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You can't. I just called Philips and apparently if the parent monitor stops working for whatever reason after the warranty has expired, there is no way to send them off to be repaired and no way to purchase a separate parent model. You are STUCK with buying the whole package again. I have a perfectly good base, but the parent model got into the hands of the child and no longer works. The parent units have to be sold with the base. These parent units are so vulnerable; can't believe there is no way to purchase a replacement. No happy with Philips.
I didn't even know that Toshiba made refrigerators. All major manufacturers nowdays have spoiled food insurance to at least 300 dollars. I would contact customer service at Toshiba and tell them you want the unit fixed within 2 days or you will return the unit for a refund.
Mission Three: Union Station
Head through the hall and up the stairs and you will come out to the
train yard. Hang a left and then enter the open door on the train. Go
through the car and kill the enemies that appear and head out the other
side. Enter the large building and a scene with more Kestrels will
play. After the big bang, you are in for a tough battle with another
Kestral and a few armed punks. After you get Kestrel down to the ¼
health mark, she will take off to a platform high above. Head forward
to the ramp leaning against the train and climb it. Go left and slide
across the rail to the train across from it. Make a left and run to the
end of the train and jump to the pole. Swing to the pipe and climb up.
Back jump to the next pole and swing your way over to the platform
Kestrel is on.
After the scene, head back down and across the ground to the
doorway on the far side at the other end. Enter it and follow the
hallway through until you reach the set of stairs on the other side of
the sprinklers. Follow the stairs up and then follow through the
hallway until a scene plays that shows a catwalk collapse. Head up the
stairs there and take out the punks and then make a right at the top to
head up more stairs. When you reach the top, swing across the bars to
the next platform and then halfway down the stairs. Jump to the
staircase on the left and head up to the next platform and more poles
to swing across.
Enter the vent at the end and follow it through to a large room you’ll
drop into. When the Kestrel shuts the gate, you need to open it up.
This part can get a bit tricky. What you need to do is toss a body into
the electrical panels on each side of the door and make sure you have a
body on each panel at the same time. When you do, the gate will open
for you to go through. The easiest way is to use your hook and throw
the bodies into the panels. You can try kicking them in but it takes a
long time and getting two up like that will not work quick enough. Use
the hook to throw them into them and then go through after it opens.
Follow the opening in the wall around and through until you reach the
staircase. Head up and take out the punks there.
Continue up the next set of stairs and make your way to the end of
the corridor. Go through the door on the left and enter the hallway.
Head left and drop down the hole at the end. Follow the next corridor
along to a set of stairs and go up and up and up to the top floor. Head
through the door and go up another set of stairs. Take out the punks
here and then you’ll be in a room with a large window. After the scene
hop through and head to the left and around the corner to the door
there. Kill all the enemies in sight and then a scene will play as a
guy comes through the door there. Kill him and then go through the door
to trigger another scene.
Head through the door on the left after the scene and head through
the room to the right. Drop through the opening and head down the
stairs to the ground floor of the club. Look up to the right and there
will be a large neon sign that says Strages. Target it and then toss up
your hook to grab it and pull it down. When it crashes down, run
through the door there and you will come to the dance floor. When the
punks attack, you will need to toss one onto each of the four speakers
in the corners. When you have a punk in each speaker, the dj booth will
blow and you can escape the dance floor. Make your way up the stairs
and again until you come to the floor with a doorway directly across
from you. Enter there and take out the enemies inside.
Target the ceiling and then pull it down with your hook. Jump up the
debris and head down the corridor to the opening at the end. Go to the
fence directly in front of you and start wall climbing up to the top.
Jump over to the closest scaffolding and take out the punk there. Go to
the corner of it and rail slide down the pipe and again on the next
one. Jump to grab the pole and swing over to the next platform. Make
your way to the ramp and run down it to the catwalk against the wall.
Run to the right and head up the spiral stairs. Kill the rest of the
punks and then enter the gear room. After the scene climb up the pole
in the room with your back away from the gear. Back jump off to the
flat gear and land on it.
From there jump up and grab the pole and then swing over onto the
next gear. Jump from that gear to the right and then from there to the
pole above. Swing up the poles and then over to the gear beside the
weight going up and down. Climb the pole with your back to the weight
and wait for it to lower. Jump back on to it and ride it up. Now you
will have a little scene with Ephemera. After the scene, you will
battle her for a little while until another scene plays. After the
speech Ephemera gives, the mission will end.