Question about Mattel Uno Attack! Card Game

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If a player has a times 2 card and they put it down, if the next player who has another times two card puts theres down then does the third player have to press the button 4 times?

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The written rules do not specify on your specific question. You can change the game anyway you want. Those would be house rules. For Example: We changed a couple more rules that actually makes the game last longer. Instead of just pressing once if you do not have a play - our change is that you press until cards come out. Another change is that instead of actually dealing 7 cards at the beginning the dealer shuffles the cards, takes the first card off the top of the deck, inserts the deck in the card shooter, then everyone hits the button 7 times each to receive their initial cards to play. So all in all, you can change the rules so long as everyone understands them. Enjoy YOUR own version and you will have more fun because YOU just personalized it.

Posted on Jan 01, 2011

  • dfs_12 Jan 01, 2011

    Oh, and yes, to answer your original question, that is how WE play that 2X card. We had where a player had to hit the button 10X.

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I need instructions for monopoly despicable me 2


GAME
GUIDE
THE MISSION
Collect as many Banana Bucks as you can. The Minion
with the most Banana Bucks at the end wins...
and becomes Gru's favorite Minion!
ASSEMBLY
1. Build your game arena.
• Press out the game track from the sheet.
• Keep the game arena inside the game box.
• Attach the clips to the box as shown.
• Slot game track between the clips.
2. Fix Nom Nom Tom (the Minion with
the banana) on top of the Spinner Pod.
game.com
SET UP YOUR GAME
1. Each choose a Minion
token and place it on GO.
2. Choose one player to be
banker. The banker's in charge
of Banana Bucks and property
cards, but can still play too!
3. Banker, deal out the Banana Bucks:
• 2-player game: give each player A20
• 3-player game: give each player A18
• 4-player game: give each player A15
4. Shuffle and put the Chance cards in a
face-down pile at the side of the gameboard.
5. The youngest player starts. Play then continues left.
HOW TO PLAY
ON YOUR TURN
1. Spin the pod and move your Minion
token that number of spaces.
2. Where did you land? If you land on:
A PROPERTY SPACE
If no one owns it, you must buy it! Pay the
bank the amount shown on the space and take
the matching property card. Plus, take a FREE
CUPCAKE and put it on the space right away!
If another player owns it, pay them the rent
amount shown on the matching property card.
If you own it, don't do anything!
3. That's it! Now it's the next player's turn.
HOW TO SPIN
Hold the Spinner Pod
by the Minion and...
SPIN! Wherever the
banana lands -
that's your spin!
A MATCHING PAIR = A SUNDAE!
If you buy the second property space of the
same color, you own the pair!
Return the cupcake
and put an ice-cream
sundae across the
spaces. Now you can
charge more rent on
both of them!
The amount is shown on the matching
property card.
Your Spin is 2!
Rent Value with Cupcake
Rent Value with Sundae
CONTENTS:
4 Minion Tokens, Spinner Pod with Nom Nom Tom Minion, Game Track,
Game Tray (Plus 2 Clips), 16 Cupcake Tokens, 8 Ice-cream Sundae Tokens,
16 Property Cards, 16 Chance Cards, Banana Bucks.
CAN'T PAY? GAME OVER!
If you can't afford to pay rent, to buy a property you land on, or to pay a Chance card fee then it's GAME OVER!
The player with the most Banana Bucks WINS and is Gru's favorite Minion!
GO
When you pass or land on GO, collect A2
Banana Bucks from the bank.
CHANCE
Take the top Chance card and follow the
instructions. Put the card to the bottom of the
pile when you're done.
JAIL
You are JUST VISITING if you land here on your roll.
GO TO JAIL
Go straight to jail! At the start of your next turn,
pay A1 (to get out of jail) or use your Bust Out
of Jail Free card if you have one. Then spin and
move as normal.
FREE PARKING
Don't do anything - just take a break!

Jan 02, 2014 | Despicable Me 2 Board Game MONOPOLY...

1 Answer

I have lost instructions for playing uno flash


Requirements
  • 2 to 6 players
  • An Uno Flash playing unit
  • An Uno Flash card deck
Setup
Shuffle the deck and deal 7 cards face down to each player. Place the rest of the deck aside.

On the underside of the unit, set the turn timer switch to the desired length--this can be 4, 6, or an infinite amount of seconds (designated by the infinity symbol). Beginners may find that 6 or the infinite amount of seconds may be most appropriate. Switch the power to "1" or on, also found underneath.
Place the rest of the deck in either of the basins in the unit. This will be the draw pile. Flip one exposed card into the empty basin as a starter card.
Once the unit has been powered on, each player participating must press one of the 6 red buttons found around the circumference of the unit. A player should pick the one closest to them to avoid confusion with other player's buttons. These buttons will designate each player's turn for the remainder of the game.
Press the small yellow "Play/Pause" button to start the game.
Play
Immediately, players will notice a random selection of one player. This player will be designated by the lighting and flashing of their button. Note that there is no uniform turn order; the device picks a player at random each turn, including the same player of the last turn.

