Question about Hasbro Risk II for Windows

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Game freezes up

Running Classic Risk, single player, any number of computer opponents (1 - 6). Territories are assigned, and number of battalions for each territory is set. When the first computer opponent places his reinforcements and is ready to begin attacking, the screen freezes up. The only way I found to get out is Ctrl-alt-delete and then shut down Risk.

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I would like to know what are the Game Play Rules for Sorry Fire and Ice Game Play. How do you acquire token for fire and Ice. at what point do you Remove them What is strategy with token?


this link might help you:
Sorry Board Game Game Rules

or this:

n this new game, the objective still stays the same in which you try to be the first player to get all of your colored pawns into the HOME circle. However, there are only three pawns this time instead of four, and there is now a FIRE and ICE card. FIRE card is a benefit to you, in which you place the Fire ring around on of your pawns and at the beginning of your turn, you may move that pawn to the end of the board before taking your real turn. If you gain the ICE card, you place the Ice ring around an opponent's pawn and s/he may not move that pawn until another ice card is drawn, thus removing it from their pawn and placing it on another opponent.
The FIRE and ICE cards offer a little more of a challenge and a lot more excitement to an otherwise repetitive game. Sorry! Fire and Ice is a 2-4 player game and takes approximately 45 minutes to complete.
The Fire rings are placed on one of YOUR pawns so that when your next turn comes up on EVERY TURN you have the fire ring, you can move that pawn to the closest fire sign on the board, giving you a swift move for free. Then you continue with your regular turn. The Ice rings are placed on an OPPONENTS pawn, to prevent them from moving.
If you draw another ice card, you have to ice a different pawn, you cannot leave it on that pawn. And if you draw the fire card, you put that fire card on another pawn, but do not touch the iced pawn. If your opponent has the fire you still cannot touch the fire pawn unless you draw another fire card, you must put the ice on a different pawn
Whomever draws the fire card is the one who gets to place it on his or her pawn. It is a numbered card that is specified when drawn.


or this:

Pick the card that gets your pawns out of the starting area, and then get ready to challenge your opponents in this game of sweet revenge. This Sorry game includes special fire and ice power-up tokens that give your pawns more powers against other players.
The Ice token freezes a pawn in place and doesn't allow you to move it until the ice token is moved to another player's pawn.
The Fire token lets you move much more quickly around the board.
Other differences from original Sorry!:
1) A player can move a pawn out of the Start space with any number card except 4 (in the original game, only 1, 2, and Sorry cards could be used to leave the Start space). Players also only have 3 pawns instead of 4 like in the original Sorry!
3) The 2 card no longer entitles the player to draw another card (instead they get to place the "Fire" token).
4) The Sorry card can be used to advance 4 spaces when no pawn can be bumped (either player drawing Sorry has no pawns in Home, or there are no opponent pawns on the main track).
Contents: gameboard, 12 Sorry! Pawns, 44 cards, 2 power-up tokens and instructions.

Jan 02, 2015 | Parker Sorry Game

1 Answer

Wwe 12 keeps freezing after created characters entrance


Check the disc for Scratches and have it repaired at a Gamestop or use a CD repair kit.

Apr 03, 2014 | Video Game Consoles & Games

1 Answer

My children found one of their old games and wanted to play with the younger ones but we could not find any instructions for the game Obsession - bought around 1978-1980


I could not find any printed instructions for Obsession but the information below might help you in playing the game.
Obsession is a board game released in 1977 for two players in which the player wins by moving their ten rings along numbered slots. They must get all ten rings into the "safety zone" before their opponent. Each player rolls a pair of dice, and can choose either to move their own rings up, or their opponent's rings down.

You can find images of the game here.

Sep 17, 2011 | Toys

1 Answer

Instructions as to HOW TO PLAY DRAUGHTS


  • Set up your pieces on a black-and-white checkered game board with 64 squares of each color. Each player should set their 12 pieces on the 12 black squares closest to them on opposite sides of the game board.Decide who goes first by tossing a coin.Move a game piece forward diagonally along the black squares if you are the first player. You may move only one square at a time per turn and you must go forward on the board.

  • Take your opponent's game piece by jumping over it forward diagonally along the black squares if your opponent has one of his game pieces adjacent to yours and there is a vacant space beyond your opponent's piece. You may take more than one jump if you land on a space where you are able to jump another of your opponent's game pieces

  • Have a game piece crowned as a "king" if you reach the far edge of the board closest to your opponent. Your opponent must place one of the game pieces he has captured from you on top of your king piece to distinguish it from your other pieces. Your king is now allowed to move diagonally forward or backward instead of just forward.Win the game by capturing all of your opponent's game pieces,Hope this helps :D

  • Jul 16, 2011 | Toys

    1 Answer

    Need to know what the steal key is used for on the electronic game a to z


    • The purpose of the steal key
    • Turn's on your opponents lights.
    • You get to look at the progress of your opponents, and take away from one of them.
    • Press each of the other player's blinking numbers and look at their letter lights, comparing who has the most turned off.
    • Steal from the player of your choice.
    • To confirm which player you want to steal from, hold their number button down for several seconds.
    • This allows you to use your turn to turn back on as many of your opponent's letter lights as you can. Just play the same way as before, but instead press the letter lights that are not lit, turning them on as you go.
    • Play the same as before: the Game Unit will select a category number, an opponent should read it aloud and start the timer.
    • You will have 15 seconds to turn on as many letter lights as you can.
    • Then your turn ends. Press your own number button to confirm the end of your turn, and pass the Game Unit to the next player.
    • Hope this helps.
    • Regards,
    • Tony

