I have a gemmy snowman the bottom ball lights up the back half o the middle ball lights up the rest is dead. I have checked all of the bulbs with a bulb checker they are all good there is a box on the cord that contains a motherboard and when I check the wire going in to this one side reads the other does not. both wires going out also give me a reading..i don't know what to do next I have been googling all terms that I can think of but I am getting nowhere...help
SOURCE: Gemmy trio light show tree
i bough mine used it came with a remote. after you plug it in you have to push the reset button on the big box untill the led on top flashes then push the rest button on the back of the remote(with batteries already installed of course). The led on the box will stop. then turn remote to on and push a button. that should do it, I hope.
SOURCE: How do I set the Gemmy Countdown to Christmas Snowman
I am not sure if you found the answer or not. We bought one tonight and did not have the instructions either. What I figured out is the top button will changed from Ct to Cd. The Ct is the time, so you would put in military time for hours min and seconds. The Cd is the date. The first is the last 2 digits of year, then month, then day. I believe the bottom button changed the information and then the top button would change to the next. Hope this helps. Joey
SOURCE: Please describe your issue or question
tombonw, I noticed this problem last year also, did the same string replacement as you, but by seasons end the new strings I bought had the same problem with a few doing something different. Did you ever find a good solution or hear from anyone else?
SOURCE: need light bulb for Gemmy 6ft inflatable carousel
we buy ours at menards,4pack for .98 cents.
SOURCE: I bought the 10 game
Rules of play Each player has nine pieces, or "men", which move among the board's twenty-four spots. The object of the game is to leave the opposing player with fewer than three pieces or, as in checkers, no legal moves. The game begins with an empty board. Players take turns placing their pieces on empty spots. If a player is able to form a straight row of three pieces along one of the board's lines (i.e. not diagonally), he has a "mill" and may remove one of his opponent's pieces from the board; removed pieces may not be placed again. Players must remove any other pieces first before removing a piece from a formed mill. Once all eighteen pieces have been used, players take turns moving. Moving the pieces To move, a player slides one of his pieces along a board line to an empty adjacent spot. If he cannot do so, he has lost the game. As in the placement stage, a player who aligns three of his pieces on a board line has a mill and may remove one of his opponent's pieces, avoiding the removal of pieces in mills if at all possible. Any player reduced to two pieces is unable to remove any more opposing pieces and thus loses the game. Flying In one common variation, once a player is reduced to three pieces, his pieces may "fly", "hop" or "jump" to any empty spots, not only adjacent ones. Some sources of the rules say this is the way the game is played, some treat it as a variation, and some don't mention it at all. A '19th Century Games Manual
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