Question about Fujitsu ScanSnap Manager

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Posted on Jan 02, 2017

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The integers of the numbers on three raffle tickets are consecutive integers whose sum is 7,530 are 2509, 2510, and 2511.

Feb 24, 2015 | SoftMath Algebrator - Algebra Homework...

That depends on your definition of "whole numbers."

In the positive integers, there are twenty pairs: (1, 39), (2, 38), ... (20, 20).

If you allow zero, add (0, 40).

If you allow negative numbers, there are an infinite number of pairs:

(-1, 41), (-2, 42), (-3, 43)...

In the positive integers, there are twenty pairs: (1, 39), (2, 38), ... (20, 20).

If you allow zero, add (0, 40).

If you allow negative numbers, there are an infinite number of pairs:

(-1, 41), (-2, 42), (-3, 43)...

Sep 17, 2014 | The Learning Company Achieve! Math &...

You do the operation to get a decimal number.

Isolate the integer part (to the left of the decimal point)

Convert the non integer part (decimal part) into a fraction.

Write the result as (integer part) (fraction part)

3/2=1.5

Integer part is 1, decimal part is 0.5

0.5 as a fraction is 1/2

3/2= 1 1/2

Isolate the integer part (to the left of the decimal point)

Convert the non integer part (decimal part) into a fraction.

Write the result as (integer part) (fraction part)

3/2=1.5

Integer part is 1, decimal part is 0.5

0.5 as a fraction is 1/2

3/2= 1 1/2

Sep 09, 2014 | Texas Instruments TI-84 Plus Calculator

package com.gpt;

import javax.swing.JOptionPane;

/*

This program computes Fibonacci numbers using a recursive

method.

*/

public class Fibonacci

{

public static void main(String[] args)

{

String input = JOptionPane.showInputDialog("Enter n: ");

int n = Integer.parseInt(input);

for (int i = 1; i {

int f = fib(i);

System.out.println("fib(" + i + ") = " + f);

}

System.exit(0);

}

/**

Computes a Fibonacci number.

@param n an integer

@return the nth Fibonacci number

*/

public static int fib(int n)

{

if (n return 1;

else

return fib(n - 1) + fib(n - 2);

}

}

import javax.swing.JOptionPane;

/*

This program computes Fibonacci numbers using a recursive

method.

*/

public class Fibonacci

{

public static void main(String[] args)

{

String input = JOptionPane.showInputDialog("Enter n: ");

int n = Integer.parseInt(input);

for (int i = 1; i {

int f = fib(i);

System.out.println("fib(" + i + ") = " + f);

}

System.exit(0);

}

/**

Computes a Fibonacci number.

@param n an integer

@return the nth Fibonacci number

*/

public static int fib(int n)

{

if (n return 1;

else

return fib(n - 1) + fib(n - 2);

}

}

Feb 24, 2011 | Sun Java Programming Language (cdj-275)

The post answer the question concerning how to generate random integers. The example given is for rolling a dice. I am inserting the modification that treats your case at the end.

The random number generator function is called Ran# and can be accessed in RUN mode by pressing:

**[OPTN] [F6] [F3] (PROB) [F4] to access the (Ran#)** function

In the paragraph above, the**bold text** in square brackets indicates keypresses,
while the text in parentheses represents the menus that appear at the
bottom of the calculator screen. This also assumes there are no menus on
the bottom of the screen when you begin. If PROB is already on the
screen, then the [F6] key is not necessary, just press [F3] then [F4] at
this point.

The Ran# function generates a random decimal number between 0 and 1. If you need to generate a number with a higher range, then there may be extra steps involved. For example, to choose a random number between 0 and 100, you would enter:

**Ran#×100 or Ran#(100)**

Let's
say you want to simulate a dice roll, where you get an integer between 1
and 6. Your first step would be to do:

**Ran#×6**

This will give you a random decimal number between 0 and 6. But we need an integer, not a decimal. To make it an integer, you would change this to:

**Int(Ran#×6)**

Press**[OPTN] [F6] [F4] (NUM) [F2] to access the (Int)**

This now gives you an integer between 0 and 5. We just need to add 1 to the result.

**Int(Ran#×6)+1**

The result should be an integer between 1 and 6.

To generate random number between 1 and 50

**Int(Ran#×50)+1**

The random number generator function is called Ran# and can be accessed in RUN mode by pressing:

In the paragraph above, the

The Ran# function generates a random decimal number between 0 and 1. If you need to generate a number with a higher range, then there may be extra steps involved. For example, to choose a random number between 0 and 100, you would enter:

This will give you a random decimal number between 0 and 6. But we need an integer, not a decimal. To make it an integer, you would change this to:

Press

This now gives you an integer between 0 and 5. We just need to add 1 to the result.

