Question about Texas Instruments TI-83 Plus Calculator

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That depends on the die or dice. The probability of rolling a number less than 5 on a standard six-sided die is 2/3. The probability of rolling a number less than 5 with two standard dice is 1/6. The probability of rolling a number less than 5 on an eight-sided die is 1/2.

Posted on Mar 20, 2011

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Good luck!

Posted on Jan 02, 2017

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The odds are the same each time the object is rolled.

Mar 20, 2017 | The Office Equipment & Supplies

Greater than -5, means infinitely close to -5, but greater than it, so it is on the right hand side of it. On a number line, we indicate this with an open circle at -5.

Less than or equal to 5 means 5 and everything less than 5. On a number line, we indicate this by drawing a circle at 5 and filling it in.

O------------------------------------â€¢

Sorry, I couldn't find a filled in circle to be the same size as the capital o;)

Good luck,

Paul

Less than or equal to 5 means 5 and everything less than 5. On a number line, we indicate this by drawing a circle at 5 and filling it in.

O------------------------------------â€¢

Sorry, I couldn't find a filled in circle to be the same size as the capital o;)

Good luck,

Paul

Dec 08, 2016 | Office Equipment & Supplies

The random number function always generates a number between zero and one. You can convert this to a random number in any range by a suitable combination of multiplications and additions. For example, if you want a random number between zero and ten, multiply the generated random number by 10. If you want a random number between one and ten, multiply the generated random number by 9 and then add 1.

If you want to simulate the roll of a six-sided die, multiply the generated random number by 6, add 1, and ignore the fractional portion. This will give you a 1, 2, 3, 4, 5, or 6 with more-or-less equal probability.

If you want to simulate the roll of a six-sided die, multiply the generated random number by 6, add 1, and ignore the fractional portion. This will give you a 1, 2, 3, 4, 5, or 6 with more-or-less equal probability.

Mar 10, 2011 | Casio FX-300MS Calculator

Ok, let's troubleshoot this one;

1) check that the feed rolls grove it's the same size as the wire size.

2) If it is a solide wire, grove must be U type if it is fluxcore wire the feed rolls must be knurled type.

3) check the tension knob on the feed roll, No more than 3 lines.

4) If you haven't change your gun liner in a year, probably it is time to do that.

5) Last check you contact tip, same size as wire or one oversize number for flux cored wire.

If this info was useful, please vote. thanks

1) check that the feed rolls grove it's the same size as the wire size.

2) If it is a solide wire, grove must be U type if it is fluxcore wire the feed rolls must be knurled type.

3) check the tension knob on the feed roll, No more than 3 lines.

4) If you haven't change your gun liner in a year, probably it is time to do that.

5) Last check you contact tip, same size as wire or one oversize number for flux cored wire.

If this info was useful, please vote. thanks

Feb 09, 2011 | Miller Welding Tools

I'm not going to do your homework for you, but here's a hint. You can use the Java modulus operator % to find if a number is divisible by 5. It provides the remainder after dividing, which will be zero if the number is divisible by 5. Here's a pseudocode example:

if ( (testNumber % 5) == 0)

{

numberIsDivisibleBy5 = true

}

else

{

numberIsDivisibleBy5 = false

}

You'll need to provide the rest of the work to put this test into a loop that goes from >40 to <250, checking each number and doing whatever you are supposed to (print a message, probably) when you find one divisible by 5.

Good luck and thanks for using Fixya.

if ( (testNumber % 5) == 0)

{

numberIsDivisibleBy5 = true

}

else

{

numberIsDivisibleBy5 = false

}

You'll need to provide the rest of the work to put this test into a loop that goes from >40 to <250, checking each number and doing whatever you are supposed to (print a message, probably) when you find one divisible by 5.

Good luck and thanks for using Fixya.

Jan 26, 2011 | Computers & Internet

Needs a fuser hot roll. Once the get worn, they pick up some of the image and reprint it on the page.

They are available form several sources, Kaytin comes to mind. Precision roller. Google the printer model number . I would google is like this. Sharp AR 5316 hot roll.

