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I've created an image throuhg Photoshop, but it looks really pixelated when i enlarge it - anything i can do to soften teh edges?

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U change your picture regulation minimum 300 dpi and create image a very big size and enjoy

Posted on Jul 30, 2008

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How to use adobe editing?


There are a few primary tools inside Photoshop that can be used when you become acquainted with your own cropping and editing computer software. Photoshop can be tough to perfect, particularly if you've not really modified photographs before, yet just like everything, it'll become less complicated when you start to use it and become acquainted with it. You probably should start by utilizing easy, entertaining, simple to use tools, that will help discover the fundamentals ofhow to use Photoshop.

Let us take a peek at a few of the beginner tools which you'll be able to begin to use within Photoshop, so you'll be able to make use of this like a step-by-step guide to operate the below mentioned Photoshop tools and uses.

The Smudge Tool
The smudge tool is really a tool you'll eternally utilize whilst performing simple photograph editing. This makes the particular model's facial area seem softer as well as younger. A couple of good examples would certainly include things like pimples, lines and wrinkles, scarring, skin moles as well as other defects on a person's face. The smudge tool helps make every one of those blemishes disappear.

Warping Tools
It is possible to adjust just how a person appears within a photograph utilizing the warping tool. Possibly an individual within the photo is overweight, and you would like them show up thinner inside the image, and all you will have to make use of is the warping tool. Exactly the same tool is also helpful to make an individual seem taller, so I'm certain a number of your shorter pals would end up being amazed.

Filter Menu
Utilizing the filter menu it is possible to discover numerous great effects you are able to use within your photographs. Most of these diverse effects can easily be located within the filter menu. You may want the picture to appear like an oil painting rather than a photograph. This is quickly accomplished through selecting the oil painting effect in the filter menu inside the artistic sub-menu.

Jul 18, 2011 | PC Desktops

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Graphic Rendering The Real World


The real world is filled with complex objects: curves, textures, shadows, and especially the commonplace flaws found in everyday structures that make them real. The challenge for game developers is to duplicate these objects in a realistic manner. A character's face shouldn't look perfect, because there are always small blemishes, wrinkles, and other imperfections. Also, the physics of movement and interaction between objects in the real world have to be faithfully duplicated.

So the challenge for video card manufacturers is to create hardware that is able to support all of the programmatic techniques developed to present a realistically rendered world within a computer. When comparing video cards, you'll often run into terms such as bump mapping, anisotropic filtering, bilinear filtering, MIP mapping, etc. All of these (and others) are techniques implemented in the hardware that let game developers create realistic objects in their games. Let's take a very quick tour of what some of these terms mean.

GPU – Graphics Processing Unit; as video cards become increasingly complex, it pays to offload a lot of the heavy-duty visual processing from the computer's main CPU to what amounts to a mini-CPU on the video card. The video card's GPU does a lot of the computational heavy lifting required to render 3D graphics.

DDR – The term DDR is often used to describe a video card's memory. DDR stands for "double-data rate" and is a type of SDRAM used in video cards today. Double-data rate means this type of memory is able to move data on both the falling and rising edges of the clock cycle. DDR1 SDRAM is the most common memory in use with video card technology today and is able to move data in 2-bit chunks.

Again, the purpose here is to offload graphics rendering tasks out of the computer's main memory and CPU, hence the idea to equip video cards with loads of memory. Nowadays, a cutting-edge video card should pack 256MB of DDR1 or DDR2 SDRAM. Unlike DDR1, DDR2 memory moves data in 4-bit chunks, so data transfer performance is doubled. The newest video cards on the market today are beginning to adopt DDR2 memory.

RAMDAC – Your computer only understands digital, and your eyes can only see in analog. The video card RAMDAC's job is to bridge the gap between the digital and analog worlds and let the computer display analog images on the monitor. Faster RAMDACs (RAMDAC speeds are measured in megahertz) enable the computer to display higher resolutions on a monitor without annoying flicker.

3D Terminology – Today's video cards render highly realistic 3D images. To do this, video cards must faithfully reproduce what gamers see in the real world, including lifelike textures and realistic movements. There are a number of techniques implemented in both hardware and software that let video cards generate realistic 3D images. Let's take a look at a few of the most important:

Z-buffering – A technique implemented in the video card's memory that is used to store information about pixel location as fluid scenes are rendered. For example, if a pixel moves behind another, that information is stored in the Z-buffer.

