Question about Archos 604 WiFi Digital Media Player

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Video quarter pixel and gmc not supported means wot do i have to re encode it

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Download pocketdivx express... re-encode! (12 minutes for a 40 minute qpel/gmc enabled clip)

Posted on Apr 27, 2008


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SOURCE: I have freestanding Series 8 dishwasher. Lately during the filling cycle water hammer is occurring. How can this be resolved

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Posted on Jan 02, 2017


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Hi im trying to watch a show on my xbox and it keeps coming up with status code 69-c00d36be???

There are many correct answers to this question. Here's one...

I suggest you use mencoder or ffmpeg. Neither are really well documented, so you need to tinker.

A simpler, more expensive answer is to use TMPG Enc 4.0 Express. I purchased and use it daily.

-- from the xbox web site:

**1. What exactly does the Xbox 360 support for AVI?

Xbox 360 supports the following for AVI:

· File Extensions: .avi, .divx

· Containers: AVI

· Video Profiles: MPEG-4 Part 2, Simple & Advanced Simple Profile

· Video Bitrate: 5 Mbps with resolutions of 1280 x 720 at 30fps. See question number 11 for more information.

· Audio Profiles: Dolby® Digital 2 channel and 5.1 channel, MP3

· Audio Max Bitrate: No restrictions. See question number 11 for more information

2. What exactly does the Xbox 360 support for H.264?

Xbox 360 supports the following for H.264:

· File Extensions: .mp4, .m4v, mp4v, .mov

· Containers: MPEG-4, QuickTime

· Video Profiles: Baseline, main, and high (up to Level 4.1) profiles.

· Video Bitrate: 10 Mbps with resolutions of 1920 x 1080 at 30fps. See question number 11 for more information.

· Audio Profiles: 2 channel AAC low complexity (LC)

· Audio Max Bitrate: No restrictions. See question number 11 for more information.

3. What exactly does the Xbox 360 support for MPEG-4 Part 2?

Xbox 360 supports the following for MPEG-4:

· File Extensions: .mp4, .m4v, .mp4v, .mov

· Containers: MPEG-4, QuickTime

· Video Profiles: Simple & **Advanced Simple Profile

· Video Bitrate: 5 Mbps with resolutions of 1280 x 720 at 30fps. See question number 11 for more information.

· Audio Profiles: 2 channel AAC low complexity (LC)

· Audio Max Bitrate: No restrictions. See question number 11 for more information.

4. What exactly does the Xbox 360 support for WMV (VC-1)?

Xbox 360 supports the following for WMV:

· File Extensions: .wmv

· Container: asf

· Video Profiles: WMV7 (WMV1), WMV8 (WMV2), WMV9 (WMV3), VC-1 (WVC1 or WMVA) in simple, main, and advanced up to Level 3

· Video Bitrate: 15 Mbps with resolutions of 1920 x 1080 at 30fps. See question number 11 for more information.

· Audio Profiles: WMA7/8, WMA 9 Pro (stereo and 5.1), WMA lossless
· Audio Max Bitrate: No restrictions. See question number 11 for more information.

5. Can I mix and match the video and audio codecs outside of those defined in questions 1 through 4 above?

No you cannot. We only support each audio and video codec in the explicit containers defined in questions 1 through 4.

6. How can I determine if a video file that I am trying to play conforms to the specifications as laid out in questions 1 through 4?

You can use a 3rd party tool to analyze your video files to determine what audio and video codec is used. A popular 3rd party tool to analyze video files can be found at

7. How do I create WMV, AVI, H.264 and MPEG-4 content? What encoders does Xbox 360 support?

You can create this content on one of many 3rd-party applications. Xbox 360 supports many popular encoders. Specifically for encoding to WMV you can use Microsoft Expression Encoder or Windows Media Encoder.

**8. What specific features of Mpeg-4 Advanced Simple Profile does the Xbox 360 support?

The Xbox 360 supports Bidirectional Frames (BVOPs), Interlaced Frames, Quarter Pixel Motion Compensation, Global Motion Compensation, and MPEG Quantization.

9. What are the different ways to play video content on Xbox 360?

You can play video from a USB 2.0 FAT32 removable drive, optical media, and by streaming from the Zune software, Windows Media Player 11, or Windows Home Server.

10. What are the different video codecs that are supported in all the different ways to play video content on the Xbox 360?

