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Good question.

The area of a triangle is the base times the height.

A=b * h, where A is the area, b is the length of the base, and h is the height.

So what three sets of numbers multiply to 24.

To do this, we can factor 24, starting from 1 going up to approximately the square root of 24, which is 5. After this, the numbers will just reverse.

1 * 24

2 * 12

3 * 8

4 * 6

Pick any three of these and make triangles with the base being one number, and the height being the other number. Then connect the ends of the line to the top of the height line. You can move the height along the base and create many many different triangles with an area of 24 cm squared.

Good luck,

Paul

The area of a triangle is the base times the height.

A=b * h, where A is the area, b is the length of the base, and h is the height.

So what three sets of numbers multiply to 24.

To do this, we can factor 24, starting from 1 going up to approximately the square root of 24, which is 5. After this, the numbers will just reverse.

1 * 24

2 * 12

3 * 8

4 * 6

Pick any three of these and make triangles with the base being one number, and the height being the other number. Then connect the ends of the line to the top of the height line. You can move the height along the base and create many many different triangles with an area of 24 cm squared.

Good luck,

Paul

Nov 28, 2016 | Office Equipment & Supplies

You cannot. There is technique that can be used to locate a fraction on a line segment. It involves the drawing of parallel lines passing through equidistant points drawn on an intersecting line. The procedure is based on Thales' theorem.

Draw a real line (passing through 0 of course) Mark the limits of segment [0,1]

From the point 0 draw a line. Choose an arbitrary length measured by the opening of a compass. Starting from O, mark three equal segments along the second line. From the end of the 3rd segment draw a line that joins that end with the end of the point 1 on the real line.

From each of the two other points on the secant draw segments parallel to the one you just drew.

Here is how it looks on a picture.

If you have another fraction (5/7) draw 7 equal length segments on the second line (secant to the real axis). The parallel line from the 5th point will cut the real axis at the point 5/7

Draw a real line (passing through 0 of course) Mark the limits of segment [0,1]

From the point 0 draw a line. Choose an arbitrary length measured by the opening of a compass. Starting from O, mark three equal segments along the second line. From the end of the 3rd segment draw a line that joins that end with the end of the point 1 on the real line.

From each of the two other points on the secant draw segments parallel to the one you just drew.

Here is how it looks on a picture.

If you have another fraction (5/7) draw 7 equal length segments on the second line (secant to the real axis). The parallel line from the 5th point will cut the real axis at the point 5/7

Dec 06, 2013 | The Learning Company Achieve! Math &...

Game set up and ending

Read more: Triopoly Game Directions ' eHow.com http://www.ehow.com/how_8308744_triopoly-game-directions.html#ixzz1Lrych7PL

- 1
Unfold the game boards and place the largest down first. Put the second-smallest board inside the largest board, matching the corners marked "elevator," and the smallest board inside the medium one.
- 2
Give each player $3,500 in the form of two $1,000 bills, two $500 bills, three $100 bills, two $50 bills, three $20 bills, three $10 bills and two $5 bills.
- 3
Separate out the deed cards. The first-tier property deeds have a marble textured back, the second-tier ones have a water design back and the top-tier deeds have a sky design back.
- 4
Begin play by rolling two dice and moving your piece to the appropriate square.
- 5
The game is over when all but one player have gone bankrupt. If playing with a time limit, the player with the most money when time expires wins.

- 1
Land on a property and buy it, if it's for sale, or pay a lease fee if it's owned. Distribute deed cards as properties are purchased.
- 2
Improve lease values on purchased properties by adding facilities: gas stations, shopping malls and skyscrapers. The cost for each is on the deed card. Players build facilities before rolling the dice.
- 3
Build gas stations on any property that has no other facilities. Add shopping malls and skyscrapers only if the player owns all the properties in a city. If a property has a gas station, it must be leveled before malls or skyscrapers can be built there.
- 4
Draw a Stock Market card when you land on the Stock Market square. These cards specify gains or losses for players as well as additional moves and options. If the player must roll the dice to determine a gain or loss to his wealth, even-numbered rolls indicate gains and odd-numbered rolls indicate losses.
- 5
Draw a Travel card when you land on the Travel square. These cards transport players to specific properties. Once there, the player can either buy the property or pay the lease fee if it's already owned.

