Question about Mattel Original Uno House Rules

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I want to know that when we start the game uno , we have to pick up the first card from the draw pile but if the +2draw card comes then what will the next player do, or if the wild 4 card comes or wild card or reverse or skip??

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  • Anonymous Mar 12, 2014

    player does not draw a card and later discovers he has less cards than he started with

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STARTING A DISCARD PILE Well, if a word card is the first one turned up from the DRAW pile, this is what happens.
Wild Draw Four - It's put back in the deck and another one is chosen.
Wild Card - The player to the left of the dealer calls out a color - then plays.
Draw Two Card - The player to the left of dealer must pick two cards and then the next player goes (sad, but true).
Reverse Card - The dealer plays first, but then goes to the right instead of the left.
Skip Card - The player to the left of dealer doesn't start (get it, he's skipped). The player to the left of him starts.

Or you can go to the link below to get the rules.

http://www.wonkavator.com/uno/unorules.html

Good Luck and have a good game. Please rate 4 thumbs up for the free answer.

Posted on May 06, 2010

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Is there a penaly or rule if in the card game uno they forget to say uno out loud


GOING OUT A player who forgets to say UNO before his card touches the discard pile, but "catches" himself before any other player catches him, is safe and is not subject to the penalty. You may not catch a player for failure to say UNO until his second to last card touches the DISCARD pile. Also, you may not catch a player for failure to say UNO after the next player begins his turn. "Beginning a turn is defines as either drawing a card from the DRAW pile or drawing a card from your hand to play.
If the last card played in a hand is a Draw Two or Wild Draw Four card, the next player must draw the two or four cards. These cards are counted when points are totaled.
If no one is out of cards by the time the DRAW pile is depleted, reshuffle and continue play.

Jul 21, 2014 | Games

1 Answer

I don,t know how to play skip bo


Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.

Apr 20, 2014 | Mattel Skip-bo Card Game

1 Answer

What are the rules of Taki?


From Wikipedia: The cards are shuffled and each player receives eight. The rest of the deck becomes the draw pile. The top card in the draw pile is turned over and placed face up next to the draw pile to form a discard pile. The upper card of the discard pile is called the Leading Card. The youngest player goes first. Starting clockwise, each player discards a card (or cards) onto the leading card, by (a) matching its color; or (b} matching its number or figure; or (c)using a SuperTaki, Switch Color, or Crazy Card. A player who cannot play draws one card from the draw pile. It may be used only in the next round. A player who is left with one card in his hand must announce "Last card!" If he fails to do this before the next player made his move, he draws 4 cards from the draw pile. The game ends when the first player has discarded his last card.

Jan 17, 2013 | Games

1 Answer

I have lost instructions for playing uno flash


Requirements
  • 2 to 6 players
  • An Uno Flash playing unit
  • An Uno Flash card deck
Setup
Shuffle the deck and deal 7 cards face down to each player. Place the rest of the deck aside.

On the underside of the unit, set the turn timer switch to the desired length--this can be 4, 6, or an infinite amount of seconds (designated by the infinity symbol). Beginners may find that 6 or the infinite amount of seconds may be most appropriate. Switch the power to "1" or on, also found underneath.
Place the rest of the deck in either of the basins in the unit. This will be the draw pile. Flip one exposed card into the empty basin as a starter card.
Once the unit has been powered on, each player participating must press one of the 6 red buttons found around the circumference of the unit. A player should pick the one closest to them to avoid confusion with other player's buttons. These buttons will designate each player's turn for the remainder of the game.
Press the small yellow "Play/Pause" button to start the game.
Play
Immediately, players will notice a random selection of one player. This player will be designated by the lighting and flashing of their button. Note that there is no uniform turn order; the device picks a player at random each turn, including the same player of the last turn.

At this point, the chosen player must make a play based on the most recently exposed card. To make a play, a player will either discard a card into the exposed basin on the unit, draw cards from the draw pile, or may be skipped. These plays vary with each type of card, and will be explained.
Once a play has been made, that player must tap their red button to complete their turn. Plays must be made before a player taps their button.

