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If you have a run meld in pinochle and lose the bid is your run counted 150 as a run or just 30 marriage?

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6ya6ya
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jmsill74
  • 27 Answers

SOURCE: How do you bid unlimited meld in a hand of double deck pinochle?

http://howell.seattle.wa.us/games/rules/pinochle.html

This website is very helpful. Aparantly there are no "official" rules of pinochle, but this website answers a lot of frequently asked questions. Hope this helps.

Posted on Sep 23, 2009

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1 Answer

During the game at any time can a special canasta be made if the partner has not melded?


Certainly; if the card value count is higher than the minimum points required to meld (50, 90, 120)

Dec 13, 2016 | Games

1 Answer

What are the rules for pogo canasta.I don't know how to play the pogo way


POGO CANASTA RULES

4 OF A KIND
2/1 WW NP RULES:
All melds (not just opening melds) must contain at least 4 cards. You may use wilds to make your meld.
57 CHEVY
2/1 WW NP RULES:
You must have 5's and 7's in your initial meld. You may use wilds and other cards.
69 CANASTA
2/2 WW NP RULES:
You must meld both 6's and 9's before you can made any canasta. Do not have to be in same turn, and you may use wilds.
7 UP
2/2 WW NP RULES:
You must meld 7's first and all your canastas must be 7 or higher. You can meld cards lower than 7, just not canasta them.
911
2/2 WW NP RULES:
9's and Ace's must be melded first. Must wait until next turn to meld other cards.
ACE'S OUT
2/2 WW NP RULES:
Ace's must be melded first in your initial meld. You may use wild cards in your meld and you may meld other cards.
BACHELOR PARTY
2/2 WW NP RULES:
You must have Jack's and King's in your opening meld each hand. Wild cards are permitted in your meld and you may meld other cards on the same turn
BLACKS RULE
2/2 WW NP RULES:
The first canasta each person makes must be black (canasta with wilds).
****** CUT
2/2 WW NP RULES:
You have to meld a red canasta directly from your hand then you may meld other cards. Wilds can be used only after the initial red canasta has been put on the board.
BOOKENDS:
2/2 WW NP RULES:
Opening meld must contain 4's and Ace's. You must wait until your next turn to meld other cards.
CAPTURING LOST SOULS
2/2 WW NP RULES:
You can only canasta face cards & Ace's. You may use wilds and other cards to make your meld.
CARD UP
2/1 WW NP RULES:
The 1st card on the discard pile tells you how many canasta you will need that hand to meld out. Verify card before 1st play. Red 1 canasta Joker 2 canastas Black 3 canastas You may use wilds and other cards to make you meld.
COLT 45
2/2 WW NP RULES:
Each hand has to have 4's and 5's in your initial meld you may use wilds and others cards to make your meld.
CROSSWALK
2/2 WW NP RULES:
You may only meld 4's, 7's, 8's, 9's, 10's and Queen's in this game. All other cards are discards only. Once you have all the Cross cards melded you may canasta and go out.
DIME STORE
2/2 WW WP RULES:
You can meld at any time, you can't make any canastas till you have 5's and 10's melded on the table. If your 5's and 10's, hit at the same time as a canasta, you DQ.
DR PEPPER
2/1 WW NP RULES:
Your opening meld each hand must be made with 4 and 10 (on the same turn). You must wait until your next turn to meld any cards other than 4's and 10's. You may use wilds in your meld.
ELEVATOR 2/1 WW NP RULES:
If you have to meld 50, you need 1 canasta to go out. If you have to meld 90, you need 2 canasta to go out. If you meld 120, you need 3 canastas to go out. You may use wilds.
EVEN IN / ODD OUT
2/1 WW NP RULES:
The person setting the table is to declare if they will be choosing even or odd canastas. Odd (5, 7, 9, J, K) Even (4, 6, 8, 10, Q) Ace's are up for grabs.
FACELESS
2/2 WW NP RULES:
You may not meld or canasta the Jack's, Queen's, or King's.
GENTLEMEN FIRST
2/2 WW NP RULES:
You must have King's in your opening meld each hand. You may use wilds and other cards to make your meld
GIRLS NIGHT OUT
2/1 WW NP RULES:
You must meld Queen's and Ace's before going out. You can make as many canastas as you wish but you must have Queen's and Ace's melded in order to go out.
ICED THREES
2/2 WW WP RULES:
Discard pile cannot be picked up once all red 3's are on the board.
JACKS OR BETTER
2/2 WW NP RULES:
You initial meld of each hand must be Jacks or better only. You may use wilds in your initial meld, but you must wait until your next turn to meld 4's through 10's. In order to go out, you must have a canasta in Jack, Queen, King or Ace's.
LADDER 49
2/2 WW NP RULES:
You cannot meld or canasta the 4's or 9's.
LADIES FIRST
2/2 WW NP RULES:
You must have Queen's in your opening meld each hand. You may use wilds and other cards to make your meld.
LINE UP
2/2 WW NP RULES:
On a 50 meld you can only meld and canasta 4's through 6's. On a 90 meld you can only meld and canasta 7's through 10's. On a 120 meld you can only meld and canasta Jack's through Ace's.
LOVE AND MARRIAGE
2/2 WW NP RULES:
A canasta in both King's and Queen's in the same hand is an automatic win.
LUCKY 7'S
2/1 WW NP RULES:
7's must be in first meld each hand. You may meld other cards and wilds
NO SAX
2/2 WW NP RULES:
Play as regular canasta except you can never meld 6's or 9's.
OLD MAID:
2/2 WW WP RULES:
In this tourney, you may not take the discard pile if there is a RED Queen on top. You may never meld RED Queens, because of this, making a canasta out of Queens is also not allowed. If you opponent goes out and you are caught with the Queen of Hearts (the Old Maid) in your hand, you will be DQ'd. You lose.
OVER THE HILL
2/2 WW WP RULES:
No one may pick up the pile under any circumstances until there are 30 or less cards left in the draw deck.

