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FATAL PROBLEM: -->A required texture format

FATAL PROBLEM: -->A required texture format (DXTC) is not supported by your display adapter.what should i do?

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DXTC is an acronym or stands for DirectX Texture COmpression.
The three algorithms are different only for the alpha channel compression, the RGB part is exactly the same for all three. So if you don't need alpha blending you should use DXT1, as using DXT3 or DXT5 will only double dds file size without any improvement in visual quality. Instead, I regularly find out in texture replacement lots of DXT5 compressed textures with the default white alpha channel.
So what i suggest is you download a directX and if you will delete a games of software dont update the directx

Posted on Aug 27, 2010

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ecblank.gif What does "Fatal Error" mean? ecblank.gif ecblank.gif ecblank.gif ecblank.gif
ecblank.gif ecblank.gif Summary: Printer has displayed a "Fatal Error" message. This simply means a problem has occurred requiring you to take action. It does NOT mean that your printer has "died". ecblank.gif ecblank.gif ecblank.gif ecblank.gif
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Tech Specs CineFX 3.0 Shading Architecture
  • Vertex Shaders
    • Support for Microsoft DirectX 9.0 Vertex Shader 3.0
    • Displacement mapping
    • Geometry instancing
    • Infinite length vertex programs
  • Pixel Shaders
    • Support for DirectX 9.0 Pixel Shader 3.0
    • Full pixel branching support
    • Support for Multiple Render Targets (MRTs)
    • Infinite length pixel programs
  • Next-Generation Texture Engine
    • Up to 16 textures per rendering pass
    • Support for 16-bit floating point format and 32-bit floating point format
    • Support for non-power of two textures
    • Support for sRGB texture format for gamma textures
    • DirectX and S3TC texture compression
    • Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending
  • Full floating point support throughout entire pipeline
  • Floating point filtering improves the quality of images in motion
  • Floating point texturing drives new levels of clarity and image detail
  • Floating point frame buffer blending gives detail to special effects like motion blur and explosions

Intellisample 3.0 Technology
  • Advanced 16x anisotropic filtering
  • Blistering-fast antialiasing and compression performance
  • New rotated-grid antialiasing removes jagged edges for incredible edge quality
  • Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
  • Fast z-clear
  • High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology

UltraShadow II Technology
  • Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3

TurboCache Technology
  • Shares the capacity and bandwidth of dedicated video memory and dynamically available system memory for optimal system performance.

PureVideo Technology
  • Adaptable programmable video processor
  • MPEG video encode and decode
  • High-definition MPEG-2 hardware acceleration
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Advanced Display Functionality
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  • Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
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Advanced Engineering
  • Designed for PCI Express x16
  • Support for AGP 8X including Fast Writes and sideband addressing
  • Designed for high-speed GDDR3 memory
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NVIDIA® Digital Vibrance Control™ (DVC) 3.0
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Operating Systems
  • Windows XP
  • Windows ME
  • Windows 2000
  • Windows 9X
  • Macintosh OS, including OS X
  • Linux

API Support
  • Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
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GeForce 6 Series GPUs Features Comparison:
Feature GeForce 6800
Models
shim.gif GeForce 6600
Models
shim.gif GeForce 6200
Models
shim.gif GeForce 6200
w/Turbocache
shim.gif Microsoft® DirectX® 9.0 SM 3.0 SM 3.0 SM 3.0 SM 3.0 Graphics Bus Technology AGP 8X/PCI Express AGP 8X/PCI Express AGP 8X/PCI Express PCI Express NVIDIA® Intellisample™ Technology 3.0 3.0 3.01 3.01 NVIDIA® SLI™ Technology X2 X2 n/a n/a NVIDIA® PureVideo™ Technology X3 X3 X3 X3 NVIDIA® TurboCache™ Technology n/a n/a n/a X4 64-bit Texture Filtering and Bending X X n/a n/a Effective Memory Interface 256-bit 128-bit 128-bit 128/64-bit Memory GDDR35 and DDR GDDR35 and DDR DDR DDR Process 0.13 micron 0.11 micron 0.11 micron 0.11 micron RAMDACs 400 MHz 400 MHz 400 MHz 400 MHz
1. GeForce 6200 models do not include compression technology.
2. NVIDIA SLI: Available on SLI-certified versions of GeForce 6800 Ultra, 6800 GT, 6800 GS, 6800, 6800 XT, 6800 LE, 6600 GT, 6600, and 6600 LE PCI Express GPUs only.
3. Features may vary by product. Some features may require additional software.
4. Available on select GeForce 6200 models only.
5. GDDR3 - GeForce 6800 Ultra, 6800 GT, 6800 GS, and 6600 GT only.

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2 Answers

Missing texture


You should first check your system requirements, and see if you have the right graphics card.

Otherwise, go to Start Menu-->Control Panel--> Display-->Settings. Then tamper with the Color Quality, and the Screen Resoulution.

Hope this Helps.

Levi_xx

Jul 10, 2009 | EA Sports Cricket 07 for Windows

2 Answers

Missing texture message appears when it loads


follow my steps

first solution: go to run-->dxdiag--->select hardware acceleration to standard and save it
or
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my recommend for that is format your pc.... insert first your agp then format the drive......

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