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Determine the probability of drawing either a king or a diamond in a single draw from a pack of 52 playing cards?

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There are 4 kings in a deck and 13 diamonds (one of which is a king).
therefore there are 4+12=16 different possibilities out of 52
or 16/52 = 8/26 = 4/13 =.231

Posted on Mar 11, 2011

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How do you end the game of 500 rummy /? IS IT THE FIRST TO 5OO OR DO YOU SEE WHO HAS THE MOST POINTS


Here are the rules as per the Bicycle Paying Card Company:

The Pack The standard 52-card pack is used.
Object of the Game To lay matched number sets of 3 or 4 and/or sequences of 3 or more cards of the same suit to be the first player to obtain 500 total net points.
Rank of Cards
Ace (high or low), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A.
Card Values/Scoring Score points by laying down and laying off cards as in regular Rummy, in matched number sets of 3 or 4, and in sequences of 3 or more cards of the same suit. For example, three or four 7s can be laid or a sequence of 3, 4, 5 of diamonds can be laid.
When any player gets rid of all his cards, the play immediately ends. Each player's score is then figured as follows: The player is credited with the point value of all cards that the player has showing on the table. From this figure is subtracted the point value of all cards remaining in his hand. The difference is added or subtracted from the player's score.
For example: If the cards showing for a player total 87 points, and the cards left in the player's hand total 90 points, 3 points are subtracted from the player's previous net score.
The first player whose score reaches +500 wins the game and collects from each opponent the difference between their final scores. If two or more players reach 500 on the same hand, the one with the highest score is the winner.
The Deal Deal seven cards to each player (except in the two player game, in which each player receives 13 cards). Place undealt cards face down in the center of the table, forming the stock. The top card is turned face up and is placed beside the stock as the up card to start the discard pile. The discard pile should be slightly spread, so that players can readily see all the cards it contains.
The Play Each player, beginning with the player to the left of the dealer, may draw either the top card of the stock or any card from the discard pile.
There are two conditions when drawing a card from the discard pile: 1) the player must take all the cards above the selected card and 2) the drawn card must immediately be used, either by laying it down in a set or by laying it off on a set already on the table. The remaining cards taken with the discard may be melded in the same turn or simply added to the player's hand.
Each player in turn, after drawing but before discarding, may lay down any matched set or may lay off any card that matches a set already on the table.
Cards that are laid off are kept on the table in front of the player. Sequences may not "go round the corner"; thus, A, K, Q or A, 2, 3 may be melded, but not K, A, 2. - See more at: http://www.bicyclecards.com/how-to-play/500-rum/#sthash.1oRfJip8.dpuf

Dec 02, 2015 | Toys

1 Answer

Is there a penaly or rule if in the card game uno they forget to say uno out loud


GOING OUT A player who forgets to say UNO before his card touches the discard pile, but "catches" himself before any other player catches him, is safe and is not subject to the penalty. You may not catch a player for failure to say UNO until his second to last card touches the DISCARD pile. Also, you may not catch a player for failure to say UNO after the next player begins his turn. "Beginning a turn is defines as either drawing a card from the DRAW pile or drawing a card from your hand to play.
If the last card played in a hand is a Draw Two or Wild Draw Four card, the next player must draw the two or four cards. These cards are counted when points are totaled.
If no one is out of cards by the time the DRAW pile is depleted, reshuffle and continue play.

Jul 21, 2014 | Games

3 Answers

Simple rummy rules


Playing Rummy game is too easy, you just need to know the 3 simple steps:
1. Sort the cards into meld
2. Pick cards, and discard your cards
3. Place the show. ( Sets are 3 or 4 cards of the same number)
Face cards (Jacks, Queens, and Kings) are worth 10 points
visit silkrummy.com to win real cash prizes

Jun 28, 2014 | Toys

1 Answer

How do u play skipbo


Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.

May 03, 2014 | Mattel skipbo card game, Price/Each

1 Answer

I don,t know how to play skip bo


Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.

Apr 20, 2014 | Mattel Skip-bo Card Game

1 Answer

What are the rules of Taki?


