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No valid texture format - E-Machines -T1840-CELERON-1.8GHz,40GB Desktop Computer System (1000000127)

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Video card or driver doesn't support the required fixed-function texture blend operations. DirectX 7 rendering path will not be available. Video card or driver doesn't support direction lights in...


Hello, the problem seem to be related to the video card you're currently using, See if you have an integrated video card: a hint to find out is to see behind your computer if the monitor connection is on a side of the back panel is probable you have an incompatible integrated video system, you can solve this problem by buying and installing a compatible video card as any Nvidia or ATI card, Call an IT professional and ask for some advice on what card you should buy and install to make these problems disappear, also ask him/her to install it for you.

Have a nice day, and If you have any other questions you can come back and reply.

PD: If you still want to buy and install it yourself ask me again and I'll help you.

Jun 03, 2011 | Microsoft Windows XP Professional

1 Answer

Error Code texture 6'shadowmapSamplerSun' isn't valid. Material='mc/mtl_t5_veh_sr_decal',tech='pimp_technique_lprobe_8df02d70',techType=10


This is simply a shader or a texture issue. Restart the game and if the problem persists there is a problem within the program you are using.

May 06, 2011 | Microsoft Xbox 360 Console

1 Answer

What does this error mean "Error Code texture


If you have a flashed xbox then sometime they wont load the maps or textures correct. You may need to re-flash your xbox to original firmware if you want to finish the game!

May 06, 2011 | Microsoft Xbox 360 Console

1 Answer

Call of Duty: B... »


update your console to newer firmware

Feb 27, 2011 | Microsoft Xbox 360 Console

1 Answer

Call of duty black ops why has error message code texture 6 shadowmapsampler.sun isn"t valid appeared


Hi s_woodley

I'm a big call of duty fan and i also get this code sometimes when playing cod and apparently its just a glitch in game and the next update will fix it hope this helps cheers nikki

Please rate the answer. Thanks for using FixYa.

Jan 15, 2011 | Video Game Consoles & Games

1 Answer

FATAL PROBLEM: -->A required texture format


DXTC is an acronym or stands for DirectX Texture COmpression.
The three algorithms are different only for the alpha channel compression, the RGB part is exactly the same for all three. So if you don't need alpha blending you should use DXT1, as using DXT3 or DXT5 will only double dds file size without any improvement in visual quality. Instead, I regularly find out in texture replacement lots of DXT5 compressed textures with the default white alpha channel.
So what i suggest is you download a directX and if you will delete a games of software dont update the directx

Aug 27, 2010 | Intel CELERON 2.66Ghz CPU AND MOTHER BOARD...

1 Answer

I cannot use fill colour for shapes, text boxes etc on either Word or Publisher -Office 2007 I click on fill colour but shape remains blank - a series of dots do appear around the shape.


Apply a different shape fill You can fill a selected shape (such as data markers, titles, data labels, or a legend) with a solid color, gradient, picture, or texture. You cannot use shape fill to format lines in a chart (such as gridlines, axes, trendlines, or error bars).

On a chart, click the chart element that you want to change, or do the following to select it from a list of chart elements:
  1. Click a chart. This displays the Chart Tools, adding the Design, Layout, and Format tabs.
  2. On the Format tab, in the Current Selection group, click the arrow next to the Chart Elements box, and then click the chart element that you want to use.
On the Format tab, in the Shape Styles group, click Shape Fill


  1. Do one of the following:
    • To use a different fill color, under Theme Colors or Standard Colors, click the color that you want to use. Tip Before you apply a different color, you can quickly preview how that color affects the chart. When you point to colors that you may want to use, the selected chart element will be displayed in that color on the chart.
    • To remove the color from the selected chart element, click No Fill.
    • To use a fill color that is not available under Theme Colors or Standard Colors, click More Fill Colors. In the Colors dialog box, specify the color that you want to use on the Standard or Custom tab, and then click OK. Custom fill colors that you create are added under Recent Colors so that you can use them again.
    • To fill the shape with a picture, click Picture. In the Insert Picture dialog box, click the picture that you want to use, and then click Insert.
    • To use a gradient effect for the selected fill color, click Gradient, and then under Variations, click the gradient style that you want to use. For additional gradient styles, click More Gradients, and then in the Fill category, click the gradient options that you want to use.
    • To use a texture fill, click Texture, and then click the texture that you want to use.
Tip If you don't like the change that you made, you can undo it immediately. On the Quick Access Toolbar, click Undo default.aspx?assetid=za101819851033, or press CTRL+Z.

Jun 01, 2010 | Microsoft Office Professional 2007 Full...

