Question about Namco Ace Combat 2 for PlayStation 1

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Ace Combat 6 trouble seeing targets

The target boxes on my HUD seem to blend in with the terrain making them extremely difficult to spot and almost impossible to read the target name (tank, AA gun, etc.). what can i do fix this? if it helps, my TV is rather old but other games work fine

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  • 375 Answers

Unfortunately this is main problem of the SDTV - low resolution (believe me or not but I couldn't see where enemy missiles were coming from when I played on my TV). So I switched to my LCD monitor (maybe 17" is a bit small but at least it's 1280x1024).

Posted on Jul 20, 2008

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Posted on Jan 02, 2017

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How can I get the F/A -18 Precision Strike Fighter keyboard reference guide


Aileron Left Keypad 4
Aileron Right Keypad 6
Elevator Down Keypad 8
Elevator Up Keypad 5
Rudder Left <
Rudder Center /
Rudder Right >


Increase Thrust =
Decrease Thrust -
Afterburner Backspace
Brake Space
Gear G
Flap F
Hook H
Dump Fuel Shift D
Refuel Shift F
Service (refuel/arm) Shift S
Eject Shift E
Damage Display D
Engine Display E

HUD Options
-----------
HUD Altimeter Toggle Ctrl A
HUD Brightness Ctrl B
HUD Clutter Reject Ctrl C

NAVIGATION
==========
Autopilot Toggle A
Autopilot Mode Shift A
Waypoint Cycle W
TACAN Cycle T
ILS Toggle L
Moving Map/Scale M
Nav./HSI Scale N

RADAR
=====
AA/AG Toggle R
Sub-mode Cycle Q
Standby B
IFF Interrogate I
Range Decrease Tab
Range Increase Shift Tab
ACM Cycle Shift R
AACQ Cycle Shift Q
Silent Mode Ctrl R

Radar Target
------------
Designate/Cycle \
Undesignate/TDC Stow Shift \
TDC Up Shift Arrow Up
TDC Down Shift Arrow Down
TDC Left Shift Arrow Left
TDC Right Shift Arrow Right

Radar Scan Volume
-----------------
Decrease Azimuth Z
Decrease Elevation X
Increase Azimuth Shift Z
Increase Elevation Shift X

WEAPONS
-------
Stores Display S
Cycle AA [
Cycle AG ]
CCIP/Auto Toggle Shift ]
Jettison Station J
Release Flare '
Release Chaff ;
ECM Toggle C
Designate/Release Enter

Electro-Optical
---------------
E-O Weapon Cycle O
E-O Target Cycle Ctrl \

HARM
----
HARM Select U
HARM Target Cycle Ctrl \

SIMULATION
==========
Pause Flight P
Exit Flight Shift Esc
Fast-time Toggle Ctrl F
Warp-time Toggle Ctrl W
Earlier TOD Ctrl E
Later TOD Ctrl L
Night/Day (+6 hr) Ctrl N
Joystick Program Ctrl J
Hide Instruments Ctrl I

RADIO MESSAGING
===============
Ground Control Shift G
Control Tower Shift T
Flight Ops Shift O
Approach Control Shift C
Landing Signal Officer Shift L

WINGMAN COMMANDS
================
F1: Wingman flies to your 4 o'clock position.

F2: Engage/protect my air target.

F3: Resume your mission objectives.

F4: RTB or Return To Base. I use this only when my wingman is low on fuel (he will call "Bingo" when he has just enough fuel left to return to base).

Tactical pre-merge setup:

F5: "Bracket left" or flies to your left side (9 o'clock).

F6: "Bracket right" or flies to your right side (3 o'clock).

F7: "Split High" or flies at your right at a higher level.

F8: "Split Low" or flies at your left at a lower level.

Admin commands:

F9: Echelon. Parade position at your 4 o'clock.

F10: Trail. At your six o'clock.

F11: Combat spread.

F12: Lead. In front of you.


