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Snake and ladder game using in opengl

Can you please send the snake and ladder game using opengl

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How can i corredt this error ??


report to mojang and play the pe version for a while. or you can delete your minecraft file and download it again

May 23, 2014 | Kaltner.net Minecraft Mobile Admin

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Rules for thomas track and trestles board game


The directions posted here are not the directions for Thomas Tracks and Trestles game- they seem to be directions for the Thomas Making Tracks game. Anyhow, I found the Thomas Tracks and Trestles game at a local thrift shop without the directions, but otherwise looks to be pretty complete. The box includes:
  • Game board
  • 6 game tokens(Thomas & Friends)
  • 6 plastic token bases
  • Spinner
  • Rules (not in mine)
My online research hasn't yet turned up the directions, although I did see a comment stating that you can email Briarpatch asking for the directions and that they will supposedly send them to you. I also found a lot of reference to this game being likened to Chutes & Ladders. My 4 y/o and I tried it tonight, using Chutes & Ladders rules (meaning the green paths are "ladders" that you can use to shortcut the track, and the red paths with the Troublesome Trucks are the "snakes" that bump you back). This worked out pretty well, using, of course, the spinner to determine moves. When you get to the roundhouse in the middle of the board, spin and follow the direction of the number you get--so spinning 1, 2, 4, or 6 means you win the game, while spinning 3 or 5 takes you back to the track via the Troublesome Trucks. We had a pretty good time; just remember that like all Chutes & Ladders type games, there is a potential for the game to go ON and ON, so be prepared!

Jan 29, 2013 | Briarpatch Thomas Tracks and Trestles...

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I need to write a java code for a one player snakes and ladders game


http://www.scribd.com/doc/31905900/Java-Programming-Creating-a-Snake-and-Ladders-Game-and-Object-oriented-concepts
if you go to the website it will teach you how to do it

Feb 27, 2011 | Sun Java Programming Language (cdj-275)

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I need a java script code for the game snakes and ladders. please help ?


First create a program or send the program in my mail arulpandit@gmail.com and i solve it...

Jan 06, 2011 | Sun Java Programming Language (cdj-275)