See table below for more information:

Jun 30, 2011 | Video Game Consoles & Games


Put and Play HD Videos on Apple iPhone 4 in Supported Formats With the sharpest,...

Put and Play HD Videos on Apple iPhone 4 in Supported Formats

With the sharpest, most vibrant, and highest-resolution display screen, we have to admit Apple iPhone 4 is another great player for Apple lovers after the release of iPad. iPhone 4 owns a marvelous 960-by-640 resolution in a 3.5-inch screen, which makes it a more gorgeous to enjoy movies and videos. But there are tons of different video formats in the market, do you know what video or movie format will your iPhone 4 support?
iPhone 4 with Video & Movie Format Supported
- H.264 video up to 720p, 30 frames per second, Main Profile level 3.1 with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats.
- MPEG-4 video, up to 2.5 Mbps, 640 by 480 pixels, 30 frames per second, Simple Profile with AAC-LC audio up to 160 Kbps per channel, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats.
- Motion JPEG (M-JPEG) up to 35 Mbps, 1280 by 720 pixels, 30 frames per second, audio in ulaw, PCM stereo audio in .avi file format
iPhone 4 with TV Format Supported
- Support for 1024 by 768 pixels with Dock Connector to VGA Adapter.
- 576p and 480p with Apple Component AV Cable.
- 576i and 480i with Apple Composite AV Cable (cables sold separately).
iPhone 4 with Audio & Music Format Supported
- AAC (8 to 320 Kbps)
- Protected AAC (from iTunes Store)
- MP3 (8 to 320 Kbps)
- Audible (formats 2, 3, 4, Audible Enhanced Audio, AAX, and AAX+)
- Apple Lossless
iPhone 4 MPEG-4, H.264, MJPEG Video Codec - Which is Better?
We can realize iPhone 4 is capable of playing back the videos encoded using MPEG-4, H.264, MJPEG. What are the differences between iPhone 4 MPEG-4, H.264, MJPEG video codecs? iPhone 4 H.264 video is better than MPEG-4 standard video if each video is encoded at the same resolutions and same bitrates. A 800kbps H.264 video has the same quality as a 1000kbps (1Mbps) MPEG-4 standard video if each video is encoded at the same resolution (ie 1280 X720 or 640X480, the iPhone 4 screen's resolution). MJPEG basically comes from the JPEG format, which is highly standardized for compressing images. The only advantage of Mjpeg is saving CPU resource! But bitrate is very large, video quality is low!
iPhone 4 Video Converters You Need to Have:
Do you want to put and play TiVo, AVI, DiVX, XviD, AVCHD, MKV, MTS, M2TS, MPEG-2, MOD, Flash Video FLV/F4V, Windows Media Video (WMV), uncompressed Digital Video (or DV), DVR-MS, TS, TP, TRP, VRO, MVI, etc or Commercial Blu-rays or DVDs to iPhone 4? If you want to, do you know what iPhone 4 Converters you need to use?
Follow is the list of iPhone 4 Converters provided by Aunsoft:
If you'd like to rip/convert Blu-ray or DVD movies on your new iPhone 4, you can get Blu-ray/DVD to iPhone 4 Converter.
If you like to watch your TiVo/DVR-MS shows, AVI, MKV, AVCHD video or other HD video on your iPhone 4, you may try iPhone 4 Video Converter.
Have a look at the iPhone 4 Special Topic and you will find the right tool for your iPhone 4.

on Jul 14, 2010 | Cameras

1 Answer

Is the ati radeon mxm II 512mb card a reasonable graphics card? Thanks

I am not very sure which ATI you meant, but I assume myself as ATI Mobility Radeon HD 3650 MXM II Graphics Card 512MB, which is compatible with MXM II graphics slot Laptops. It's a good graphics card and it supports high Resolution. For your reference, I include the following descriptions about the Interfaces and their respective resolutions:

# Two integrated DisplayPort outputs

* Each supports 24- and 30-bit displays at all resolutions up to 2560x16001
* 1, 2, or 4 lanes per output, with data rate up to 2.7 Gbps per lane

# Two integrated 400 MHz 30-bit RAMDACs

* Each supports analog displays connected by VGA at all resolutions up to 2048x15361

# HDMI output support

* Supports display resolutions up to 1920x10801
* Integrated HD audio controller with up to 2 channel 48 kHz stereo or multi-channel (5.1) AC3 supporting Dolby Digital or DTS, enabling a plug-and-play cable-less audio solution

# Integrated AMD Xilleon™ HDTV encoder

* Provides high quality analog TV output (component/S-video/composite)
* Supports SDTV and HDTV resolutions
* Underscan and overscan compensation

# MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
# Seamless integration of pixel shaders with video in real time
# VGA mode support on all display outputs.

