Question about Lands Phones

1 Answer

Can partners talk to each other's about where to play their cards?

Posted by on

1 Answer

  • Level 3:

    An expert who has achieved level 3 by getting 1000 points

    All-Star:

    An expert that got 10 achievements.

    MVP:

    An expert that got 5 achievements.

    Master:

    An expert who has achieved Level 3.

  • Master
  • 604 Answers

No,thats cheating,2nd answer

Posted on Apr 18, 2017

1 Suggested Answer

6ya6ya
  • 2 Answers

SOURCE: I have freestanding Series 8 dishwasher. Lately during the filling cycle water hammer is occurring. How can this be resolved

Hi,
a 6ya expert can help you resolve that issue over the phone in a minute or two.
best thing about this new service is that you are never placed on hold and get to talk to real repairmen in the US.
the service is completely free and covers almost anything you can think of (from cars to computers, handyman, and even drones).
click here to download the app (for users in the US for now) and get all the help you need.
goodluck!

Posted on Jan 02, 2017

Add Your Answer

Uploading: 0%

my-video-file.mp4

Complete. Click "Add" to insert your video. Add

×

Loading...
Loading...

Related Questions:

1 Answer

May I advise my partner of discarded cards.


not if it causes either partner to go out in that hand/set and
also no individual can use discards unless a meld has first been preformed

Feb 24, 2016 | Us Playing Cards Bicycle Canasta Games...

1 Answer

How do u play skipbo


Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.

May 03, 2014 | Mattel skipbo card game, Price/Each

1 Answer

I don,t know how to play skip bo


Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.

Apr 20, 2014 | Mattel Skip-bo Card Game

3 Answers

Hi my sim card is block, my i get the PUK number? thanks,, ninoy32


of course not, because maybe you are liable to kip that puk number yourself. maybe your network partner can help you. and the only chance to do retrieve your sim card is to talk to your network provider.

Jul 15, 2011 | Cell Phones

1 Answer

I am looking for phones that will hoid incomming calls until answered and let me know I have calls waitting


Start with your phonte system. Some have ACD (automatic call distribution) and gates that play recorded messages and hold calls, or you can buy a call sequencer.

Here's an example of a two line unit http://www.vikingelectronics.com/products/pdf/tms-2.pdf

The third alternative for us cheapskates, is an add-on to a Partner ACS phone system called a ASR/DXD card. This unit is about $300 and plugs into a Partner ACS processor. It will answer an outside line, play a message, and put the call on hold where your recorded message or promotion feature of Music on Hold can play for the held call. Since the ACS is manufacturer discontinued as of next month (November) you can get some pretty good pricing on a complete system and the secondary market is filled with product.

Carl

Oct 28, 2010 | Lands Phones

1 Answer

Simple directions for playing Mille Bourne


The game is for two to six players. If you are playing four or six players, then there are two or three teams of two respectively. Two, three or five players has each participant on his or her own.

The initial step in the Milles Borne instructions is to first select a partner (if playing in teams) and then a dealer. Remove the cards not used in the game. The dealer gives each player six cards all face down. The rest of the cards go into a draw pile. Once all the cards are dealt, everyone can look at his or her cards. The player on the dealer's left goes first. Remember that you hold six cards in your hands at all times.

On your turn, you pick a card from the draw pile and place one card on the table. As the first player, you have four options to lay down a card.

1. Roll cards start your battle pile. Your turn is finished, and the next player goes.
2. You can play a safety card and take another turn.
3. Speed limit cards can be placed on your first turn even though your opponent hasn't started a pile yet. When your opponent gets a Roll Card, he or she must stay at the limit until that person gets an End of Limit card.
4. Unfortunately, if you can't play anything, then you simply discard something, and your turn ends.

As the second player, you have the same four options above, plus the following:

1. Laying a hazard card on the first player if he or she laid down a Roll Card.
2. Placing an End of Limit card if a Speed Limit card was played.

If you are playing partners, then you play cards on the table with your partner; you don't have any piles of your own at any time. If you are playing every man for himself or herself, then everyone should have a set of piles in front of him or her.

One special maneuver is called Coup Fourre. When a hazard card is played on your battle pile, you have the option of countering the attack with the corresponding safety card immediately. This not only gives you another turn, but also 300 points, instead of 100.

Additional details could find in this LINK.

I hope helps, remember to rate this answer.

Oct 04, 2010 | Toys

1 Answer

How do i fix it my broke i cant talk i only can hear


You can't usually hear yourself talk on the mic, but if what you mean is that your partner cannot hear you, make sure you have your Recording settings set to the right jack at the right sound card (assuming you have multiple sound cards), if you're using onboard sound and the front panel, you need to make sure that the audio component is set to receive analog signal from the front panel (through Control Panel > Hardware and Sound).

Mar 09, 2010 | Sony (6274866) for PS2 Consumer Headset

1 Answer

I am getting static on the line - my end only - have had the phone lines checked - no problem. Phone is pretty old. When I answer it it makes a big screech before I can talk and then I have static.


sounds like you have a 206e card thats going bad. there are still alot of them out there and there not too hard to replace in the cabinet.To figure out which card to replace,match your extension number to the following: card 1 is extensions 10-15, card 2 is extiesions 16-21, card 3 is extensions 22-27, and card 4 is extensions 28-33. Make sure you power down the system if you remove or install any cards.

Nov 09, 2009 | AT&T Partner 18 Phone (315805B)

1 Answer

I can not call localy ( inside the country)


Check #401 to see if its on 1- no restriction or 3- local only

Sep 06, 2009 | Avaya Partner 34D Corded Phone

2 Answers

Change voicemail


You are talking the auto attendant that picks up when someone calls in to the system and no one answers?

Which model voicemail is it. It will TELL you when you dial in to check your voicemail, ...."Welcome to Partner messaging" or welcome to partner mail" or "welcome to Partner voice messaging"

Jun 20, 2008 | Avaya Lucent Partner 616 Phone

Not finding what you are looking for?
Lands Phones Logo

Related Topics:

29 people viewed this question

Ask a Question

Usually answered in minutes!

Top Lands Phones Experts

kakima

Level 3 Expert

102366 Answers

Computer Repairing
Computer Repairing

Level 3 Expert

14641 Answers

yadayada
yadayada

Level 3 Expert

75066 Answers

Are you a Lands Phone Expert? Answer questions, earn points and help others

Answer questions

Manuals & User Guides

Loading...