VIEWS
=====
Cockpit Views
-------------
Forward 1
Look Down 2
External View 3
Selected Target 4
My Aircraft 5
Padlock Target 6
Padlock Nearest 7
Padlock Wingman 8
In-flight Weapon Toggle 9
Radar Target Toggle 0


VIEW MODIFIERS
==============
Look Left Arrow Left
Look Up Arrow Up
Look Right Arrow Right
Look Back Arrow Down
Optical Zoom In Home
Optical Zoom Out End
Move Camera In Page Up
Move Camera Out Page Down

Multiplayer Chat Shift '


AA: Air-to-Air
AMRAAM: Advanced Medium-Range Air-to-Air Missile
AS: Air-to-Surface
HARM: High-speed Anti-Radiation Missile
HD: High-Drag
LD: Low-Drag
LGB: Laser Guided Bomb


STORES DESCRIPTION
==================
AIM-9M Sidewinder (190 lbs.) Short-range infrared-guided (heat-seeking) AA missile
AIM-9Mx2 Sidewinder (380 lbs.) Short-range infrared-guided (heat-seeking) AA missile
AIM-120 AMRAAM (350 lbs.) Advanced medium-range radar-guided AA missile
AGM-65B Maverick (645 lbs.) Electro-optically guided AS missile
AGM-88 HARM (790 lbs.) High-speed anti-radiation radar-homing AS missile
AGM-62 Walleye (1250 lbs.) Electro-optically guided gliding AS missile
MK-82 LGB (600 lbs.) Laser-guided general-purpose light bomb
MK-83 LGB (1100 lbs.) Laser-guided general-purpose medium bomb
MK-84 LGB (2100 lbs.) Laser-guided general-purpose heavy bomb
MK-82 LDx2 Slick (1040 lbs.) Free-fall general-purpose low-drag light bomb
MK-83 LDx2 Slick (2130 lbs.) Free-fall general-purpose low-drag medium bomb
MK-84 LD Slick (1980 lbs.) Free-fall general-purpose low-drag heavy bomb
MK-82 HDx2 Snakeye (1160 lbs.) Free-fall general-purpose high-drag light bomb
CBU-59B Cluster (490 lbs.) Free-fall anti-personnel and munitions bomb
B-57 Nuke (650 lbs.) Free-fall tactical thermonuclear bomb
BLU-107B Durandal (483 lbs.) Rocket-powered anti-runway bomb
EXT FUEL (2500 lbs.) Disposable fuel tank
FLIR (350 lbs.) Forward looking infrared pod / Electro-optical targeting device

RECOMMENDED LOADOUTS
====================
Mission Type
Station=>Store

Patrol
1/9=>AIM-9M, 2/8=>(Empty), 3/7=>(Empty), 4/6=>(Empty), 5=>(Empty)

Medium Range CAP (Combat Air Patrol)
1/9=>AIM-9M, 2/8=>AIM-120, 3/7=>(Empty), 4/6=>AIM-120, 5=>EXT FUEL

Short Range CAP (Combat Air Patrol)
1/9=>AIM-9M, 2/8=>AIM-9Mx2, 3/7=>(Empty), 4/6=>AIM-120, 5=>(Empty)

Escort
1/9=>AIM-9M, 2/8=>AGM-88, 3/7=>EXT FUEL, 4/6=>AIM-120, 5=>EXT FUEL

Intercept
1/9=>AIM-9M, 2/8=>AIM-120, 3/7=>EXT FUEL, 4/6=>AIM-120, 5=>(Empty)

Ferry
1/9=>AIM-9M, 2/8=>(Empty), 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL

CAS (Close Air Support)
1/9=>AIM-9M, 2/8=>AGM-65B, 3/7=>AGM-88, 4/6=>(Empty), 5=>CBU-59B

SEAD (Suppress Enemy Air Defenses)
1/9=>AIM-9M, 2/8=>AGM-88, 3/7=>AGM-88, 4/6=>AIM-120, 5=>EXT FUEL

Light Free-Fall Strike
1/9=>AIM-9M, 2/8=>MK-82 LDx2, 3/7=>(Empty), 4/6=>(Empty), 5=>EXT FUEL

Heavy Laser-Guided (Precision) Strike
1/9=>AIM-9M, 2/8=>MK-84 LGB, 3/7=>MK-84 LGB, 4/6=>(Empty), 5=>EXT FUEL

Heavy Free-Fall Strike
1/9=>AIM-9M, 2/8=>MK-83 LDx2, 3/7=>MK-83 LDx2, 4/6=>(Empty), 5=>EXT FUEL

Deep Interdiction Strike
1/9=>AIM-9M, 2/8=>MK-84 LGB, 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL

Nuclear Strike
1/9=>AIM-9M, 2/8=>B-57, 3/7=>EXT FUEL, 4/6=>(Empty), 5=>EXT FUEL

Anti-Runway
1/9=>AIM-9M, 2/8=>MK-82 HDx2, 3/7=>BLU-107B, 4/6=>(Empty), 5=>MK-82 HDx2

Anti-Tank
1/9=>AIM-9M, 2/8=>AGM-65B, 3/7=>AGM-65B, 4/6=>(Empty), 5=>(Empty)

Jan 26, 2012 | Xicat Interactive F/A -18 Precision Strike...

