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How to I hit the star on 1-3 on super paper mario lacated under bricks with 2 flowers on top of it

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Simple. Get on the blue platform and press (1) and (-) at the same time.

Posted on May 10, 2009

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On NEW Super Mario Bros. On Ds Hi im trying to solve my probleme . Its on the first level of world two i can't seem to get the first coin ?! Please i need help !


In an area where you see a Red Troopa marching back and forth, there are
coin blocks that are invisible until hit from below. Use them to hit the
bricks that are above them and one of them has a vine that takes you to
the clouds. This has a red ring and 8 red coins that get you a Fire Flower.
Once you are down, double back past the midpoint and go down the newly
repaired pipe and it will take you to an underground area with a Star Coin
at the end.

Hope this helps!

Mar 05, 2011 | Nintendo New Super Mario Bros. for DS

1 Answer

Super mario game level 1-5 ruins, door in the air what do i do


it's 1-4 and you have to flip into 3-d to climb up a ladder and hit a swicth. Really can you even explore less than that?

Apr 20, 2010 | Nintendo Super Paper Mario for Wii

1 Answer

Mario DS Backgrounds


you have to get all three stars by 1. completing the game so beating the last castle. 2.get all the star coins. 3. spending all the star coins then you can get it

Feb 24, 2010 | Nintendo New Super Mario Bros. for DS

2 Answers

Where is the first gold coin in world 2-2


here is the complete run through for world 2-2
This level will reintroduce everyone to that rapscallion in the flying cloud
(Lakitu) and his pets he throws about (Spiny)! Take on the three Red Koopa
Troopas if you wish to, but mainly concentrate on getting the Power-Up while
moving right, passing the ledge to see Lakitu come out from behind the
nearby Pyramid! Lakitu will throw his pet Spinies at Mario, but if Mario
can take out Lakitu, he will not return for a short while, and Mario may be
able to even hitch a ride in that cloud! Run right to find a couple high ?
Blocks (one has a Power-Up) to attack Lakitu from, and if Firepower is
yours, use it to take Lakitu from his perch, followed by stealing his ride!

With the cloud in hand, fly right until a coin path upwards appear, so
follow it to locate the first Star Coin. Jump off the cloud and run right
past more Red Koopa Troopas, jumping a gap when the Piranha Plant retreats
into his pipe, finding some bricks to Ground Pound through to grab the
second Star Coin. Lakitu should have returned by now, so be wary of him as
you move to the right, finding a structure with bricks and ? Blocks in it
(note that this a tribute to a structure in the first Lakitu level ever, in
SMB's 4-1) to bust up as you desire, followed by locating a green pipe to go
down, which will launch Mario high into the air, directly at a pipe above
(press UP to go inside).

Use the dual set of green pipes here tog et the Coins and third Star Coin,
then head down the pipe on the right to return to the main level area. Move
to the right, suing the rocking toadstool to go jump onto the flagpole,
ending the level!
hope this helps........any more ????
email me on jonniecullen@ireland.com

Jan 02, 2010 | Nintendo New Super Mario Bros. for DS

1 Answer

NSMB Item problem


There is mushroom, mini mushroom, mega mushroom, blue shell, fire flower and invincible star

Nov 20, 2009 | Nintendo New Super Mario Bros. for DS

2 Answers

Star Coin 2 in World 8-8 of New Mario Bros.


This one can be a little tricky.
You'll notice before the middle mark flag that there is a small pipe under a little bridge. After the flag there is another pipe with some gray blocks over it. These are small pipes so you have to be the tiny mario when you enter the stage.

So, go get a tiny mario mushroom and finish the stage with it.
End world castles 3 and 5 have these but can be a little hard.
I've heard of stage 7-A being rather easy to get and go.

Once you have that, get to 8-8 and carefully move to the middle point.
You die after being hit just once, so be very carefull.
(I'd suggest simply focusing on the second coin alone and using a spare fireflower or the like after you get it.)

