Question about Ubi Soft Entertainment Prince of Persia: Warrior Within

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How to move forward at the windmill... i kept falling automatically even though after managing to jump successfully. the prince will walk on air in the cut scene and dies of falling. sound troubles also occur

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Oh sorry i don't know the exact place but try reading through this faq.just click on the following link.
http://www.gamefaqs.com/ps2/919986-prince-of-persia-warrior-within/faqs/41880

Posted on Jun 04, 2010

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My driver side seat won't go all the way forward. But when I let it back it goes back and goes down. When I move it forward it lifts up high but don't go forward enough for me.


Seat adjustment ranges are sometimes limited and sometimes there is a fault, such as a coin or something falling into one of the runners.

Cars intended for the premium market often have forward/back, up/down and sometimes tilt adjustment for the driver seat while for the small car, basic or budget market usually only have forward or back. Because on average a person who has shorter legs and needs the seat forward will also have a shorter body so enterprising designers have made the seat runners of some models slope upwards to lift the driver as the seat is moved forward.

Adjustable steering columns are fairly common, though only in the rise/fall plane. I haven't seen a telescopic column for many years. What is really needed is adjustable pedals but designers and manufacturers are very reluctant to go down that avenue, though there are companies specialising in such modifications.

You need to be on the ground on your knees with a good light looking under the seat to see if the available adjustment range takes the seat to the true limit of its travel in both directions.

Feb 28, 2015 | Cars & Trucks

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I have an old UHO 83 digger. The problem is that when I walk the digger it moves about a metro and stops, when i release the lever and push it forward it will move again and then stop again until the lever...


i used to know some one that had a hitachi. was always having problems with it not moving. if i remember right it was the brake leaking think its air system and it was just leak. he had it fixed and added an air line indicator fitted think the boom works on the same system. if i remember right there is a foot brake and a lock brake lock brakes hydraulic . and the normal braking. but in the event of the air brake falling the hydraulic brakes take over. but this is from memory and it was a long time ago you dont see meany round here any mor they all jcb's and other makes.

Mar 24, 2014 | Cars & Trucks

2 Answers

HOW TO USE TRAINER IN PRINCE OF PERSIA WORRIER WITHIN


First play the trainer of prince of persia then play game.Press hot keys of trainer.Then work your trainer.
  • eg of hot keys is F2 F3 F4 F5

Mar 22, 2012 | Ubi Soft Prince of Persia: Warrior Within...

1 Answer

I want to kill KLOMPA


run acroos the walls and reach the top of the walls to gain his height. when you jump (1) hold R1 for few seconds...dagger will automatically flash on the screen...when it flashes, press square button at that time...this will enable 1st attack by which you reach on him...(2) now when he is about to throw you down, again press and hold R1 for few seconds...dagger will automatically flash on the screen...when it flashes, press square button at that time. this will enable 2nd attack. (3) after that again press and hold R1 for few seconds...dagger will automatically flash on the screen...when it flashes, press square button at that time. this will enable 3rd attack and this time his one eye will be gone.




Repeat the above dagger procedure for another wall.


Now when his both eyes are gone, attack him and cut his legs. Now when he is down on his knees, prince will run on his back. Now (1) again press and hold R1 for few seconds...dagger will automatically flash on the screen...when it flashes, press square button at that time. (2) After this prince will jump in the air automatically and dagger will flash at that time automatically. Press square button for another attack at this time.
(3) And at last when prince reach his head again press and hold R1 for few seconds...dagger will automatically flash on the screen...when it flashes, press square button at that time to finish arena boss "Klompa".




In broad sense you have to press R1 and square button, 9 times to kill Klompa....!!!

Apr 04, 2010 | Ubi Soft Entertainment Prince of Persia:...

1 Answer

Can you help me get past the part in god of war 2 where your supposed to get wings under a bridge


A save point will be to the left and a --GREEN CHEST-- and --BLUE CHEST-- will
be off to the right upon exiting the cave. Walk over to the bridge then jump
to the next section and walk to the end of the bridge for a cutscene.
This battle will start with an Action Sequence.
This first part of the battle will decide which character will be on top of
the other as they both plummet into the chasm. Fail to press the proper
directions and Icarus will automatically win
Once the two have started falling, tap [], /\, or O to attack Icarus while
falling into the chasm below.

