Question about 3DO Warriors of Might and Magic for PlayStation 2

4 Answers

Getting thru game

When I come to the bridge from Village of Draklor to
Enroth quest I can not get the bow.
How can this be done.

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  • kelley211 Aug 23, 2008

    This is not the area I am talking about. I have done this and am leaving the area as the chiefs wife said to do.
    Before entering the next area that is called Enroth quest there is a bridge that you must jump off of and you must jump from one point to the other to get to another bridge. On this bridge there are items including the bottle of stuff that is needed to revive the bird that has apparently turned to stone. There also are items including a cross bow of some sort. I can not get these items as the game goes to the next level which is #3 Enroth Quest. I just need to know how, if one can, do you get these items.

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4 Answers

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  • Master
  • 435 Answers

Try the following walkthrough just before the bridge:

"Head up the ledge away from the chief's hut, killing as necessary. We
want to go past the first bridge on the right and the second right
which is a ramp leading down to the entrance area
where we started this
level. Duck into the first left cave-door, kill 2 orcs and pick up
goodies including your sixth spell SPEED. Exit the room and head
straight up the bridge across to the other side. Follow to the only
room, loot and backtrack all the way to chief's hut.

Enter the cave-door and enter the first room you come to for some
goodies. [These element bolts can be very effective if used properly.
They are somewhat hard to procure so use them sparingly against only
difficult enemies who have a weakness to the particular element.]

Carry on up the slope and exit onto a new ledge where you must kill
several orcs. Continue across the only bridge available to you. Take a
look around and below noting the chief's hut and all sorts of bodies
marking where you have been. When you get across the bridge swing to
the right and all the way to the end. There is a locked door here for
which you will need a key. Return to the door at the end of the bridge
you just crossed and enter. You will come to a mesh wall that you can
see through - this is the room behind the locked door you just saw.
Keep going to the 3-way. The path straight takes you back to the ledge
you just came from so turn right and go up and all the way until you
are outside.

You might remember this area from the opening overview video? This is
also your first quest. Anyway, your job is to rescue the big guy and
kill all the rest. [This is actually tricky because you have to make
sure that after your attack starts the big guy doesn't get pushed off
anyway, or alternatively that you kill him in the melee along with all
the rest. Just save as soon as you get into the open and keep trying
until you kill all the orcs and you are able to talk to him.] After the
death and destruction, talk to him then let him go even though he says
to follow.

Now before we head back into the mountain, just run up that ledge on
the left to the beginning of the bridge. You see that round hole in the
wall opposite? That is your exit from this level. Ok. Turn around and
head back down into the mountain. When you get to the 3-way turn right
and head out onto the ledge. Cross the first bridge you see and you
should be back at the level entrance. From here make your way past the
well and to the hut. You will be awarded experience because you
completed your first two quests and will be given your third quest
along with the CHIEF'S HUT KEY necessary to fulfill this quest.

Head back to the big chief's hut and unlock the door with your newly
acquired key. Smoke the two guards and then head down to fight the
boss. Afterwards pick up everything including the TREASURY KEY and HAM
HOCK. Now head back to the old chief's hut once more to get you reward.
To complete the quest you actually have to give Mrs. the Ham Hock in
the same way you use keys. She will tell you about the exit from the
level.

Leave the hut and turn right and run until you see your first ledge on
the right. Jump up and open the door with your TREASURY KEY and you've
found your second and final secret. Upgrade wisely making sure to pick up the
FIRE
sword TROLL BURNER. [Try to never discard an elemental weapon until you
have a better "same element" weapon to replace it.]

Time to make for the exit. Get up to the plateau and head across the
bridge. First go all the way to the right and before you head in make
sure you equip TROLL BURNER as you weapon. Inside kill the troll
(EARTH) and loot the place. You will get a new FIRE accessory that you
should leave equipped. Head out and go past the hole to grab the chest
then go into the hole finally.

Inside you will start encountering trolls so equip FIREBALL and start
moving. The second troll drops another FIRE RING that you can evaluate
as an accessory. When you reach a pier try your best to get to the
other side using jumps as the fluid here can hurt you.


Level 2 Summary:

You should have 3/3 quests, 2/2 secrets and a total of 6 spells.



==========================
LEVEL 3: THE ENROTH QUESTS
==========================

Overall Level Objectives

Quests to Complete: 3

Secrets to Discover: 3

Spells to Attain: 7


SUBLEVEL 3A: ENROTH (PART I)
============================

"WITHIN THE CONFINES OF ENROTH THERE ARE TWO GEMS,
ONE RED AND ONE GREEN. FIND THEM AND YOU WILL BE FREE."


Special Items: none

Well that seems pretty clear, but if you're still confused open your
quests menu and you will see all three quests right there. Before you
jump to the rotating section take a peak to the right and left of the
big chamber; one green door and one red. Hmmm. Alright get to the
middle area and pick up your seventh spell FEAR and also a little info
about your enemies here. They are either gargoyles that are AIR based
(use EARTH to kill) or golems that are EARTH based (use FIRE to kill).
This is where the game gets tricky and you should become skilled at
using your hot-switch menu to change attack weapons quickly. Speaking
of attack weapons, if you're carrying a pickaxe, there is no need for
it that I'm aware of so chuck it. And one last thing, the fourth door
in this big chamber is your level exit.

Jump back onto rotating section and jump off into the red doorway.
Bypass the first doorway and go forward to take a peak at where your
goal is here. You see that red doorway high up? Well that's one part of
this quest. Return to the first doorway you skipped and head up. Break
the stained glass on the right for your first secret and another fire
accessory (how many do we need?). Read the little book there for some
accessory guidance because we sure need it. Now jump back to the main
path and continue forward.