    Jun 10, 2011 | Milton Bradley Toys

    1 Answer

    Multi-region code for a bush BTVD31217S2


    Seven regions (also called locales or zones) have been defined, and each one is assigned a number. Players and discs are often identified by their region number superimposed on a world globe. If a disc plays in more than one region it will have more than one number on the globe.
    1: U.S., Canada, U.S. Territories
    2: Japan, Europe, South Africa, and Middle East (including Egypt)
    3: Southeast Asia and East Asia (including Hong Kong)
    4: Australia, New Zealand, Pacific Islands, Central America, Mexico, South America, and the Caribbean
    5: Eastern Europe (Former Soviet Union), Indian subcontinent, Africa, North Korea, and Mongolia
    6: China
    7: Reserved
    8: Special international venues (airplanes, cruise ships, etc.)
    Hope this helps

    Apr 13, 2011 | Televison & Video

    1 Answer

    Need instructions for the game count across by Cadaco


    Count Across™ Instructions



    OBJECT OF GAME


    The first player to place four chips in a row, either vertically, horizontally or diagonally wins the game.


    Contents


    1 Wooden Tray with Content Holder 1 Clear Plastic Slide with holes


    1 Two-sided Number Board


    25 Purple chips 25 Green chips 1 pair of dice


    Set-Up


    Each player selects a set of chips (purple or green). Decide which side of the number board to play, Addition Only (blue side) or Addition & Multiplication (red side). Line up the Number Board underneath the Clear Plastic Slide so that the numbers line up through the holes. The raised tab on the Clear Plastic Slide should be face up. Slide the Number Board and Clear Plastic Slide into the Wooden Tray together. The Number Board should rest underneath the Clear Plastic Slide. Each player rolls the dice once to determine who plays first. The player with the highest roll goes first (Player 1).


    Addition Only Play


    The Player 1 rolls the dice and adds the two numbers on the dice. Places one of your chips on the Number Board over an empty number space that matches the total of the dice.


    Example: A play a rolls a 5 and a 3. 5 + 3 = 8


    Player 1 finds an empty number 8 space on the Number Board and places a chip into that slot. Player 1 may choose any open 8 on the number board, but may only place one chip on the board per turn.


    Player 2 then rolls the dice and places a chip in a space on the number board that matches the total of the dice. Play continues back and forth until one player gets 4 chips in a row, horizontally, vertically or diagonally. A player can remove an opponent's chip from the board in the following instances:


    • If a player rolls doubles, they may remove an opponent's chip if it occupies a space that matches the total of the dice. Example: A player rolls a 4 and a 4. 4 + 4 = 8 and if an opponent has a chip in an 8 space on the Number Board, the player may remove the opponent's chip and replace it with his or her own chip.


    • If a player rolls the dice and there are no empty spaces matching the total of the dice, the player may remove an opponent's chip that occupies a number space that matches the roll (if only the player's chips occupy those spaces). Then the play ends.


    Addition & Multiplication Play


    The rules are identical to the Addition Only play, except on each roll players may choose to either Add or MUltiply the numbers rolled. Example: A player rolls a 5 and a 3. The player may do one of the following:


    • Add the dice together (5 + 3 = 8) and place a chip over an empty 8 space on the number board


    • Multiply the dice (5 x 3 = 15) and place a chip over an empty 15 space on the number board


    Warning! Do not throw out the Content Holder. It serves as a platform for the number board as well as storage for the chips and dice.


    Jun 19, 2010 | Cadaco Count Across Game

    1 Answer

    Help


    Cheat Codes

    Risk



    Hint:
    -----
    Always leave at least two battalions in each territory to
    prevent native uprisings after random cataclysmic events.

    Hint:
    -----
    When using tactical cards, choose an assault that suits the
    terrain. For example, use the "ambush" tactic when rushing
    into wooded lands.

    Hint:
    -----
    Always maintain a strong front! Don't leave any holes with
    just a couple of battalions. The AI or a human opponent will
    always exploit that ***** in your armor.

    Hint:
    -----
    Don't feel you are being cowardly for choosing the withdrawal
    tactic. A well-orchestrated retreat will let you run away to
    fight another day.

    Submitted by RickHH

    Jan 25, 2009 | Computers & Internet

    1 Answer

    HOW SHOULD I DOWNLOAD THE WII GAMES AND TRANSFER IT TO PC


    Okay, while this does not correlate to Battalion Wars AT ALL! I won't report it.

    You can save game saves and VC or WiiWare games to your computer, by plugging in an SD card into your Wii, move the files you want to it, then plug the card into your computer, and move the files.

    Try to follow the rules of this place better next time, okay?

    Oct 05, 2008 | Nintendo Battalion Wars II for Wii

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