Jan 13, 2010 | Sony God of War 2

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Hi I can't get past the wind temple.I am at a spot where there is supposed to be a door but there isn't.please Help!! i want to move forward in this game :(


Head north here, avoiding the gusts of wind as best you can. When you reach the bomb plant, pick it and throw it directly to the north so that it explodes the two lines of bombs on either side of it; that'll extend a path leading to the north.
When you reach the northwestern corner of the map, push the metal block to the east so that it blocks the gust of wind that blocks your passage. Hit the crystal ball on the far side to shut down the next gust, then head up the stairs to the east. Follow the bridge to the south and hit the door in the southwestern corner of the next room. Stand on the switch to unlock the door here, which will save you some time if you need to exit the temple again.
From this switch, head up the stairs nearby and head east. Navigate your way past the gusts of wind on the platform and get yourself down to the southeastern corner of the map. When you get past the battle room with the snakes inside, you'll come to the big door leading to the boss. You won't be able to unlock it yet, though; that much is obvious.
Head to the west from the big door and push the statue that's blowing wind to the south and west until you can't move it any more. Then, move in front of it and let the wind push you across the gap; that'll lead you to the steps heading downward.

B1 Floor The first battle room here seems odd—there aren't any enemies in it! If you move around, though, you'll cause some of the boulders to explode, revealing rock creatures underneath. Throw bombs at them to kill them. There are three in all; get them all to move on.
In the next large section of this room, you'll spot two windmills on elevated platforms. You'll need to move the wind statues near them so that both of the windmills are rotated, but doing so is easier said than done. Begin by moving off to the middle platform, where the windmills are located, and finding the switch to the east of it. Standing on it will drop a barrier to the southeast.
Explore the southeastern corner of the map to find a piece of treasure in a chest. With that done, hop into the airjets nearby to find a Courage Gem. Return to the airjets after nabbing it, but drop down to the ground beside them. To move on, you'll need to block one of the airjets with the metal block here. Push it up and to the right so that it fits into the third slot from the bottom. Then move back to the bottom airjet and jump into it; you should wind up in a position where you can land on top of the block you just placed, then walk off of it to the east to find stairs leading downward.

B2 Floor Use bombs to break the door here, then head out to a large, sandy room where more of the sandworms await you. Bomb them if you can, but you need to head to the middle of the room and check the map there; that'll point out four particular airjets that need to be dug up. Move around and dig up the four spots; that'll unlock two doors here, one to the north and one to the southwest. You can find a Power Gem on the western side of this room, by the way.
If you head out the door to the north, you can bomb a barrier and come back out to the B1 floor. Move south from there and push the wind statue to the left to set it to move the windmill there. Head back down to B2, proceed up the southwestern stairs, then repeat the process on the other windmill to bring down a Small Key.
Take the small key and return to floor B2, where you can unlock the door in the northeastern corner of the room. Doing so will lead you to the Bombs. Nab them and stash them on your equipment bar. Time to blow some stuff up!
First, return to the large room in the middle of this map and look to the middle northern section of the area. Head through the doorway that led to the northern windmill and move back inside. See the 100-piece Rupee off to the left? Well, if you head back to the large sandworm room and throw some bombs against the wall off to the left a bit and you'll find a hidden entrance leading to the rupees. There's no crack in the wall; you just have to guess as to the location of the entrance.
In the northwestern corner of the room, though, you will find a crack in the wall. Bust it open with a bomb, then return to the B1 Floor.

B1 Floor North Throw a bomb into the airjet near the doorway here; that'll set off a chain reaction that'll open the door nearby. In the second small hallway, you have to find the part of the wall that you can break through. Again, there's no crack in it, but there is a bit of tile just to the south of it. Throw a bomb onto the tile and you'll unlock the passage leading onward.

1st Floor Northeast You come out here into a room with numerous rocks. Ignore them, if you wish, and examine the north wall. There aren't any tiles on the southern side of it, like before, but there is one on the northern side, a few squares off from the western side of the wall. Chuck bombs at it until you find the weak spot and head on through.
When you come to the room with two rows of bombs in it, stand in the middle of them and spin attack to hit both sides at the same time. That'll open the door leading to the Big Key. Grab it, drop it down to the floor to the west, then chuck a bomb into the airjets in front of the Big Door. With the blocks out of the way, you can grab the key, jump into the airjets, unlock the lock, and get going on the boss fight.