Run into the first room you see and try and avoid the blue lasers on
the way. Pick up the goodies and read the wall item that is a clue for
later. Exit the room, turn right and avoiding blue lasers, they cause a
tiny amount of damage, make for the bookcase on the left side, halfway
up the passageway. Pick up the goodies and your eighth spell CHARM. Now
with your back to the bookcase, run directly across but no further than
the doorway on the right or you'll trigger an untimely FMV. Grab the
goodies from the room and return to the passageway and face the
bookcase. Head right again and duck into the first door on the right.
On the wall opposite the door, smash open with your sword for your
second secret and a peddler. In the chest is an important EARTH based
sword BACKBITER.

For more information, go to:
http://www.neoseeker.com/resourcelink.html?rlid=104325&rid=96905
Cheat:-
To get all weapons -During the game, press: L1, R2, R2, L1, R1, L2, L1, R2, L1, R2

Hope you liked my soultion for your query and will consider it a fixya solution to your query.

Thanks....

Posted on Aug 23, 2008

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  • Master
  • 623 Answers

Google it "title of the game" walkthrough

Posted on Aug 23, 2008

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  • Master
  • 1,800 Answers

Hi.

this where i can find solutions for my games here u go.

click here

plz rate this solution if u can.

there is more and more in that link !!

Posted on Aug 23, 2008

  • Level 3:

    An expert who has achieved level 3 by getting 1000 points

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  • Master
  • 19,396 Answers
  • 1 more comment 
  • Ginko
    Ginko Aug 23, 2008

    Here is the part:
    At the bottom of the ramparts is a wall ledge we are going to take
    before we come back to the cave-door.

    Head up the ledge away from the chief's hut, killing as necessary. We
    want to go past the first bridge on the right and the second right
    which is a ramp leading down to the entrance area where we started this
    level. Duck into the first left cave-door, kill 2 orcs and pick up
    goodies including your sixth spell SPEED. Exit the room and head
    straight up the bridge across to the other side. Follow to the only
    room, loot and backtrack all the way to chief's hut.

    Do not forget to vote the solution

    Thanks




  • Ginko
    Ginko Aug 23, 2008

    Head straight up killing (and saving) as you go. I like to clear out
    the entire square before leaving the area. While cleaning out the right
    side of the square, be careful of ambushes; once you pass Fain's
    Treasure room you will have all kinds of excitement and a little secret
    room. A little further up is an unusual alcove is called "YE OLD
    HEALING POOL" (yea that's how they talk) but we will come back to it
    later. Go to the top of the steps but do not activate the large lever
    you see just yet. Continue on past the bridge on the left and go over
    to a little lift at the end of the path. Hop on and go down. If the
    lift isn't there just drop down the hole.

    To your immediate left is a narrow little passage with a chest. Before
    you go for this chest, know that when you do it springs a gargoyle
    ambush so be ready for it. After you smoke him, head all the way to the
    end of this path and smash the crate for the important GUARDIANS KEY.
    Head up the little steps nearby and grab goodies from the two chests in
    the water areas. Another chest beckons from across a chasm but we
    cannot reach it yet. All clear.

    Hop back onto the little lift and go straight past the opening on your
    right again, turn at the corner and run until you get to the top of the
    stairs. To your right is a lever. Push it. Yikes! Kill these sentinels
    and pick up a great EARTH weapon, DURIN'S HAMMER.

    Return to the opening you just passed and cross the bridge to a door
    requiring the Guardian's Key. Open this door and proceed carefully
    picking up goodies and killing enemies. On the LHS is a chest with
    Fain's Key. Cross to the other side for all sorts of goodies and
    completion on your first quest - acquisition of the GREEN GEM OF
    ENROTH.

    Get back across the rotating section and head across the bridge and
    then right to Fain's Treasure. If you are injured you can go to the
    pool, insert the gem in the cradle and hop into the water for a free
    pick-me-up. Grab the gem before you depart and the last stop here is
    the chest across the chasm. Make your way back there however you will,
    as all enemies should be dead. Insert the gem here and cross over for
    your ninth spell STONE SKIN. Grab the gem and exit the GUARDIAN'S OF
    KNOWLEDGE the same way you came in.

    Sublevel 3B Summary:

    You should have 1/3 quests, 2/3 secrets and a total of 9 spells.


    ENROTH (PART II)
    ================

    Special Items: none

    Get to the lift and if it's not in place, just jump down. We are going
    to get over to the red balcony area now, but be careful, as some of the
    enemies here have re-spawned.

    To get to the red balcony quickly, from the bottom of the lift head
    straight up, and follow the path until you are standing in the green
    doorway (in the big chamber). Jump onto the rotating section and get
    off when you get to the red doorway.

    Go past the first door and you will end up in an open area identical to
    what you saw over on the green side. Up high above you is the red
    balcony, on the level below and to either side are bookcases with some
    info so take a look. The bookcase on the right has your tenth spell
    TREMOR, however as soon as you get it a gargoyle ambushes you so be
    ready.

    Get to the area under the red balcony and note the unusual floor.
    Before stepping on any of the 4 pressure switches, dispatch the golem
    and get the goodies in the bottom left corner. Now save your game. Step
    on the pressure switches in a clockwise pattern to open the lift.
    Remember "The circle of the sun sets clockwise.". [If you do it wrong
    you get more bad guys drop on you than if you do it right.] Head up and
    prepare for a gargoyle lurking somewhere. As you did on the other side,
    jump over the spiked railing (both sides) and pick up some goodies. Now
    enter the red door.


  • Ginko
    Ginko Aug 23, 2008

    Here is the whole thing, just go through the file Warriors of Might and Magic FAQ/Walkthrough



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