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1,000 feet per second

http://www.thefind.com/sports/browse-phantom-177-pellet-rifle

Posted on Sep 09, 2009

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Posted on Jan 02, 2017

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8.86364 miles per hour. :)

Jan 04, 2017 | Homework

Hi Sharee:

The square footage is 14 times 70 equals 980 square feet.

That would be the Floor Area.

Air conditioners sometimes need to know the building volume so if you have 8 ft ceilings you would multiple 980 by 8 to get 7,840 CUBIC FEET.

Air exchange is typically are rated at cubic feet per minute and required as "specified Air Changes per Hour.

An example for your trailer would be 1/2 air change per hour required per building code. 7,840 times 1/2 equals 3920 cubic feet per hour. Divide that by 60 to get 65 cubic feet per minute.

That would be the minimum air change capacity for your air conditioner if it was also providing required ventilation.

The square footage is 14 times 70 equals 980 square feet.

That would be the Floor Area.

Air conditioners sometimes need to know the building volume so if you have 8 ft ceilings you would multiple 980 by 8 to get 7,840 CUBIC FEET.

Air exchange is typically are rated at cubic feet per minute and required as "specified Air Changes per Hour.

An example for your trailer would be 1/2 air change per hour required per building code. 7,840 times 1/2 equals 3920 cubic feet per hour. Divide that by 60 to get 65 cubic feet per minute.

That would be the minimum air change capacity for your air conditioner if it was also providing required ventilation.

May 17, 2015 | Heating & Cooling

One foot is exactly 0.3048 metres. One metre is 1/0.3048 feet or about 3.28 feet. So one metre per second is about 3.28 feet per second.

Jan 26, 2014 | Office Equipment & Supplies

The answer is yes.

The acceleration due to gravity is approximately 32 feet per second or 9.8 meters per second. If you're measuring the distance in feet use 16, if you're measuring in meters then use 4.9.

The acceleration due to gravity is approximately 32 feet per second or 9.8 meters per second. If you're measuring the distance in feet use 16, if you're measuring in meters then use 4.9.

Nov 12, 2013 | Office Equipment & Supplies

Recurve bow arrows can travel up to 150 mph. compound bow arrow can travel up to 200 mph and in longbow arrows the velocity is slower because the weight of the arrows.

Aug 26, 2012 | Betsey Johnson Archery

The 4 frames per second shooting speed really only applies when you're shooting on manual focus. If you're not shooting a well lit scene or using an off-brand lens your camera will take a bit to auto-focus on your subject. Also if you're using the on-board flash, your camera will take a few seconds to recharge and fire again for the next picture.

Mar 06, 2011 | Nikon DSLR D90 Digital Camera

164248.5125550878 is the convert. Or you can go to link below.

http://www.convertunits.com/from/cubic+feet+per+second/to/cubic+meter+per+second

http://www.convertunits.com/from/cubic+feet+per+second/to/cubic+meter+per+second

Apr 28, 2010 | House Brand Health & Beauty

This is normal for an XSi. What might be causing this:

-Picture setting producing huge picture files (RAW vs JPEG) -SD card not of same class, try using a faster card, such as a Class 6 or 10

-Picture setting producing huge picture files (RAW vs JPEG) -SD card not of same class, try using a faster card, such as a Class 6 or 10

Apr 17, 2009 | Canon EOS Rebel XSi Digital Camera

There is no manual for elevation and windage adjustments. (at least not one that comes with your scope; all your scopes manual will say is whether its FFP or SFP (First Focal Plane or Second Focal Plane, the scale used on your scope for mil dots)(you can get this info by finding a store that sells this scope and asking a sales rep)

To adjust for elevation and windage you have to take into account the daily factors (unless your shooting in the same indoor environmental controlled shooting range each day you SNOB! jk

The formula takes alot of variables into account and is known as Exterior Ballistics

!) Environmental Factors - First thing you account for.

A) Elevation from sea level plays a large part into your environmental adjustments. Your elevation from sea level determines largely the Barometirc Pressure but it also varies slightly with Temp and Humidity (Major Factor)

B) Temperature - The temperature can affect the density of the air. The hotter it is the thinner it is and therefore less resistance and a higher bullet trajectory (Minor Factor)

C) Humidity - This again will affect the densify of the air infront of your bullet (Minor Factor)

D) Barometric Pressure - The other large factor in air density this is the base stat that the others modify

These all combined create a ratio that you apply to standard MOA (windage and elevation adjustments) to obtain the shooting information for that particular environment)

2) Bullet Factors (Listed on the Box you buy) - There are a few bullet factors to take into account.

A) Speed - the bullets feet per second can vary as much or more than 500 feet per second with the

same caliber ammunition.

B) Grain - The Grain of an ammunition is a measure fo its "Sectional Density" or weight to volume

ratio

C) Ballistic Co Efficient - This number is the measure of the bullets ability to maintain its speed

during flight. This also varies from Grain to Grain

These factors are complex and a pain for the best of shooters to determine. adding to that confusion. there are many ways to determine a bullets ballistics coefficient and each one gets a different number. In this case bullet data is best retieved from the manufactuerers box and take their word for it.

3) Lastly you account for shot factors.

A) Range - by referencing your standard elevation MOA adjustments and mutliplying by the ratio for environment the Elevation MOA is achieved.

B) Windage - Windage is done in inches per mile per hour then is multiplied by the Mph of the wind.