When you see the first small pipe, you can jump up and hit a hidden block containing a star just over it. Grab the star, it'll help.

With that get to the second pipe with the gray blocks over it and wait for the volcano rocks to fall and break the gray blocks for you.
Try to stand off to the side and wait for them to hit the middle block. Though you should be able to squeze under the middle one if your careful.

Once there go down the pipe and you'll run into a mini maze of sorts. Make your way through it to the Star Coin at the left and exit with the pipe at the top left.

From there I suggest using a spare fireflower or mushroom and making your way out of the stage.

Good luck, and have fun.

Apr 26, 2009 | Nintendo New Super Mario Bros. for DS

5 Answers

Last castle world 8


This is all i have hope it helps
Please let me know,
JonnieC
Level 8-Castle Two

Head right across the gaps while avoiding the Podoboos, reaching a door to
pass through, finding three bricks. Punch the center one to reveal a
?-Switch, which will flip the room to let Mario pass through the door that
was on ceiling (now on the ground), leading into a room to go up and to the
right through, passing Flamethrowers and a Dry Bone, entering the door near
a thin wall. In here Mario will find a Super Thwomp to pass underneath
after he draws it into attacking, followed by hitting the bricks to reveal a
?-Switch.

Collect the Power-Up on the right before hitting the ?-Switch, flipping the
room again so Mario can go left underneath the Super Thwoimp again, passing
through the door to find another long set of Flamethrowers and a Dry Bones
to move past, fighting over to the left to find a solo brick that holds a
?-Switch. Now Mario will have to go back to the right, looking for a ledge
above (it is located above the area with the Dry Bones) to go up past more
Flamethrowers, entering the door. Head right past the three Thwomps,
turning left to hop over the spikes above to go get the first Star Coin,
followed by turning right to go down to get a Power-Up from a brick below a
Dry Bones.

Head left from here, continuing to go downwards while smacking bricks,
revealing a ?-Switch to flip the room, allowing Mario to climb upwards to
pass under the Thwomp to reach the top. Mario will find a choice in path,
so go right and pass under another Thwomp to leap some spikes and a Dry
Bones, reaching a door. Leap onto the platform on the left to get up to a
door that leads to an empty room where running right along the floor will
get Mario a second Star Coin, followed by going up the stairs to get into
the door located at the top.

Head right to pass the halfway marker and to snag an Item, which is followed
by a set of platforms and such that have many routes across, but only one
correct way will allow Mario to advance (a classic style from the original
Super Mario Brothers castles in World 4, World 7, and World 8). So to
advance through this area, start out by taking the bottom path to hear the
success chime, followed by going along the top path in the next area, and
finally taking the middle path to clear this area.

Mario will have to leap across some small ledges ahead to find a couple
bricks to Ground Pound to destroy, followed by going over the lava pit to
take a running leap to the left underneath the ledge, attempting a Slide
Duck to go under the short bricks, reaching the final Star Coin in the game!
Now head right, entering the massive red doors to enter into the final Boss
Fight!

Bowser Jr. will revive his destroyed father before the battle even begins,
turning the bout into an unfair 2 vs. 1... if you were not the great Mario
anyway! Start out by concentrating on Baby Bowser, jump his charges,
forcing him to throw a Koopa shell for Mario to stomp and throw back,
followed by jumping onto his exposed stomach (though Fireballs really work
well here), getting three hits to finish him off. However, while taking
down this wily foe, remember that Bowser will be attacking with his blue
flames that will track Mario down, but luckily their range is very limited.

Once Bowser Jr. has been dispatched, it is time to take care of Bowser.
However, upon the defeat of scales and blood, Bowser will up the attacks,
sending out multiple flames at a time, including three blue homing flames at
once! Try to get in close to the monster, avoiding the flames (if the blue
flames come out, back and off let them dissipate), waiting for Bowser to
leap into the air to allow Mario to go underneath him and to hit the switch
that rests on the right side of the room. Note it is far easier to go under
him on the high leap, but it is possible to get under him on the small leap.

