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Rules for dominoes


Players: Two, three or four may play the game of Dominoes. If four are playing the game, it may be played as a partnership (the two players sitting opposite one another are partners).
The Shuffle: To begin the dominoes are placed face down and "shuffled." Players draw one domino. The player drawing the highest double or if no double, the highest domino plays first. Re-shuffle and then begin drawing the first hand.
Drawing: Each player then draws seven dominoes for his hand. The remaining dominoes (the boneyard), if any, are left face down on the table to be drawn later if a player is unable to play from his hand.
Begin Play: The player who drew the highest double or the highest domino plays first, playing any domino he wishes from his had.
Object of the game: Scoring points by laying the dominoes end to end (the touching ends must match: i.e., one's touch one's, two's touch two's, etc.). If the dots on the exposed ends total any multiple of five the player is awarded that number of points. All sides of the first double (the spinner) may be used one piece to each side and later one to each end. All other doubles are played at right angles to the line and the total points on both ends are counted. Dominoing occurs when one player goes out by playing all of his dominoes. The sum of the spots of all opposing players is computed and added to the dominoing player's score (rounded to the nearest five). In partnership play the spots of the partner of the one who "DOMINOED" are not counted.
Blocking the Game: If in the course of the game it is impossible for any of the players to play, the game is "Blocked." The player (or partners) having the least spots in his (or their combined) hand(s) scores the total of the spots in the opponents' hands (rounded to the nearest five). The score of 250 points is usually considered a game. The first person (or partnership) to score this amount wins the game. Shuffle and begin a new game. The player who won plays first.

Nov 18, 2016 | Toys

1 Answer

Lost my rules for my five alive card game


SET UP
Place one set of "A-L-I-V-E" cards (color coded) in front of each player. Set aside unused "A-L-I-V-E" cards.
Shuffle the deck.
Deal out 10 cards to each player.
Place the remainder of the deck face-down in the center of the table.
Play proceeds clockwise, starting left of dealer.
WHAT HAPPENS
Players take turns playing a card onto the discard pile.
If it is a number card, add it to the running total. If this would take the total above 21, instead of playing it, you must flip over an "A-L-I-V-E" card.
If it is a WILD card, follow the appropriate instructions.
If it is your last card, the hand is over. All other players flip over an "A-L-I-V-E" card.

DRAW: All other players must pick up 1 card from the face-down deck. Counts as 0 to the running total.

DRAW 2: All other players must pick up 2 cards from the face-down deck. Count as 0 to the runing total.

PASS ME BY: Play passes to the next player in the rotation. Count as 0 to the running total.

REVERSE: Play now proceeds in an opposite direction, left to right and vice versa. If played when only two players are left, it is treated as a PASS ME BY card. Counts as 0 to the running total.

SKIP: The next player is ignored and play proceeds to the following player. If played with only two players, the player of the card would get an immediate new turn. Counts as 0 to the running total.

=21: No matter what the total was, it is now 21. Can be played when the score is already 21, when it has no effect, but avoids a penalty.

=10: The running total is now 10.


HAND IN & RE-DEAL: All players hand their cards to the player of the card. He must shuffle all the hands, including his own and re-deal them to the players.
He does not include the face down deck or the discards. He should start dealing to his left. If new hands are unequal, bad luck. Play continues as normal, but the running total is reset to 0. If this card is the last card played from a players hand, the round is over.

BOMB: When played, all other players must immediately discard a 0. If they can't, they must flip an "A-L-I-V-E" card. Running total is reset to 0.
Note: other WILD cards with a value of 0 cannot be substituted.
WINNING
The last player with an "A-L-I-V-E" CARD face up is the winner.
ALTERNATIVE SUDDEN DEATH ENDING
As soon as one player flips all "A-L-I-V-E" cards, the game ends. The player
with the most "A-L-I-V-E" cards remaining is the winner.
If there is a tie, the tied players add the total value of the number cards
remaining in their hand. The player with the lowest total wins.
ALTERNATIVE TEAM PLAY
FOR 4 TO 6 PLAYERS. DIVIDE INTO 2 TEAMS.
Team members sit alternately around the table.
Each team uses only one set of "A-L-I-V-E" cards.
All WILD cards operate as before: For example, when playing the BOMB, your team might flip several "A-L-I-V-E" cards, if the players don't have a "0".
When a player plays his last card, the opposing team loses only one life.
Play continues as normal until a team flips all "A-L-I-V-E" cards.