Boss Fight: Cyclock, Master of Wind Cyclock will require bombs to defeat, as is usually the tradition when you find a weapon inside a dungeon. He'll rotate around the stage on the top screen, periodically throwing cyclones down at you. He'll also sometimes drop down himself and attempt to charge you. The cyclones are easy enough to avoid by running away from them, but the charge attack is another matter. Try rolling away from it when you see him coming down. Even if it does hit, though, it'll only do light damage, and there are plenty of pots around to nab hearts from.
If you look around on the ground here, you'll notice three spots where airjets will periodically appear from. Only one will pop at any given time, although Cyclock rotates around the three of them. Wait by the active airjet here and stand there until Cyclock's shadow is close to the active airjet; when he's above it, throw a bomb into the airjet and it'll pop into Cyclock's underbelly, dropping him to the floor. Hit him often and hard with your sword while he's on the ground. You'll need to repeat this cycle three or four times before he goes down, but down he will go, eventually.

Aftermath After Cyclock goes down, you'll gain two minutes on your Phantom Hourglass timer, and you'll meet Neri, the Spirit of Wisdom. She'll come along for the ride. You will also, of course, nab yourself a heart
My credits go to the maker of this guide i have not made this.

Aug 16, 2009 | Nintendo The Legend of Zelda: The Wind...

2 Answers

Reaching very high ledges? (basic raining) booklet missing


I got this from HERE

***********************************************************************
[A. Training]
***********************************************************************
Mission Overview: Prove that you are the right man for the job.
Mission difficulty rating: 2/10.

~~~Basic Assault Course~~~
After that lovely cutscene I must say, you find yourself in a training
program. Start the game out by looking left with the right thumbstick,
as Lombert requires you to do. Then do the same to the right. Now look
up at that distant light. And once more to the light in front of you.
Now we're ready to move. Get a feel for Fisher's movements, and the
controls - Jumping, crouching, running, rolling, the whole nine yards.
When your ready, run forward where you originally started and jump up.
Fisher should grab the ledge automatically, and you should shimmy
yourself over to where you could pull yourself up. Do it, and drop down
to this next section. Notice to the ladder to your upper right corner.
Run over there, and climb it. Once you're at the top, you should find
the Zip line. Move close to the edge, and press Y to jump onto the zip
line, and Fisher should slide down.

In this next area, find the ladder to the right of the zip line and
climb down it. Press B to crouch, and walk forward under the bared
wire. Now stand back up once you've passed it and look left. A narrow
corridor! You know what this means! The Split Jump! Run over there, and
jump once into the right (or left) wall. Jump once more to the opposite
wall, to reach maximum height. And the last time, press Y to make
Fisher do his Split Jump. Once you're up there, drop back down. Notice
the loud sound that occurs? Let's fix that. Repeat the Split Jump.
Once you're at the top again, drop down, and press B right before
hitting the ground for a silence drop. Cool, huh? Make sure to remember
this for future references. Around the corner you should find a
horizontal pipe. Press Y to jump onto it, and climb all the way down.
Can't fit? Press the B button for Fisher to bring up his legs, and
climb on through. You should now find yourself in a small area.

Look over to the right to find a fence. Climb over it and onto the
other side. In this area, you should find 2 very narrow corridors. Too
narrow so that Fisher can't fit through. Oh no! But wait! Press the
White button to go into wall mode near that corridor and walk on
through. Keep walking, and you should happen to come across another
wall in your path. That's ok. Go out of wall mode by pressing the White
button, and go into Wall mode again, this time to the opposite wall,
and walk on down into this next big open area. Why it's a vertical
pipe! Let's climb it. At the top, you should see another ladder a
little further ahead. Climb down it. Now, it's time to put your skills
to the test. First walk over to the gate (you can't reach it the top of
it, by jumping). So, solution? Walk over to the corner of the gate, and
another wall (doesn't matter which one). Jump up, and jump up again,
this time pushing yourself to the right grabbing the ledge and pulling
your self up! Problem solved... for most of us. If you can't do this,
keep trying. It'll come soon enough. It took me over 10 attempts heh
heh. Now drop down and enter the garage-like gate. Save at this
checkpoint.

