Question about Nordelf International Inc High 5 Family Board Game ; 2000 Trivia, Word Chase, Word Bluff, Acting & Picture Charades ; Ages 12 & up ; Junior & Adult Versions Included

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Found old board game and it is missing the rules of play. Is there anywhere to download them or find out if all the necessary pieces are here?

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I was given the board game Pirate-opoly but without the instructions. My kids are excited to play it but we need the rules and instructions. Can anyone help me?


Hi, I wrote to them last night and they returned the instructions this morning. I will attach them here and will upload them to our website shortly. Have fun!

(Please click the 'HELPFUL' button? Thanks!)



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given-board-game-pirate-opoly-but-dpjsg3qgf0fljvmmyky0pmzs-4-1_0.jpg

Feb 17, 2015 | Late for The Sky Pirate-Opoly Board Game

2 Answers

How do you play Fibber board game?


I have just uploaded these instructions to the Fixya.com website.

(Please click 'Helpful' - thanks!)



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play-fibber-board-game-dpjsg3qgf0fljvmmyky0pmzs-4-1.jpg

Oct 15, 2014 | Spin Master 1001130 Fibber Board Game

1 Answer

Got an old board game but no rules. it is called smuggle, game no 635429802. can you help?


Ok, I think these will help you! SMUGGLE is a family action adventure board game that allows individual or team play. The winner is the first player to complete a major, minor, and short treasure route. Treasure Routes are diamonds, rubies, Inca Gold, Art Treasures, Mexican Silver, and money. Play is accomplished on a dual-action board game, with movement of Jetliners on the peripheral Treasure Runway, which dictate the movement of Treasure Seekers and Treasure Couriers along the Treasure Routes on the world map in the center of the board. When a Seeker reaches a Destination Foreign City (New York to Johannesburg for Diamonds), a suitcase which is color coded to the Treasure Route (Orange for Major Routes, Gold for Minor Routes, and Grape for Short Routes) is attached to the base of the Seeker, which becomes a Treasure Courier. The Courier then returns the Treasure (in the suitcase!) to the U.S. City of Embarkation. When the Courier reaches the Customs 12 Mile Limit it can't move without declaring the treasure or making a smuggle attempt. SMUGGLE cards are collected to facilitate the smuggle attempts. Yin Yang Cards bring good fortune or bad fortune along the way. Each game has different dynamics. Gals can square off against the guys and youngsters like to beat up on the adults! There is interaction of players all along the Treasure Routes. All players are in the game until it is over. The play builds in excitement until the game-winning treasure is smuggled. Smuggle Masters can team up against Treasure Czars for two teams of three players. Three teams of two players include Border Jumpers, Port Runners, and Bootleggers. Or it can be everybody for themselves. Everything is color coded for quick visual reference as to players and pieces. Quick Start Rules supplement the Rules of Play to allow immediate play to begin.

Jul 30, 2013 | Specialty Board Games Toys

2 Answers

I bought the 10 game set distinctive wood caminet set bar code # 4775498320 from Walmart. The outside of the box says Cardinal Industries Inc. L.I.C. NY 11101 item no. 98-32. Contents: Game cabinet, 32...


Rules of play

Each player has nine pieces, or "men", which move among the board's twenty-four spots. The object of the game is to leave the opposing player with fewer than three pieces or, as in checkers, no legal moves.

The game begins with an empty board. Players take turns placing their pieces on empty spots. If a player is able to form a straight row of three pieces along one of the board's lines (i.e. not diagonally), he has a "mill" and may remove one of his opponent's pieces from the board; removed pieces may not be placed again. Players must remove any other pieces first before removing a piece from a formed mill. Once all eighteen pieces have been used, players take turns moving.

Moving the pieces

To move, a player slides one of his pieces along a board line to an empty adjacent spot. If he cannot do so, he has lost the game.

As in the placement stage, a player who aligns three of his pieces on a board line has a mill and may remove one of his opponent's pieces, avoiding the removal of pieces in mills if at all possible.

Any player reduced to two pieces is unable to remove any more opposing pieces and thus loses the game.

Flying

In one common variation, once a player is reduced to three pieces, his pieces may "fly", "hop" or "jump" to any empty spots, not only adjacent ones. Some sources of the rules say this is the way the game is played, some treat it as a variation, and some don't mention it at all. A '19th Century Games Manual

Jan 05, 2011 | Cardinal Industries Toys

1 Answer

Help with Haunted Woods board game please.


If you haven't found the rules already, they are available on http://boardgamegeek.com/boardgame/2367/haunted-wood under the "Files" section down the bottom.
Copy of rules:
A “spooky” children’s dice game full of ghosts and goblins.
Age 5-10
2-4 Players
Contents
1 playing board, 20 playing pieces, 1 die

Object of the Game
To be the first player to get three pieces in the tower at the end of the trail.

Preparation
The jigsaw board must be put together. Each player chooses a color, takes the five pieces of this color,
and places them at the start.

Play
Starting with the youngest, players take turns throwing the die and moving their pieces out onto the trail.
The “start” space counts as number one. If a player throws a six, he must make his move and then may
take another turn.

The two square spaces are important. The first one is just before the river and the second one is at the
base of the tower. Whoever reaches one of these spaces must wait there, often losing the remainder of
his turn. The piece stays there until a second piece, of the same or different color, comes along. This
second piece helps the first one over the obstacle, moving it to the first space across the river or up into
the tower depending on where it is. The second playing piece must now wait on the square space until
another piece of any color comes along to help it, and so on. Throughout the game players can always
choose whether to move a piece further along the trail or to bring out a new one.

Sending Back
Pieces standing on the square spaces cannot be sent back. Otherwise, if a player lands on a space
occupied by another piece, including his own, the piece landed on is sent back. It is sent back by up to
two numbered spaces.

From the start up to before 2 - back to the start
From 2 up to the river - back to 1
From 4 up to before 5 - back to 3
From 5 up to before 6 - back to 4
From 6 up to the tower - back to 5

Pieces on numbered spaces are also safe from being sent back, unless another piece arrives there after
being landed on further along the trail. In this case, the piece already on the number moves back to the
next numbered space. If this is occupied, the piece there is sent back too, and so on.

End of Game
The first player to get three of his pieces into the tower is the winner. If all players wish to extend the
game, then they can agree that the winner is the first player to get all five pieces into the tower.

Mar 01, 2010 | Ravensburger Toys

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