Question about WL Toys WLToys V913 Large 4 Channel 27" RC Helicopter 2.4GHz

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Wltoys v913 binding - WL Toys WLToys V913 Large 4 Channel 27" RC Helicopter 2.4GHz

Posted by Anonymous on

  • FERNANDO
    FERNANDO Feb 12, 2015

    Hi Anonymous, I want to help you with your question, but I need more information from you. Can you please add details in the comment box?

    Do you checked the charge of the TX batteries?

    Do you switch ON the TX first and then switch the heli ON?

    Does the heli's battery is fully charged?

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My wl v912 transmitter will not switch to mode 2


Mode exchange: hold on the switch button and turn on the power switch "at the same time". Did you try this?
You can change rom modes 1, 2, 3 and 4.

Feb 11, 2015 | WL Toys WLToys V913 Large 4 Channel 27" RC...

Tip

DOOM 3 speed up for ATI & NIVDIA


for  ATI : 
***NOTE*** THIS ONLY WORKS FOR ATI CARDS

First, open your doom3\base folder. Doubleclick on the pak000.pk4 file. In the "window can't open this file .. .bla bla" dialog, go on and associate the file with an app like WinRar. With this file open in WinRar, go to the glprogs directory in the file. In there you'll find the shaders. The interaction.vfp file seems to be the main rendering shader. Altering this shader to output a constant color turns most objects into that constant color, except for stuff like computer screens etc.

So doubleclick the interaction.vfp file to open it (you may have to associate the .vfp extension with a text editor like notepad or wordpad first since we're going to edit the file). Scroll down to the fragment shader. You'll find these rows:

Code:

PARAM subOne = { -1, -1, -1, -1 };
PARAM scaleTwo = { 2, 2, 2, 2 };


Add this right below them:

Code:

PARAM specExp = { 16, 0, 0, 0 };


Now scroll down to this:

Code:

# perform a dependent table read for the specular falloff
TEX R1, specular, texture[6], 2D;


Comment out that line by adding a "#" to it, and add another line that will do the same thing with math instead, so it should look like this:

Code:

# perform a dependent table read for the specular falloff
# TEX R1, specular, texture[6], 2D;
POW R1, specular.x, specExp.x;


Save the file and close your text editor. WinRar will ask if you want to update the file in the archive, select yes. Close WinRar and enjoy about 40% higher performance in Doom3

for NVIDIA: 
when I installed the game and attempted to play I got a whopping 2 fps to 4 fps to see what your FPS are put this in consol com_showFPS "1" or set com_showFPS "1" in config file
After I change some in game settings like
600x800 and low quality
Advance setting: I have High Quality Special affect checked yes and Enable Bump maps Yes all the rest are checked no.
After I did these things I am getting average of 21 fps to 35 fps and in high action areas they drop to 15 FPS
so this is what I did to my DoomConfig.
seta image_downSizeLimit "512" CHANGED THIS FROM 256
seta image_downSizeBumpLimit "512" CHANGED THIS FROM 256

Here is actual config just make a back up of your config and copy and paste. Try mine if you have an old Graphix card.

// IvL/FblnaU4w6bO89mN9XIzJKwdEz1acOB3LQ6Vj2NWPrRjcMHDUWwpZzE/zePncK8JfwT1h1fHq+5XRCsM=
unbindall
bind "TAB" "_impulse19"
bind "ENTER" "_button2"
bind "ESCAPE" "togglemenu"
bind "/" "_impulse14"
bind "0" "_impulse10"
bind "1" "_impulse0"
bind "2" "_impulse1"
bind "3" "_impulse2"
bind "4" "_impulse3"
bind "5" "_impulse4"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "[" "_impulse15"
bind "\\" "_mlook"
bind "]" "_impulse14"
bind "a" "_moveleft"
bind "c" "_movedown"
bind "d" "_moveright"
bind "f" "_impulse11"
bind "q" "_impulse9"
bind "r" "_impulse13"
bind "t" "clientMessageMode"
bind "y" "clientMessageMode 1"
bind "z" "_zoom"
bind "BACKSPACE" "clientDropWeapon"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_moveLeft"
bind "RIGHTARROW" "_moveRight"
bind "ALT" "_strafe"
bind "CTRL" "_moveDown"
bind "SHIFT" "_forward"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "KP_LEFTARROW" "_moveUp"
bind "KP_END" "_speed"
bind "KP_INS" "_impulse13"
bind "MOUSE1" "_attack"
bind "MOUSE3" "_zoom"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
seta radiant_entityMode "0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta sys_lang "english"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "150"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "1"
seta s_volume_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "1"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_forceLoadimages "1"
seta r_shadows "0"
seta r_skipBump "0"
seta r_skipSpecular "1"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1.595238"
seta r_gamma "1.3"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "4"
seta r_multiSamples "0"
seta image_downSizeLimit "512"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "512"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "128"
seta image_cacheMinK "10240"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta gui_filter_gameType "0"
seta gui_filter_players "0"
seta gui_filter_password "0"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "16000"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "5"
seta in_alwaysRun "0"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_guid ""
seta com_showFPS "1"
seta com_purgeAll "1"
seta com_machineSpec "0"
seta g_decals "0"
seta g_projectileLights "0"
seta g_doubleVision "0"
seta g_muzzleFlash "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_showBrass "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.6"
seta g_armorProtection "0.3"
seta g_damageScale "1"
seta g_nightmare "0"
seta g_bloodEffects "1"
seta ui_showGun "1"
seta ui_autoReload "1"
seta ui_autoSwitch "1"
seta ui_team "Blue"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "Player"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_fragLimit "10"
seta si_maxPlayers "4"
seta si_map "game/mp/d3dm1"
seta si_gameType "singleplayer"
seta si_name "DOOM Server"
seta g_spectatorChat "0"