~~~Covert Ops Training~~~
Things will become a bit harder this time, since you will be working
with real people. Start out by going to the top right of the room and
opening the door. Walk a couple of feet to come across our first locked
door of the game! Press the black button to go into Sam's gadgets menu.
Scroll across to the gadgets selection, and scroll up to the lockpicks.
Pick it. Now press the right trigger in front of the locked door.
Basically, what you have to do is slowly turn the left thumbstick
counter-clockwise, slowly. Now, the second that your controller starts
vibrating, turn the left thumbstick 2-3 times even slower. Trust me on
this. Most people mess up and never figure this out because they don't
turn it slow enough. Once you get the first lock to stick up, repeat
this method 2 more times. Success! Now open the door.

See the guard/teacher? Press the B button to crouch, and make your way
around the back of the room, and sneak up on the guard/teacher. Press
the A button (once the interaction menu pops up) to grab him. Force him
to tell you the code, then knock him out with the Right Trigger. Enter
the code, and enter this next part. See the guard down there? This time
we have to sneak up on him, even more quietly. Do it. Now grab the
guard, and drag him over to the eye-scanner, near the gate's exit. When
the A button/interaction menu pops up, press A, and Fisher will thrust
his heard forward into the eye-scanner unlock the gate. Knock the guard
out and continue. Open this door, and you should see a camera down the
hallway. You have 2 options - Pull out your gun through the black
button menu, and blow the lights out, or simply run down the hallway
when the camera is facing all the way to your right. Either way is
fine. Open this door.

You're in another area with another camera patrolling. Go into wall
mode, pull out your gun, and destroy the camera when it's facing to
your right. Now enter the door to the right of the camera. We find
ourselves in a dark, dark room with a bulletproof camera, behind a
fence patrolling the area. Go into crouch mode, and when the camera is
all the way to your left, run behind the big box. Wait for the camera
to turn all the way to the right, and run all the way to the door. Open
it and walk in. Don't worry, we're almost done this. Look to your
right, there's a guard! Let's sneak up on him in crouch mode and press
A to grab him. We don't want to knock him out just yet... There should
be
a dark hallway, just next to the hallway the guard was in. Drag him in
there, and knock him out. Stayed crouched. Another guard should come in
to inspect your work. Don't move. Once the coast is clear, the guard
will get back into his room. Let's go back to the same hallway the
first guard you knocked out, and hid was in. Open that door.

My, my, what is this? A sound testing area. If you make a single peek,
Lombert will hear you through the sound mics he set up. Let's not do
thus. Crouch down if you already haven't, and move all the way to the
edge. Drop down, and quickly press B before you actually hit the floor
(if you remember, this is what we originally did back in the Split Jump
narrow hallway). So anyways, move forward (un-crouch), and press the Y
button to step up on this other platform. Look to your right, press Y
to pull yourself up, and press B again to crouch. Move forward very
slowly, oh, and do mind the chains. If you touch them Lombart will hear
it and you'll have to restart. Once you get pass the chains, move
forward, and even 2 times slower, for you are on glass and a single
mess up shall create a sound... Walk over to the door. Holy Christmas!
Mission Accomplished! Well, not quite yet... Simply open that door and
you find yourself in the last hallway. Open the door to your right. Now
Mission IS Accomplished! Feels good, no?

Hope this helped.

BTW this was for Xbox (the console catagory you listed it under) if it
you needed it for ps2 the console you typed in, Here that is but im not
gonna post both and have a 15 pg post lol.

Hope this helped if it did please rate this advice as helpful

Ty
Brad

Mar 31, 2009 | Ubi Soft Entertainment Tom Clancy's...

2 Answers

Isle of Gust


Walking too quickly will attract them, and they're faster than Link

Get off the sand. Of course, tossing a bomb will distract them, as
they're louder than Link.

Take advantage of that and move when you throw a bomb.

If they get you, rub the stylus back-and-forth

Jan 03, 2008 | Nintendo DS Lite Console

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