Question about Interplay Productions Septerra Core: Legacy of the Creator for Windows

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Hey, I'm running the game and at one point in the Shell 7 quest I'm fighting the Hell God boss and he performs this one move that shuts down the game with a fatal error of windows. What's up?

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I am having the same problem. I went to the link given above and none of the links on their site work and I cannot get the patch to fix the problem.

Posted on Oct 18, 2012

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At http://valkyriestudios.com/Septerra/, there's a file called Septerra104.zip, which is a patch for Septerra Core that fixes the above problem. It was on several forums concerning the game.

Posted on Oct 02, 2009

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How do i get to world 7 in new super mario for dsi where do i go to get to world 7 and how do i get there?


you have to be mini mario when you beat the world 6 boss and you wil fall down a small gap when running to the next world which will take you to world 7

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try to reduce the gameplay effects. like lighting, ground clutter, etc.

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The big boss at the end of the game


Haha, ok... When the battle begins, Princess Zelda, who comes to help out Link, will instruct Link to attack Ganondorf as much as he can, as she covers his back with the Hero's Bow. Ganondorf will immediately leap on you with his twin swords swinging. Jump to the side and watch as Princess Zelda lands a light arrow in him. Rush in and deliver a swift combo attack with the Master Sword. Ganondorf is very strong, therefor it will take more the this one combo attack to defeat him.Fighting Ganondorf is similar to fighting the Mighty Darknuts, only Ganondorf has two swords and is much faster. You won't land any strikes while you're standing face to face with Ganondorf: you must rely on the parry attack! Follow up a successful parry attack by slashing away at Ganondorf's backside, and then move away quickly before he rises again. Continue to distract him while Princess Zelda fires Light Arrows at him. After three hits from Princess Zelda's Light Arrows, Ganondorf realizes that he shouldn't take the youthful duo so lightly. Ganondorf will rish towards Princess Zelda, and knock her unconscious. Link is on his own for the time being. Assign the Elixir Soup to an Item Use Button to have it handy incase things get awry. Continue to fight Ganondorf with the Master Sword by waiting for the perfect time to parry, and don't forget to use the shield to deflect some of his vicious attacks.
Once you land your third parry attack on Ganondorf, Princess Zelda will awaken. Seeing once again that he is outnumbered, Ganondorf will step up his abilities to point where he is virtually impossible to hit. Zelda will eventually sense this and tell you to deflect the Light Arrows at Ganondorf with the Mirror Shield. Princess Zelda will begin firing the Light Arrows at you. Hold the R button continuously to keep the shield in the proper position, and move around so that Ganondorf gets caught in the crossfire with Princess Zelda. When you succeed with deflecting the Light Arrows at Ganondorf, rush in and perform a swift parry attack to bury the Master Sword into Ganondorf's forehead.

Hope this helped. Good luck on your game lol.

Jan 03, 2010 | Nintendo The Legend of Zelda: The Wind...

1 Answer

How can i get to world 4 and 7 of the supermario game inmy nintendo DS lite


Fight the Bosses in world 2 then 6 as tiny Mario (Blue Mushroom) and win then Mario will jump down to the other floor below and then the sign will turn around and say "World 3" "World 7"

Dec 31, 2009 | Nintendo Video Game Consoles & Games

3 Answers

How do i get to world 4 and 7


You need to beat the bosses of Worlds 2 and 5 as mini Mario.

When you beat them normally, you should notice as Mario runs into the next room, there is a tiny path under the ground. Those paths are to Worlds 4 and 7, and only mini Mario can fit in there.

So when you fight the bosses, either have a mini mushroom in reserve or go into the fight as mini Mario, then in order to hurt the bosses, instead of regular jumps, you have to do a ground pound on them. Three ground pounds will do it, but make sure you are mini Mario at least on the last attack, and then you're off to World 4 and/or 7!

Feb 18, 2009 | Nintendo New Super Mario Bros. for DS

1 Answer

How do you beat the guy at the end of the first castle in world o


If you are talking about the castle that is half way through world one, there are two ways of beating the boss there.

The first is the old fashion way of jumping on his head. He will run at you rather slowly, and you just bop him one on the head. He will then go into a defensive mode by hiding in his spiked shell for a few seconds. DO NOT jump on him then, you'll only get hurt. then just jump on him two more times, avoiding his defensive mode again, and he's toast. For an added effect, ground-pound him (jump, then press down) on the first run and he will go down with the next blow.