After I that game runs at bearable frame rate and I must say this is a beautful game!

on Dec 08, 2009 | Computers & Internet

1 Answer

My v913 helicopter took a little crash to the front and now my controller wont connect to my helly the red light on the helly used to blink to link up but now it just stays solid red


sorry Kyle but you're going to need a new circuit board for that the 913 it crashed and must have cracked or something so you can have to change hair a circuit board

Jan 03, 2015 | WL Toys WLToys V913 Large 4 Channel 27" RC...

1 Answer

How do I attach mjxf45 tail motor to v913 circuit board (esc red wire black wire and white wire?thanks cessnaman


Both hellicopters have the same wiring for the tail motors (white blue) and I think the same motors. Anyway the wiring for any 3 cable esc with any 3 cable motor doesn't have a standard. If you place them "wrong" the motor will not spin to the side you want and you have to make another combination. Generally on rc planes, bellicopters, cars etc the three color cables have black color for ground red for voltage and white for singnal. You may also see black , red, wellow or brown , red, orange coloring with the same meaning. These cables are used most on receivers and peripherals connections.

Oct 01, 2014 | WL Toys WLToys V913 Large 4 Channel 27" RC...

1 Answer

Upon initial take off my tail motor spins very fast making the helicoptor spin out of control. nose to left, tail to right. any suggestions?


Maybe it's the transmitter? Is there a trim facility and if so does it do anything? If you've replaced the control board that doesn't leave much else ( I assume the drive power to the tail rotor comes off the control board and there isn't any other servo related intervention in between)

Jun 17, 2014 | WL Toys WLToys V913 Large 4 Channel 27" RC...

1 Answer

My v913 does not respond to left turns. mode 2


i think it has something to do with the signal to heli from transmitter

Jan 15, 2014 | WL Toys WL V913 Sky Dancer 4CH FP...

2 Answers

I need a cheap working binding machine


i don't know about working but you can find cheap used ones on eBay: http://www.ebay.com/sch/Binding-Machines-/61756/i.html

