onto the rope. In the middle there is a barrel. Choose Diddy before you pick it up. Jump down and break it into the left wall to enter the bonus level. In this level, you have to spell out NINTENDO. You win a red balloon if you do this. After the bonus level, run right, and kill the army, and jump over the Zinger onto the rope. When you get to the top, jump onto the left rope to avoid the Zinger, then the right, then the left. Jump to the left, and if you want the banana bunch, kill the Necky and jump up there. Go through the small gap, and jump on the Army if you got Donkey. Jump high on the rope and quickly jump to the other side. Walk down the slope and jump on the Kritters. Jump on the first rope, go down a little, jump to the second then quickly jump onto the third tope and into the checkpoint barrel. Walk left and avoid the Klap-Trap, jump onto the rope and into the auto barrel. wait until a jumping Kritter comes. Jump on him, then climb the rope to get the O and two banana bunches.
- N -
Jump back down and run to the right, avoiding the two Klap-Traps. When you get on the rope, on the first three ropes, jump immediately to the right. But on the fourth rope, wait and then jump back onto the third rope to reach a bonus level. Go to the far right rope, watch out for the three Zingers. Jump to the right and get the N.
- G -
Take the DK barrel, and throw it on one of the two Zingers. Go above or below, depending which one you hit, the Zinger and jump on the rope, and jump to the left. Take the rope to the top, and then take the six ropes and jump to the left. Then jump the rope and jump to the other side. You should be next to the red arrow now. Jump onto the two down ropes. Always hold up during this section. Hold northwest and northeast depending which rope you are on. When you reach the top, jump over and hit the G. Run to the right and Exit.
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Super mario for ds 1st castle on stage 2

On the 4th spinner thing, you go all the way to left and jump onto the ledge. Scale your way up to the door. When you get into that room, you'll have to keep jumping in the yellow bar lifter in order to get up to the top.
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Stuck in level 7 and cant move on

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