Question about UNO Skipbo/ Freefall Compilation for DS

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Draw 2 is played twice in a row, do you draw 4?

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If it's a 1-on-1 game, then yes. Otherwise, no.

Posted on Jul 07, 2010

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I have lost instructions for playing uno flash


Requirements
  • 2 to 6 players
  • An Uno Flash playing unit
  • An Uno Flash card deck
Setup
Shuffle the deck and deal 7 cards face down to each player. Place the rest of the deck aside.

On the underside of the unit, set the turn timer switch to the desired length--this can be 4, 6, or an infinite amount of seconds (designated by the infinity symbol). Beginners may find that 6 or the infinite amount of seconds may be most appropriate. Switch the power to "1" or on, also found underneath.
Place the rest of the deck in either of the basins in the unit. This will be the draw pile. Flip one exposed card into the empty basin as a starter card.
Once the unit has been powered on, each player participating must press one of the 6 red buttons found around the circumference of the unit. A player should pick the one closest to them to avoid confusion with other player's buttons. These buttons will designate each player's turn for the remainder of the game.
Press the small yellow "Play/Pause" button to start the game.
Play
Immediately, players will notice a random selection of one player. This player will be designated by the lighting and flashing of their button. Note that there is no uniform turn order; the device picks a player at random each turn, including the same player of the last turn.

At this point, the chosen player must make a play based on the most recently exposed card. To make a play, a player will either discard a card into the exposed basin on the unit, draw cards from the draw pile, or may be skipped. These plays vary with each type of card, and will be explained.
Once a play has been made, that player must tap their red button to complete their turn. Plays must be made before a player taps their button.

If a player fails to make a play before their time is up, their play must be forfeited and that player must draw 2 cards. That player cannot discard for this turn. Players will know when a player has not made a play in their allotted time when their button is flashing and an alarm sound is emitted from the unit. Plays must be made before a player taps their button. Once the player has drawn their two cards, that player must resume play by pressing their red button.
Card Types and Sequencing
As with most types of Uno games, cards may only follow one another if they match in color and/or number. Special cards such as slap, skip, and draw cards may be played after the same type of special card or a card of the same color. For instance, a player may play a blue skip card after a yellow skip card. Normal cards may be placed after special cards if they match in color. Wildcards may be played at any time.
The following section explains the types of cards found in Flash Uno:


  • +2 draw card
Indicates that the next player chosen must draw 2 cards and may not discard.

The next player may avoid drawing two cards by placing another +2 (or +4) card during their turn. In this case, the cards to be drawn are delegated to the next player, unless of course, they also play a draw card. For instance, if two +2 cards are played in a row, the next player must draw the total of 4 cards.


  • Slap or hand card
When a player plays a slap card, he or she should not press their red button to complete their turn. Instead, after placing a slap card in the basin, that player should press the yellow "Uno" button on the unit. This will start a race between the other players.
After the "Uno" button has been pressed, the other participating players must race to tap their red buttons. The last player to do so will be indicated with a flashing red button. This player must draw 2 cards, and press their button to resume play.

  • Skip card
A skip card indicates that the next player chosen may not discard a card. They are skipped from their turn. The skipped player must press their button to resume play.


  • Wildcard
A wildcard may be played on top of any card. Once discarded on to the exposed pile, that player must verbally designate a new color for the next turn.

  • +4 Wildcard
A variant of the wildcard and the +2 card, this card allows the discarding player to specifiy a new color and require the next player to draw. Since the next player is only picking up cards, the new color must be played by the following player.


  • Normal Numbered Cards
Normal numbered cards are the most common card, and do not require any special actions to be taken by other players.

Win Condition

Players may win the game by becoming the first to discard all of their cards.

Before winning and when a player has only one remaining card, that player must continue in typical Uno fashion and say "Uno" to the other players. This should be done immediately after discarding one of two remaining cards. If another player notices and says this first, the player with one card must draw 2 more cards in penalty.

Strategy

New colors after wildcards should be chosen based on the discarders most common color.

Other Features and Information

Players may pause the game at any time with the small yellow "Play/Pause" button on the unit. This can be useful when one or more players cannot play for a small amount of time, such as a phone call.

You can evaluate how much time is remaining in a turn based on the rotating yellow lights on the unit. Each revolution indicates 2 seconds. For example, with a 6 second turn time, the lights will oscillate 3 times.

hope this help..... enjoy the game.....

