Use the moving ledge to get across the first lava pit, followed by getting
over the next pit by leaping from one moving ledge to the next, finding a
? Block over the lava to hit with a Red Koopa Troopa shell. Next up for
Mario is a Star Coin floating over the lava, so use a Koopa Troopa shell to
hit it, collecting it in the process, continuing on to the right afterwards
to cross more moving ledges, watching for a second Star Coin down below.
Use the moving ledges to get down to this Star Coin, grabbing it before
leaping back up to the areas above, moving right to find a Red Koopa Troopa
and a leap past two Podoboos and a lava pit. Head right to find a Red Koopa
Troopa, a Power-Up, and the halfway marker, followed by going up onto the
ledge above via the block below. Head right to Super Jump off of the Red
Koopa Troopa to get onto the granite block on the right, moving right to
locate the third Star Coin.
Now backtrack to jump between the two moving granite blocks, finding a
narrow hallway where granite blocks will push up from below in an attempt to
push Mario into the spikes above. Head right through this area, entering
the door at the end, finding a series of leaps to make upwards, going from
moving ledge to moving ledge, locating the large red door, which leads to
the Boss Fight!
The Monty Mole Tank will fire off Bullet Bills, swinging the turret around
to try and hit Mario. To further complicate this, Monty Mole will pop out
of the tank periodically to throw a Bob-Omb into the mix, but this is also
happens to be the time to go after the malicious Mole, leaping onto him
before he can chuck the Bob-Omb. This will cause Monty Mole to lose control
of the tank temporarily, which will fire off Bullet Bills in various
directions until he regains control, at which point the cycle begins over.
However, each new round of attacks will have an additional cannon added to
the tank, meaning Mario will have to scale the barrels of the weapons to
stomp Monty Mole. Three hits will scrap the tank and Monty Mole, moving
Mario onwards in the game!
Alternatively, you can let him chuck his Bob-Omb out to try and hurt Mario,
but Mario should hop on the Bob-Omb and quickly chuck it back into the
Monty Mole, causing him to enter into the third and final phase of the
fight after just one hit!
If this was not the part you were looking for and if you should get stuck again the whole walkthrough is availible at the following. hope this helps:
Jan 30, 2009 |
Nintendo DS Lite Console