REGRESSIVE CANASTA
2/1 WW WP RULES:
1st hand you need 4 canastas to go out. 2nd hand you 3 canastas to go out. 3rd hand you need 2 canastas to go out. 4th hand you need 1 canasta to go out. You may use wild.
ROUND UP
2/2 WW NP RULES:
Each hand increases by 1 canasta. 1st hand 1 canasta to go out. 2nd hand 2 canastas to go out. 3rd hand 3 canastas to go out, etc.
ROYAL FLUSH
2/2 WW NP RULES:
You can meld or canasta anything you want, but in order to go out, you must first have 10's, Jack's, Queen's, King's and Ace's melded. You may use wilds.
SCREW YOUR NEIGHBOUR
2/2 WW NP RULES:
You cannot meld or canasta what the other player has already melded or made a canasta from.
SAX ON THE BEACH
2/2 WW NP RULES:
Must have 6's and 9's melded before making any canastas
SAXY BETSY
2/2 WW NP RULES:
A natural canasta in Queen's or King's is an auto win.
SIX SHOOTER
2/2 WW WP RULES:
Must meld 6's before picking up pile. Natural canasta in 6's is an auto win
SNOW WHITE AND THE 7 DRAWFS
2/2 WW NP RULES:
You must meld 7's and Queen's together first. You must wait until your next turn before melding anything else. If you get a natural canasta in both Queen's and 7's, it's an auto win.
SUGAR DADDY
2/2 WW WP RULES:
Canastas of both Jack's and King's is an auto win.
SUGAR MAMA
2/2 WW NP RULES
Canastas of both Queen's and Ace's is an auto win.
SEWERCIDE
2/1 WW WP RULES:
You may not meld, make a canasta or pick up the pile until you can go out.
SUPREME SIXES
2/2 WW NP RULES:
6's must be in your opening meld, other cards may be used. A natural canasta in 6's is an automatic win.
SWEET 16
2/2 WW WP RULES:
Have to meld 6's and 10's first. Wait until next turn to pick up pile or meld anything else. You may use wilds when melding 6's and 10's.
TAVERN ON THE GREEN
2/2 WW NP RULES:
Your opening meld must consist of 8's, 9's and 10's only. You may use wilds. After your meld, you must wait until your next turn to meld more.
THE JOKES ON YOU
2/2 WW NP RULES:
You cannot use Jokers, you can only discard them. If you meld a joker you are DQ'd
TIC TAC TOE
2/2 WW NP RULES:
If you get 3 canastas in a row it's an auto win. Example 456, 567, etc.