Jun 17, 2012 | UNO Toys

1 Answer

Keypad's 7&* not working


This picture repair guide may help to diagnose and repair on nokia X2 mobile phone handset.
Just follow the instructions stated on the picture itself.



nokia+x2+keypad+malfunction+failure+repair+solution.jpg

Keypads key configuration by Rows and Columns

Row 0 = soft left, left, soft right, right
Row 1 = send, up, , down, camera
Row 2 = 1, 2, 3, select,
Row 3 = 4, 5, 6, volume up
Row 4 = 7, 8, 9, voume down
Row 5 = * , 0, #
Row 6 = music play, music forward, music rewind

Column 0 = soft left, send, 1, 4, 7, *, music play
Column 1 = left, up, 2, 5, 8, 0, music forward
Column 2 = soft right, 3, 6, 9, #, music rewind, camera
Column 3 = right, down, select, volume up, volume down,

Jan 05, 2012 | Nokia 5700 Cellular Phone

4 Answers

How do i lock the screen and unlock it


You can lock the screen of your HTC Hero screen with a draw pattern. Here's where to set the feature in the Android software.

1. From the Home screen, press Menu.

2. Tap Settings.

3. Tap Security.

4. Tap Set unlock pattern.

5. Read the info, then tap Next when ready.

6. See the pattern, then tap Next.

7. Draw the screen unlock pattern with your finger by connecting four or more dots in a row.

8. Tap Continue.

9. Draw the same pattern again.

10. Tap Confirm.


hope this helps


John

Sep 14, 2011 | HTC Hero Smartphone

1 Answer

Game 100 professor layton and the curious village please solve


Most of the squares you make will be tilted 45 degrees to the side, and their sizes will vary as well.

Start by looking for pins you can connect to create squares at a diagonal. Hint 02 You want more specifics? All right, here's the location of one of the squares. Connect the four pins in the top-left corner to form a tiny square.

Just so you know, this is the only square on the board that isn't tilted. Hint 03 The largest square contains the pin that's third from the top on the left column and the bottom pin from the far-right column.

You also need to form a small diagonal block using the two pins lined up diagonally on the bottom-left portion of the board. There are two more small squares just like this one on the board. Solution For square 1, use pins 1 and 2 from row 1, and pins 1 and 2 from row 2.

Square 2 uses pin 1 from row 4, pins 1 and 3 from row 5 and pin 1 from row 6.

Square 3 has pin 3 from row 3, pins 2 and 4 from row 4 and pin 4 from row 5.

Square 4 is formed with pin 5 from row 1, pins 4 and 6 from row 2 and pin 4 in row 3.

Square 5 involves pin 3 from row 1, pin 5 in row 2, pin 2 in row 3 and pin 3 in row 4.

Square 6 has pin 3 in row 2, pin 5 in row 3, pin 2 in row 5 and pin 3 in row 6.

Square 7 uses pin 4 in row 1, pin 1 in row 3, pin 5 from row 4 and pin 2 in row 6.

May 31, 2011 | Nintendo Professor Layton & the Curious...

1 Answer

I have an xblade case and have 2 usb ports in the front of this case. I have the motherboard 945G7MD 8EKRS2H and have 2 green squares that say USB 1 and USB 2 with 2 rows of pins top row has 4 pins and...


ok, here goes

pin 1 is vcc1 (red in my case)
pin 2 is data -1 (white)
pin 3 is data +2 (green)
pin 4 is ground (Black)

I would say that pin 1 will be farthest from the single 5th pin, on my machine I havent connected anything to the 5th pin and all is well

Hope this helps, I had to figure it out the hard way and didn't do any damage by wiring wrong once or twice.

May 05, 2011 | Foxconn P9657AA-8EKRS2H (6938279104065)...

1 Answer

Help with Curious Village game on Nintendo DS


Hi Gill

For square 1, use pins 1 and 2 from row 1, and pins 1 and 2 from row 2.

Square 2 uses pin 1 from row 4, pins 1 and 3 from row 5 and pin 1 from row 6.

Square 3 has pin 3 from row 3, pins 2 and 4 from row 4 and pin 4 from row 5.

Square 4 is formed with pin 5 from row 1, pins 4 and 6 from row 2 and pin 4 in row 3.

Square 5 involves pin 3 from row 1, pin 5 in row 2, pin 2 in row 3 and pin 3 in row 4.

Square 6 has pin 3 in row 2, pin 5 in row 3, pin 2 in row 5 and pin 3 in row 6.

Square 7 uses pin 4 in row 1, pin 1 in row 3, pin 5 from row 4 and pin 2 in row 6.

Hope this helps and good luck!

Scott

Mar 25, 2010 | Nintendo DS Console

2 Answers

How do you play Cadoo? Directions are missing.