That should give you several sources, Honestly I would replace the press roll also. Probably you should be able to find them both for less than 100 dollars, I sure wouldnt pay more. Look around. You can find them for a decent price. You may even want to look on E-bay. they often have them there.

They are available form several sources, Kaytin comes to mind. Precision roller. Google the printer model number . I would google is like this. Sharp AR 5316 hot roll.

That should give you several sources, Honestly I would replace the press roll also. Probably you should be able to find them both for less than 100 dollars, I sure wouldnt pay more. Look around. You can find them for a decent price. You may even want to look on E-bay. they often have them there.

Aug 02, 2010 | Sharp AR-5316 Advanced Digital Imager...

**Count Across™ Instructions **

**OBJECT OF GAME**

The first player to place four chips in a row, either vertically, horizontally or diagonally wins the game.

**Contents**

1 Wooden Tray with Content Holder 1 Clear Plastic Slide with holes

1 Two-sided Number Board

25 Purple chips 25 Green chips 1 pair of dice

**Set-Up**

Each player selects a set of chips (purple or green). Decide which side of the number board to play, Addition Only (blue side) or Addition & Multiplication (red side). Line up the Number Board underneath the Clear Plastic Slide so that the numbers line up through the holes. The raised tab on the Clear Plastic Slide should be face up. Slide the Number Board and Clear Plastic Slide into the Wooden Tray together. The Number Board should rest underneath the Clear Plastic Slide. Each player rolls the dice once to determine who plays first. The player with the highest roll goes first (Player 1).

**Addition Only Play**

The Player 1 rolls the dice and adds the two numbers on the dice. Places one of your chips on the Number Board over an empty number space that matches the total of the dice.

Example: A play a rolls a 5 and a 3. 5 + 3 = 8

Player 1 finds an empty number 8 space on the Number Board and places a chip into that slot. Player 1 may choose any open 8 on the number board, but may only place one chip on the board per turn.

Player 2 then rolls the dice and places a chip in a space on the number board that matches the total of the dice. Play continues back and forth until one player gets 4 chips in a row, horizontally, vertically or diagonally. A player can remove an opponent's chip from the board in the following instances:

• If a player rolls doubles, they may remove an opponent's chip if it occupies a space that matches the total of the dice. Example: A player rolls a 4 and a 4. 4 + 4 = 8 and if an opponent has a chip in an 8 space on the Number Board, the player may remove the opponent's chip and replace it with his or her own chip.

• If a player rolls the dice and there are no empty spaces matching the total of the dice, the player may remove an opponent's chip that occupies a number space that matches the roll (if only the player's chips occupy those spaces). Then the play ends.

**Addition & Multiplication Play**

The rules are identical to the Addition Only play, except on each roll players may choose to either Add or MUltiply the numbers rolled. Example: A player rolls a 5 and a 3. The player may do one of the following:

• Add the dice together (5 + 3 = 8) and place a chip over an empty 8 space on the number board

• Multiply the dice (5 x 3 = 15) and place a chip over an empty 15 space on the number board

*Warning!**Do not throw out the Content Holder. It serves as a platform for the number board as well as storage for the chips and dice.*

Jun 19, 2010 | Cadaco Count Across Game

Even numbers = 2 , 4 , 6

Prime numbers = 3, 5

there fore total probability of getting either even or prime number in single die roll = 5/6

Prime numbers = 3, 5

there fore total probability of getting either even or prime number in single die roll = 5/6

Apr 29, 2010 | M2K Garfield: It's All About Math Math...

even nos: 2,4,6

prime nos:2,3,5

ie 1 is the only no. which is not desired

probability of getting one=1/6

hence probability of getting either even or prime no is

= 1-1/6 = 5/6

prime nos:2,3,5

ie 1 is the only no. which is not desired

probability of getting one=1/6

hence probability of getting either even or prime no is

= 1-1/6 = 5/6

Apr 07, 2010 | M2K Garfield: It's All About Math Math...

Is this rolling only in the viewfinder? or is it also on the tape? I suspect it is in the viewfinder only. If so, there are a couple of surface mounted capacitors that are out of spec and need to be changed. Parts cost less than $5.

Dan

Dan

Mar 17, 2009 | Sony Handycam DCR-TRV260 Digital Camcorder

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