UNDER ARREST
2/1 WW NP RULES:
First person to get 3 of the red 3's is under arrest and cannot make any more canastas.
WORKING 9 TO 5
2/2 WW NP RULES:
You can only make canasta's between 5's and 9's. You may meld 4, 10, Jack, Queen, King, and Ace's but cannot make a canasta out of them. Wilds can be used.
SIMPLE FUNK GAMES (Please use these games with POT LUCK) 4's
2/2 WW NP RULES:
Players must meld with 4's in their initial meld each hand.
5's
2/2 WW NP RULES:
Players must meld with 5's in their initial meld each hand.
6's
2/2 WW NP RULES:
Players must meld with 6's in their initial meld each hand.
7's
2/2 WW NP RULES:
Players must meld with 7's in their initial meld each hand.
8's
2/2 WW NP RULES:
Players must meld with 8's in their initial meld each hand.
9's
2/2 WW NP RULES:
Players must meld with 9's in their initial meld each hand.
10's
2/2 WW NP RULES:
Players must meld with 10's in their initial meld each hand.
Jack's
2/2 WW NP RULES:
Players must meld with Jack's in their initial meld each hand.
Queen's
2/2 WW NP RULES:
Players must meld with Queen's in their initial meld each hand.
King's
2/2 WW NP RULES:
Players must meld with King's in their initial meld each hand.
Ace's
2/2 WW NP RULES:
Players must meld with Ace's in their initial meld each hand.

Nov 15, 2015 | Computers & Internet

1 Answer

What are the rules for pogo canasta?


POGO CANASTA RULES

4 OF A KIND
2/1 WW NP RULES:
All melds (not just opening melds) must contain at least 4 cards. You may use wilds to make your meld.
57 CHEVY
2/1 WW NP RULES:
You must have 5's and 7's in your initial meld. You may use wilds and other cards.
69 CANASTA
2/2 WW NP RULES:
You must meld both 6's and 9's before you can made any canasta. Do not have to be in same turn, and you may use wilds.
7 UP
2/2 WW NP RULES:
You must meld 7's first and all your canastas must be 7 or higher. You can meld cards lower than 7, just not canasta them.
911
2/2 WW NP RULES:
9's and Ace's must be melded first. Must wait until next turn to meld other cards.
ACE'S OUT
2/2 WW NP RULES:
Ace's must be melded first in your initial meld. You may use wild cards in your meld and you may meld other cards.
BACHELOR PARTY
2/2 WW NP RULES:
You must have Jack's and King's in your opening meld each hand. Wild cards are permitted in your meld and you may meld other cards on the same turn
BLACKS RULE
2/2 WW NP RULES:
The first canasta each person makes must be black (canasta with wilds).
****** CUT
2/2 WW NP RULES:
You have to meld a red canasta directly from your hand then you may meld other cards. Wilds can be used only after the initial red canasta has been put on the board.
BOOKENDS:
2/2 WW NP RULES:
Opening meld must contain 4's and Ace's. You must wait until your next turn to meld other cards.
CAPTURING LOST SOULS
2/2 WW NP RULES:
You can only canasta face cards & Ace's. You may use wilds and other cards to make your meld.
CARD UP
2/1 WW NP RULES:
The 1st card on the discard pile tells you how many canasta you will need that hand to meld out. Verify card before 1st play. Red 1 canasta Joker 2 canastas Black 3 canastas You may use wilds and other cards to make you meld.
COLT 45
2/2 WW NP RULES:
Each hand has to have 4's and 5's in your initial meld you may use wilds and others cards to make your meld.
CROSSWALK
2/2 WW NP RULES:
You may only meld 4's, 7's, 8's, 9's, 10's and Queen's in this game. All other cards are discards only. Once you have all the Cross cards melded you may canasta and go out.
DIME STORE
2/2 WW WP RULES:
You can meld at any time, you can't make any canastas till you have 5's and 10's melded on the table. If your 5's and 10's, hit at the same time as a canasta, you DQ.
DR PEPPER
2/1 WW NP RULES:
Your opening meld each hand must be made with 4 and 10 (on the same turn). You must wait until your next turn to meld any cards other than 4's and 10's. You may use wilds in your meld.
ELEVATOR 2/1 WW NP RULES:
If you have to meld 50, you need 1 canasta to go out. If you have to meld 90, you need 2 canasta to go out. If you meld 120, you need 3 canastas to go out. You may use wilds.
EVEN IN / ODD OUT
2/1 WW NP RULES:
The person setting the table is to declare if they will be choosing even or odd canastas. Odd (5, 7, 9, J, K) Even (4, 6, 8, 10, Q) Ace's are up for grabs.
FACELESS
2/2 WW NP RULES:
You may not meld or canasta the Jack's, Queen's, or King's.
GENTLEMEN FIRST
2/2 WW NP RULES:
You must have King's in your opening meld each hand. You may use wilds and other cards to make your meld
GIRLS NIGHT OUT
2/1 WW NP RULES:
You must meld Queen's and Ace's before going out. You can make as many canastas as you wish but you must have Queen's and Ace's melded in order to go out.
ICED THREES
2/2 WW WP RULES:
Discard pile cannot be picked up once all red 3's are on the board.
JACKS OR BETTER
2/2 WW NP RULES:
You initial meld of each hand must be Jacks or better only. You may use wilds in your initial meld, but you must wait until your next turn to meld 4's through 10's. In order to go out, you must have a canasta in Jack, Queen, King or Ace's.
LADDER 49
2/2 WW NP RULES:
You cannot meld or canasta the 4's or 9's.
LADIES FIRST
2/2 WW NP RULES:
You must have Queen's in your opening meld each hand. You may use wilds and other cards to make your meld.
LINE UP
2/2 WW NP RULES:
On a 50 meld you can only meld and canasta 4's through 6's. On a 90 meld you can only meld and canasta 7's through 10's. On a 120 meld you can only meld and canasta Jack's through Ace's.
LOVE AND MARRIAGE
2/2 WW NP RULES:
A canasta in both King's and Queen's in the same hand is an automatic win.
LUCKY 7'S
2/1 WW NP RULES:
7's must be in first meld each hand. You may meld other cards and wilds
NO SAX
2/2 WW NP RULES:
Play as regular canasta except you can never meld 6's or 9's.
OLD MAID:
2/2 WW WP RULES:
In this tourney, you may not take the discard pile if there is a RED Queen on top. You may never meld RED Queens, because of this, making a canasta out of Queens is also not allowed. If you opponent goes out and you are caught with the Queen of Hearts (the Old Maid) in your hand, you will be DQ'd. You lose.
OVER THE HILL
2/2 WW WP RULES:
No one may pick up the pile under any circumstances until there are 30 or less cards left in the draw deck.

