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Im at level 20 with the queen but i can not get to one of the apples. do i have to jump off of the platform or do i climb up

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Jump off

Posted on Jul 26, 2008

  • aromm Jul 26, 2008

    jump off

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  1. You must now cross the chasm. Step on the left pressure pad to trigger the ledges. Have Bart climb the ledges that project out and then have Homer step on the right pressure pad to trigger the other ledges. Once they are out, have Bart climb to the top.
  2. Tip: If Homer steps off of the right pressure pad while Bart is on the ledge, the ledge will recede and Bart will fall.
  3. Once Bart is at the top of the statue, turn him into Bartman and jump to the platform in the center of the chasm. A bridge will come out for Homer to cross.
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The simpsons game cheats for playstation 2.


Hi www_julie,
Heres a walkthrough for you> Museum of natural history (Bartman Begins)

Second level, here we go!

Analysis
Playable characters: Homer and Bart
Enemies: Security Guards, Dolph, Kearney and Jimbo
Ammunition: Light Bulbs
-NEW ABILITY- bartman

After the cut scene run right and jump the gap, break the barrel for a Krusty
koupon then slide down the Zipline, past the helium bottle and climb the wall
and get the token. Climb the ladder and activate the switch (X). Now you are
homer, use the fallen stalactite to jump the gap and climb the ladder NEW
CLICHE- You should now have unlocked the cliche "switches and levers" and
jump on the pressure pad. When the gate recedes climb the ladder to the next
area. You will now fight a few guards, usually 1 at a time; they will take 4
hits to kill. Activate the pressure pad to make the blocks in the wall come
out, you are now Bart again. Jump on the blocks then the statues knees to get
the koupon, return to the blocks and jump onto the statues bust and then the
higher blocks. You will now come to a big gap, use the bartman cape glide
(hold B while jumping) if you're lucky you will get the koupon while gliding.
Pull the lever and the bridge will extend, you are now Homer! First cross the
bridge, pass under the statues legs, beating any guards in your way but DON'T
jump on the pressure pad, just pass it and pick up the duff cap on top of the
mini statue that is in half. Now activate the pad. You are now Bart, Run
along and jump on the blocks, going LEFT, you will have to glide to one of
them, then climb the vines on the hall, jump off the roman helmet and onto
the sword, kill the guard and get the koupon. Now proceed back onto the
blocks but this time go right and onto the platform, kill the 2 guards and
hold up on the + pad and shoot(A) to hit the target, then jump into the gap.
Straight away run off the brontosaur's back and get the koupon in front of
the mini-T-Rex then back on the bronto's back, onto his head and glide onto
the canopy jump onto the nearby pterodactyl and then over the mini-T-Rex, or
onto his head for the koupon, then pull the switch to extend a tongue from
the mini-T-Rex's mouth. You are now Homer. Climb the ladder and jump off the
bronto's tail onto the tongue, then at the tar pit (don't worry it's not real
tar!)jump onto the bone in the middle then to the other side. Kill any guards
on the way and activate the pressure pad !NEW CLICHE! You should now have
unlocked the cliche "Pressure pads" You are now Bart. Go right and glide on
the draft onto the pterodactyl. Jump onto the pterodactyl to the left and go
down the Zipline, continue left until you get the Krusty koupon, then retrace
your steps to the volcano and on that pterodactyl, go right and pull the
lever and get ready for the first boss fight of the level!
BOSS FIGHT ANALYSIS 1/3
Name: Dolph
Hits to kill: 4
Attacks: Slingshot
Description: A punk-looking character, he has a brownish-green baggy shirt on
and black shorts, his hair is draped down the right side of his face.
Shoot him to start the fight(to shoot down hold down on + pad and press A)
then when the lights go out shoot the targets, then when the lights return,
shoot him, after about 4 hits(I used light bulbs, with normal ammo it might
be different) then go right. Straight when this area starts, turn around and
get the Krusty koupon, then go right, shooting the targets to let Homer
proceed, as you can't go through the doors without him going first. Ok pause
the game just after the castle area as the is an important target here, while
Homer is destroying the fence, run forward and hit the 2 targets, as the one
under the cannon will release a duff token for Homer, then prepare for the
boss fight!
BOSS FIGHT ANALYSIS 2/3
Name: Kearney
Hits to kill: 5
Attacks: None
Description: A bald kid wearing a white shirt and black shorts.
As the fight goes on, you will see 3 doors with Homer, Kearney or Ralph
behind them you must shoot the target underneath Kearney to hurt him, after
about 5 hits he will fall, letting you leave. In this next room, you must use
the planets to get to the top, there will be a bit where you must use a small
meteor to get to a ladder then climb the ladder onto Jupiter, then jump onto
Saturn's rings. At this point there will be 2 planets, 2 flying saucers and 1
rocket. Ok, this is all for: 1 koupon and the best spot to hit Jimbo. Jump
onto the first planet, then onto the first flying saucer, slide down the
Zipline then drop off of it right on top of the rocket, then use the rocket
smoke to glide onto the second saucer. While on the second saucer, get the
Krusty koupon, now for the boss fight!
BOSS FIGHT ANALYSIS 3/3
Name: Jimbo
Hits to kill: 20-21(I used normal ammo for this; it may take less with the
light bulbs)
Attacks: Green plasma orbs
Description: Wears a woolly hat, black shirt with a skull emblem on it and
blue jeans.
Ok, this fight is easy enough if you got the light bulb, either way, use the
automatic slingshot (hold A) he is just above you so you will have to shoot
up.
End analysis:
7/9 Duff Beer Caps
18/18 Krusty Koupons
4/27 Video Game Cliches
Happy Gaming :)

