Walking the Dog
no indication on how badly a player's dog(s) needs a walk, but it is
recommended that each dog should receive at least one per day. After a
walk with any particular dog, that dog will not be able to take another
walk for 30 minutes. Players also earn trainer points for walking their
dog. The amount of points varies depending on the length of the walk,
and activities participated in on the way, such as agility training.
go for a walk, the player must tap the GO OUT icon on the main screen
and select the WALK icon. Then the player chooses the dog they want to
take. After choosing a dog, the player sees a bird's eye view of the
town. They then make a trail of the route they want to take with their
stylus. Outside of the player's virtual home, the dog is put on a leash
and taken for a walk around the neighborhood. Sharply jerking the leash
forwards and holding it there will cause the dog to run; jerking the
leash upwards while running will cause the dog to jump.
areas around the map include two parks. Players can walk their dogs to
one of two parks to practice for Disc Competitions, feed their dog to
ward off hunger during the remainder of the walk, play with their dog,
or have their dog socialize with other dogs. Players are able to tell
if there are other dogs and how many are at the park on the map by an
icon within the borders of the green park area showing one dog, two
dogs or no dog. There are never more than two dogs at any park, and
there is always a completely abandoned park to facilitate Disc training.
location is the Gym, which contains agility equipment for training dogs
for the Agility Trials. Depending on what contest level the dog is
currently at, different obstacles will be usable. For example, a dog in
the Open Class will not be able to utilize the see-saw, while a dog at
the Champion level may be trained with all of the equipment.
may also walk to a discount store where most items are discount price.
These items will not include rare items found only on walks, such as RC
Helicopters, Moai Statues, Knit Hats, Jack Russell Books, or Dalmatian
Firehats (It should be noted that Jack Russell Books and Firehats are
especially hard to find). Dogs can encounter other neighborhood dogs
and their trainers, who often give advice to the player. Whenever a
player's dog encounters a neighborhood dog they can either fight with
the dog or play with the dog. Boxes (Which vary in color depending on
version) with question marks in them mark areas that may contain
neighborhood dogs or presents.
Some areas contain hidden
presents that are not marked by a question mark. A dog will not
automatically collect them, so the player must cue them to do so. If a
hidden present is seen, tugging the dog's leash towards it while the
present remains onscreen will cause the dog to pick it up, earning an
extra item. The key to causing hidden presents to be generated is to go
back on the next walk and go over the same area where ordinary presents
had been found. If the dog icon on the top screen stops moving but the
dog on the bottom screen is moving, then either a present or garbage is
coming up. If the current dog being walked is hungry or famished, it
will locate garbage in place of presents and will eat from it if the
player does not pull it away. If the dog eats the garbage the player
will lose trainer points, and the dog becomes temporarily sick, which
negates the player's ability to have the dog go faster than a slow walk.
items can allow the player to unlock more dog breeds (e.g. Fireman's
Hat: Dalmatian; Jack Russel Book: Jack Russel Terrier). If the dog's
icon suddenly stops moving on the top screen while the actual dog
continues to walk, it means that either a secret present or garbage is
ahead. Dogs give no clue on walks if they are hungry, so it is
beneficial for the player to slow their dog down in case the upcoming
item is a hidden present rather than garbage.
If a dog smells
urine on the ground (marked on the upper screen map by large, medium,
or small dots, corresponding to large, medium, and small dogs), it may
be tempted to urinate over it, but tugging the dog's leash will get it
to start walking again. A dog may urinate at a random point as well.
Dogs may also **** in random spots, but tapping on the **** will
pick it up and dispose of it in a paper bag. If a player does not
dispose of the **** they will lose trainer points, and will get told
off by another dog owner if they meet another dog. A dog's leash can be
tugged to avoid **** completely (although this is not entirely
includes agility, disc-catching skills, or a new trick. All training
functions on the idea that the longer each dog practices, the better
they will become. Practicing often is also beneficial, as it largely
prevents the dog from forgetting what it has learned. The various
sports require practice at different places. To train for agility, the
player must walk their dog to the Gym, where needed equipment is set
out for practice. Disc Competition training takes place at one of the
two parks, but is difficult unless the park has no other dogs in it.
Obedience is trained for while the player's dogs are at home, again,
this is best facilitated by the dog in need of training being the only
dog present. Other dogs can be placed in the Dog Hotel while not needed.
contests you enter your dog in help you to earn money so you can buy
that new house or more dogs. There are three contests: Disc
Competition, Agility Trial, and Obedience Trial. In each of them, there
are 5 classes: Beginner, Open, Expert, Master, and Champion. If you
place in the top 3 in a contest, you will receive a prize money that
will be larger depending on which contest you have entered, what place
you finished, and which class you are in. Also, you will advance to the
next class, or stay in the championship. If you do not place, you will
go down one class or stay in the beginner. If you place first in a
contest's championship, you get £600/$600 for Disc, £1000/$1000 for
Agility and £2000/$2000 for Obedience.
competition is based on which zone your dog is in when he catches the
disc. The zones are marked by the different colors on the field. The
five zones provide you with points as odd numbers: 1-9, and 1 bonus
point if your dog jumped to make a catch. You will have 60 seconds to
get as many points as possible.
this competition, the dog is lead around the course with the stylus.
There are 5 different obstacles that will be encountered in the agility
trial: the jump, the tunnel, the long jump, the see-saw, and the slalom
poles. The jump and tunnel appear from the beginning, the double jump
and see-saw appear in the open class, and the slalom poles appear in
the expert class. As the player advances, the courses become be longer
and offer more challenges, making a total of 15 courses, which are
chosen randomly when the contest is begun.
judges will ask the player's dog to perform several combination of
tricks (e.g. Lie Down, Sit, Shake). They then progress to single moves
that must be held for a period of time (e.g. hold Beg for five
seconds). The final portion of the competition is freestyle
performance, in which the dog has thirty seconds to perform any desired
tricks. With the exception of freestyle, if the dog performs a trick
that has not been asked for, if the player runs out of time without
completing the trick, or if a move is not held long enough, the
player's score will suffer. A significant part of the contest is also
about the quality of the dog's grooming; a well-brushed and bathed dog
will score all-around higher than a filthy one.
Bark mode Nintendogs
supports a link-up method through the Nintendo DS's built-in wireless
networking capabilities. A player can link his or her system with that
of another person who owns a copy of Nintendogs
to let the players' puppies play together. This is called "Bark Mode
If connected with a player who has a dog currently not in the current
player's kennel, that dog will become available. Also, in the music
section of the Supplies screen, players can use the White Record item
to record a message. This can be used to say something to the other
player. Dogs may also carry a present to give away for good to the
you can dress your dog up by buying accessories or finding them on
walks. The accessories include collars, bow ties, hats, and some
offbeat items such as antlers and a rainbow wig.