In order to be precise the windage is done in inches instead of MOA. it needs to be converted heres and example.

You Ballistics Cheat Sheet for the day says the windage at 900 yards is 5.2 Inches per mph of wind.

you apply the ratio for your environment .90 (all example numbers. this number would represent a shooting environment with an air density lower than standard/ the cheat sheet's known MOA adjustments). the 5.2 inches is multiplied by .9to acheive 4.68?? idk the point is you mulitply that by the wind of 10 mph to achieve a total of 46.8" of wind drift to the target.

now for the conversion to MOA. 1 MOA is eqaul to 1.047" per 100 yards. meaning for every 1 moa you adjust the bullet will move 1.047" per 100 yards (our target is 900 yards; meaning that each MOA for this target is 9*1.047" = 9.423" per MOA adjustment. so take that number and divide our total wind drift by it. ie 46.8 / 9.423 = MOA Windage Change of 4.9665... now you need to know whethere your scope is 1/4 minute clicks or 1/8 minutes (how many spaces between large numbers?) you would adjust to 5 MOA for a 1/4 minutes scope equaling 20 clicks on an 1/8th minute scope it would be 40 clicks.

This is the math of shooting. to learn how go to

WWW.shooterready.com they are an excellent sight to get the math down WITHOUT wasting ammo. Once you have the math you an transfer it to your gun. waste a few rounds checking it out and youll be hitting targets @ 1800 yards in no time

I like to take the simple way after i learned how to do the hard way

There is software tha will do the exterior calcualtions for you.

if your interested i use Sierra Infinity V6 Ballistics Software

GL

To adjust for elevation and windage you have to take into account the daily factors (unless your shooting in the same indoor environmental controlled shooting range each day you SNOB! jk

The formula takes alot of variables into account and is known as Exterior Ballistics

!) Environmental Factors - First thing you account for.

A) Elevation from sea level plays a large part into your environmental adjustments. Your elevation from sea level determines largely the Barometirc Pressure but it also varies slightly with Temp and Humidity (Major Factor)

B) Temperature - The temperature can affect the density of the air. The hotter it is the thinner it is and therefore less resistance and a higher bullet trajectory (Minor Factor)

C) Humidity - This again will affect the densify of the air infront of your bullet (Minor Factor)

D) Barometric Pressure - The other large factor in air density this is the base stat that the others modify

These all combined create a ratio that you apply to standard MOA (windage and elevation adjustments) to obtain the shooting information for that particular environment)

2) Bullet Factors (Listed on the Box you buy) - There are a few bullet factors to take into account.

A) Speed - the bullets feet per second can vary as much or more than 500 feet per second with the

same caliber ammunition.

B) Grain - The Grain of an ammunition is a measure fo its "Sectional Density" or weight to volume

ratio

C) Ballistic Co Efficient - This number is the measure of the bullets ability to maintain its speed

during flight. This also varies from Grain to Grain

These factors are complex and a pain for the best of shooters to determine. adding to that confusion. there are many ways to determine a bullets ballistics coefficient and each one gets a different number. In this case bullet data is best retieved from the manufactuerers box and take their word for it.

3) Lastly you account for shot factors.

A) Range - by referencing your standard elevation MOA adjustments and mutliplying by the ratio for environment the Elevation MOA is achieved.

B) Windage - Windage is done in inches per mile per hour then is multiplied by the Mph of the wind.

In order to be precise the windage is done in inches instead of MOA. it needs to be converted heres and example.

You Ballistics Cheat Sheet for the day says the windage at 900 yards is 5.2 Inches per mph of wind.

you apply the ratio for your environment .90 (all example numbers. this number would represent a shooting environment with an air density lower than standard/ the cheat sheet's known MOA adjustments). the 5.2 inches is multiplied by .9to acheive 4.68?? idk the point is you mulitply that by the wind of 10 mph to achieve a total of 46.8" of wind drift to the target.

now for the conversion to MOA. 1 MOA is eqaul to 1.047" per 100 yards. meaning for every 1 moa you adjust the bullet will move 1.047" per 100 yards (our target is 900 yards; meaning that each MOA for this target is 9*1.047" = 9.423" per MOA adjustment. so take that number and divide our total wind drift by it. ie 46.8 / 9.423 = MOA Windage Change of 4.9665... now you need to know whethere your scope is 1/4 minute clicks or 1/8 minutes (how many spaces between large numbers?) you would adjust to 5 MOA for a 1/4 minutes scope equaling 20 clicks on an 1/8th minute scope it would be 40 clicks.

This is the math of shooting. to learn how go to

WWW.shooterready.com they are an excellent sight to get the math down WITHOUT wasting ammo. Once you have the math you an transfer it to your gun. waste a few rounds checking it out and youll be hitting targets @ 1800 yards in no time

I like to take the simple way after i learned how to do the hard way

There is software tha will do the exterior calcualtions for you.

if your interested i use Sierra Infinity V6 Ballistics Software

GL

Dec 08, 2008 | Bushnell Trophy 3-9x40 Rifle Scope, Matte...

Hey there timdjones7, the camera will only shoot 3 fps when placed in Continous Shooting Mode. You can set this via the dial controls on top of your camera. Rotate it to the little icon that looks like a man running. Now you are set to go. Have fun!

Jan 30, 2008 | Nikon D40x Digital Camera

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