The second way of beating him is blasting him with fire. Make sure you get to him with the fire flower power up, then, once you're in the fight, just bombard him with fire balls, making sure to jump over him (or on him) when he gets close, then turn around and throw some more fire balls, and he will go down within seconds.

In the future, his fight will get harder, so if you need strategies for those fights or even the world end boss fights, just let me know.

Feb 11, 2009 | Nintendo New Super Mario Bros. for DS

1 Answer

Super mario


Use the moving ledge to get across the first lava pit, followed by getting
over the next pit by leaping from one moving ledge to the next, finding a
? Block over the lava to hit with a Red Koopa Troopa shell. Next up for
Mario is a Star Coin floating over the lava, so use a Koopa Troopa shell to
hit it, collecting it in the process, continuing on to the right afterwards
to cross more moving ledges, watching for a second Star Coin down below.

Use the moving ledges to get down to this Star Coin, grabbing it before
leaping back up to the areas above, moving right to find a Red Koopa Troopa
and a leap past two Podoboos and a lava pit. Head right to find a Red Koopa
Troopa, a Power-Up, and the halfway marker, followed by going up onto the
ledge above via the block below. Head right to Super Jump off of the Red
Koopa Troopa to get onto the granite block on the right, moving right to
locate the third Star Coin.

Now backtrack to jump between the two moving granite blocks, finding a
narrow hallway where granite blocks will push up from below in an attempt to
push Mario into the spikes above. Head right through this area, entering
the door at the end, finding a series of leaps to make upwards, going from
moving ledge to moving ledge, locating the large red door, which leads to
the Boss Fight!

The Monty Mole Tank will fire off Bullet Bills, swinging the turret around
to try and hit Mario. To further complicate this, Monty Mole will pop out
of the tank periodically to throw a Bob-Omb into the mix, but this is also
happens to be the time to go after the malicious Mole, leaping onto him
before he can chuck the Bob-Omb. This will cause Monty Mole to lose control
of the tank temporarily, which will fire off Bullet Bills in various
directions until he regains control, at which point the cycle begins over.
However, each new round of attacks will have an additional cannon added to
the tank, meaning Mario will have to scale the barrels of the weapons to
stomp Monty Mole. Three hits will scrap the tank and Monty Mole, moving
Mario onwards in the game!

Alternatively, you can let him chuck his Bob-Omb out to try and hurt Mario,
but Mario should hop on the Bob-Omb and quickly chuck it back into the
Monty Mole, causing him to enter into the third and final phase of the
fight after just one hit!

If this was not the part you were looking for and if you should get stuck again the whole walkthrough is availible at the following. hope this helps:
http://www.gamefaqs.com/portable/ds/file/920787/43152

Jan 30, 2009 | Nintendo DS Lite Console

2 Answers

I don't know how to get to the seceret levels on new super mario


WHAT SECRET LEVELS DO YOU MEAN WORLD 4 AND 7
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Dec 22, 2008 | Nintendo New Super Mario Bros. for DS

1 Answer

The simpsons game cheats for playstation 2.


Hi www_julie,
Heres a walkthrough for you> Museum of natural history (Bartman Begins)

Second level, here we go!

Analysis
Playable characters: Homer and Bart
Enemies: Security Guards, Dolph, Kearney and Jimbo
Ammunition: Light Bulbs
-NEW ABILITY- bartman

