Question about Namco Ace Combat 2 for PlayStation 1
The target boxes on my HUD seem to blend in with the terrain making them extremely difficult to spot and almost impossible to read the target name (tank, AA gun, etc.). what can i do fix this? if it helps, my TV is rather old but other games work fine
Unfortunately this is main problem of the SDTV - low resolution (believe me
or not but I couldn't see where enemy missiles were coming from when I played on
my TV). So I switched to my LCD monitor (maybe 17" is a bit small but at least
Posted on Jul 20, 2008
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Posted on Jan 02, 2017
Tips for a great answer:
Aileron Left Keypad 4
Aileron Right Keypad 6
Elevator Down Keypad 8
Elevator Up Keypad 5
Rudder Left <
Rudder Center /
Rudder Right >
Increase Thrust =
Decrease Thrust -
Dump Fuel Shift D
Refuel Shift F
Service (refuel/arm) Shift S
Eject Shift E
Damage Display D
Engine Display E
HUD Altimeter Toggle Ctrl A
HUD Brightness Ctrl B
HUD Clutter Reject Ctrl C
Autopilot Toggle A
Autopilot Mode Shift A
Waypoint Cycle W
TACAN Cycle T
ILS Toggle L
Moving Map/Scale M
Nav./HSI Scale N
AA/AG Toggle R
Sub-mode Cycle Q
IFF Interrogate I
Range Decrease Tab
Range Increase Shift Tab
ACM Cycle Shift R
AACQ Cycle Shift Q
Silent Mode Ctrl R
Undesignate/TDC Stow Shift \
TDC Up Shift Arrow Up
TDC Down Shift Arrow Down
TDC Left Shift Arrow Left
TDC Right Shift Arrow Right
Radar Scan Volume
Decrease Azimuth Z
Decrease Elevation X
Increase Azimuth Shift Z
Increase Elevation Shift X
Stores Display S
Cycle AA [
Cycle AG ]
CCIP/Auto Toggle Shift ]
Jettison Station J
Release Flare '
Release Chaff ;
ECM Toggle C
E-O Weapon Cycle O
E-O Target Cycle Ctrl \
HARM Select U
HARM Target Cycle Ctrl \
Pause Flight P
Exit Flight Shift Esc
Fast-time Toggle Ctrl F
Warp-time Toggle Ctrl W
Earlier TOD Ctrl E
Later TOD Ctrl L
Night/Day (+6 hr) Ctrl N
Joystick Program Ctrl J
Hide Instruments Ctrl I
Ground Control Shift G
Control Tower Shift T
Flight Ops Shift O
Approach Control Shift C
Landing Signal Officer Shift L
F1: Wingman flies to your 4 o'clock position.
F2: Engage/protect my air target.
F3: Resume your mission objectives.
F4: RTB or Return To Base. I use this only when my wingman is low on fuel (he will call "Bingo" when he has just enough fuel left to return to base).
Tactical pre-merge setup:
F5: "Bracket left" or flies to your left side (9 o'clock).
F6: "Bracket right" or flies to your right side (3 o'clock).
F7: "Split High" or flies at your right at a higher level.
F8: "Split Low" or flies at your left at a lower level.
F9: Echelon. Parade position at your 4 o'clock.
F10: Trail. At your six o'clock.
F11: Combat spread.
F12: Lead. In front of you.
