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Pirate dude (w/ all the cannons)

Ok, after u finish the area w/ the talkin parrots (u "fight" cynder and she gets takin away), u go a ship, right? yeah, so then u solve the puzzle, n then GUESS it moves u 2 another part of the ship, or sometin, n u gotta fight this pirate dude who throws a bunch of cannon balls @ u @ the same time, n then there r cannons around the room that fire cannon balls @ u. how the heck r u sposta beat this guy??? HELP!

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Re: pirate dude (w/ all the cannons)

I would try typing the game title into google and looking for a walkthrough. I would do it for you but you failed to post a title for the game.

Posted on Jan 02, 2008

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How do i finish world 7-2 on super mario bros? Thanks,

level 7-2 is the White Mushroom House level, so go into this level trying to collect all the Coins possible to win yourself a great prize. This level requires you to collect a minimum of 46 Coins to make the White Mushroom House appear. Wear a Frog Suit if you attempt to get this challenge done. Go right past the Nipper to use an Ice Block on the left ? Block to find a Power-Up, and then head down the next pipe. Go to the far left to collect the Coins, trigger the P-Switch, and then swim right at top speed to collect as many Coins as possibly before they revert to bricks (note that this is impossible to do without the use of a Frog Suit though).
Head back up topside to fight Nippers and Venus Fire Traps as you head right to jump into a large area where a Green Paratroopa Koopa is (kill it). Now jump up to reveal hidden Note Blocks all the way across this area before heading down the pipe on the right for a Power-Up before heading down the pipe on the left.
Swim to the pipe on the left, head topside, turn right to go across the Note Block bridge (jump straight up off the seventh from the left Note Block to reveal a hidden 1-Up Mushroom), and then continue right to go down the first pipe you see leading into the ground to fight Nippers and a Pirahna Plant as you go right to get a Power-Up.
Head back topside (using the pipe you came down in) to go right past a slew of Venus Fire Traps, a Pirahna Plant, and a Nipper to find the one short pipe that leads underground to another pipe for Mario to take. Run off to the right to find the Slot Box and finish the level!

Aug 01, 2009 | Nintendo DS Lite Console

1 Answer

Super mario

Use the moving ledge to get across the first lava pit, followed by getting
over the next pit by leaping from one moving ledge to the next, finding a
? Block over the lava to hit with a Red Koopa Troopa shell. Next up for
Mario is a Star Coin floating over the lava, so use a Koopa Troopa shell to
hit it, collecting it in the process, continuing on to the right afterwards
to cross more moving ledges, watching for a second Star Coin down below.

Use the moving ledges to get down to this Star Coin, grabbing it before
leaping back up to the areas above, moving right to find a Red Koopa Troopa
and a leap past two Podoboos and a lava pit. Head right to find a Red Koopa
Troopa, a Power-Up, and the halfway marker, followed by going up onto the
ledge above via the block below. Head right to Super Jump off of the Red
Koopa Troopa to get onto the granite block on the right, moving right to
locate the third Star Coin.

Now backtrack to jump between the two moving granite blocks, finding a
narrow hallway where granite blocks will push up from below in an attempt to
push Mario into the spikes above. Head right through this area, entering
the door at the end, finding a series of leaps to make upwards, going from
moving ledge to moving ledge, locating the large red door, which leads to
the Boss Fight!

The Monty Mole Tank will fire off Bullet Bills, swinging the turret around
to try and hit Mario. To further complicate this, Monty Mole will pop out
of the tank periodically to throw a Bob-Omb into the mix, but this is also
happens to be the time to go after the malicious Mole, leaping onto him
before he can chuck the Bob-Omb. This will cause Monty Mole to lose control
of the tank temporarily, which will fire off Bullet Bills in various
directions until he regains control, at which point the cycle begins over.
However, each new round of attacks will have an additional cannon added to
the tank, meaning Mario will have to scale the barrels of the weapons to
stomp Monty Mole. Three hits will scrap the tank and Monty Mole, moving
Mario onwards in the game!

Alternatively, you can let him chuck his Bob-Omb out to try and hurt Mario,
but Mario should hop on the Bob-Omb and quickly chuck it back into the
Monty Mole, causing him to enter into the third and final phase of the
fight after just one hit!

If this was not the part you were looking for and if you should get stuck again the whole walkthrough is availible at the following. hope this helps:

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here and here are two site i have used a lot to help me find the pokemon i needed.

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1 Answer

The simpsons game cheats for playstation 2.

Hi www_julie,
Heres a walkthrough for you> Museum of natural history (Bartman Begins)

Second level, here we go!