GAME RULES:
Choose the color of your tokens. Each player takes all the tokens of one color.
1. Get ready
Cranium Cadoo is the all-new, outrageously fun game designed especially for kids. With a variety of hilarious activities, Cranium Cadoo will get you thinking, creating, giggling, and grinning as you go for a four-in-a-row Cadoo to win.
Cranium Cadoo Die
Roll it to see which deck of cards you draw from.
Timer
Beat the timer on every challenge.
Secret Decoder Mask
Use this to read the secret words or answers on the cards!
Cranium Clay®
Make fun stuff.
Tokens
Get a four-in-a-row Cadoo to win!
Paper and Pencil
Draw cool things.
COMBO Cards
The other players guess what you are doing. If somebody shouts it out, you share the same spot on the board.
SOLO Cards
You do these on your own. You can complete your four-in-a-row Cadoo only with a SOLO card.
How to play in teams
If you have more than four players, you can play Cadoo in teams. A team can be any number of people, from one to four or more.
In teams, game play works almost the same. When it’s your team’s turn, roll the die and draw your SOLO or COMBO card. If your team rolls a SOLO, you and your teammates do the challenge on the card together. The other teams watch and check your answer. If your team rolls a COMBO, choose one player on your team to do the challenge while all the other teams try to guess. (The people on your team don’t guess.) If another team shouts out the correct answer, both teams place tokens on the board.
Your team chooses the spot.
2. Get started
3. Place your tokens
4. Get a Cadoo to win
Be the first to get a four-in-a-row Cadoo and you win! But you can win only on a SOLO card! Say you have three tokens in a row and you roll a COMBO. You can still do the COMBO, and you still get to place tokens if you succeed–you just can’t choose the spot that would complete your Cadoo. Only a SOLO card gives you a chance to go for that fourth winning spot.
Roll the die to see which kind of card you get–SOLO or COMBO.
Draw your own card and read it out loud so everyone can hear you. Your card tells you what to do and how to place tokens if you succeed.
Start the timer when you’re ready to begin your Cadoo challenge. Can you beat the timer? Congratulations!
Pass the die to the player on your left. Your turn ends after one card.
Object of the Game
Be the first to get a Cadoo (four tokens in a row–across, up, down, or diagonally) and win!
If You Succeed On a Solo Card
Way to go! Put one token on any open spot. No one can place a token on top of yours.
If You Succeed On a Combo Card
Excellent! You put one token on any open spot, and the player who shouted out the right answer puts a token on top of yours. Both of you can use that spot to go for your four-in-a-row Cadoo. If nobody guesses correctly, you may not place tokens on the board.

Jul 22, 2009 | Toys

1 Answer

I can get 7 squares but I'm told it's wrong


SQUARE 1.= use pins 1 and 2 from row 1 and pins 1 and 2 from row 2!

SQUARE 2= use pins1 from row 4 , pins 1 and 3 from row 5 and pin1 from row 6

SQUARE 3= use pin 3 from row 3 , pins 2 and 4 from row 4 and pin 4 from row 5

SQUARE 4= use pin 5 from row 1 , pins 4 and 6 from row 2 and pin 4 in row 5

SQUARE 5= use pin 3 from row 1 , pin 5 in row 2 , pin 2 in row 3 and pin 3 in row 4

SQUARE 6= use pin3 in row 2 , pin 5 in row 3 , pin 2 in row 5 and pin 3 in row 6

SQUARE 7= use pin 4 in row 1 ,pin 1 in row 3 , pin 5 in row 4 and pin 2 in row 6.

Feb 24, 2009 | Nintendo Professor Layton & the Curious...

1 Answer

Need video jack


I interfaced the SAVV LM-S6001 today. Here's what I found;

Looking straight on at the male 8 pin DIN connector here's how I'll describe it. There are 3 pins across the top row. From left to right I'll call them 8, 7, 6. There are 2 pins on the left side of the middle row, 5 leftmost and 4 adjacent to the center. Moving right, there is a gap and then pin 3 on the rightmost side of the middle row. There are two pins on the bottom row, pin 2 on left and pin 1 on right. Draw that on some paper.

8 7 6
o o o
5 o o o 3
o o
2 1

Pin 1 is +12VDC
Pin 2 is center contact of both audio and video RCA jacks
Pin 3 is -12VDC
Pin 4 is outer RCA contact for Video
Pin 5 -n/c
Pin 6 -n/c
Pin 7 -n/c
Pin 8 is outer RCA contact for Audio

Now, I don't know what pin 7 does, but it is wired next to pin 4 suggesting a video application, Svideo is my best guess. I can only test for a composite video connection that I am using.

It's alive!

Jul 09, 2008 | Savv LM-S6001 Car Monitor

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