Look Down 2
External View 3
Selected Target 4
My Aircraft 5
Padlock Target 6
Padlock Nearest 7
Padlock Wingman 8
In-flight Weapon Toggle 9
Radar Target Toggle 0
Look Left Arrow Left
Look Up Arrow Up
Look Right Arrow Right
Look Back Arrow Down
Optical Zoom In Home
Optical Zoom Out End
Move Camera In Page Up
Move Camera Out Page Down
Multiplayer Chat Shift '
AMRAAM: Advanced Medium-Range Air-to-Air Missile
HARM: High-speed Anti-Radiation Missile
LGB: Laser Guided Bomb
AIM-9M Sidewinder (190 lbs.) Short-range infrared-guided (heat-seeking) AA missile
AIM-9Mx2 Sidewinder (380 lbs.) Short-range infrared-guided (heat-seeking) AA missile
AIM-120 AMRAAM (350 lbs.) Advanced medium-range radar-guided AA missile
AGM-65B Maverick (645 lbs.) Electro-optically guided AS missile
AGM-88 HARM (790 lbs.) High-speed anti-radiation radar-homing AS missile
AGM-62 Walleye (1250 lbs.) Electro-optically guided gliding AS missile
MK-82 LGB (600 lbs.) Laser-guided general-purpose light bomb
MK-83 LGB (1100 lbs.) Laser-guided general-purpose medium bomb
MK-84 LGB (2100 lbs.) Laser-guided general-purpose heavy bomb
MK-82 LDx2 Slick (1040 lbs.) Free-fall general-purpose low-drag light bomb
MK-83 LDx2 Slick (2130 lbs.) Free-fall general-purpose low-drag medium bomb
MK-84 LD Slick (1980 lbs.) Free-fall general-purpose low-drag heavy bomb
MK-82 HDx2 Snakeye (1160 lbs.) Free-fall general-purpose high-drag light bomb
CBU-59B Cluster (490 lbs.) Free-fall anti-personnel and munitions bomb
B-57 Nuke (650 lbs.) Free-fall tactical thermonuclear bomb
BLU-107B Durandal (483 lbs.) Rocket-powered anti-runway bomb
EXT FUEL (2500 lbs.) Disposable fuel tank
FLIR (350 lbs.) Forward looking infrared pod / Electro-optical targeting device
1/9=>AIM-9M, 2/8=>(Empty), 3/7=>(Empty), 4/6=>(Empty), 5=>(Empty)
Medium Range CAP (Combat Air Patrol)
1/9=>AIM-9M, 2/8=>AIM-120, 3/7=>(Empty), 4/6=>AIM-120, 5=>EXT FUEL
Short Range CAP (Combat Air Patrol)
1/9=>AIM-9M, 2/8=>AIM-9Mx2, 3/7=>(Empty), 4/6=>AIM-120, 5=>(Empty)
1/9=>AIM-9M, 2/8=>AGM-88, 3/7=>EXT FUEL, 4/6=>AIM-120, 5=>EXT FUEL
1/9=>AIM-9M, 2/8=>AIM-120, 3/7=>EXT FUEL, 4/6=>AIM-120, 5=>(Empty)
1/9=>AIM-9M, 2/8=>(Empty), 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL
CAS (Close Air Support)
1/9=>AIM-9M, 2/8=>AGM-65B, 3/7=>AGM-88, 4/6=>(Empty), 5=>CBU-59B
SEAD (Suppress Enemy Air Defenses)
1/9=>AIM-9M, 2/8=>AGM-88, 3/7=>AGM-88, 4/6=>AIM-120, 5=>EXT FUEL
Light Free-Fall Strike
1/9=>AIM-9M, 2/8=>MK-82 LDx2, 3/7=>(Empty), 4/6=>(Empty), 5=>EXT FUEL
Heavy Laser-Guided (Precision) Strike
1/9=>AIM-9M, 2/8=>MK-84 LGB, 3/7=>MK-84 LGB, 4/6=>(Empty), 5=>EXT FUEL
Heavy Free-Fall Strike
1/9=>AIM-9M, 2/8=>MK-83 LDx2, 3/7=>MK-83 LDx2, 4/6=>(Empty), 5=>EXT FUEL
Deep Interdiction Strike
1/9=>AIM-9M, 2/8=>MK-84 LGB, 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL
1/9=>AIM-9M, 2/8=>B-57, 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL
1/9=>AIM-9M, 2/8=>MK-82 HDx2, 3/7=>BLU-107B, 4/6=>(Empty), 5=>MK-82 HDx2
1/9=>AIM-9M, 2/8=>AGM-65B, 3/7=>AGM-65B, 4/6=>(Empty), 5=>(Empty)
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