1 Answer

Can anyone please tell me if my video card is a capture card? Nvidia Geforce 6200 thanks joe


Tech Specs CineFX 3.0 Shading Architecture
  • Vertex Shaders
    • Support for Microsoft DirectX 9.0 Vertex Shader 3.0
    • Displacement mapping
    • Geometry instancing
    • Infinite length vertex programs
  • Pixel Shaders
    • Support for DirectX 9.0 Pixel Shader 3.0
    • Full pixel branching support
    • Support for Multiple Render Targets (MRTs)
    • Infinite length pixel programs
  • Next-Generation Texture Engine
    • Up to 16 textures per rendering pass
    • Support for 16-bit floating point format and 32-bit floating point format
    • Support for non-power of two textures
    • Support for sRGB texture format for gamma textures
    • DirectX and S3TC texture compression
    • Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending
  • Full floating point support throughout entire pipeline
  • Floating point filtering improves the quality of images in motion
  • Floating point texturing drives new levels of clarity and image detail
  • Floating point frame buffer blending gives detail to special effects like motion blur and explosions

Intellisample 3.0 Technology
  • Advanced 16x anisotropic filtering
  • Blistering-fast antialiasing and compression performance
  • New rotated-grid antialiasing removes jagged edges for incredible edge quality
  • Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
  • Fast z-clear
  • High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology

UltraShadow II Technology
  • Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3

TurboCache Technology
  • Shares the capacity and bandwidth of dedicated video memory and dynamically available system memory for optimal system performance.

PureVideo Technology
  • Adaptable programmable video processor
  • MPEG video encode and decode
  • High-definition MPEG-2 hardware acceleration
  • High-quality video scaling and filtering
  • DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
  • Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 at 85Hz
  • Display gamma correction
  • Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window

Advanced Display Functionality
  • Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
  • Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
  • Full NVIDIA® nView™ multi-display technology capability

Advanced Engineering
  • Designed for PCI Express x16
  • Support for AGP 8X including Fast Writes and sideband addressing
  • Designed for high-speed GDDR3 memory
  • Advanced thermal management and thermal monitoring

NVIDIA® Digital Vibrance Control™ (DVC) 3.0
  • DVC color controls
  • DVC image sharpening controls

Operating Systems
  • Windows XP
  • Windows ME
  • Windows 2000
  • Windows 9X
  • Macintosh OS, including OS X
  • Linux

API Support
  • Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
  • Full OpenGL support, including OpenGL 2.0
GeForce 6 Series GPUs Features Comparison:
Feature GeForce 6800
Models
shim.gif GeForce 6600
Models
shim.gif GeForce 6200
Models
shim.gif GeForce 6200
w/Turbocache
shim.gif Microsoft® DirectX® 9.0 SM 3.0 SM 3.0 SM 3.0 SM 3.0 Graphics Bus Technology AGP 8X/PCI Express AGP 8X/PCI Express AGP 8X/PCI Express PCI Express NVIDIA® Intellisample™ Technology 3.0 3.0 3.01 3.01 NVIDIA® SLI™ Technology X2 X2 n/a n/a NVIDIA® PureVideo™ Technology X3 X3 X3 X3 NVIDIA® TurboCache™ Technology n/a n/a n/a X4 64-bit Texture Filtering and Bending X X n/a n/a Effective Memory Interface 256-bit 128-bit 128-bit 128/64-bit Memory GDDR35 and DDR GDDR35 and DDR DDR DDR Process 0.13 micron 0.11 micron 0.11 micron 0.11 micron RAMDACs 400 MHz 400 MHz 400 MHz 400 MHz
1. GeForce 6200 models do not include compression technology.
2. NVIDIA SLI: Available on SLI-certified versions of GeForce 6800 Ultra, 6800 GT, 6800 GS, 6800, 6800 XT, 6800 LE, 6600 GT, 6600, and 6600 LE PCI Express GPUs only.
3. Features may vary by product. Some features may require additional software.
4. Available on select GeForce 6200 models only.
5. GDDR3 - GeForce 6800 Ultra, 6800 GT, 6800 GS, and 6600 GT only.

Nov 20, 2009 | Nvidia GeForce 6200 AGP Graphic Card

2 Answers

GeForce 6200


my recommend for that is format your pc.... insert first your agp then format the drive......

Jul 12, 2008 | XFX GeForce 6200 Graphic Card

1 Answer

Data validation in excel


instead of validation use conditional formating (under format menu). If c1<1 format cell as red. It does not have the attention getter that validation does not require the active cell event. Every other option requires the cell become active for a test.

Apr 13, 2008 | Computers & Internet

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