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Java code title:java code body: i am doin project in java programming of creating inventory management for a shop can u assit me with the java code

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  • PAGU Oct 27, 2008


  • sushmak Feb 04, 2009

    am doing my final year BSc could u please help me in doing project on "inventory management"


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Posted on Aug 14, 2008

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Hello thahira,

ya i can assist u.
first u decide the back end. example(database or property files).
With the help of database you can easily updat eor retrieve the details. I'm here to assist you

Posted on Jul 10, 2008

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Posted on Jan 02, 2017

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1 Answer

I want ot link my inventory database to another pc

Create user account for second system in Sql
If u want to get data by code means u need to create
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create statement
pass query to that statement
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Statement statement=con.createstatement();

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Table creation via textfields using swings

import java.lang.Object;
import javax.swing.table.DefaultTableModel;

public class tabletest extends javax.swing.JFrame {
String[][] row = null;
String[] title=new String[3];
private int i;

/** Creates new form tabletest */
public tabletest() {
setTitle("table test");
System.out.print("NO Database Needed");

" In middle of this two source one generated code will be there that will be done by dragging ur fields to ur frame. THIS IS FOR netbeans IDE "

private void b1ActionPerformed(java.awt.event.ActionEvent evt) {
row=new String[4][3];
// TODO add your handling code here:

String s1=t1.getText();
System.out.println(" event 1");
String s2=t2.getText();
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int k=Integer.parseInt(t3.getText());
String s3=""+k;
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}catch(Exception e){

table.setModel(new DefaultTableModel(row,title));

private void b2ActionPerformed(java.awt.event.ActionEvent evt) {
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* @param args the command line arguments
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
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new tabletest().setVisible(true);

// Variables declaration - do not modify
private javax.swing.JButton b1;
private javax.swing.JButton b2;
private javax.swing.JLabel jLabel1;
private javax.swing.JLabel jLabel2;
private javax.swing.JPanel jPanel1;
private javax.swing.JLabel l1;
private javax.swing.JLabel l2;
private javax.swing.JLabel l3;
private javax.swing.JPanel p2;
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private javax.swing.JTextField t1;
private javax.swing.JTextField t2;
private javax.swing.JTextField t3;
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Mar 13, 2009 | Computers & Internet

1 Answer

Project on inventory management system in java

Pls given inventory management system project source code

Mar 09, 2009 | Shopnovell iFolder 1.0 Software Media Kit...

2 Answers

Create an inventory prog. in visualbasic?

Do you have Microsoft Office? There are some excellent Access Templates for Inventory Databases

Jan 13, 2009 | Microsoft Windows Vista Ultimate Edition

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Java project (core and advanced)

Hi I am Nitin Daharwal .. If you want make project in Java using Swing only. You may opt for these options 1. Java Image Viwer 2. Exam Simulator 3. Bulk E mail 4. Snake Game 5. Chatting Client 6.Inventory Mangement System you can mail at for any help ..

Happy Programming!!!

Sep 25, 2008 | Microsoft Windows XP Professional

1 Answer

Good day! can you help me to do my final practical exam in this semester

I think you will get the solution once if you install Tally 9, the leading Accounting & Inventory Software in India & other countries like Indonesia, UK, Dubai, Malaysia, Singapore & Phillippines.

Mar 17, 2008 | Computers & Internet

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Java source code for supermarket billing system

sir im student i want billing and database tables for online sales and inventory for departmental stores kindly provide me er diag n class diagrams also as soon as possible

Feb 25, 2008 | Computers & Internet

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Java gui code

Okay. I'll try and explain what this code is doing for you.

First thing you need to understand is your "gui" is what is known as "Standard Out" and "Standard In", this is how Java outputs text to the console, and how it inputs text written by a user from the console. A function like "System.out.println([some string])" will print out that line to the console.

Second thing is the idea of classes. A class can be thought of like a code "blueprint". You write the blueprint, and then you create individual "objects" based on that class in your code. While each object is independant, and has it's own properties, functions, and its own spot in memory, it is based on the same code.

If I made a class called, say, "Shape", and I gave it two properties, "Size" and "Color", then I could in my program make lots of different "Shape" objects and they would each have their own independant sizes and colors. Yet, if I made a function in the class called "Draw" which magically drew it on the screen in the appropriate size and color that I had specified, I could call "Draw" for each object, and each shape would be drawn on teh screen. The same code is being executed for each shape, but with different values for the size and color, since each shape object is its own unique entity with its own size and color.

The whole point of classes is so that you don't rewrite code. If you needed to have 1000 shapes on the screen, it would be silly to write the drawing code out 1000 times, one for each shape. It's much easier to write a single blueprint that applies to all shapes.

That said, your code above has a number of "classes" at work.

The "Products" class is a class which stores information about a "Product". In your case, this info looks like it is the name of the product, it's price, how many are in stock etc.

The "Inventory" class is a class who's purpose it is to keep track of an array of products. There are a bunch of functions inside this class. I'll describe what they do below

The buildinventory() function appears to build up a list of products for use in the inventory. Notice how it calls the line:

product[0] = new Product(1, "socket set", 3, 19.99);
filling up the "product" array? Each call there created a new "Product" object which was based on the "Product" class. So each object has it's own name, inventory number, stock, price etc, but they all have the same set of functions to do things like, say, get the price of the product (the getPrice() function), or get the name of the product (the getName() function). It's the same function, as defined in the Product class, but when called on a different product object, it will return different results. This works well for an inventory program.

The "DisplayInventory" function loops through all of the products that the inventory class has created, and outputs information about each one to the screen. By the looks of it it is also keeping track of the total value of the inventory, in a variable called "totalPrice". Every time it loops through a product, it adds the product's price onto the total. The idea is once that while loop has finished, that variable will hold the final "total" of the inventory. After the loop has finished you can do a System.out.println() and use that variable to display the final total. This is probably part of what your project is asking you to do.

The "SortInventoryByName" function simply sorts the list of products that the Inventory class has created based on the name of the product. It does this using a build in Java class that you don't need to worry about.

You'll notice a function that is just called "Inventory()" near the top. This is called the "constructor". When you create a class, the class sometimes has to do a bit of initialization work before it is usable. This function is called as soon as the class is instantiated as an object somewhere in your code. So in this case, when you eventually create an inventory object, that function will be called and the inventory will be built (by calling buildInventory()), sorted (by calling sortInventoryByName()), and displayed (by calling displayInventory()).


So it looks like you have this great Inventory class that does everything you need it to do. So now what? It still doesn't do anything! The reason is because it itself is just a class. It's a BLUEPRINT for an inventory. You need a Java program to USE the inventory class to actually do something useful.

You need to make a java program with a sub main() in it (just like every program you've ever made in this class). And inside there initialize a new inventory object, just like how the inventory object made product objects.
Inventory myInventory = new Inventory();

Remember the Inventory() constructor! It will get called here, and the inventory class will go ahead and build an inventory, sort it, and display it on the screen.

So hopefully this will help you to understand your class a bit better. Again, real programmers don't just take classes and use them, they need to understand how they work. It's true that occasionally you can find something that does what you need it to do, and you don't need to "Reinvent" the wheel, but if you are unable to understand what it is doing, you can never modify it or tweak it, and if your problem isn't perfectly solved using the class, the class is useless to you. Programmers write their own modules and re-use them as they see fit, and occasionally they use someone else's code as a template. This is why you are learning how to modify an existing class.

Jan 26, 2008 | Computers & Internet

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