- 1
Request a salary when you land or pass by the Pay Day space. Players on the bottom tier receive a salary of $300, on the second tier a salary of $250 and on the top tier, $200.
- 2
Use the elevator squares to move between levels. The only two ways to travel among the three tiers is via the elevator squares or Travel cards.
- 3
Try to avoid the Rental Car corners on the middle or top tiers; if you land on them, you get sent to the Rental Car Line on the bottom tier. A player can get off this square by rolling doubles or passing the next two turns.
- 4
Gamble money on the Las Vegas and Atlantic City squares. The player decides how much to bet and whether to wager 10 times the number on the dice or 100 times the number on the dice. An even roll means a gain and an odd roll means a loss. Each player must gamble at least once and no more than three times.
- 5
Pay $100 to the lottery fund when you land on the Shopping Spree square. Collect the lottery funds if you land on the Lottery square on the lower level. The lottery fund also collects all losses from the Stock Market and the Shopping Spree spaces.

Read more: Triopoly Game Directions ' eHow.com http://www.ehow.com/how_8308744_triopoly-game-directions.html#ixzz1Lrych7PL

May 09, 2011 | Cadaco Toys

I answer questions for free.

I used a framing square for every day for years and frankly I never knew all the lines either.

At fixya they say 'real' experts don't provide a link but instead explain every detail to answer the question.

However in this case, the best detail is the following:

Do a google search for 'how to use a framing square.'

http://www.carpentry-pro-framer.com/framing-square.html

After reading about the framing square, if you have a specific question how to use it, then add a comment and I will help fill out the details. For example if the terminology is confusing.

Here's my favorite framing square tip:

Put the square on the edge of a piece of plywood.

Hold the pencil at a mark.

Then slide the square along the plywood while holding the pencil, and it makes a long straight line. It takes some practice.

Here's another tip:

Sometimes when you cut a piece of wood, the power saw blade tears up the wood.

This is true with your hardwood cuts.

So let's say I am going to cut a 1x6 oak across the grain.

Oak is brittle and it chips with a crosscut, especially with a dull blade.

Use the square to draw a line across where you want your cut.

Bring the square back just a little from the mark ... maybe 1/32 inch ... then score the wood with a sharp utility knife.

Let the blade run along the square for a nice straight line.

Now when you cut your board, and the oak chips out, the little chips stop at the score line.

I used a framing square for every day for years and frankly I never knew all the lines either.

At fixya they say 'real' experts don't provide a link but instead explain every detail to answer the question.

However in this case, the best detail is the following:

Do a google search for 'how to use a framing square.'

http://www.carpentry-pro-framer.com/framing-square.html

After reading about the framing square, if you have a specific question how to use it, then add a comment and I will help fill out the details. For example if the terminology is confusing.

Here's my favorite framing square tip:

Put the square on the edge of a piece of plywood.

Hold the pencil at a mark.

Then slide the square along the plywood while holding the pencil, and it makes a long straight line. It takes some practice.

Here's another tip:

Sometimes when you cut a piece of wood, the power saw blade tears up the wood.

This is true with your hardwood cuts.

So let's say I am going to cut a 1x6 oak across the grain.

Oak is brittle and it chips with a crosscut, especially with a dull blade.

Use the square to draw a line across where you want your cut.

Bring the square back just a little from the mark ... maybe 1/32 inch ... then score the wood with a sharp utility knife.

Let the blade run along the square for a nice straight line.

Now when you cut your board, and the oak chips out, the little chips stop at the score line.

Nov 02, 2010 | Stanley 46 - 071 Contractor Grade Quick...

Hook the square on the egde of the 2x4, if you draw a line along the other edge, this should give you a 90 degree cut to the length of the 2x4, if you want 10 degrees less (80) then pivot the square on the edge (length) of the 2x4 until the 10 lines up with the edge that you just pivoted away from. Pivot more and you'll get 20 degrees off of a 90 degree cut (70).

Oct 31, 2009 | ACE Quick Square 10inch

A standard square is used primarily for drawing 90 degree angles. Simply hold the fat side of your square firmly against the length of rafter. The skinny side of the square should be lying accross the rafter, forming a 90 degree angle with the side. Use a pencil to draw a line along the edge of the square and use this line as a guide while sawing the rafters.

Sep 27, 2009 | Carpenter Stanley 45-500 Handyman Steel 's...