If a player fails to make a play before their time is up, their play must be forfeited and that player must draw 2 cards. That player cannot discard for this turn. Players will know when a player has not made a play in their allotted time when their button is flashing and an alarm sound is emitted from the unit. Plays must be made before a player taps their button. Once the player has drawn their two cards, that player must resume play by pressing their red button.
Card Types and Sequencing
As with most types of Uno games, cards may only follow one another if they match in color and/or number. Special cards such as slap, skip, and draw cards may be played after the same type of special card or a card of the same color. For instance, a player may play a blue skip card after a yellow skip card. Normal cards may be placed after special cards if they match in color. Wildcards may be played at any time.
The following section explains the types of cards found in Flash Uno:


  • +2 draw card
Indicates that the next player chosen must draw 2 cards and may not discard.

The next player may avoid drawing two cards by placing another +2 (or +4) card during their turn. In this case, the cards to be drawn are delegated to the next player, unless of course, they also play a draw card. For instance, if two +2 cards are played in a row, the next player must draw the total of 4 cards.


  • Slap or hand card
When a player plays a slap card, he or she should not press their red button to complete their turn. Instead, after placing a slap card in the basin, that player should press the yellow "Uno" button on the unit. This will start a race between the other players.
After the "Uno" button has been pressed, the other participating players must race to tap their red buttons. The last player to do so will be indicated with a flashing red button. This player must draw 2 cards, and press their button to resume play.

  • Skip card
A skip card indicates that the next player chosen may not discard a card. They are skipped from their turn. The skipped player must press their button to resume play.


  • Wildcard
A wildcard may be played on top of any card. Once discarded on to the exposed pile, that player must verbally designate a new color for the next turn.

  • +4 Wildcard
A variant of the wildcard and the +2 card, this card allows the discarding player to specifiy a new color and require the next player to draw. Since the next player is only picking up cards, the new color must be played by the following player.


  • Normal Numbered Cards
Normal numbered cards are the most common card, and do not require any special actions to be taken by other players.

Win Condition

Players may win the game by becoming the first to discard all of their cards.

Before winning and when a player has only one remaining card, that player must continue in typical Uno fashion and say "Uno" to the other players. This should be done immediately after discarding one of two remaining cards. If another player notices and says this first, the player with one card must draw 2 more cards in penalty.

Strategy

New colors after wildcards should be chosen based on the discarders most common color.

Other Features and Information

Players may pause the game at any time with the small yellow "Play/Pause" button on the unit. This can be useful when one or more players cannot play for a small amount of time, such as a phone call.

You can evaluate how much time is remaining in a turn based on the rotating yellow lights on the unit. Each revolution indicates 2 seconds. For example, with a 6 second turn time, the lights will oscillate 3 times.

hope this help..... enjoy the game.....

Jun 17, 2012 | UNO Toys

1 Answer

I need the instructions for Uno Reflex


Instructions Things You'll Need
  • Nintendo Game Boys
  • Card Tables
  • Chairs
  • Nintendo Game Boy Game Link Cables
  • Snacks
  • Beverages
  • Spiral Notebooks
  • Game Boys (Color)
  • UNO Card Decks
  • Pencils
    • 1 Use a deck of UNO cards. The deck has 108 cards consisting of four suits, wild cards, and word cards with directions on them.
    • 2 Choose a dealer by having each player pick one card. The person with the highest number is the dealer. Word cards count as zero.
    • 3 Deal each player seven cards and place the remaining cards face down in the middle of the table. This is the draw pile.
    • 4 Turn the top card of the draw pile over to form the discard pile.
    • 5 Take turns beginning with the player to the dealer's left and go clockwise around the table.
    • 6 Place one of your cards on the discard pile when it's your turn. Your card must have the same number, color or wording as the top card of the discard pile - or be a wild card.
    • 7 Draw a card if you cannot discard. Play the drawn card if you can. If you can't, it's the next person's turn.
    • 8 Announce a suit when you place a wild card on the discard pile. You can play a wild card any time it's your turn and can name any suit you wish.
    • 9 Announce a suit when you place a Draw Four card on the discard pile.
    • 10 Follow the directions of a word card that is played on the discard pile by the player preceding you. This may mean that you have to draw two cards, skip a turn or even draw four cards.
    • 11 Say "UNO" when you have one card left in your hand. If you forget to say UNO and another player catches you, you must draw two cards.
    • 12 Tally all the points when one player is out of cards. (See related eHow "How to Keep Score in UNO.")

