Question about Traditional Mexican Train Double 12 Domino Dominoes Set Game Dots
"As long as your train has a marker, you may not play on your train." is incorrect; the official rule is that if you cannot play any of your tiles and must draw, and cannot play the drawn tile either, then you must put a marker on your train, and your turn is over. This marker makes your train eligible for all players to play a tile on it, including you. Once you are able to play a tile, you can remove the marker, which means thereafter only you can add a tile to your train until the next time you must lay down the marker. (In other words, the "penalty" for not being able to play a tile provides more opportunities for the other players to play a tile.)
If you have any tile you can play on an eligible train, then you must play a tile, and you do not have to draw. Exception: if you play a double, you must immediately play another tile on it or draw.
See Mexican Train Rules and Strategies for the complete rules. Have fun, this game is very entertaining with a good bunch of friends!
Posted on Mar 12, 2011
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Count Across™ Instructions
OBJECT OF GAME
The first player to place four chips in a row, either vertically, horizontally or diagonally wins the game.
1 Wooden Tray with Content Holder 1 Clear Plastic Slide with holes
1 Two-sided Number Board
25 Purple chips 25 Green chips 1 pair of dice
Each player selects a set of chips (purple or green). Decide which side of the number board to play, Addition Only (blue side) or Addition & Multiplication (red side). Line up the Number Board underneath the Clear Plastic Slide so that the numbers line up through the holes. The raised tab on the Clear Plastic Slide should be face up. Slide the Number Board and Clear Plastic Slide into the Wooden Tray together. The Number Board should rest underneath the Clear Plastic Slide. Each player rolls the dice once to determine who plays first. The player with the highest roll goes first (Player 1).
Addition Only Play
The Player 1 rolls the dice and adds the two numbers on the dice. Places one of your chips on the Number Board over an empty number space that matches the total of the dice.
Example: A play a rolls a 5 and a 3. 5 + 3 = 8
Player 1 finds an empty number 8 space on the Number Board and places a chip into that slot. Player 1 may choose any open 8 on the number board, but may only place one chip on the board per turn.
Player 2 then rolls the dice and places a chip in a space on the number board that matches the total of the dice. Play continues back and forth until one player gets 4 chips in a row, horizontally, vertically or diagonally. A player can remove an opponent's chip from the board in the following instances:
• If a player rolls doubles, they may remove an opponent's chip if it occupies a space that matches the total of the dice. Example: A player rolls a 4 and a 4. 4 + 4 = 8 and if an opponent has a chip in an 8 space on the Number Board, the player may remove the opponent's chip and replace it with his or her own chip.
• If a player rolls the dice and there are no empty spaces matching the total of the dice, the player may remove an opponent's chip that occupies a number space that matches the roll (if only the player's chips occupy those spaces). Then the play ends.
Addition & Multiplication Play
The rules are identical to the Addition Only play, except on each roll players may choose to either Add or MUltiply the numbers rolled. Example: A player rolls a 5 and a 3. The player may do one of the following:
• Add the dice together (5 + 3 = 8) and place a chip over an empty 8 space on the number board
• Multiply the dice (5 x 3 = 15) and place a chip over an empty 15 space on the number board
Warning! Do not throw out the Content Holder. It serves as a platform for the number board as well as storage for the chips and dice.
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