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Mission Three: Union Station
Head through the hall and up the stairs and you will come out to the train yard. Hang a left and then enter the open door on the train. Go through the car and kill the enemies that appear and head out the other side. Enter the large building and a scene with more Kestrels will play. After the big bang, you are in for a tough battle with another Kestral and a few armed punks. After you get Kestrel down to the ¼ health mark, she will take off to a platform high above. Head forward to the ramp leaning against the train and climb it. Go left and slide across the rail to the train across from it. Make a left and run to the end of the train and jump to the pole. Swing to the pipe and climb up. Back jump to the next pole and swing your way over to the platform Kestrel is on.

After the scene, head back down and across the ground to the doorway on the far side at the other end. Enter it and follow the hallway through until you reach the set of stairs on the other side of the sprinklers. Follow the stairs up and then follow through the hallway until a scene plays that shows a catwalk collapse. Head up the stairs there and take out the punks and then make a right at the top to head up more stairs. When you reach the top, swing across the bars to the next platform and then halfway down the stairs. Jump to the staircase on the left and head up to the next platform and more poles to swing across.

Enter the vent at the end and follow it through to a large room you’ll drop into. When the Kestrel shuts the gate, you need to open it up. This part can get a bit tricky. What you need to do is toss a body into the electrical panels on each side of the door and make sure you have a body on each panel at the same time. When you do, the gate will open for you to go through. The easiest way is to use your hook and throw the bodies into the panels. You can try kicking them in but it takes a long time and getting two up like that will not work quick enough. Use the hook to throw them into them and then go through after it opens. Follow the opening in the wall around and through until you reach the staircase. Head up and take out the punks there.
Continue up the next set of stairs and make your way to the end of the corridor. Go through the door on the left and enter the hallway. Head left and drop down the hole at the end. Follow the next corridor along to a set of stairs and go up and up and up to the top floor. Head through the door and go up another set of stairs. Take out the punks here and then you’ll be in a room with a large window. After the scene hop through and head to the left and around the corner to the door there. Kill all the enemies in sight and then a scene will play as a guy comes through the door there. Kill him and then go through the door to trigger another scene.

Head through the door on the left after the scene and head through the room to the right. Drop through the opening and head down the stairs to the ground floor of the club. Look up to the right and there will be a large neon sign that says Strages. Target it and then toss up your hook to grab it and pull it down. When it crashes down, run through the door there and you will come to the dance floor. When the punks attack, you will need to toss one onto each of the four speakers in the corners. When you have a punk in each speaker, the dj booth will blow and you can escape the dance floor. Make your way up the stairs and again until you come to the floor with a doorway directly across from you. Enter there and take out the enemies inside.

Target the ceiling and then pull it down with your hook. Jump up the debris and head down the corridor to the opening at the end. Go to the fence directly in front of you and start wall climbing up to the top. Jump over to the closest scaffolding and take out the punk there. Go to the corner of it and rail slide down the pipe and again on the next one. Jump to grab the pole and swing over to the next platform. Make your way to the ramp and run down it to the catwalk against the wall. Run to the right and head up the spiral stairs. Kill the rest of the punks and then enter the gear room. After the scene climb up the pole in the room with your back away from the gear. Back jump off to the flat gear and land on it.

From there jump up and grab the pole and then swing over onto the next gear. Jump from that gear to the right and then from there to the pole above. Swing up the poles and then over to the gear beside the weight going up and down. Climb the pole with your back to the weight and wait for it to lower. Jump back on to it and ride it up. Now you will have a little scene with Ephemera. After the scene, you will battle her for a little while until another scene plays. After the speech Ephemera gives, the mission will end.

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