Read more: How to Play UNO ' eHow.com http://www.ehow.com/how_16919_play-uno.html#ixzz1jxXQAJrS

Jan 20, 2012 | Toys

1 Answer

How do you play uno i forgot


Each player is dealt 7 cards with the remaining ones placed face down to form a DRAW pile. The top card of the DRAW pile is turned over to begin a DISCARD pile.
The first player has to match the card in the DISCARD pile either by number, color or word. For example, if the card is a red 7, player must throw down a red card or any color 7. Or the player can throw down a Wild Card. If the player doesn't have anything to match, he must pick a card from the DRAW pile. If he can play what is drawn, great. Otherwise play moves to the next person.
When you have one card left, you must yell "UNO" (meaning one). Failure to do this results in you having to pick two cards from the DRAW pile. That is, of course if you get caught by the other players.
Once a player has no cards left, the hand is over.



Hope that helps.



Good luck! :)

Jun 20, 2011 | UNO Brailled Uno Cards

1 Answer

In UNO, I put down a plus 4 card, pick a color I DO have in my hand..the next player picks the challenge, it's successful an I ge the cards. Why? I'm not lying I have the color. Why am I getting...


The way UNO works is, if you put down a "draw four" card, you can make the color anything you want, you may want to pick a color tht's not in your hand if, you think the next player could go out if you pick a color you know he/she has. The color could change before it gets back to you anyway. Maybe the game has changed dramatically or, these are rules i'm noy aware of but, a draw four card not only makes the next person draw four but, it also skips them. In the event the person after the player you skipped, reverses play, you could get a draw card laid on you.
http://www.noprivilege.com/ab/uno-howto.html
This link shows what cards you get with the UNO game, and the rules. It is true that if you play a draw four card when ypu had the color in play in your hand you can be challenged and if, say the color on the table is red, you have a red card in your hand, if you throw the draw four when you have a playable "red" card in your hand, you can be challenged and made to draw four, but, if you do not have a red card in your hand, you can call any color you want, even if you don't have the color in your hand.

Jun 16, 2011 | Computers & Internet

1 Answer

I need the game rules for uno attackl


About:
Uno Attack is a popular adaption of the original Uno game that involves a electric card shooter. The shooter has a launch button and when pressed 0-12 cards can be shot out.


Differences:
Uno Attack rules are very simular to the original Uno rules with several differences. Instead of a Wild Draw Four card, there is a card named "Wild Hit Fire". When played, the next player must hit the launch button.

Instead of drawing a card when a player no longer has a card to play, they press the launcher button.

Players must yell "Uno" when they first place down their second to last card. If an opponent catches them not saying "Uno", the player has to press the launch button.

Cards:
Besides the number cards there are several other cards that helps mix up the game.

"Reverse" - If going clockwise, switch to counterclockwise or vice versa.
"Skip" - When a player places this card, the next player has to skip their turn.
"Draw Two" - When a person places this card, the next player will have to pick up two cards.
" Wild" - This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available.
"Wild Hit Fire" - When played, the next player must hit the launch button.

