Question about Sony PlayStation 2 (PS2) Console

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Wild arms 3

The problem we are having is with the level glimmering emblem, we are having problem with getting through the second set of lights, we have tried all combinations but cant seem to find how to do it can anyone please help us thanks

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Re: wild arms 3

May be here could be of some help to you.


Posted on Oct 27, 2007

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The simpsons game cheats for playstation 2.

Hi www_julie,
Heres a walkthrough for you> Museum of natural history (Bartman Begins)

Second level, here we go!

Playable characters: Homer and Bart
Enemies: Security Guards, Dolph, Kearney and Jimbo
Ammunition: Light Bulbs
-NEW ABILITY- bartman

After the cut scene run right and jump the gap, break the barrel for a Krusty
koupon then slide down the Zipline, past the helium bottle and climb the wall
and get the token. Climb the ladder and activate the switch (X). Now you are
homer, use the fallen stalactite to jump the gap and climb the ladder NEW
CLICHE- You should now have unlocked the cliche "switches and levers" and
jump on the pressure pad. When the gate recedes climb the ladder to the next
area. You will now fight a few guards, usually 1 at a time; they will take 4
hits to kill. Activate the pressure pad to make the blocks in the wall come
out, you are now Bart again. Jump on the blocks then the statues knees to get
the koupon, return to the blocks and jump onto the statues bust and then the
higher blocks. You will now come to a big gap, use the bartman cape glide
(hold B while jumping) if you're lucky you will get the koupon while gliding.
Pull the lever and the bridge will extend, you are now Homer! First cross the
bridge, pass under the statues legs, beating any guards in your way but DON'T
jump on the pressure pad, just pass it and pick up the duff cap on top of the
mini statue that is in half. Now activate the pad. You are now Bart, Run
along and jump on the blocks, going LEFT, you will have to glide to one of
them, then climb the vines on the hall, jump off the roman helmet and onto
the sword, kill the guard and get the koupon. Now proceed back onto the
blocks but this time go right and onto the platform, kill the 2 guards and
hold up on the + pad and shoot(A) to hit the target, then jump into the gap.
Straight away run off the brontosaur's back and get the koupon in front of
the mini-T-Rex then back on the bronto's back, onto his head and glide onto
the canopy jump onto the nearby pterodactyl and then over the mini-T-Rex, or
onto his head for the koupon, then pull the switch to extend a tongue from
the mini-T-Rex's mouth. You are now Homer. Climb the ladder and jump off the
bronto's tail onto the tongue, then at the tar pit (don't worry it's not real
tar!)jump onto the bone in the middle then to the other side. Kill any guards
on the way and activate the pressure pad !NEW CLICHE! You should now have
unlocked the cliche "Pressure pads" You are now Bart. Go right and glide on
the draft onto the pterodactyl. Jump onto the pterodactyl to the left and go
down the Zipline, continue left until you get the Krusty koupon, then retrace
your steps to the volcano and on that pterodactyl, go right and pull the
lever and get ready for the first boss fight of the level!
Name: Dolph
Hits to kill: 4
Attacks: Slingshot
Description: A punk-looking character, he has a brownish-green baggy shirt on
and black shorts, his hair is draped down the right side of his face.
Shoot him to start the fight(to shoot down hold down on + pad and press A)
then when the lights go out shoot the targets, then when the lights return,
shoot him, after about 4 hits(I used light bulbs, with normal ammo it might
be different) then go right. Straight when this area starts, turn around and
get the Krusty koupon, then go right, shooting the targets to let Homer
proceed, as you can't go through the doors without him going first. Ok pause
the game just after the castle area as the is an important target here, while
Homer is destroying the fence, run forward and hit the 2 targets, as the one
under the cannon will release a duff token for Homer, then prepare for the
boss fight!
Name: Kearney
Hits to kill: 5
Attacks: None
Description: A bald kid wearing a white shirt and black shorts.
As the fight goes on, you will see 3 doors with Homer, Kearney or Ralph
behind them you must shoot the target underneath Kearney to hurt him, after
about 5 hits he will fall, letting you leave. In this next room, you must use
the planets to get to the top, there will be a bit where you must use a small
meteor to get to a ladder then climb the ladder onto Jupiter, then jump onto
Saturn's rings. At this point there will be 2 planets, 2 flying saucers and 1
rocket. Ok, this is all for: 1 koupon and the best spot to hit Jimbo. Jump
onto the first planet, then onto the first flying saucer, slide down the
Zipline then drop off of it right on top of the rocket, then use the rocket
smoke to glide onto the second saucer. While on the second saucer, get the
Krusty koupon, now for the boss fight!
Name: Jimbo
Hits to kill: 20-21(I used normal ammo for this; it may take less with the
light bulbs)
Attacks: Green plasma orbs
Description: Wears a woolly hat, black shirt with a skull emblem on it and
blue jeans.
Ok, this fight is easy enough if you got the light bulb, either way, use the
automatic slingshot (hold A) he is just above you so you will have to shoot
End analysis:
7/9 Duff Beer Caps
18/18 Krusty Koupons
4/27 Video Game Cliches
Happy Gaming :)