From Wikipedia: The cards are shuffled and each player receives eight. The rest of the deck becomes the draw pile. The top card in the draw pile is turned over and placed face up next to the draw pile to form a discard pile. The upper card of the discard pile is called the Leading Card. The youngest player goes first. Starting clockwise, each player discards a card (or cards) onto the leading card, by (a) matching its color; or (b} matching its number or figure; or (c)using a SuperTaki, Switch Color, or Crazy Card. A player who cannot play draws one card from the draw pile. It may be used only in the next round. A player who is left with one card in his hand must announce "Last card!" If he fails to do this before the next player made his move, he draws 4 cards from the draw pile. The game ends when the first player has discarded his last card.

Jan 17, 2013 | Games

1 Answer

I have lost instructions for playing uno flash


Requirements
  • 2 to 6 players
  • An Uno Flash playing unit
  • An Uno Flash card deck
Setup
Shuffle the deck and deal 7 cards face down to each player. Place the rest of the deck aside.

On the underside of the unit, set the turn timer switch to the desired length--this can be 4, 6, or an infinite amount of seconds (designated by the infinity symbol). Beginners may find that 6 or the infinite amount of seconds may be most appropriate. Switch the power to "1" or on, also found underneath.
Place the rest of the deck in either of the basins in the unit. This will be the draw pile. Flip one exposed card into the empty basin as a starter card.
Once the unit has been powered on, each player participating must press one of the 6 red buttons found around the circumference of the unit. A player should pick the one closest to them to avoid confusion with other player's buttons. These buttons will designate each player's turn for the remainder of the game.
Press the small yellow "Play/Pause" button to start the game.
Play
Immediately, players will notice a random selection of one player. This player will be designated by the lighting and flashing of their button. Note that there is no uniform turn order; the device picks a player at random each turn, including the same player of the last turn.

At this point, the chosen player must make a play based on the most recently exposed card. To make a play, a player will either discard a card into the exposed basin on the unit, draw cards from the draw pile, or may be skipped. These plays vary with each type of card, and will be explained.
Once a play has been made, that player must tap their red button to complete their turn. Plays must be made before a player taps their button.

If a player fails to make a play before their time is up, their play must be forfeited and that player must draw 2 cards. That player cannot discard for this turn. Players will know when a player has not made a play in their allotted time when their button is flashing and an alarm sound is emitted from the unit. Plays must be made before a player taps their button. Once the player has drawn their two cards, that player must resume play by pressing their red button.
Card Types and Sequencing
As with most types of Uno games, cards may only follow one another if they match in color and/or number. Special cards such as slap, skip, and draw cards may be played after the same type of special card or a card of the same color. For instance, a player may play a blue skip card after a yellow skip card. Normal cards may be placed after special cards if they match in color. Wildcards may be played at any time.
The following section explains the types of cards found in Flash Uno:


  • +2 draw card
Indicates that the next player chosen must draw 2 cards and may not discard.

The next player may avoid drawing two cards by placing another +2 (or +4) card during their turn. In this case, the cards to be drawn are delegated to the next player, unless of course, they also play a draw card. For instance, if two +2 cards are played in a row, the next player must draw the total of 4 cards.


  • Slap or hand card
When a player plays a slap card, he or she should not press their red button to complete their turn. Instead, after placing a slap card in the basin, that player should press the yellow "Uno" button on the unit. This will start a race between the other players.
After the "Uno" button has been pressed, the other participating players must race to tap their red buttons. The last player to do so will be indicated with a flashing red button. This player must draw 2 cards, and press their button to resume play.

  • Skip card
A skip card indicates that the next player chosen may not discard a card. They are skipped from their turn. The skipped player must press their button to resume play.


  • Wildcard
A wildcard may be played on top of any card. Once discarded on to the exposed pile, that player must verbally designate a new color for the next turn.

  • +4 Wildcard
A variant of the wildcard and the +2 card, this card allows the discarding player to specifiy a new color and require the next player to draw. Since the next player is only picking up cards, the new color must be played by the following player.