There are 28 PINS. Count each PIN starting from left to right on each line. (1 to 28 )

Square 1-- Join together PIN No's ( 1 -- 2 -- 6 -- 7 )

Square 2 -- Join " " " " ( 4 -- 12 -- 21 -- 27 )

Square 3 -- Join " " " " ( 5 -- 9 -- 11 -- 15 )

Square 4 -- Join " " " " (3 -- 10 -- 13 -- 19 )

Square 5 -- Join " " " " (8 -- 16 -- 23 -- 28 )

Square 6 -- Join " " " " (14 --18 - 20 -- 25 )

Square 7 -- Join " " " " (17 -- 22 - 24 - 26 )

Hope you can complete this Puzzle now ----------- GOOD LUCK

Square 1-- Join together PIN No's ( 1 -- 2 -- 6 -- 7 )

Square 2 -- Join " " " " ( 4 -- 12 -- 21 -- 27 )

Square 3 -- Join " " " " ( 5 -- 9 -- 11 -- 15 )

Square 4 -- Join " " " " (3 -- 10 -- 13 -- 19 )

Square 5 -- Join " " " " (8 -- 16 -- 23 -- 28 )

Square 6 -- Join " " " " (14 --18 - 20 -- 25 )

Square 7 -- Join " " " " (17 -- 22 - 24 - 26 )

Hope you can complete this Puzzle now ----------- GOOD LUCK

Apr 01, 2009 | Nintendo Professor Layton & the Curious...

this should help ^^

Feb 22, 2009 | Nintendo Professor Layton & the Curious...

Assuming you're using the Epson Scan software, select Home or Professional mode and click Preview. When the preview image appears, draw a marquee around each of the three photos. (Note that as you draw each marquee the number beneath the little image of a marquee - the white square with the dotted line around it - increases.) After drawing your marquees, click the All button, then click Scan. The scanner should make three separate passes in succession, producing three separate images.

Nov 24, 2008 | Epson Perfection V200 Flatbed Scanner

Not my brilliance I'm afraid, but found the answer on another website, have copied in below - it does work!

It is very complicated to explain but i'll try as best as I can. 1- First make a small square in the top left corner.(This is the only one that isn't at 45 degrees)

2- Next go to the far bottom left corner and make a small 45 degree (lop sided) square leaving only one peg in the middle.

3- Copy the same thing as you did for the 2nd square but this time in the far top right corner.

4- Use the peg that is in the centre of the square in the bottom left corner(2) and draw a line to the peg on the far right at the very bottom. Then draw a line to the middle peg on the far right. Then draw a line to the peg that is on the 2nd row from the top and 3 columns in from the left. Then complete the square connecting up the other side.

5- Start from the peg that is on the very far right that is free and connect it to the peg that is free at the very bottom. Then connect that to the peg that is free on the far left. Then connect it to the peg at the very top (out of the 2 that are free) on the right. Then complete the square.

6- At the very top start at the free peg and connect it to the free peg on the right that is in the centre of the small 45 degree square. Then connect this to the free peg in the centre of 4 other free pegs. Then connect that to the free peg that is furthest to the left and then complete that square.

7- As there are only 4 pegs left this should be easy to see a small 45 degree square. Hope this helps and didn't confuse you too much.

It is very complicated to explain but i'll try as best as I can. 1- First make a small square in the top left corner.(This is the only one that isn't at 45 degrees)

2- Next go to the far bottom left corner and make a small 45 degree (lop sided) square leaving only one peg in the middle.

3- Copy the same thing as you did for the 2nd square but this time in the far top right corner.

4- Use the peg that is in the centre of the square in the bottom left corner(2) and draw a line to the peg on the far right at the very bottom. Then draw a line to the middle peg on the far right. Then draw a line to the peg that is on the 2nd row from the top and 3 columns in from the left. Then complete the square connecting up the other side.

5- Start from the peg that is on the very far right that is free and connect it to the peg that is free at the very bottom. Then connect that to the peg that is free on the far left. Then connect it to the peg at the very top (out of the 2 that are free) on the right. Then complete the square.

6- At the very top start at the free peg and connect it to the free peg on the right that is in the centre of the small 45 degree square. Then connect this to the free peg in the centre of 4 other free pegs. Then connect that to the free peg that is furthest to the left and then complete that square.

7- As there are only 4 pegs left this should be easy to see a small 45 degree square. Hope this helps and didn't confuse you too much.

Nov 24, 2008 | Nintendo Professor Layton & the Curious...

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