You can also check out the full specifications here (Click Here).

Let me know if you need further help.

Good Luck.

Thanks for using FixYa.

Dec 30, 2010 | Computers & Internet

1 Answer

1 red ring flashing dont no wot to do need help!!!I it says E74 dont no wot tht means!!!

Try restarting your console. If your console continues to display the E74 error message, it requires a repair. You can visit

or call 1-800-4MY-XBOX

Microsoft covers repairs for the E74 error for a period of three (3) years from the original purchase date of the console. If you are outside the initial three-year warranty period, you can still receive console repair service from Microsoft for a fee for the E74 error.

Jun 13, 2010 | Microsoft Xbox 360 Elite Console - Black

1 Answer

Can anyone please tell me if my video card is a capture card? Nvidia Geforce 6200 thanks joe

Tech Specs CineFX 3.0 Shading Architecture
  • Vertex Shaders
    • Support for Microsoft DirectX 9.0 Vertex Shader 3.0
    • Displacement mapping
    • Geometry instancing
    • Infinite length vertex programs
  • Pixel Shaders
    • Support for DirectX 9.0 Pixel Shader 3.0
    • Full pixel branching support
    • Support for Multiple Render Targets (MRTs)
    • Infinite length pixel programs
  • Next-Generation Texture Engine
    • Up to 16 textures per rendering pass
    • Support for 16-bit floating point format and 32-bit floating point format
    • Support for non-power of two textures
    • Support for sRGB texture format for gamma textures
    • DirectX and S3TC texture compression
    • Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending
  • Full floating point support throughout entire pipeline
  • Floating point filtering improves the quality of images in motion
  • Floating point texturing drives new levels of clarity and image detail
  • Floating point frame buffer blending gives detail to special effects like motion blur and explosions

Intellisample 3.0 Technology
  • Advanced 16x anisotropic filtering
  • Blistering-fast antialiasing and compression performance
  • New rotated-grid antialiasing removes jagged edges for incredible edge quality
  • Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
  • Fast z-clear
  • High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology

UltraShadow II Technology
  • Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3

TurboCache Technology
  • Shares the capacity and bandwidth of dedicated video memory and dynamically available system memory for optimal system performance.

PureVideo Technology
  • Adaptable programmable video processor
  • MPEG video encode and decode
  • High-definition MPEG-2 hardware acceleration
  • High-quality video scaling and filtering
  • DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
  • Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 at 85Hz
  • Display gamma correction
  • Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window

Advanced Display Functionality
  • Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
  • Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
  • Full NVIDIA® nView™ multi-display technology capability

Advanced Engineering
  • Designed for PCI Express x16
  • Support for AGP 8X including Fast Writes and sideband addressing
  • Designed for high-speed GDDR3 memory
  • Advanced thermal management and thermal monitoring

NVIDIA® Digital Vibrance Control™ (DVC) 3.0
  • DVC color controls
  • DVC image sharpening controls

Operating Systems
  • Windows XP
  • Windows ME
  • Windows 2000
  • Windows 9X
  • Macintosh OS, including OS X
  • Linux

API Support
  • Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
  • Full OpenGL support, including OpenGL 2.0
GeForce 6 Series GPUs Features Comparison:
Feature GeForce 6800
shim.gif GeForce 6600
shim.gif GeForce 6200
shim.gif GeForce 6200
shim.gif Microsoft® DirectX® 9.0 SM 3.0 SM 3.0 SM 3.0 SM 3.0 Graphics Bus Technology AGP 8X/PCI Express AGP 8X/PCI Express AGP 8X/PCI Express PCI Express NVIDIA® Intellisample™ Technology 3.0 3.0 3.01 3.01 NVIDIA® SLI™ Technology X2 X2 n/a n/a NVIDIA® PureVideo™ Technology X3 X3 X3 X3 NVIDIA® TurboCache™ Technology n/a n/a n/a X4 64-bit Texture Filtering and Bending X X n/a n/a Effective Memory Interface 256-bit 128-bit 128-bit 128/64-bit Memory GDDR35 and DDR GDDR35 and DDR DDR DDR Process 0.13 micron 0.11 micron 0.11 micron 0.11 micron RAMDACs 400 MHz 400 MHz 400 MHz 400 MHz
1. GeForce 6200 models do not include compression technology.
2. NVIDIA SLI: Available on SLI-certified versions of GeForce 6800 Ultra, 6800 GT, 6800 GS, 6800, 6800 XT, 6800 LE, 6600 GT, 6600, and 6600 LE PCI Express GPUs only.
3. Features may vary by product. Some features may require additional software.
4. Available on select GeForce 6200 models only.
5. GDDR3 - GeForce 6800 Ultra, 6800 GT, 6800 GS, and 6600 GT only.