Note you need to be Super Mario or better for this strategy to work. As an
alternate strategy, it is possible to bounce off of Bowser Jr., flying right
into Bowser, getting hit to become invulnerable, using that invulnerability
to reach the switch, beating the level!

Hit the switch to end the abduction, saving Princess Peach and ending the
game!

Mar 14, 2009 | Nintendo New Super Mario Bros. for DS

6 Answers

Nintendo DS NEW MARIO BROS CAN'T GET INTO LEVELS 4 & 7


defeat sand worm in last castle in world 2 with mini mario by jumping on it's head with a **** drop then you'll fall through the crack to world 4'''

Mar 02, 2009 | Nintendo New Super Mario Bros. for DS

3 Answers

Super mario bros nintendo ds world 8 castle - need a walkthrough


Heres the link to the guide:

http://www.gamefaqs.com/portable/ds/file/920787/43152

heres everything from level 8 in world 8 til the end of the game.

o-----------o
| Level 8-8 |
o-----------o

Run right to use the brick ledge to go up and left for the first Star Coin
(go in between the volcanic eruptions to stay safe), followed by going right
for the Power-Up in the nearby ? Block. Now head right carefully, passing
the Kab-Ombs (stomp them to kill them to stay really safe), but do not fear
their explosions as they will just harmlessly shoot into the air after
running around for a few second making a wonderful coloured explosion.

Keep on going along, raiding the bricks and ? Blocks to find Power-Ups,
arriving at a set of grey bricks that are positioned over holes, but look
carefully to find a mini pipe in one. Stand over this hole and break the
bricks with the falling magma rock, going down the pipe (as Mini Mario, or
else you can not go after this Star Coin) to find a large maze. Enter the
maze near the mini pipe, working through the pathways (Coins are an
excellent indicator of which way to go), reaching the second Star Coin. Now
Mario will just need to continue to the left, fighting his way out of this
maze to reach the mini pipe to go back to the surface.

Upon appearing, jump straight up twice, and an invisible block should yield
an Invincible Starman. Head right past all the Kab-Ombs and avoiding the
incoming magma, stopping underneath the encased Star Coin, letting the magma

rip the bricks to shreds. After leaping up between eruptions to claim the
third Star Coin, head right past all the Kab-Ombs (carefully, as you are
likely still Mini Mario), reaching the flagpole to end the hellish level!


o-------------------o
| Level 8-Tower Two |
o-------------------o

Head right to get onto the green block platform to begin moving, raiding the
? Block for a Power-Up before facing a series of moves through some
Firebars. When Mario enters the narrow hall with spikes and small Firebars,
ride at the front of the platform, riding the blocks upward to grab the
first Star Coin from a small alcove.

get onto the front block immediately to ride upwards, passing the halfway
marker, continuing to the right to ride through the various dips and doodles
of the platform, ignoring the Red Coin Ring while doing so. When you reach
the ? Block holding the Power-Up, take a running leap off the green blocks
to the right to get the second Star Coin, followed by hustling to the right
to get onto the rising green blocks before the Spiked Ball comes crashing
into the scene.

Continue the great green block tour, avoiding the first Spiked Ball to find
a second to leap over and onto the ledge it came from, getting the third
Star Coin before returning to the green blocks. Now get onto the front
block and ride it upwards, leaping over to the right to enter the large red
doors to face Baby Bowser once more!