Tip

Sight in your scope


I have given this tip to a dozen people this week. It will save you a ton of ammo. If you don't have a bore sighter of access to one, get a big cardboard box, cut V's in the top that the rifle will sit in nicely, remove the bolt. Find a target, 100 yards away, sight down the bore, tilt box, rifle to target, make sure it doesn't move, adjust scope to the same target. check to see if the rifle is still on, then check the scope again. This will put you on paper at 100 yards.

on Feb 17, 2010 | Optics

1 Answer

I just purchased this fan from Target. It doesn't turn on. I unscrewed some screws and ...there is no connection from the base to the fan. There seems to be a lot missing from the motor too. My guess is...


More than it's worth by a lot. I would go to target with the target SKU and have them find one at a different store and have it brought in for you. If it is the last one in all the world there is a reason. If you like the look, copy all its model numbers and such take a good picture of it and see if you can find one on the web. The shipping on the fan would be around 50 dollars and hunter would charge you full shop rate and parts as it is not their responsibility but Target's. If you wait too long you will have some trouble returning it, so I would choose your course of action soon. Hunter can help you find who has the model for sale if it's not one made specifically for Target. Good luck, Farmerbear at FixYa.com

Sep 30, 2010 | Hunter (90121) Stand (Pedestal) Fan

1 Answer

I bought a used scope with no manual. On the front of the scope it turns like the back but it has ranges on it do I need to know what range I am shooting for the rifle to be accurite


Take the bolt out of the rifle so you can sight down the barrel to the target. Get the target bullseye in the center of the barrel. Now look through the scope to see where it is. Adjust the windage and elevation screws to get the cross hairs on the bullseye. Look through the barrel several times to make sure the gun did not move off the target during the adjustments. A concrete bench with sandbags is best to use for this.

Dec 05, 2009 | Burris Fullfield II Riflescope

1 Answer

Looking for a ubisoft game manual and not sure if this is a location that will help..not much of a gamer, but need manual for ps2 Heroes of the Pacific game. I looked on the "ubisoft" site but didn't see...


FLIGHT CONTROLS blacklinespacer.gif Steering or Roll: Left analog stick Left/Right Change Pitch of Plane: Left analog stick Up/Down Roll Left/Right/Move Vertical Rudder Left/Right: Right analog stick Left/Right Throttle: Right analog stick Up/Down Engage Warspeed: R3 (click right stick)


blacklinespacer.gif COMBAT CONTROLS blacklinespacer.gif Give Wingmen Order: Attack: Directional Up Give Wingmen Order: Defend: Directional Down Give Wingmen Order: Break: Directional Left Give Wingmen Order:Form Upk: Directional Right Next Target: x.gif Closest Air Target: Hold x.gif Rear View: triangle.gif Cycle Secondary Weapons: square_white.gif Next Objective: circle.gif Closest Objective: Hold circle.gif Target Camera: l2.gif Fire Secondary Weapon: l1.gif Zoom In Gunsights: r2.gif Pause Menu: Start Change View: Select

