# 20 Most Recent University Games Staying Alive Murder Mystery Party Questions & Answers

Each letter in a Scrabble game has a certain value within the game. Blank tiles, or tiles lacking an assigned letter, are worth 0 points. For each A, E, I, O, U, L, N, R, S and T used, the player receives one point. Two points are awarded for the letters D and G. Letters worth three points are B, C, M and P. Four-point letters are F, H, V, W and Y. K is the only letter worth five points, while J and X are the only eight-point letters. The letters worth the most within the game are Q and Z, worth 10 points each. With this in mind, spelling out HOUSE on the board in spaces that aren't worth extra earns the player eight points.
Extra-point Scoring
• Certain squares on the Scrabble board give players extra points for placing a tile on that square. These squares are either pink, red, light blue or dark blue. Pink squares on the board are double word scores, giving a player double the value of a word if one letter from that word lands on the pink square. Placing HOUSE on the board with a double word score being covered would be worth 16 points. Letters falling on red squares receive triple word scores. HOUSE would be worth 24 points should one of the letters fall on a red square. The light and dark blue squares concern individual letter scores, with light blue doubling the amount and dark blue tripling the amount. If the H in HOUSE landed on a light blue square, it would be worth eight points rather than four. On a dark blue square, H would be worth 12 points.
• Should a word fall on two double-word squares or two triple-word squares, the scoring goes up even more. The word becomes worth four times the total letter amount if the squares covered are double word squares. If two triple-word squares are covered, the word becomes nine times the total letter amount. In one turn of game play, if two or more words are formed, each word is scored individually then totaled for that turn's value. If a player uses all seven tiles in one turn, a 50-point bonus is awarded.
Game-ending Scores
• At the end of the game, players total up the number of tiles left in their hand. That number is subtracted from the score they've earned during game play. This becomes the final score. The player with the highest final score wins

University Games... | Answered on Jun 26, 2016

contact the makers and ask them to send you a copy they should be able to do that dont know if they will charge

University Games... | Answered on Jun 28, 2011

good day,

toys

University Games... | Answered on Mar 26, 2011

Where to begin? How about the board design and its effect on the game objectives. The game requires the completion of two conditions for a win: you must have collected four separate tokens and placed four plastic monkeys on top of the large bed in the center of the board. You accomplish this by spinning a dial on a cardboard wheel and advancing 1-6 spaces along a rectangular track, landing on either an image featuring one of the four tokens or a "monkey space" which allows you to place 1-3 monkeys on the bed. There are a couple of issues here - the board is designed in such a way that, with one or two exceptions, you will always land on the same space every time you spin a '5.' In other words, if you just collected the "teeth brushing" token, spinning a '5' on your next turn will bring you to the next "teeth brushing" token on the board. If you spin another 5 on the following turn, the same thing will happen...and so on and so forth. This doesn't sound like too big of a problem, until someone spins '5' four times in a row, effectively missing three consecutive turns, as advancement in and of itself doesn't really achieve much.

This is further compounded by the fact that monkeys can be knocked off the bed, in a manner similar to some other classic games. At the end of each player's turn, that player must press a button on the bed, and every few turns the mattress will bounce up, knocking a few monkeys back off the bed. This can be very frustrating under the right conditions, and can greatly extend the length of the game if it manages to keep victory out of reach that much longer for all players. It gets worse the more players you add to the game (up to a maximum of 4). It isn't much fun for anyone when a player spins 5 a couple of times in a row and then proceeds to knock all of his or her own monkeys off the bed (happens more often than you might think).

Perhaps the worst part of the game for younger players is keeping them on track throughout their turn. Most games for very young children are set up so that a turn has two steps...three at most. Generally speaking, you roll something or spin something, and then either move your piece and react to that movement or simply react to the result of the spin/roll. In Five Little Monkeys, the child must spin the wheel, move the monkey, place monkeys on the bed OR collect a token, press the button on the bed, and then collect any of their own monkeys that have fallen if the bed sprang up this turn.

good luck!

University Games... | Answered on Jan 29, 2011

1) is that the board game from the movie?
2) Where can I get one?
3)google instructions! Just put what is on the top cover word for word.
ex.Mario & Luigi
Partners in Time.

University Games... | Answered on Aug 04, 2010

good day,

toys

University Games... | Answered on Jul 29, 2010

http://www.boardgamegeek.com/filepage/5359/diagon-alley-rules-pdf
I hope this helps!

University Games... | Answered on Jul 21, 2010

Yes, they are. Multiple jumps are common in checkers.

University Games... | Answered on Jul 05, 2010

The instructions for Zathura board game can be found in a downloadable pdf file at the following website (Pressman Toy company):
http://catalog.pressmantoy.com/index.php/rules/200-zathura

University Games... | Answered on Jun 24, 2010

University Games... | Answered on May 23, 2010

Put the crank handle in the down position and then use the arrows on the gears to guide you. The two gears that hold the two spirals should be closest to you. Make the two arrows on the gears point directly at each other(keeping the crank in the down position). The third gear's arrow (furthest from you) should point directly at you bisecting an imaginary line formed by the other two arrows pointing at each other. The idea is to get the spirals lined up so they create a channel for a ball to fit in.

Toys | Answered on Oct 04, 2020

Toys | Answered on Sep 29, 2020

Maybe you can search on Amazon or Ebay. This manual is cetainly on sale.

Toys | Answered on Aug 28, 2020

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