The result should be an integer between 1 and 6.

To generate random number between 1 and 50

Jul 16, 2010 | Casio FX-115ES Scientific Calculator

no decimals (1.5, .56) no fractions (1/2, 1 3/4)

whole numbers are just whole numbers

1, 2, 3 and on 9,10,11 .....

not

1.5, 2.5, 2.356

1 1/5, 2 2/6,3 1/5

whole numbers are just whole numbers

1, 2, 3 and on 9,10,11 .....

not

1.5, 2.5, 2.356

1 1/5, 2 2/6,3 1/5

Jun 19, 2010 | Mathsoft StudyWorks! Mathematics Deluxe...

The random number generator function is called Ran# and can be accessed
in RUN mode by pressing:

**[OPTN] [F6] [F3] (PROB) [F4] to access the (Ran#)** function

In the paragraph above, the**bold text** in square brackets indicates keypresses,
while the text in parentheses represents the menus that appear at the
bottom of the calculator screen. This also assumes there are no menus on
the bottom of the screen when you begin. If PROB is already on the
screen, then the [F6] key is not necessary, just press [F3] then [F4] at
this point.

The Ran# function generates a random decimal number between 0 and 1. If you need to generate a number with a higher range, then there may be extra steps involved. For example, to choose a random number between 0 and 100, you would enter:

**Ran#×100 or Ran#(100)**

Let's
say you want to simulate a dice roll, where you get an integer between 1
and 6. Your first step would be to do:

**Ran#×6**

This will give you a random decimal number between 0 and 6. But we need an integer, not a decimal. To make it an integer, you would change this to:

**Int(Ran#×6)**

Press**[OPTN] [F6] [F4] (NUM) [F2] to access the (Int)**

This now gives you an integer between 0 and 5. We just need to add 1 to the result.

**Int(Ran#×6)+1**

The result should be an integer between 1 and 6.

In the paragraph above, the

The Ran# function generates a random decimal number between 0 and 1. If you need to generate a number with a higher range, then there may be extra steps involved. For example, to choose a random number between 0 and 100, you would enter:

This will give you a random decimal number between 0 and 6. But we need an integer, not a decimal. To make it an integer, you would change this to:

Press

This now gives you an integer between 0 and 5. We just need to add 1 to the result.

The result should be an integer between 1 and 6.

Mar 03, 2010 | Casio FX-9860G Graphic Calculator

A random number generator exists on this calculator. It is accessible in RUN or PGRM modes by pressing the OPTN key. If you don not see a tab PROB at the bottom of screen, press the rightmost key to move to next page.

Anyway, RAND# generates a real number between 0 and 1.

For other numbers read on.

The Ran# function generates a random decimal number between 0 and 1. If you need to generate a number with a higher range, then there may be extra steps involved. For example, to choose a random number between 0 and 100, you would enter:

**Ran#×100 or Ran#(100)**

Let's
say you want to simulate a dice roll, where you get an integer between 1
and 6. Your first step would be to do:

**Ran#×6**

This will give you a random decimal number between 0 and 6. But we need an integer, not a decimal. To make it an integer, you would change this to:

**Int(Ran#×6)**

**[OPTN].......(NUM) [F2] to access the (Int)**

This now gives you an integer between 0 and 5. We just need to add 1 to the result.

**Int(Ran#×6)+1**

The result should be an integer between 1 and 6.

Anyway, RAND# generates a real number between 0 and 1.

For other numbers read on.

The Ran# function generates a random decimal number between 0 and 1. If you need to generate a number with a higher range, then there may be extra steps involved. For example, to choose a random number between 0 and 100, you would enter:

This will give you a random decimal number between 0 and 6. But we need an integer, not a decimal. To make it an integer, you would change this to:

This now gives you an integer between 0 and 5. We just need to add 1 to the result.

The result should be an integer between 1 and 6.

Nov 07, 2009 | Casio FX-7400G Plus Calculator

this the code for your problem. by the way this for vb6.0

Sub CountCharacters(Text As String)

Dim iVowel As Integer

Dim iCons As Integer

Dim iNum As Integer

Dim iSpace As Integer

Dim iOther As Integer

Dim cnt As Integer

Dim sChar As String

For cnt = 1 To Len(Text)

sChar = LCase(Mid(Text, cnt, 1))

Select Case sChar

Case "a", "e", "i", "o", "u" ' And sometimes "y"?