Texel – Stands for "texture element." A texel is a graphics unit similar to a pixel, except it is used to define 3D graphics. Think of a texel as the base unit that defines 3D graphics.

Fogging – Technique used to simulate haze, fog, or smoke.

Trilinear filtering – Video cards use texture maps to apply textures, such as skin, surfaces, etc., to simplified models of objects called primitives. Essentially, these primitives are "colored" with textures stored in 2D images called texture maps. Textures must not only look realistic, they must also be adjusted, if need be, according to the position and movement of the object. Trilinear filtering is used to make this mapping appear more realistic.

Full-screen anti-aliasing – Anti-aliasing is used to smooth out transitions between pixels with different colors and reduce image "jaggies." This technique minimizes the jaggies at all resolutions.

Programmable vertex and pixel shading – These techniques allow the rendering of realistic lighting and shadow effects. For example, ATI's SMARTSHADER technology allows the implementation of DirectX 9 floating-point programmable vertex and pixel shading. NVIDIA's version is called CineFX.

DirectX 10 – This is Microsoft's latest version of the DirectX APIs that let video developers programmatically exploit the capabilities of existing video hardware. The API lets software developers quickly create games without having to know the intimate details of each

on Dec 27, 2009 | PC Desktops

3 Answers

How can i edit my pics


download picasa3 program ...install and edit your pics with picasa

May 14, 2011 | PC Desktops

1 Answer

How do I copy and enlarge a 4" x 6" photo to 8.5" x 11" sheet of paper?


You need a scanner and an imaging software (i.e. photoshop).
- Scan the original photo
- increase the resolution on the software to at least 300dpi
- increase/modify the size of the image to 8.5 x 11
- save new image under a different name

Different software have different detailed instructions, but the general objective is as described above.
Hope it helps

Nov 06, 2010 | PC Desktops

1 Answer

I am in need of a computer program that will allow me to create and attatch coupons to emails for my customers, what can you suggest?


You could spend $1000 to get Adobe Photoshop,
or use *FREE* software: http://www.gimp.org
"Graphical Image Manipulation Program".

Any E-mail program (Outlook Express, Outlook, Thunderbird)
has the capability of attaching an image to an E-mail.

Sep 25, 2010 | PC Desktops

1 Answer

The image on monitor looks like it has pixel movement!!!!


yes it looks like but if your video card is bilt in the board can be afected by a bad memory stickor even a bad driver go to start ,control panel, system , hardware, device manager and see if you missing any drivers you will see a yellon exclamation point if yes go to ( http://h10025.www1.hp.com/ewfrf/wc/softwareList?os=228&lc=en&cc=us&dlc=en&product=1127351&lang=en ) and download the drivers if no better result try to reinstall windows thanks and good luck

Oct 20, 2009 | HP Compaq Presario SR1620NX...

1 Answer

I created a logo using Adobe Illustrator 10 and drag and dropped it in a Photoshop 7 file to be printed. The photoshop 7 file was 300 dpi and when I brought the logo in in got really small so I increased...


Resolution is a hard thing to grasp. I'm guessing the original logo created was either a low DPI and/or a small physical size. For example if you create a 1in x 1in logo at 300 DPI and increase the size to 4in x 4in at 300 DPI - the image does not contain small enough pixels to give a quality image (1 pixel is translated to 4 giving jagged edges). I hope this helps.

Dec 18, 2008 | PC Desktops

1 Answer

I am trying to make a poster on my home computer, using a program called PrintMaster Gold Deluxe. I have the same program at school, bought at the same time, but there seems to be a problem. Some of the...


They look different most likely because of your screen display. YOu have to adjust teh resolution of the computer ( Limited by hardware) Right click on the desktop then click properties you can adjust teh resolution there.

I hope this has answered your question sufficiently. If you have more questions please post a reply. Thanks.

Oct 04, 2008 | PC Desktops

2 Answers

Yes i have a black dot on my new 2008 toshiba notebook.Do you know how to fix it.


If it is just one pixel that is black, you cannot do anything about it. It is what we call a "dead pixel". The best thing to do is to send it back in to the manufacturer and get a free replacement.

It's not the answer you wanted to hear, but again, there is nothing you can do about it.

Aug 11, 2008 | Toshiba PC Desktops

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