Question about Belkin My Essential (ME1004-R) Wireless Router

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I have a video game WII (grand slam tennis) Icannot play online with my friends. I was told the problem was due to my router. I found on the booklet that comes with the game the following information : This game uses the following network ports for playing online. If you are running a firewall, ensure it is set to allow the game to communicate on these ports both inbound and outbound: ? TCP Ports: 80, 443, 13220 ? UDP Port: 3658 If you are having difficulty connecting to other players online and your Internet connection is behind a router using NAT (Network Address Translation), you may need to enable port forwarding on your router by forwarding all data on port UDP 3658 to the IP address of your Wii console. Alternatively, you can put your router into a DMZ?

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The first thing you will have to do is assign a static ip address to the Wii console when it connects to the router. Below is the basic configuration for DCHP on the router.

Router Ip: 192.168.2.1
DHCP Start Address: 192.168.2.2
DHCP End Address: 192.168.2.100
Subnet Mask: 255.255.255.0

These routers by default don't seem to have a user or password to access them unless you set the custom password.

When setting up a static IP on the Wii it is best to use one NOT in the DHCP client pool list. I woudl suggest using 192.168.2.101. The reason for the static IP is so that just incase the Wii loses its lease for the IP it always gets the same one back.

Now how to set the Wii with a static IP address.
1) Tur on the Wii
2) In the lower left corner Click the Wii Symbol
3) On the next screen Click "Wii Settings"
4) Scroll to the right until you find "Internet" it should be on the 2nd page
5) Click Connection Settings
6) Select your current connection
7) sroll to the right til you come to the "Auto-Obtain IP Address" screen
for the Default Router Select "No"
9) Then click "advanced settings" . Enter 192.168.2.101 for the Ip Address, 255.255.255.0 for subnet mask and 192.168.2.1 for Default Router then confirm changes
10) Scroll to the right and click "Advanced Settings" for Auto-Obtain DNS
11) Set the Primary DNS tp 192.168.2.1 and confrim
12) Scroll to the right 2 more times til you get to "MTU Value" enter 1450 (1500 is max but some games dont' liek this setting) and save

back out of the menus and save if asked. then restart the wii

Now your Wii is set to a static IP address. The next step is setting up your router. If you do not have any other computers you will forward ports to thenyou can DMZ the Wii in the router. If you plan on later forwarding ports to a computer, then this is not advised. I will explain both ways.

DMZ your Wii

DMZ stands for Demiliterized Zone. It is only advised to use of all else fails because this allows the system direct access from the web and open to hacking.

In a web browser enter http://192.168.2.1 and hit enter. This will open your router web-based management system. On the left select Firewall. Under firewall there is "DMZ".

On the DMZ page enter 101 in the box and click enable. then click "Apply Changes" button. Some routers need a restart to do this but this router does nto seem to require it. The Wii is not DMZed

Test yoru game to see if the DMZ is successful.

Port Forwording To Your Wii

In a web browser enter http://192.168.2.1 and hit enter. This will open your router web-based management system. On the left select Firewall. Then select "Virtual Servers". From here you can enter what ports to forward to the Wii.

One port range can be added per line. In line 1 click enable and then Wii Tennis 1 in description. Enter 80 for both inbound boxes and then skip to Private IP Address. Enter 101 for that box. in the private port enter 80 for both boxes.

Since there is no port ranges you will repeat the above paragraph for each of the TCP ports changing Wii Tennis # incrimented each one just to knwo what they are. Once you get to the port 3658 the only difference is to change the "Type" box to UDP or Both instead of TCP.

In the end apply the changes and restart the router. Your Wii should now be setup with Virtual Servers mode and the game should work. Test to make sure.

-------

In conclusion if you followed all these steps. Your Wii will be statically IPed and have either DMZ or Port Forwarding (Virtual Servers) enabled for the required ports of the game.

Good Luck

Posted on Feb 14, 2010

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