REGRESSIVE CANASTA
2/1 WW WP RULES:
1st hand you need 4 canastas to go out. 2nd hand you 3 canastas to go out. 3rd hand you need 2 canastas to go out. 4th hand you need 1 canasta to go out. You may use wild.
ROUND UP
2/2 WW NP RULES:
Each hand increases by 1 canasta. 1st hand 1 canasta to go out. 2nd hand 2 canastas to go out. 3rd hand 3 canastas to go out, etc.
ROYAL FLUSH
2/2 WW NP RULES:
You can meld or canasta anything you want, but in order to go out, you must first have 10's, Jack's, Queen's, King's and Ace's melded. You may use wilds.
SCREW YOUR NEIGHBOUR
2/2 WW NP RULES:
You cannot meld or canasta what the other player has already melded or made a canasta from.
SAX ON THE BEACH
2/2 WW NP RULES:
Must have 6's and 9's melded before making any canastas
SAXY BETSY
2/2 WW NP RULES:
A natural canasta in Queen's or King's is an auto win.
SIX SHOOTER
2/2 WW WP RULES:
Must meld 6's before picking up pile. Natural canasta in 6's is an auto win
SNOW WHITE AND THE 7 DRAWFS
2/2 WW NP RULES:
You must meld 7's and Queen's together first. You must wait until your next turn before melding anything else. If you get a natural canasta in both Queen's and 7's, it's an auto win.
SUGAR DADDY
2/2 WW WP RULES:
Canastas of both Jack's and King's is an auto win.
SUGAR MAMA
2/2 WW NP RULES
Canastas of both Queen's and Ace's is an auto win.
SEWERCIDE
2/1 WW WP RULES:
You may not meld, make a canasta or pick up the pile until you can go out.
SUPREME SIXES
2/2 WW NP RULES:
6's must be in your opening meld, other cards may be used. A natural canasta in 6's is an automatic win.
SWEET 16
2/2 WW WP RULES:
Have to meld 6's and 10's first. Wait until next turn to pick up pile or meld anything else. You may use wilds when melding 6's and 10's.
TAVERN ON THE GREEN
2/2 WW NP RULES:
Your opening meld must consist of 8's, 9's and 10's only. You may use wilds. After your meld, you must wait until your next turn to meld more.
THE JOKES ON YOU
2/2 WW NP RULES:
You cannot use Jokers, you can only discard them. If you meld a joker you are DQ'd
TIC TAC TOE
2/2 WW NP RULES:
If you get 3 canastas in a row it's an auto win. Example 456, 567, etc.