Nov 09, 2010 | Computers & Internet

1 Answer

I have uno attack the game but i lost the instructions so i dont know what the cards mean. can u help


The object of the game is the same as the original Uno game with an unpredictable twist. Players still need to get rid of all playing cards before other opponents and reach 500 points and you still must scream "Uno" when you have only one card left. But this Uno has an extra twist. Instead of picking a card when you have nothing that matches the discard pile, you must press the fire button that disperses none, one or many cards when pressed. Read on to learn more.
jQuery('.intro .thumbnail').each(function(i,e){ jQuery(e).find('img').one('error',function(){ jQuery(e).remove(); }); }); Difficulty: Easy Instructions
    Starting the Game
  1. Step 1 Get a pad of paper, pencil and calculator handy to keep score. The winner is crowned when they reach 500 hundred points. Have winners after every round for younger players, the scoring math will take too long and they will lose interest.
  2. Step 2 Remove all contents from the Uno Attack box and lay out on the table. Unscrew the battery cover with a Phillips screwdriver and place 3 C size batteries to the slot. Reattach the cover and press the button to check if the batteries were put in correctly. It should make a buzzing noise if correctly installed.
  3. Step 3 Combine the top part and the bottom part of the Launcher by pushing the red top onto the purple base in an angle, with the exiting slot facing the same way as the UNO fire button on the base. Listen for the snap as it connects.
  4. Step 4 Decide on the dealer by choosing cards from the deck. Highest numbered card gets to deal first and then the deal goes around clockwise. If you pick a command card, it counts as a zero. The player to the left of the dealer gets to discard first.
  5. Step 5 Shuffle cards and pass out 7 to each player. Place the rest of the cards into the launcher, and use the top card from the launcher as the first card in the discard pile. The person to the dealers left must follow the directions of the command card if it happens to be picked.
    Playing
  6. Step 1 Match the color or the number of the top card in the discard pile when it is your turn. Place your matching card on the top of the pile. Save command cards till your opponents are low on cards unless you don't have any cards that match the discard pile. This practice is a good strategy but can fail miserably because command cards left in your hand at the end of each round are more points for that rounds winner.
  7. Step 2 Choose to save a playable card for later in the game and take your chances by hitting the Uno fire button instead. This is called reneging.
  8. Step 3 Follow the directions of special card. If you do not have what it is asking for then you must press the Uno button on the Launcher. Most cards are like original Uno or self descriptive.
  9. Step 4 Say "Uno" loud enough that all players can hear as soon as you have one card left in your hand.
  10. Step 5 Call out "Uno" only after another player lays their second to last card on the discard pile but before the next person takes their turn and that player must hit the Uno fire button twice. You can go out with any card including a command card except the Trade Hands Card.
  11. Step 6 Add the cards left in the losers hands at then end of each round, this will be the winners score. Each face card through 9 is scored by its value. "Reverse," "Skip" and "Hit 2" are each worth 20 points.
Hope it helps you.......... do not forget to rate me on FIXYA :)

Jul 28, 2010 | Mattel Uno Attack! Card Game

1 Answer

Lost instructions to uno attack game


About:
Uno Attack is a popular adaption of the original Uno game that involves a electric card shooter. The shooter has a launch button and when pressed 0-12 cards can be shot out.
Differences:
Uno Attack rules are very simular to the original Uno rules with several differences. Instead of a Wild Draw Four card, there is a card named “Wild Hit Fire”. When played, the next player must hit the launch button.
Instead of drawing a card when a player no longer has a card to play, they press the launcher button.
Players must yell “Uno” when they first place down their second to last card. If an opponent catches them not saying “Uno”, the player has to press the launch button.
Cards:
Besides the number cards there are several other cards that helps mix up the game.
“Reverse” – If going clockwise, switch to counterclockwise or vice versa.
“Skip” – When a player places this card, the next player has to skip their turn.
“Draw Two” – When a person places this card, the next player will have to pick up two cards.
” Wild” – This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available.
“Wild Hit Fire” – When played, the next player must hit the launch button.

Jun 23, 2010 | Mattel Uno Attack! Card Game

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