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1 Answer

I Cannot get out of level 1 code veronica X

When you go down the stairs, there will be growling; ignore it for now. Keep
going straight, and around the corner. A dead body will be pulled under the
building. Keep on moving. Go through the door at the end. There will be three
zombies wandering around and two in the cage; they can't get out yet. After
you dispose of the zombies, go through the door where the last zombie was. You
now have to deposit all of the metal items, including your lighter. Now go as
far as you can go. There will be some items (First Aid Spray, BOW Gas rounds
and Flame Rounds) to take in the room right past the second metal detector.
Now go through the door. You'll encounter a scene with Steve. When he's gone,
press the action button right by the computer, so you get the Hawk
. Then pull the switch Steve was messing with. There is also a
typewriter and ink ribbons on the desk. Now head back out, into the room
before this. Find the machine, which was next to the First Aid Spray, and put
the Hawk Emblem in it.

Now leave, deposit metal items, and go take the others, making sure to have
two spaces open. Head back outside, and go to the left as far as you can by
the shutter, and open it. When you do, there will be two zombies inside, and
the two caged ones will get out. Don't panic though. There's also a gas
canister, so aim for that when the zombies are too close for comfort. Once
they're gone, grab the Fire Extinguisher from inside. In the cage will
be a Padlock Key; take it. Now exit here. On the way back, two dogs
will charge out at you. Be ready. My strategy is to just keep running and
dodge them, so you don't waste any ammo. On the other side of the building,
there's a metal door. Use the key on it and discard it. Keep heading back to
the prison. There will be several zombies in the area before the graveyard.

Once you're back, there will be four or five zombies. Dodge them if you can or
take them out, because you gotta get to the beginning of the cemetery. Once
you get to the fire, use the extinguisher on it, and get the briefcase.
Examine and open it to get the TG-01 material and report. Now go back
to the metal detector building.

You won't need to deposit the TG material. Go back to the machine where you
placed the Hawk Emblem and use the material on the green colored machine. Now
before putting it on the machine, set off the alarm/shutters! If you don't,
after you make the duplicate emblem, the zombies will break in. And since you
don't have a weapon, that wouldn't be good. So be sure to do that. After you
place the material on the machine, you'll get a copy of it, which isn't metal:
Sp. Alloy Emblem. If you for some reason decide not set off the alarm:
when you start back, you'll hear glass breaking; zombies are coming, and no,
you don't have a weapon. A good thing to do at this point would be to let one
of the zombies be lured into the room you heard the glass breaking in, so you
can dodge him easily. When you get passed him, there will be three more.

Try dodging them, then take your items back, and MAKE SURE TO BRING THE FIRE
EXTINGUISHER! If you need an extra space for whatever reason, leave any ink
ribbons if you have them. Now go to where you met Steve, and turn to the
right, finding the door that needs the Emblem medal to open. Use it, go
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3 Answers


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say thanks

Jun 07, 2008 | Nintendo DS Console

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