Jan 17, 2013 | Office Equipment & Supplies

1 Answer

Snowboard bindings types


"Strap Bindings Highback Bindings The Strap Bindings is the original and still the most popular Binding System in Snowboarding. This is because Strap Bindings are not only adjustable and very secure, they are also comfortable. Nowadays, this Type of Bindings is designed to be lighter and stronger. Strap Bindings consists of a contoured baseplate where a rider can place his Soft Boots upon. At the back of the baseplate is a vertical plate (the highback) that rises behind your ankles and lower calves. The highbacks on Snowboard Bindings secure the heel of your feet and the backside of your lower legs. It also helps you to force the heel side edge of the board into the Snow Surface and brings the toe side of the board up. At the front of the binding are two or three adjustable straps which can be used to secure the front side of your feet and ankles to the Snowboard. Initially, you may have to sit down to strap in, but with a bit of practice, it'll be easier to strap in while standing. Strap Bindings can differ in the number of straps, the shape of the base, and highback plate. Alpine riders who need to perform high speed turns will prefer taller and stiffer highbacks for greater control and improved edge control. On the other hand, Freestylers will want a shorter backplate for more flexibility and turning power. Most people go for these kinds of bindings as they are more common, offer excellent control, and offer more options when it comes to boots-bindings combinations. The combination of the highback plate and the front side straps gives great control. This Type of Bindings is used in combination with Soft Boots. As the Binding gives all the support needed, the Snowboard Boots can remain soft and comfortable. Keep in mind that the Best Strap Bindings have ample amounts of wide padding at the toe and ankle straps. Step-In Bindings Step In Bindings It is quite hard to get into Strap Bindings since you need to loosen and tighten the straps every time you get into and out of your bindings. This is why Step-in Bindings were developed. This Type of Snowboard Bindings allow you to simply step down and click into it, thus making it easier for you to get on and off your snowboard. With this feature, Step-in Binding Systems have become quite popular with rental shops because they often give the beginners fewer Snowboard Equipment to fuss with. Still, while Step-In Bindings give you additional speed and can save you from a load of hassle, you pay for these conveniences when it comes to snowboard control. Step-in Bindings don't have any straps to give additional support, making the Snowboard Boot less flexible, and thus, harder to do Snowboarding Tricks. So make sure you get a good fit if you're planning to buy this. Step-in Bindings usually work in combination with soft boots which are somewhat stiffer than those used with highback bindings. When you opt for Step-in Bindings, you narrow your selection in choosing Snowboard Boots and Bindings since they both have to be ""step-ins"". However, there are some higher and more advanced Step-in Bindings out on the market that provide the best of both worlds. Step-ins can be used for either Freeride or Freestyle riders. Cross-over skiers will often feel comfortable with Step-in Bindings and boots since they are used to stepping in and to harder boots and just turning a switch or a latch whenever they want to get out. Flow-In Bindings Flow In Bindings Flow-In Bindings is quite new and is a hybrid of the step-in and strap systems. This Type of Snowboard Bindings tries to combine the control of Strap Bindings with the ease of Step-in Bindings. Flow-In Bindings look rather similar to Strap Bindings and also allow you to use soft boots. The notable difference is that, unlike the two or three straps that cover the top of your feet in Strap Bindings, the Flow-in Bindings have only one large tongue that covers a large part of the top of your Snowboard Boot. Getting into and out of your Bindings is a matter of flipping the highback backwards and entering or exiting your boot. Flow-in Bindings are becoming more popular as the choices and Techniques of Snowboarding improve. People love the Flow-in System as it combines all the advantages of the Strap Bindings with the ease of Step-ins. One disadvantage however is that Flow-in Bindings are more difficult to adjust than strap-ons. Plate Bindings Plate Bindings Plate Bindings, also known as Hard-Boot Bindings, consist of a hard baseplate, steel bails, and a heel or toe lever. This Type of Bindings is used in combination with Hard Boots that can be inserted into the bails. By flipping the lever, the boots are strapped firmly into the Bindings. The features of the Plate Bindings are the closest to a traditional Ski Binding and their rigid responsiveness provides maximum leverage and power for high-speed carving and riding on hard snow. Plate Bindings and hard boots are mostly preferred by Alpine Racers who need the extra edge control that they get from this combination. Baseless Bindings This Type of Bindings was introduced in the mid 1990's by several companies. In Baseless Bindings, the sole of the Snowboard Boot is placed in direct contact with the Snowboard deck by removing the Binding's baseplate. With this, the sole height is lowered by up to 1/8 of an inch. Theoretically, using the Baseless Bindings enhances the ""feel"" of your Snowboard's flex. However, this Type of Snowboard Bindings aggravates ""toe drag"" problems for people with large feet. Also, most Baseless Bindings are far more difficult to adjust (stance angle/width) than traditional ""4x4"" designs. Still, Halfpipe and park riders prefer Baseless Bindings because it provides them with a quicker edge response. The choice of what Type of Snowboard Bindings to use usually comes down to personal preference and finding the right Snowboard Boot first. If you feel that the convenience of stepping in outweighs the additional control you can gain, then it is best to go for that particular Style of Binding. Regardless of which Type of Binding System you wind up with, don't head for the slopes until you know exactly how to get in and out of them. With or Without Highbacks? The large curved piece of plastic screwed to the base of the binding is the Highback. Its main function is to give riders some control over their Snowboard's Heel Edge. These can be found on all Bindings or are built into the boot with some Step-in Systems. Alpine riders who need to perform high speed turns will prefer taller and stiffer Highbacks for greater control and improved edge control. On the other hand, Freestylers will want a shorter backplate for more flexibility and turning power. Snowboard Boots and Bindings form a combination wherein not all Kinds of Bindings are suited for each type of Snowboard Boot. It is often best to buy them together. In here, knowing your intended Snowboarding Style is crucial before buying a combination of boots and bindings. "

Dec 01, 2008 | Flow M9 Snowboard Binding

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