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I can`t apply textures to walls because sky takes it

Is there a way to solve this without changing the video card? I tried to apply them at the top of the walls with no results.

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  • 35 Answers

Usually programs like those require a higher video card. because of the detail and such. but it is costly, you would need a gamers card for that detail. I would say suffer it unless you can afford one for over $150. you might want to check the settings also on the program. see what you can do with it.

Posted on Oct 01, 2009

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Posted on Jan 02, 2017

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When i try to add materials to objects it selects something different how can i fix it?


Make sure that you are placing it at the right elevation. Example, when you double click on the item floating it will tell you what the elevation is and you have it at 8ft is what I am guessing. Adjust that number to 0 or wherever you want it, refresh and you will have it.

Jun 01, 2014 | Punch Home and Landscape Design Suite for...

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Graphic Rendering The Real World


The real world is filled with complex objects: curves, textures, shadows, and especially the commonplace flaws found in everyday structures that make them real. The challenge for game developers is to duplicate these objects in a realistic manner. A character's face shouldn't look perfect, because there are always small blemishes, wrinkles, and other imperfections. Also, the physics of movement and interaction between objects in the real world have to be faithfully duplicated.

So the challenge for video card manufacturers is to create hardware that is able to support all of the programmatic techniques developed to present a realistically rendered world within a computer. When comparing video cards, you'll often run into terms such as bump mapping, anisotropic filtering, bilinear filtering, MIP mapping, etc. All of these (and others) are techniques implemented in the hardware that let game developers create realistic objects in their games. Let's take a very quick tour of what some of these terms mean.

GPU – Graphics Processing Unit; as video cards become increasingly complex, it pays to offload a lot of the heavy-duty visual processing from the computer's main CPU to what amounts to a mini-CPU on the video card. The video card's GPU does a lot of the computational heavy lifting required to render 3D graphics.

DDR – The term DDR is often used to describe a video card's memory. DDR stands for "double-data rate" and is a type of SDRAM used in video cards today. Double-data rate means this type of memory is able to move data on both the falling and rising edges of the clock cycle. DDR1 SDRAM is the most common memory in use with video card technology today and is able to move data in 2-bit chunks.

Again, the purpose here is to offload graphics rendering tasks out of the computer's main memory and CPU, hence the idea to equip video cards with loads of memory. Nowadays, a cutting-edge video card should pack 256MB of DDR1 or DDR2 SDRAM. Unlike DDR1, DDR2 memory moves data in 4-bit chunks, so data transfer performance is doubled. The newest video cards on the market today are beginning to adopt DDR2 memory.

RAMDAC – Your computer only understands digital, and your eyes can only see in analog. The video card RAMDAC's job is to bridge the gap between the digital and analog worlds and let the computer display analog images on the monitor. Faster RAMDACs (RAMDAC speeds are measured in megahertz) enable the computer to display higher resolutions on a monitor without annoying flicker.

3D Terminology – Today's video cards render highly realistic 3D images. To do this, video cards must faithfully reproduce what gamers see in the real world, including lifelike textures and realistic movements. There are a number of techniques implemented in both hardware and software that let video cards generate realistic 3D images. Let's take a look at a few of the most important:

Z-buffering – A technique implemented in the video card's memory that is used to store information about pixel location as fluid scenes are rendered. For example, if a pixel moves behind another, that information is stored in the Z-buffer.

Texel – Stands for "texture element." A texel is a graphics unit similar to a pixel, except it is used to define 3D graphics. Think of a texel as the base unit that defines 3D graphics.

Fogging – Technique used to simulate haze, fog, or smoke.

Trilinear filtering – Video cards use texture maps to apply textures, such as skin, surfaces, etc., to simplified models of objects called primitives. Essentially, these primitives are "colored" with textures stored in 2D images called texture maps. Textures must not only look realistic, they must also be adjusted, if need be, according to the position and movement of the object. Trilinear filtering is used to make this mapping appear more realistic.

Full-screen anti-aliasing – Anti-aliasing is used to smooth out transitions between pixels with different colors and reduce image "jaggies." This technique minimizes the jaggies at all resolutions.

Programmable vertex and pixel shading – These techniques allow the rendering of realistic lighting and shadow effects. For example, ATI's SMARTSHADER technology allows the implementation of DirectX 9 floating-point programmable vertex and pixel shading. NVIDIA's version is called CineFX.

DirectX 10 – This is Microsoft's latest version of the DirectX APIs that let video developers programmatically exploit the capabilities of existing video hardware. The API lets software developers quickly create games without having to know the intimate details of each

on Dec 27, 2009 | Computers & Internet

2 Answers

What is the Difference between texture and cement paints?


There is a short description about both-
Cement paint is water based paint and is applied to either exterior or interior including brick work and concrete.
Texture Paint, which may be manipulated by brush, trowel or other to give various patterns.