Nov 20, 2009 | Nvidia GeForce 6200 AGP Graphic Card

1 Answer

Error6 unsupported pixel shader 2.0

Your video card does not support pixel shaders v 2.0.

This means that you either have to buy a better video card (all new cards support shaders) or try and find shader emulation software (not recommended, may damage system)

Oct 20, 2009 | Capcom Devil May Cry 4

2 Answers

Where is the 4x4 encoder motor sensor located on my 03 sierra

the encoder motor sensor is inside the encoder motor. the encoder is located at the transfer case. Remove the encoder and by part number 88962315 this is the sensor. you will have to retime the motor after
hope this helps

Feb 16, 2009 | 2003 GMC Sierra

2 Answers

Movie Formats To Work With Xbox 360

As you may have heard, with the Xbox 360 Flash Fall 2006 System Update they are adding support for WMV video playback from new sources. Videos can be streamed from a PC running Windows Media Connect, Windows Media Player 11, or the new Zune client player, and can also be played from Optical Disc and most USB mass storage devices. For all these sources, only the WMV video file format and codecs are supported. How do I know if a video file will work on the Xbox 360? Currently only the Windows Media Video (WMV) file format and codecs are supported. If you have a file with a ?.wmv? extension, then the odds are pretty good that it will work. Technical details on the types of files we support can be found at the end of this post, but the easiest way to find out if a file will work or not is to just try it. Hopefully after you click play the video will show up on your display, but if the content is not supported you will simply get an ?Unplayable Content? message blade from the side of the screen and then be returned to the Video blade. How do I create videos that will play on my Xbox 360? Windows Movie Maker, a standard feature of Windows XPSP2, will output WMV video files compatible with the Xbox 360 console. Either use the default settings when you finish a movie and click ?Save to my computer,? or just make sure that the output video format you select shows the file type as ?Windows Media Video (WMV).? Videos will usually look best when they are closest to the original resolution that they were created with. Try to create video files at least 360 pixels high in vertical resolution in order to minimize content upscaling on the console. If you decide you want finer control of the output video file format, download a version of Windows Media Encoder ( and then start encoding away. Optimal size and bitrate settings will vary depending on the source material you are encoding. As a general guideline though, 1.5 Mbps is a typical bitrate that should be suitable for most standard definition content, and 8 Mbps is a common bitrate for high definition content. Can I get more technical details about the kinds of files you support? WMV video files with the extension ?.wmv? are stored in a generic file container format known as ASF. ASF files can contain many different types of codecs within them. Xbox 360 supports most common WMV video codecs, as seen in the following chart: Supported Video Codecs: Name FourCC Windows Media Video 7 WMV1 Windows Media Video 8 WMV2 Windows Media Video 9 WMV3 Windows Media Video 9 Advanced Profile WVC1 There are some files with ?.wmv? extension that may play on a PC, but are unsupported on the Xbox 360 console. Windows Media Screen, Windows Media 9 Image (Photostory), and some older Microsoft codecs are unsupported, as seen in the following chart: Unsupported Codecs: Name FourCC Microsoft MPEG-4 Video Codec V3 MP43 Microsoft MPEG-4 Video Codec V2 MP42 Microsoft MPEG-4 Video Codec V1 MP41 Windows Media Screen V9 MSS2 Windows Media Screen V7 MSS1 Windows Media Video 9 Image WMVP Windows Media Video 9 Image v2 WVP2 ISO MPEG-4 Video V1 MP4S Anamorphic content with nonsquare pixels is currently unsupported on Xbox 360 console, and will be displayed as if the pixels were square. If you want to play such content on your console, it is recommended that you re-encode the content in a square pixel format.

May 17, 2007 | Microsoft Xbox 360 Console

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