After the cut scene run right and jump the gap, break the barrel for a Krusty
koupon then slide down the Zipline, past the helium bottle and climb the wall
and get the token. Climb the ladder and activate the switch (X). Now you are
homer, use the fallen stalactite to jump the gap and climb the ladder NEW
CLICHE- You should now have unlocked the cliche "switches and levers" and
jump on the pressure pad. When the gate recedes climb the ladder to the next
area. You will now fight a few guards, usually 1 at a time; they will take 4
hits to kill. Activate the pressure pad to make the blocks in the wall come
out, you are now Bart again. Jump on the blocks then the statues knees to get
the koupon, return to the blocks and jump onto the statues bust and then the
higher blocks. You will now come to a big gap, use the bartman cape glide
(hold B while jumping) if you're lucky you will get the koupon while gliding.
Pull the lever and the bridge will extend, you are now Homer! First cross the
bridge, pass under the statues legs, beating any guards in your way but DON'T
jump on the pressure pad, just pass it and pick up the duff cap on top of the
mini statue that is in half. Now activate the pad. You are now Bart, Run
along and jump on the blocks, going LEFT, you will have to glide to one of
them, then climb the vines on the hall, jump off the roman helmet and onto
the sword, kill the guard and get the koupon. Now proceed back onto the
blocks but this time go right and onto the platform, kill the 2 guards and
hold up on the + pad and shoot(A) to hit the target, then jump into the gap.
Straight away run off the brontosaur's back and get the koupon in front of
the mini-T-Rex then back on the bronto's back, onto his head and glide onto
the canopy jump onto the nearby pterodactyl and then over the mini-T-Rex, or
onto his head for the koupon, then pull the switch to extend a tongue from
the mini-T-Rex's mouth. You are now Homer. Climb the ladder and jump off the
bronto's tail onto the tongue, then at the tar pit (don't worry it's not real
tar!)jump onto the bone in the middle then to the other side. Kill any guards
on the way and activate the pressure pad !NEW CLICHE! You should now have
unlocked the cliche "Pressure pads" You are now Bart. Go right and glide on
the draft onto the pterodactyl. Jump onto the pterodactyl to the left and go
down the Zipline, continue left until you get the Krusty koupon, then retrace
your steps to the volcano and on that pterodactyl, go right and pull the
lever and get ready for the first boss fight of the level!
BOSS FIGHT ANALYSIS 1/3
Name: Dolph
Hits to kill: 4
Attacks: Slingshot
Description: A punk-looking character, he has a brownish-green baggy shirt on
and black shorts, his hair is draped down the right side of his face.
Shoot him to start the fight(to shoot down hold down on + pad and press A)
then when the lights go out shoot the targets, then when the lights return,
shoot him, after about 4 hits(I used light bulbs, with normal ammo it might
be different) then go right. Straight when this area starts, turn around and
get the Krusty koupon, then go right, shooting the targets to let Homer
proceed, as you can't go through the doors without him going first. Ok pause
the game just after the castle area as the is an important target here, while
Homer is destroying the fence, run forward and hit the 2 targets, as the one
under the cannon will release a duff token for Homer, then prepare for the
boss fight!
BOSS FIGHT ANALYSIS 2/3
Name: Kearney
Hits to kill: 5
Attacks: None
Description: A bald kid wearing a white shirt and black shorts.
As the fight goes on, you will see 3 doors with Homer, Kearney or Ralph
behind them you must shoot the target underneath Kearney to hurt him, after
about 5 hits he will fall, letting you leave. In this next room, you must use
the planets to get to the top, there will be a bit where you must use a small
meteor to get to a ladder then climb the ladder onto Jupiter, then jump onto
Saturn's rings. At this point there will be 2 planets, 2 flying saucers and 1
rocket. Ok, this is all for: 1 koupon and the best spot to hit Jimbo. Jump
onto the first planet, then onto the first flying saucer, slide down the
Zipline then drop off of it right on top of the rocket, then use the rocket
smoke to glide onto the second saucer. While on the second saucer, get the
Krusty koupon, now for the boss fight!
BOSS FIGHT ANALYSIS 3/3
Name: Jimbo
Hits to kill: 20-21(I used normal ammo for this; it may take less with the
light bulbs)
Attacks: Green plasma orbs
Description: Wears a woolly hat, black shirt with a skull emblem on it and
blue jeans.
Ok, this fight is easy enough if you got the light bulb, either way, use the
automatic slingshot (hold A) he is just above you so you will have to shoot
up.
End analysis:
7/9 Duff Beer Caps
18/18 Krusty Koupons
4/27 Video Game Cliches
Happy Gaming :)

Dec 22, 2008 | Nintendo DS Lite Console

9 Answers

Worlds 4 and 7


for world 4and7 you have to be mini on world 2 then defet the boss on that like mini and there is world 4 on the map (do the same on world 5 for 7)

Jul 29, 2008 | Nintendo New Super Mario Bros. for DS

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