  • Normal Numbered Cards
Normal numbered cards are the most common card, and do not require any special actions to be taken by other players.

Win Condition

Players may win the game by becoming the first to discard all of their cards.

Before winning and when a player has only one remaining card, that player must continue in typical Uno fashion and say "Uno" to the other players. This should be done immediately after discarding one of two remaining cards. If another player notices and says this first, the player with one card must draw 2 more cards in penalty.

Strategy

New colors after wildcards should be chosen based on the discarders most common color.

Other Features and Information

Players may pause the game at any time with the small yellow "Play/Pause" button on the unit. This can be useful when one or more players cannot play for a small amount of time, such as a phone call.

You can evaluate how much time is remaining in a turn based on the rotating yellow lights on the unit. Each revolution indicates 2 seconds. For example, with a 6 second turn time, the lights will oscillate 3 times.

hope this help..... enjoy the game.....

Jun 17, 2012 | UNO Toys

1 Answer

I need the instructions for Uno Reflex


Instructions Things You'll Need
  • Nintendo Game Boys
  • Card Tables
  • Chairs
  • Nintendo Game Boy Game Link Cables
  • Snacks
  • Beverages
  • Spiral Notebooks
  • Game Boys (Color)
  • UNO Card Decks
  • Pencils
    • 1 Use a deck of UNO cards. The deck has 108 cards consisting of four suits, wild cards, and word cards with directions on them.
    • 2 Choose a dealer by having each player pick one card. The person with the highest number is the dealer. Word cards count as zero.
    • 3 Deal each player seven cards and place the remaining cards face down in the middle of the table. This is the draw pile.
    • 4 Turn the top card of the draw pile over to form the discard pile.
    • 5 Take turns beginning with the player to the dealer's left and go clockwise around the table.
    • 6 Place one of your cards on the discard pile when it's your turn. Your card must have the same number, color or wording as the top card of the discard pile - or be a wild card.
    • 7 Draw a card if you cannot discard. Play the drawn card if you can. If you can't, it's the next person's turn.
    • 8 Announce a suit when you place a wild card on the discard pile. You can play a wild card any time it's your turn and can name any suit you wish.
    • 9 Announce a suit when you place a Draw Four card on the discard pile.
    • 10 Follow the directions of a word card that is played on the discard pile by the player preceding you. This may mean that you have to draw two cards, skip a turn or even draw four cards.
    • 11 Say "UNO" when you have one card left in your hand. If you forget to say UNO and another player catches you, you must draw two cards.
    • 12 Tally all the points when one player is out of cards. (See related eHow "How to Keep Score in UNO.")

Read more: How to Play UNO ' eHow.com http://www.ehow.com/how_16919_play-uno.html#ixzz1jxXQAJrS

Jan 20, 2012 | Toys

1 Answer

RULES FOR PHASE 10


  1. One player is chosen to be the dealer,who shuffles the deck and deals out a hand of 10 cards
  2. one at a time and face down, to each player
  3. Players hold their 10 cards in hand, so that other players cannot see them.
  4. The remaining deck is placed face down in the center of the play area, to become the draw pile.
  5. The top card of the draw pile is turned over and placed next to the draw pile, to become the discard pile.
  6. Play begins with the player to the left of the dealer, and progresses to the left.
  7. In turn, a player draws one card-either the top card from the draw pile or the top card from the discard pile-and adds it to the player's hand.
  8. The player ends the turn by discarding one card of choice onto the discard pile.
  9. Play of the first hand begins, with each player trying to complete the first Phase of the 10 Phases. Each player can make only one Phase during the game
Go to this site for more details : http://www.centralconnector.com/GAMES/phase10.html

Jul 03, 2011 | Toys

1 Answer

Direct draw driver for xp


That is alread supposed to be in your system and probably it's just been disabled. so you need to enable it
Start>Run
type in " dxdiag" withou qeotes
once pane displayed then
choose Display tab
and enable your Direct draw one.
if you see nothing there then you need to download Graphic driver for your graphic card manufacturer website.
thanks

Jan 06, 2009 | Microsoft Windows Vista Ultimate Edition

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