Playable characters: Homer and Bart
Enemies: Security Guards, Dolph, Kearney and Jimbo
Ammunition: Light Bulbs
-NEW ABILITY- bartman

After the cut scene run right and jump the gap, break the barrel for a Krusty
koupon then slide down the Zipline, past the helium bottle and climb the wall
and get the token. Climb the ladder and activate the switch (X). Now you are
homer, use the fallen stalactite to jump the gap and climb the ladder NEW
CLICHE- You should now have unlocked the cliche "switches and levers" and
jump on the pressure pad. When the gate recedes climb the ladder to the next
area. You will now fight a few guards, usually 1 at a time; they will take 4
hits to kill. Activate the pressure pad to make the blocks in the wall come
out, you are now Bart again. Jump on the blocks then the statues knees to get
the koupon, return to the blocks and jump onto the statues bust and then the
higher blocks. You will now come to a big gap, use the bartman cape glide
(hold B while jumping) if you're lucky you will get the koupon while gliding.
Pull the lever and the bridge will extend, you are now Homer! First cross the
bridge, pass under the statues legs, beating any guards in your way but DON'T
jump on the pressure pad, just pass it and pick up the duff cap on top of the
mini statue that is in half. Now activate the pad. You are now Bart, Run
along and jump on the blocks, going LEFT, you will have to glide to one of
them, then climb the vines on the hall, jump off the roman helmet and onto
the sword, kill the guard and get the koupon. Now proceed back onto the
blocks but this time go right and onto the platform, kill the 2 guards and
hold up on the + pad and shoot(A) to hit the target, then jump into the gap.
Straight away run off the brontosaur's back and get the koupon in front of
the mini-T-Rex then back on the bronto's back, onto his head and glide onto
the canopy jump onto the nearby pterodactyl and then over the mini-T-Rex, or
onto his head for the koupon, then pull the switch to extend a tongue from
the mini-T-Rex's mouth. You are now Homer. Climb the ladder and jump off the
bronto's tail onto the tongue, then at the tar pit (don't worry it's not real
tar!)jump onto the bone in the middle then to the other side. Kill any guards
on the way and activate the pressure pad !NEW CLICHE! You should now have
unlocked the cliche "Pressure pads" You are now Bart. Go right and glide on
the draft onto the pterodactyl. Jump onto the pterodactyl to the left and go
down the Zipline, continue left until you get the Krusty koupon, then retrace
your steps to the volcano and on that pterodactyl, go right and pull the
lever and get ready for the first boss fight of the level!
Name: Dolph
Hits to kill: 4
Attacks: Slingshot
Description: A punk-looking character, he has a brownish-green baggy shirt on
and black shorts, his hair is draped down the right side of his face.
Shoot him to start the fight(to shoot down hold down on + pad and press A)
then when the lights go out shoot the targets, then when the lights return,
shoot him, after about 4 hits(I used light bulbs, with normal ammo it might
be different) then go right. Straight when this area starts, turn around and
get the Krusty koupon, then go right, shooting the targets to let Homer
proceed, as you can't go through the doors without him going first. Ok pause
the game just after the castle area as the is an important target here, while
Homer is destroying the fence, run forward and hit the 2 targets, as the one
under the cannon will release a duff token for Homer, then prepare for the
boss fight!
Name: Kearney
Hits to kill: 5
Attacks: None
Description: A bald kid wearing a white shirt and black shorts.
As the fight goes on, you will see 3 doors with Homer, Kearney or Ralph
behind them you must shoot the target underneath Kearney to hurt him, after
about 5 hits he will fall, letting you leave. In this next room, you must use
the planets to get to the top, there will be a bit where you must use a small
meteor to get to a ladder then climb the ladder onto Jupiter, then jump onto
Saturn's rings. At this point there will be 2 planets, 2 flying saucers and 1
rocket. Ok, this is all for: 1 koupon and the best spot to hit Jimbo. Jump
onto the first planet, then onto the first flying saucer, slide down the
Zipline then drop off of it right on top of the rocket, then use the rocket
smoke to glide onto the second saucer. While on the second saucer, get the
Krusty koupon, now for the boss fight!
Name: Jimbo
Hits to kill: 20-21(I used normal ammo for this; it may take less with the
light bulbs)
Attacks: Green plasma orbs
Description: Wears a woolly hat, black shirt with a skull emblem on it and
blue jeans.
Ok, this fight is easy enough if you got the light bulb, either way, use the
automatic slingshot (hold A) he is just above you so you will have to shoot
End analysis:
7/9 Duff Beer Caps
18/18 Krusty Koupons
4/27 Video Game Cliches
Happy Gaming :)

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1 Answer

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1 Answer

Pirates of the caribbean wii

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4 Answers


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