At this point, the chosen player must make a play based on the most recently exposed card. To make a play, a player will either discard a card into the exposed basin on the unit, draw cards from the draw pile, or may be skipped. These plays vary with each type of card, and will be explained.
Once a play has been made, that player must tap their red button to complete their turn. Plays must be made before a player taps their button.

If a player fails to make a play before their time is up, their play must be forfeited and that player must draw 2 cards. That player cannot discard for this turn. Players will know when a player has not made a play in their allotted time when their button is flashing and an alarm sound is emitted from the unit. Plays must be made before a player taps their button. Once the player has drawn their two cards, that player must resume play by pressing their red button.
Card Types and Sequencing
As with most types of Uno games, cards may only follow one another if they match in color and/or number. Special cards such as slap, skip, and draw cards may be played after the same type of special card or a card of the same color. For instance, a player may play a blue skip card after a yellow skip card. Normal cards may be placed after special cards if they match in color. Wildcards may be played at any time.
The following section explains the types of cards found in Flash Uno:


  • +2 draw card
Indicates that the next player chosen must draw 2 cards and may not discard.

The next player may avoid drawing two cards by placing another +2 (or +4) card during their turn. In this case, the cards to be drawn are delegated to the next player, unless of course, they also play a draw card. For instance, if two +2 cards are played in a row, the next player must draw the total of 4 cards.


  • Slap or hand card
When a player plays a slap card, he or she should not press their red button to complete their turn. Instead, after placing a slap card in the basin, that player should press the yellow "Uno" button on the unit. This will start a race between the other players.
After the "Uno" button has been pressed, the other participating players must race to tap their red buttons. The last player to do so will be indicated with a flashing red button. This player must draw 2 cards, and press their button to resume play.

  • Skip card
A skip card indicates that the next player chosen may not discard a card. They are skipped from their turn. The skipped player must press their button to resume play.


  • Wildcard
A wildcard may be played on top of any card. Once discarded on to the exposed pile, that player must verbally designate a new color for the next turn.

  • +4 Wildcard
A variant of the wildcard and the +2 card, this card allows the discarding player to specifiy a new color and require the next player to draw. Since the next player is only picking up cards, the new color must be played by the following player.


  • Normal Numbered Cards
Normal numbered cards are the most common card, and do not require any special actions to be taken by other players.

Win Condition

Players may win the game by becoming the first to discard all of their cards.

Before winning and when a player has only one remaining card, that player must continue in typical Uno fashion and say "Uno" to the other players. This should be done immediately after discarding one of two remaining cards. If another player notices and says this first, the player with one card must draw 2 more cards in penalty.

Strategy

New colors after wildcards should be chosen based on the discarders most common color.

Other Features and Information

Players may pause the game at any time with the small yellow "Play/Pause" button on the unit. This can be useful when one or more players cannot play for a small amount of time, such as a phone call.

You can evaluate how much time is remaining in a turn based on the rotating yellow lights on the unit. Each revolution indicates 2 seconds. For example, with a 6 second turn time, the lights will oscillate 3 times.

hope this help..... enjoy the game.....

Jun 17, 2012 | UNO Toys

1 Answer

Uno-draw2 card


The 3rd player would draw 2 cards. Draw 2 only makes the next person draw 2 cards. They are not cumulative.

May 08, 2010 | UNO Skipbo/ Freefall Compilation for DS

2 Answers

I need to know the maximum GB external micro sd card I can put in a sansa E260 4 GB Mp3 player and a sansa express 1gb mp3 Player.


Hi,

thank you for choosing Fixya.com

you can use 4GB it is the applicable memory on your mp3.
if you will try to use much higher than 4gb sometimes it is the reason why our player are hanging up.

please don't forget to rate our answers properly.

Mar 05, 2009 | SanDisk Sansa e260 MP3 Player

1 Answer

My Sansa doesn't keep the new files I put on it


It sounds like there's a problem with writing to the flash card, in which case you'd have to replace the card inside the player.

Jan 05, 2008 | SanDisk Sansa E280 MP3 Player

2 Answers

Sansa e-250 does not show SD micro card


Hmmm.... put your sd card in.Try this go to settings and go to usb mode. Then click on one of the following msc try it. then mtp try plugging it back into your pc each time and go to my computer and see if there are 2 sansa drives.

If this did not help,
put the sd card in power on the mp3. if no songs from the sd card are there hold down the power button for 20 sec untill it restarts.

If nothing still.... download the Firm ware updates. Heres a link
Click here

Nov 08, 2007 | SanDisk Sansa e250 MP3 Player

21 Answers

Motorola i880 MP3 player


Very Simple Solution. I have the same phone.
First you need a Data Cable that connects your phone to a USB port on your PC.
Secondly, go to http://idenphones.motorola.com/iden/support/software/html/mp3_software.html
and download the mp3 loader.
Its very easy to use. good luck.
btw, I found a data cable on ebay for $5

Oct 12, 2007 | Motorola Mobility i880 Cellular Phone

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