From http://www.gamesegment.com/PS2/instructions.cfm/id/6386730

Nov 17, 2009 | Video Game Consoles & Games

2 Answers

Copy of instuctions for fighter squadron


Flight and Weapons
Joystick
Button 1 fire main weapon Button 2 fire guns Keyboard
E engine on/off Ctrl P props feather on/off P toggle autopilot + increase throttle - decrease throttle F flaps down Shift F flaps up G landing gear up/down B toggle wheel brakes Ctrl E eject T target Space fire guns 1 select main weapon M.G. 2 select main weapon cannon 3 select main weapon all guns 4 select rockets 5 select bombs 6 select bomb bays A arm master weapon Enter weapons release D toggle bomb bay door Wingman Commands
J as you were K form up on my wing L attack my target ; disengage ' return to base Rudder/Trim
< rudder left > rudder right / rudder center Left Arrow trim left Right Arrow trim right Up Arrow trim up Down Arrow trim down Ctrl Left Arrow rudder trim left Ctrl Right Arrow rudder trim right View Selections
F1 set designation padlock F2 external F3 chase F4 weapon F5 next vehicle Shift F5 previous vehicle F6 command vehicle Shift F6 A.I.-controlled vehicle F7 next crew Shift F7 previous crew F8 tower view F9 quick view 1 F10 quick view 2 F11 quick view 3 F12 quick view 4 M in mission map Shift M in mission map close-up Overlays
H toggle HUD Shift H HUD mode Ctrl H HUD color Shift I HUD intensity up Ctrl I HUD intensity down Alt M target state R target map range Alt W weapons state Alt V vehicle I.D. state Alt I I.D. state Inside Plane Views
Numpad 8 foward Numpad 2 aft(behind) Numpad 4 left Numpad 6 right Numpad 5 up Numpad 0 down Shift Numpad 8 pan up(digital) Shift Numpad 2 pan down(digital) Shift Numpad 4 pan left(digital) Shift Numpad 6 pan right(digital) Ctrl Numpad 7 shift up Ctrl Numpad 1 shift down Ctrl Numpad 4 shift left Ctrl Numpad 6 shift right Ctrl Numpad 8 shift aft Ctrl Numpad 2 shift fore [ zoom in ] zoom out Shift Numpad 5 center your view System
Z screenshot Esc end mission Shift Esc pause game Ctrl Esc end program Ctrl - reduce window Ctrl Equal Sign enlarge window Shift - reduce gamma Shift + increase gamma Network
~ radio chat

Sep 22, 2009 | Activision Fighter Squadron for Windows

1 Answer

Tasco 6-24x42mm rifle scope parallax adjustment


Here's what you need to know about Mil Dots and rangefinding.

When you look through the scope you should see 5 mil dots on each axis, your scope may have broad lines taking place of the 5th mil dot if it is a "modified" mil dot scope. For measuring purposes, 1 mil is the distance from the center of one dot to the center of the one directly above or below it. 3/4 of a mil is the distance from the top of one dot to the bottom of the one above it, or the "space in between dots". 1/4 mil comprises a single dot, the space between the top of one dot and the bottom of that same dot.

A quick calculation is Size of Target (In Yards) x 1000 / Size of target in mils = Range in Yards

Miliradian or "Mil" is an angular unit of measure, so if you were shooting at 1000 yards and moved up 1 miliradian that would be one inch impact moved up.


Anyway lets say you have a 30" target and we need to find the range... using your scope you place the bottom of the target at the CENTER of a mil dot and count how many mils up, good estimation is key... I'll draw a little text diagram, an asterisk * will be the target top and bottom, and parentheses () will be a mill dot
( * )--------(  )-----*---(  )
Now lets assume the asterisk on the left is the bottom of your target and the one on the right is the top, I put Ten Hyphens in between each dot so if you count from the left you should get about 1.6 Mils. Its real easy to do it in your head, you already know two whole dots is one mil so you just have to estimate whats to the right (or top if you were looking down a scope).

So we know the target is 30" and we have a Mil Reading of 1.6
30/36= .833 so 30" is .833 Yards

So now we can use the equation .833 x 1000 / 1.6 = 520.6 Yards is the distance of the target


Now you can also use Mil dots to do hold over for when the target moves or for wind and elevation but that gets extremely complicated.


Parallax in Rifle Scopes is explained here 
http://www.6mmbr.com/parallax.html


There are many books and websites to confirm what I've said here, but the best way is to go out to your range and talk to some long range shooters and show them your rifle/scope etc and get hands on help.
 

Mar 16, 2009 | Tasco Target/Varmint 6-24x42mm Rifle Scope...

1 Answer

Problems with picture quality


if it shows up on multiple games then there is a problem with either your cord or your tv. Trying cleaning the connectors that room from the xbox to the tv. Do you have an old tv or a newer one?

Feb 20, 2009 | Buck Legendary: The Box for Xbox 360

1 Answer

Ace combat 6 flight stick controller


order a new controller or replacement parts of ebay....

Dec 24, 2008 | Namco Ace Combat 6 Flight Bundle: Xbox 360

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