Feb 18, 2014 | Sakura Crafts & Hobbies

1 Answer

How to applied joint compound to painted popcorn walls to make it even


Although this is the popcorn popper section, you can apply joint compound over the textured section, and smooth it out with a trowel,then sand it down.
It is a lot of work and I have found this particular do-it-yourself project is best left to professionals. contact a drywall specialist, they can do in 2 days what will take weeks doing it yourself.

Nov 10, 2013 | Kitchen Appliances - Others

1 Answer

Video card or driver doesn't support the required fixed-function texture blend operations. DirectX 7 rendering path will not be available. Video card or driver doesn't support direction lights in...


Hello, the problem seem to be related to the video card you're currently using, See if you have an integrated video card: a hint to find out is to see behind your computer if the monitor connection is on a side of the back panel is probable you have an incompatible integrated video system, you can solve this problem by buying and installing a compatible video card as any Nvidia or ATI card, Call an IT professional and ask for some advice on what card you should buy and install to make these problems disappear, also ask him/her to install it for you.

Have a nice day, and If you have any other questions you can come back and reply.

PD: If you still want to buy and install it yourself ask me again and I'll help you.

Jun 03, 2011 | Microsoft Windows XP Professional

1 Answer

Alot of games i try to play have messed up textures...like some parts of the environment are gone and shows all the way down to lower levels, or sometimes a texture will stretch into the sky....i have the...


Games may autodetect and set settings to lower levels for performance, rather than visual improvement. You may need to manually adjust some settings for the game. Note that the adjusments may impact performance.

Oct 12, 2010 | Nvidia GeForce 6800 GT, (256 MB) Graphic...

1 Answer

Punch Home Design Architectural series 3000 ver 12


The textures going to the sky / grass is a classical issue of a videocard problem
Try to follow these steps
1 - Go to the website of your video card manufacturer (it can be found using any search engine and the manufacturer's name and the card model). Look for downloads, and see if you have the latest version of driver software for your model of video card (you can find your current driver's version at Video Settings->Advanced->Adapter). If there is a newer one for your card and the operating system, you are running, download and install it following the manufacturer's directions.
2 - Click on Start->Run and type in "dxdiag", and click Run. The DirectX diagnostic will run, and tell you what version of DirectX you are currently using. Go out to www.microsoft.com/directx, and see what version is current. If your version is not current, read the install instructions, the system requirements, and the FAQ. It is recommended that you download the latest version and install it.
3 - Try to slowdwn the videpcard accelerations: To slow down accelerations--> click on an empty part of the windows Desktop, click on Settings->Advanced->Troubleshoot. Back the accelerations slider to the left, one level each time and see if the problem dissapears

Hope this helps

Jul 15, 2008 | Punch Home Design Architectural Series...

1 Answer

Home Design 3000


The textures going to the sky / grass is a classical issue of a videocard problem
Try to follow these steps
1 - Go to the website of your video card manufacturer (it can be found using any search engine and the manufacturer's name and the card model). Look for downloads, and see if you have the latest version of driver software for your model of video card (you can find your current driver's version at Video Settings->Advanced->Adapter). If there is a newer one for your card and the operating system, you are running, download and install it following the manufacturer's directions.
2 - Click on Start->Run and type in "dxdiag", and click Run. The DirectX diagnostic will run, and tell you what version of DirectX you are currently using. Go out to www.microsoft.com/directx, and see what version is current. If your version is not current, read the install instructions, the system requirements, and the FAQ. It is recommended that you download the latest version and install it.
3 - Try to slowdwn the videpcard accelerations: To slow down accelerations--> click on an empty part of the windows Desktop, click on Settings->Advanced->Troubleshoot. Back the accelerations slider to the left, one level each time and see if the problem dissapears

Jul 09, 2008 | Punch ! Home Design Architectural Series...

1 Answer

Ground cover


OK, I saw you other post with the same question, so.... here is the solution

The textures going to the sky / grass is a classical issue of a videocard problem
Try to follow these steps
1 - Go to the website of your video card manufacturer (it can be found using any search engine and the manufacturer's name and the card model). Look for downloads, and see if you have the latest version of driver software for your model of video card (you can find your current driver's version at Video Settings->Advanced->Adapter). If there is a newer one for your card and the operating system, you are running, download and install it following the manufacturer's directions.
2 - Click on Start->Run and type in "dxdiag", and click Run. The DirectX diagnostic will run, and tell you what version of DirectX you are currently using. Go out to www.microsoft.com/directx, and see what version is current. If your version is not current, read the install instructions, the system requirements, and the FAQ. It is recommended that you download the latest version and install it.
3 - Try to slowdwn the videpcard accelerations: To slow down accelerations--> click on an empty part of the windows Desktop, click on Settings->Advanced->Troubleshoot. Back the accelerations slider to the left, one level each time and see if the problem dissapears

Hope this helps

Jun 26, 2008 | Computers & Internet

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