UNDER ARREST
2/1 WW NP RULES:
First person to get 3 of the red 3's is under arrest and cannot make any more canastas.
WORKING 9 TO 5
2/2 WW NP RULES:
You can only make canasta's between 5's and 9's. You may meld 4, 10, Jack, Queen, King, and Ace's but cannot make a canasta out of them. Wilds can be used.
SIMPLE FUNK GAMES (Please use these games with POT LUCK) 4's
2/2 WW NP RULES:
Players must meld with 4's in their initial meld each hand.
5's
2/2 WW NP RULES:
Players must meld with 5's in their initial meld each hand.
6's
2/2 WW NP RULES:
Players must meld with 6's in their initial meld each hand.
7's
2/2 WW NP RULES:
Players must meld with 7's in their initial meld each hand.
8's
2/2 WW NP RULES:
Players must meld with 8's in their initial meld each hand.
9's
2/2 WW NP RULES:
Players must meld with 9's in their initial meld each hand.
10's
2/2 WW NP RULES:
Players must meld with 10's in their initial meld each hand.
Jack's
2/2 WW NP RULES:
Players must meld with Jack's in their initial meld each hand.
Queen's
2/2 WW NP RULES:
Players must meld with Queen's in their initial meld each hand.
King's
2/2 WW NP RULES:
Players must meld with King's in their initial meld each hand.
Ace's
2/2 WW NP RULES:
Players must meld with Ace's in their initial meld each hand.

Nov 15, 2015 | Computers & Internet

1 Answer

How doi cancel a bid


You cannot cancel a bid. You have to wait till somebody outbids you.

Jan 02, 2015 | Beistle Authentic Chinese Good Luck Coins...

1 Answer

I'm getting married next month and just bought a car. Should I insure it before I am married or after? Is there a difference?


I would insure after marriage, as policy owners who are married often get lower premiums than single people do.

Aug 08, 2013 | Finance

1 Answer

Pinochle


The highest scorer.

You play to a set score of like say 250. Every hand everyone makes a bid for their team. Your team has to make your bid or you lose that amount at the end of the hand. The first team to win enough hands to total 250 wins the game.

Jun 26, 2012 | Encore Hoyle Card Games 2011

1 Answer

CANNOT PLAY BICYCLE PINOCHLE SINCE UPDATING COMPUTER PLAYED BICYCLE PINOCHLE ON WINDOWS 98, CANNOT PLAY ON WINDOWS 7


Unfortunately, due to changes in the OS and how programs run, a program written for Windows 98 will not run under Windows 7 directly.

Even the compatibility mode will probably not work unless your version of Bicycle Pinochle for Windows was written for XP as well as Windows 98. (The WinXP version would possibly run under the Windows 7 32-bit version; it won't work under the 64-bit OS. To find your version of Windows 7, click Start > Control Panel > System and Security > System. If the version title ends with x64, you have the 64-bit OS. Otherwise, you have the 32-bit version.)

You need to either upgrade your game software or get an older version of Windows running somehow. This could be a virtual computer (runs inside your Windows 7 computer if your hardware permits it), a second machine or a dual boot computer. For Windows 98, you will need a licensed version of the OS for any method. Check a nearby Windows User's Group to see if anyone there has the OS.

If your version of Pinochle could run under Windows XP and you have Win7 Pro or Ultimate (or upgrade to them), you can run a virtual version of XP for free. In this case, download and install (in order) Virtual PC and XP mode from Microsoft. Then install the software in the XP computer as if it were the only computer running. (The compatibility mode didn't work inside XP mode for software written for Windows 2K so I doubt a Win98 program will work.)

An XP version of Bicycle Pinochle was offered by Microsoft: http://www.microsoft.com/games/bicycle/card/ . A Windows 7 version of Single Deck Pinochle is here: http://www.sac-irca.com/pino.html .

I wish that I had better news for you.

Cindy Wells

Oct 23, 2011 | Expert Software Bicycle Pinochle for...

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