Question about Traditional Mexican Train Double 12 Domino Dominoes Set Game Dots

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The instructions I got with the game are not very clear. Some sentences contradict other sentences in the rules. For example: it says: You may remove your marker by playing on your train later. Then is says: As long as your train has a marker, you may not play on your train. If you can't play on your own train but you can on other players do you have to draw? What if a player does not get a dominoe to match the double in the middle and can't start his train; can another player start his train for him? We like the game but just were not sure how we were to play it. Will appreciate any help you can give me. Thank you

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  • ajcash323 Mar 12, 2011

    Thank you very much for answering my questions so promptly. Your explanations were much more understandable than the ones with the game. Also, I printed out the Mexican Train Rules & Strategies which explains everything very good. Thank you again and I am sure we will enjoy the game much more now since we can understand it. It is a very fun and enjoyable game.

  • ajcash323 Mar 22, 2011

    More questions come up as we play the game; for example:
    When you play a domino from your personal train and break it up what happens to your personal train? Do you continue playing on it from the last domino in the train or from the one where you took the domino from?
    Can you use your starter domino in your personal train to make a play on another eligible train if that is the only domino that matches in your dominoes when it is your turn?
    Also, can you use a double from your personal train and the matching one to play on another eligible train? Thank you for your help. Anita Cashdollar

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"As long as your train has a marker, you may not play on your train." is incorrect; the official rule is that if you cannot play any of your tiles and must draw, and cannot play the drawn tile either, then you must put a marker on your train, and your turn is over. This marker makes your train eligible for all players to play a tile on it, including you. Once you are able to play a tile, you can remove the marker, which means thereafter only you can add a tile to your train until the next time you must lay down the marker. (In other words, the "penalty" for not being able to play a tile provides more opportunities for the other players to play a tile.)

If you have any tile you can play on an eligible train, then you must play a tile, and you do not have to draw. Exception: if you play a double, you must immediately play another tile on it or draw.

See Mexican Train Rules and Strategies for the complete rules. Have fun, this game is very entertaining with a good bunch of friends!

Posted on Mar 12, 2011

  • Paul Bade Mar 12, 2011

    I missed a question in my first answer. If you don't have a train started, and don't have the right tile to start it even after drawing, you must still lay down a marker, and another player can start your train for you, just as if you were stuck with a train already started. The difference is that the first tile must be of the same denomination as the starter ("engine") tile, rather than whatever is on the end of your train.

  • Paul Bade Mar 12, 2011

    You're welcome!

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I'm trying to find the Mad Libs Card game instructions. To be more specific, I've lost the card that details what rounds are. I don't even need the card, just to know what the 6 rounds are.


Rules and Game Play
Normally, I cover the rules in the Materials section, but in this instance I feel they are better described here.

The object of the game per the instructions is to just build sentences of varying lengths based on the round you are playing. In actuality, the object of the game is to have the most points at the end. You get points for:
1) being the first to put down a sentence in a given round
2) being the winner of a round
3) playing a 10 word sentence; and,
4) for each word in your hand that is part of a complete sentence.

Note: to score points on this last part, the length of the sentence in your hand, must be equal to the required sentence length for that round (i.e., if a round requires two 5 word sentences to win, in order for you to score points in your hand, the words must be part of a 5 word sentence in your hand).

So, to start the game, you must shuffle all 192 cards and you must shuffle them well. Each set of 48 cards (e.g., nouns, verbs, etc.) come as one deck of cards in the set. So, in order to ensure some type of mixture, you really need to shuffle the decks a lot. I'm not a great shuffler, but I'm ok (having played Magic the Gathering, I'm used to shuffling 100 card decks). In any case, after shuffling the decks for about 5-10 minutes, we were ready to go (although not quite as enthusiastic as we were before).

Next, you must find paper and pencil/pen and write down 4 nouns, 4 verbs, 4 adverbs and 4 adjectives. These are to be used during the game if you get a 'MAD FIB' card. These are basically blank cards that you can insert one of the 15 words of your choice that you wrote down at the beginnig of the game. Once this is done, the "fun" is ready to begin.

The game starts by dealing 10 cards to each player. The remaing cards go into a draw pile with the top card being flipped over the first player to take if wanted. The game itself is to be played like gin. Each round you are required to make 2 to 3 sentences of varying word length, but never to exceed 10 cards (e.g., 4 and 6, 7 and 3, etc.).

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1 Answer

Need instructions for the game count across by Cadaco


Count Across™ Instructions



OBJECT OF GAME


The first player to place four chips in a row, either vertically, horizontally or diagonally wins the game.


Contents


1 Wooden Tray with Content Holder 1 Clear Plastic Slide with holes


1 Two-sided Number Board


25 Purple chips 25 Green chips 1 pair of dice


Set-Up


Each player selects a set of chips (purple or green). Decide which side of the number board to play, Addition Only (blue side) or Addition & Multiplication (red side). Line up the Number Board underneath the Clear Plastic Slide so that the numbers line up through the holes. The raised tab on the Clear Plastic Slide should be face up. Slide the Number Board and Clear Plastic Slide into the Wooden Tray together. The Number Board should rest underneath the Clear Plastic Slide. Each player rolls the dice once to determine who plays first. The player with the highest roll goes first (Player 1).


Addition Only Play


The Player 1 rolls the dice and adds the two numbers on the dice. Places one of your chips on the Number Board over an empty number space that matches the total of the dice.


Example: A play a rolls a 5 and a 3. 5 + 3 = 8


Player 1 finds an empty number 8 space on the Number Board and places a chip into that slot. Player 1 may choose any open 8 on the number board, but may only place one chip on the board per turn.


Player 2 then rolls the dice and places a chip in a space on the number board that matches the total of the dice. Play continues back and forth until one player gets 4 chips in a row, horizontally, vertically or diagonally. A player can remove an opponent's chip from the board in the following instances:


• If a player rolls doubles, they may remove an opponent's chip if it occupies a space that matches the total of the dice. Example: A player rolls a 4 and a 4. 4 + 4 = 8 and if an opponent has a chip in an 8 space on the Number Board, the player may remove the opponent's chip and replace it with his or her own chip.


• If a player rolls the dice and there are no empty spaces matching the total of the dice, the player may remove an opponent's chip that occupies a number space that matches the roll (if only the player's chips occupy those spaces). Then the play ends.


Addition & Multiplication Play


The rules are identical to the Addition Only play, except on each roll players may choose to either Add or MUltiply the numbers rolled. Example: A player rolls a 5 and a 3. The player may do one of the following:


• Add the dice together (5 + 3 = 8) and place a chip over an empty 8 space on the number board


• Multiply the dice (5 x 3 = 15) and place a chip over an empty 15 space on the number board


Warning! Do not throw out the Content Holder. It serves as a platform for the number board as well as storage for the chips and dice.


Jun 19, 2010 | Cadaco Count Across Game

1 Answer

Just openned the game and it is missing the instruction sheet and scoring panel.


Hello Tania,

I am teh creator of You've been Sentenced! and I will gladly send you a new copy plus an extra score pad and instruction sheet
302-478-2757
dmcneill@mcneilldesigns.com

Sep 05, 2009 | McNeill You've Been Sentenced Silly...

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