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my code in opengl does not work can any one help me #include <string.h> #include <GL/glut.h> #include "math.h" float rotate =0.0; float start = 0.0; float z_dep = 0.0; int poi_size = 0; int poi_arr[100][2]; float rad_arr[50]; int m_x = 0; int m_y = 0; int rubber_band_on = 0; int down_flag = 0; #define MENU1 10 #define MENU2 11 #define MENU3 12 #define MENU4 13 #define MENU5 14 GLfloat r,g,b; GLint t=0 ; void sel(int item) { switch(item) { case MENU1: {r=1 , g=0 , b=0;} break; case MENU2: {r=0 , g=0 , b=1;} break; case MENU3: {r=0 , g=1 , b=0;} break; case MENU4: {t=1;} break; case MENU5: {t=2;} break; } glutPostRedisplay(); } void menu(void) { int MainMenu, SubMenu1,SubMenu2; SubMenu1=glutCreateMenu(sel); glutAddMenuEntry("red", MENU1); glutAddMenuEntry("bule", MENU2); glutAddMenuEntry("green", MENU3); SubMenu2=glutCreateMenu(sel); glutAddMenuEntry("line", MENU4); glutAddMenuEntry("circle", MENU5); MainMenu=glutCreateMenu(sel); glutAddSubMenu("Color", SubMenu1); glutAddSubMenu("Shap", SubMenu2); glutAttachMenu(GLUT_RIGHT_BUTTON); }void drawCircle(float radius, float x1, float y1) { float angle = 0; float x2,y2,cx,cy,fx,fy; int cache = 0; glBegin(GL_LINES); for (angle = 0; angle < 360; angle+=1.0) { float rad_angle = angle * 3.14 / 180; x2 = x1+radius * sin((double)rad_angle); y2 = y1+radius * cos((double)rad_angle); if (cache) { glVertex2f(cx,cy); glVertex2f(x2,y2); } else { fx = x2; fy = y2; } cache = 1; cx = x2; cy = y2; } glVertex2f(x2,y2); glVertex2f(fx,fy); glEnd(); } void tick(void) { glutPostRedisplay(); } void display1(void) { glClear(GL_COLOR_BUFFER_BIT); // Draw the lines created by user glBegin(GL_LINES); for(int i=0; i<poi_size; i++) { glVertex2f(poi_arr[i][0],poi_arr[i][1]); } if (rubber_band_on && (poi_size%2==1)) { glVertex2f(m_x,m_y); } glEnd(); glutSwapBuffers(); } void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: //Escape key exit(0); } } void reshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, w, h, 0); glMatrixMode(GL_MODELVIEW); } void mouse_move1(int x, int y) { m_x = x; m_y = y; display1(); } void mouse1(int button, int state, int x, int y) { m_x = x; m_y = y; switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { // glutIdleFunc(spinDisplay); } if (state == GLUT_UP) { if (poi_size>0) { poi_size-=2; } rubber_band_on = 0; glutIdleFunc(NULL); } break; case GLUT_LEFT_BUTTON: rubber_band_on = 1; if (state == GLUT_DOWN) { down_flag = 1; } if (state == GLUT_UP) { if(down_flag) { poi_arr[poi_size][0]=x; poi_arr[poi_size][1]=y; poi_size++; down_flag = 0; } glutIdleFunc(NULL); } break; default: break; } display1(); } float calculate_radius(int x1,int y1) { int x_diff = m_x - x1; int y_diff = m_y - y1; if(x_diff<0) { x_diff *= -1; } if(y_diff<0) { y_diff *= -1; } float mag = x_diff*x_diff + y_diff*y_diff; float rad = sqrt(mag); return rad; } void display2(void) { glClear(GL_COLOR_BUFFER_BIT); for(int i=0; i<poi_size; i+=2) { int rad_index = (int)(i/2); float rad = rad_arr[rad_index]; if (rad>1) { drawCircle(rad,poi_arr[i][0],poi_arr[i][1]); } } glutSwapBuffers(); } void mouse_move2(int x, int y) { m_x = x; m_y = y; if (rubber_band_on) { float rd = calculate_radius(poi_arr[poi_size-1][0],poi_arr[poi_size-1][1]); rad_arr[poi_size/2] = rd; } display2(); } void mouse2(int button, int state, int x, int y) { m_x = x; m_y = y; switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { // glutIdleFunc(spinDisplay); } if (state == GLUT_UP) { glutIdleFunc(NULL); } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { down_flag = 1; } if (state == GLUT_UP) { if(down_flag) { poi_arr[poi_size][0]=x; poi_arr[poi_size][1]=y; poi_size++; down_flag = 0; rubber_band_on = !rubber_band_on; } glutIdleFunc(NULL); } break; default: break; } if (rubber_band_on && poi_size>0) { float rd = calculate_radius(poi_arr[poi_size-1][0],poi_arr[poi_size-1][1]); rad_arr[poi_size/2] = rd; } display2(); } int main(int argc, char **argv) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(1000, 800); glutCreateWindow("OPENGL LINE DRAWING"); glClearColor(0.0, 0.0, 0.0, 1.0); menu(); if (t=1) { glutDisplayFunc(display1); glutReshapeFunc(reshape); glutIdleFunc(tick); glutKeyboardFunc(handleKeypress); glutMouseFunc(mouse1); glutMotionFunc(mouse_move1); glutPassiveMotionFunc(mouse_move1); glutMainLoop(); } if (t=2) { glutDisplayFunc(display2); glutReshapeFunc(reshape); glutIdleFunc(tick); glutKeyboardFunc(handleKeypress); glutMouseFunc(mouse2); glutMotionFunc(mouse_move2); glutPassiveMotionFunc(mouse_move2); glutMainLoop(); } return 0; /* ANSI C requires main to return int. */ }

Jun 22, 2013 | Advanced Graphics Programming Using OpenGL...

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