Question about The Toys

1 Answer

Can one partner advise the other where to play a card in hand and foot?

Posted by on


1 Answer

  • Level 3:

    An expert who has achieved level 3 by getting 1000 points


    An expert that got 10 achievements.


    An expert that got 5 achievements.


    An expert who has achieved Level 3.

  • Master
  • 604 Answers

No,thats cheating

Posted on Apr 18, 2017


1 Suggested Answer

  • 2 Answers

SOURCE: I have freestanding Series 8 dishwasher. Lately during the filling cycle water hammer is occurring. How can this be resolved

A 6ya expert can help you resolve that issue over the phone in a minute or two.
Best thing about this new service is that you are never placed on hold and get to talk to real repairmen in the US.
The service is completely free and covers almost anything you can think of (from cars to computers, handyman, and even drones).
click here to download the app (for users in the US for now) and get all the help you need.
Good luck!

Posted on Jan 02, 2017


Add Your Answer

Uploading: 0%


Complete. Click "Add" to insert your video. Add



Related Questions:

1 Answer

When playing Hand & Foot can you move a card after you it have taken your hand off it.

No! Once you remove your hand, you finished your turn. So, think carefully before you move and remove your hand. No cheating, either! :)

Nov 27, 2017 | Sewing Machines

1 Answer

In the card game hand foot knee must you ask partner permission to go out

And, why would this question be posted in the sewing machine category?

Nov 17, 2016 | Sewing Machines

1 Answer

Rules for hand and foot card game

Hand and Foot Canasta card play here:

Have fun!

(Please let us know if this answer is helpful by clicking the button below, thanks!)

Oct 26, 2016 | Games

1 Answer

May I advise my partner of discarded cards.

not if it causes either partner to go out in that hand/set and
also no individual can use discards unless a meld has first been preformed

Feb 24, 2016 | Us Playing Cards Bicycle Canasta Games...

1 Answer

What are the effective shin splints stretches?

Here are some of the effective shin splints stretches:
1) In a kneeling position, point your toes out behind and gently sit back on your heels pressing the tops of the feet towards the ground.
2) Standing arm length from a wall, put your hands on the wall while keeping your feet and knees straight, then lean forward as far as possible.
3) Standing with your feet flat, bend your knees forward as far as possible keeping your heels on the floor.
4) Put feet flat on the ground and have a partner hold them down. Partner applies resistance to your toes and you lift them up against the pressure.
5) Sitting with your left ankle on right knee, apply pressure to inside of your foot (near big toe) with hand, then and turn your foot up and in, using the leg muscles.
6) In the same position as above, put pressure to the outside of the foot (near little toe) with your hand, and turn foot down and out using the leg muscles.
7) In the same position as above, put pressure to the top of foot (near toes) with your hand, and lift the foot using leg muscles. Repeat these with the right ankle on the left knee.
8) Sit on a table or chair attach a weight (a bucket filled with stones or sand works well) around the foot. Without bending your knee move your foot up and down from the ankle - Start light and work up.
9) Attach one end of a stretching exercise elastic band to the leg of a table or sofa and loop it around the end of the foot. Move your foot up and down and side to side against the bands resistance. Try to draw the letters of the alphabet in the air with your big toe.
10) Stand erect and raise up and down onto your toes several times. You can make it harder by doing it while standing on a step and allowing your calves to stretch over the edge of the step.
11) While sitting lower and raise your feet with the heels on the ground as high and quickly as possible for 60 seconds. This is a great one to do during work days while sitting at your desk.

Sep 15, 2015 | The Health & Beauty

1 Answer

How do u play skipbo

Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.

May 03, 2014 | Mattel skipbo card game, Price/Each

1 Answer

Simple directions for playing Mille Bourne

The game is for two to six players. If you are playing four or six players, then there are two or three teams of two respectively. Two, three or five players has each participant on his or her own.

The initial step in the Milles Borne instructions is to first select a partner (if playing in teams) and then a dealer. Remove the cards not used in the game. The dealer gives each player six cards all face down. The rest of the cards go into a draw pile. Once all the cards are dealt, everyone can look at his or her cards. The player on the dealer's left goes first. Remember that you hold six cards in your hands at all times.

On your turn, you pick a card from the draw pile and place one card on the table. As the first player, you have four options to lay down a card.

1. Roll cards start your battle pile. Your turn is finished, and the next player goes.
2. You can play a safety card and take another turn.
3. Speed limit cards can be placed on your first turn even though your opponent hasn't started a pile yet. When your opponent gets a Roll Card, he or she must stay at the limit until that person gets an End of Limit card.
4. Unfortunately, if you can't play anything, then you simply discard something, and your turn ends.

As the second player, you have the same four options above, plus the following:

1. Laying a hazard card on the first player if he or she laid down a Roll Card.
2. Placing an End of Limit card if a Speed Limit card was played.

If you are playing partners, then you play cards on the table with your partner; you don't have any piles of your own at any time. If you are playing every man for himself or herself, then everyone should have a set of piles in front of him or her.

One special maneuver is called Coup Fourre. When a hazard card is played on your battle pile, you have the option of countering the attack with the corresponding safety card immediately. This not only gives you another turn, but also 300 points, instead of 100.

Additional details could find in this LINK.

I hope helps, remember to rate this answer.

Oct 04, 2010 | Toys

Not finding what you are looking for?
Toys Logo

Related Topics:

27 people viewed this question

Ask a Question

Usually answered in minutes!

Top The Toys Experts


Level 3 Expert

77932 Answers

Paul Carew

Level 3 Expert

3150 Answers

Lawrence Oravetz

Level 3 Expert

10045 Answers

Are you a The Toy Expert? Answer questions, earn points and help others

Answer questions

Manuals & User Guides