Apr 11, 2014 | Games

1 Answer

How do you make symbols on facebook


<3 makes a heart
:) makes a happy face
;) makes a winking happy face
:P makes a happy face with ****** stuck out
3:) makes a red devil
(y) makes a hand giving thumbs up motion
:( sad face
Hope this is what you were looking for

Sep 23, 2013 | Computers & Internet

2 Answers

I have16 tanks in happy aquarium but today 15-07-2011 when I opened the happy Aquarium game I was totally surprised to find that I have only 12 tanks and I cannot see the 13. 14. 15. and 16 tank?????...


Hi, There are certain times that bugs are happening with games online, I am also playing games on FB and there are times that all of my neighbors are missing. Eventually the makers of the games will inform the players that there is an ongoing bugs and needed to be reported. So I would suggest that you report the incident to the maker of the Happy Aquarium game. Hope this helps. THank you for using Fixya.

Jul 15, 2011 | Computers & Internet

1 Answer

I'm having problems getting the rear rotors off


1- Make sure the little retaining screw/bolt on the face (the part that meets flush with the wheel) of the rotor is removed.

2- Spray pennetrating oil around the center portion of the rotor where it fits over the hub.

3- Use a hammer against the face of the rotor be carefull not to damage the wheel studs (You may have to hit it repeatedly)

4- If it still wont come off spray again with penetrating fluid and leave to sellte for a while and try again.

Make sure the rotors are not held on by the wheel bearings, some models require the wheel bearings to be removed in order to remove the rotors, but this ids un likely on a Hyundai.

Happy working!

Feb 16, 2011 | Hyundai XG300 Cars & Trucks

1 Answer

Ihave a ford focus 1.8tdi, 1999, steering wheel has a tight spot just right of center, when driving, any ideas??


sir you didn't mention what problem exactly you are facing weather the steering is hard to drive or the steering is feeling very hard on ideal condition we didn't got what is the exact problem you are facing just do write in to us & we will be happy to help solve your problem till the next time drive safe & Happy Motoring

Mar 27, 2010 | 2000 Ford Focus

1 Answer

I have an Macbook Pro, and I get a spinning pinwheel of color that stops everything from time to time or I get my safari totally shutting down. What up?


That little pinwheel is the Mac "loading" wheel. Kind of like the hourglass in windows. I found a link on how to reduce the loading wheel in Safari at this website. http://reviews.cnet.com/8301-13727_7-10328447-263.html

Happy computing.

-CompDoctor

Feb 22, 2010 | Apple MacBook Pro Laptop Computer with...

1 Answer

How do i get the dash off to pull the old radio out


I'm not totally sure about the La Sabre, but there should be trim screws that hold the Dash face plate in place. There are three on the top portion of the face plate, and I think three on the bottom . The face plate extends from Light switch on left to radio on right. You may have to tilt the steering wheel column down to remove the face plate from around the steering wheel. From what I remember, the only thing that needs to be unplugged from the face plate is the plug for the rear defroster. Also, there are clips that hold the face plate in place. They just push in and out. Once the face plate is off, you can get to the radio mounting screws.











Aug 16, 2009 | 1993 Buick LeSabre

1 Answer

Et2 Cutting out and not maintaining revs


There is an adjustment screw on the carburetor facing towards the back wheel. You have to reach down about finger length. With the engine running and the ET2 on its stand, turn the screw until the engine revs up to a level you r happy with.

Happy scooting

Jan 26, 2009 | Peg Perego Vespa Scooter

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