Baby Bowser will be doing his now familiar hide in his shell before tossing
a Green Koopa shell, so stomp the shell and throw it back to stun him,
followed by planting a plumber boot in his exposed mid section. Repeat the
pattern two more times while watching out for the Podoboo attacks on the
sides, and baby Bowser will make one last run for it!


o--------------------o
| Level 8-Castle Two |
o--------------------o

Head right across the gaps while avoiding the Podoboos, reaching a door to
pass through, finding three bricks. Punch the center one to reveal a
?-Switch, which will flip the room to let Mario pass through the door that
was on ceiling (now on the ground), leading into a room to go up and to the
right through, passing Flamethrowers and a Dry Bone, entering the door near
a thin wall. In here Mario will find a Super Thwomp to pass underneath
after he draws it into attacking, followed by hitting the bricks to reveal a
?-Switch.

Collect the Power-Up on the right before hitting the ?-Switch, flipping the
room again so Mario can go left underneath the Super Thwoimp again, passing
through the door to find another long set of Flamethrowers and a Dry Bones
to move past, fighting over to the left to find a solo brick that holds a
?-Switch. Now Mario will have to go back to the right, looking for a ledge
above (it is located above the area with the Dry Bones) to go up past more
Flamethrowers, entering the door. Head right past the three Thwomps,
turning left to hop over the spikes above to go get the first Star Coin,
followed by turning right to go down to get a Power-Up from a brick below a
Dry Bones.

Head left from here, continuing to go downwards while smacking bricks,
revealing a ?-Switch to flip the room, allowing Mario to climb upwards to
pass under the Thwomp to reach the top. Mario will find a choice in path,
so go right and pass under another Thwomp to leap some spikes and a Dry
Bones, reaching a door. Leap onto the platform on the left to get up to a
door that leads to an empty room where running right along the floor will
get Mario a second Star Coin, followed by going up the stairs to get into
the door located at the top.

Head right to pass the halfway marker and to snag an Item, which is followed
by a set of platforms and such that have many routes across, but only one
correct way will allow Mario to advance (a classic style from the original
Super Mario Brothers castles in World 4, World 7, and World 8). So to
advance through this area, start out by taking the bottom path to hear the
success chime, followed by going along the top path in the next area, and
finally taking the middle path to clear this area.

Mario will have to leap across some small ledges ahead to find a couple
bricks to Ground Pound to destroy, followed by going over the lava pit to
take a running leap to the left underneath the ledge, attempting a Slide
Duck to go under the short bricks, reaching the final Star Coin in the game!
Now head right, entering the massive red doors to enter into the final Boss
Fight!

Bowser Jr. will revive his destroyed father before the battle even begins,
turning the bout into an unfair 2 vs. 1... if you were not the great Mario
anyway! Start out by concentrating on Baby Bowser, jump his charges,
forcing him to throw a Koopa shell for Mario to stomp and throw back,
followed by jumping onto his exposed stomach (though Fireballs really work
well here), getting three hits to finish him off. However, while taking
down this wily foe, remember that Bowser will be attacking with his blue
flames that will track Mario down, but luckily their range is very limited.

Once Bowser Jr. has been dispatched, it is time to take care of Bowser.
However, upon the defeat of scales and blood, Bowser will up the attacks,
sending out multiple flames at a time, including three blue homing flames at
once! Try to get in close to the monster, avoiding the flames (if the blue
flames come out, back and off let them dissipate), waiting for Bowser to
leap into the air to allow Mario to go underneath him and to hit the switch
that rests on the right side of the room. Note it is far easier to go under
him on the high leap, but it is possible to get under him on the small leap.

Note you need to be Super Mario or better for this strategy to work. As an
alternate strategy, it is possible to bounce off of Bowser Jr., flying right
into Bowser, getting hit to become invulnerable, using that invulnerability
to reach the switch, beating the level!

Hit the switch to end the abduction, saving Princess Peach and ending the
game!


Jan 17, 2009 | Video Game Consoles & Games

8 Answers

New super mario bros?


just beat the last boss in world 2 (sand worm i think) using the mushroom that makes you tiny. Do the same thing in world 5 to unlock world 7.

Dec 21, 2008 | Nintendo New Super Mario Bros. for DS

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