' Vowel

iVowel = iVowel + 1

Case "a" To "z"

' Includes the first case, but VB matches the first case and stops

iCons = iCons + 1

Case "0" To "9"

' Numbers

iNum = iNum + 1

Case " ", vbTab, vbLf

' Space characters

' Not including vbCr as this will likely be dealing with Windows text

' and I only want to match one character for a newline

iSpace = iSpace + 1

Case Else

If sChar <> vbCr Then iOther = iOther + 1

End Select

Next cnt

Debug.Print "Text: " & Text

Debug.Print "Vowels: " & CStr(iVowel)

Debug.Print "Consonants: " & CStr(iCons)

Debug.Print "Numbers: " & CStr(iNum)

Debug.Print "Space characters: " & CStr(iSpace)

Debug.Print "Other: " & CStr(iOther)

End Sub

Sub CountCharacters(Text As String)

Dim iVowel As Integer

Dim iCons As Integer

Dim iNum As Integer

Dim iSpace As Integer

Dim iOther As Integer

Dim cnt As Integer

Dim sChar As String

For cnt = 1 To Len(Text)

sChar = LCase(Mid(Text, cnt, 1))

Select Case sChar

Case "a", "e", "i", "o", "u" ' And sometimes "y"?

' Vowel

iVowel = iVowel + 1

Case "a" To "z"

' Includes the first case, but VB matches the first case and stops

iCons = iCons + 1

Case "0" To "9"

' Numbers

iNum = iNum + 1

Case " ", vbTab, vbLf

' Space characters

' Not including vbCr as this will likely be dealing with Windows text

' and I only want to match one character for a newline

iSpace = iSpace + 1

Case Else

If sChar <> vbCr Then iOther = iOther + 1

End Select

Next cnt

Debug.Print "Text: " & Text

Debug.Print "Vowels: " & CStr(iVowel)

Debug.Print "Consonants: " & CStr(iCons)

Debug.Print "Numbers: " & CStr(iNum)

Debug.Print "Space characters: " & CStr(iSpace)

Debug.Print "Other: " & CStr(iOther)

End Sub

Feb 21, 2008 | Computers & Internet

Sub CountCharacters(Text As String)

Dim iVowel As Integer

Dim iCons As Integer

Dim iNum As Integer

Dim iSpace As Integer

Dim iOther As Integer

Dim cnt As Integer

Dim sChar As String

For cnt = 1 To Len(Text)

sChar = LCase(Mid(Text, cnt, 1))

Select Case sChar

Case "a", "e", "i", "o", "u" ' And sometimes "y"?

' Vowel

iVowel = iVowel + 1

Case "a" To "z"

' Includes the first case, but VB matches the first case and stops

iCons = iCons + 1

Case "0" To "9"

' Numbers

iNum = iNum + 1

Case " ", vbTab, vbLf

' Space characters

' Not including vbCr as this will likely be dealing with Windows text

' and I only want to match one character for a newline

iSpace = iSpace + 1

Case Else

If sChar <> vbCr Then iOther = iOther + 1

End Select

Next cnt

Debug.Print "Text: " & Text

Debug.Print "Vowels: " & CStr(iVowel)

Debug.Print "Consonants: " & CStr(iCons)

Debug.Print "Numbers: " & CStr(iNum)

Debug.Print "Space characters: " & CStr(iSpace)

Debug.Print "Other: " & CStr(iOther)

End Sub

Dim iVowel As Integer

Dim iCons As Integer

Dim iNum As Integer

Dim iSpace As Integer

Dim iOther As Integer

Dim cnt As Integer

Dim sChar As String

For cnt = 1 To Len(Text)

sChar = LCase(Mid(Text, cnt, 1))

Select Case sChar

Case "a", "e", "i", "o", "u" ' And sometimes "y"?

' Vowel

iVowel = iVowel + 1

Case "a" To "z"

' Includes the first case, but VB matches the first case and stops

iCons = iCons + 1

Case "0" To "9"

' Numbers

iNum = iNum + 1

Case " ", vbTab, vbLf

' Space characters

' Not including vbCr as this will likely be dealing with Windows text

' and I only want to match one character for a newline

iSpace = iSpace + 1

Case Else

If sChar <> vbCr Then iOther = iOther + 1

End Select

Next cnt

Debug.Print "Text: " & Text

Debug.Print "Vowels: " & CStr(iVowel)

Debug.Print "Consonants: " & CStr(iCons)

Debug.Print "Numbers: " & CStr(iNum)

Debug.Print "Space characters: " & CStr(iSpace)

Debug.Print "Other: " & CStr(iOther)

End Sub

Feb 21, 2008 | Computers & Internet

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