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Will disabling netbios, speed up my xbox360 for faster internet? so that I do not have packet loss wile playing? thanks

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Your router is the problem netbios changes wont help look up your router to find a way to tweak it

Posted on Oct 17, 2013

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Will disabling net bios, speed up my network, wile playing Xbox 360 muilti player games speed up my network so that I do not lag and have packet loss?


No, Netbios is essential for your network component to run, without it you would not be able to play anything over the net. In order to reduce lag and or packet loss, you should increase your bandwitdh, cable integrity, and make sure that no one else is piggybacking on your connection.

Oct 13, 2013 | Computers & Internet

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How do latency and packet loss determine network performance and what can be...


The triumvirate of network performance metrics are packet loss, latency and jitter.

Almost all network applications use TCP (Transmission Control Protocol) to get their data from point A to point B. About 85% of the overall internet's traffic is TCP, of which specific aspect is that it completely hides the packet-based nature of the network from applications. Whether an application hands a single character or a multi-megabyte file to TCP, puts the data in packets and sends it on its way over the network. The internet is a scary place for packets trying to find their way: it's not uncommon for packets to be lost and never make it across, or to arrive in a different order than they were transmitted. TCP retransmits lost packets and puts data back in the original order if needed before it hands over the data to the receiver. This way, applications don't have to worry about those eventualities.

Network latency
TCP has a number of mechanisms to get good performance in the presence of high latencies:
1) Make sure enough packets are kept "in flight". Simply sending one packet and then waiting for the other side to say "got it, send then next one" doesn't cut it; that would limit throughput to five packets per second on a path with a 200 ms RTT. So TCP tries to make sure it sends enough packets to fill up the link, but not so many that it oversaturates the link or path. This works well for big data transfers.
2) For smaller data transfers TCP uses a "slow start" mechanism. Because TCP has to wait for acknowledgments from the receiver, more latency means more time spent in slow start. Web browser performance used to be limited by slow start a lot, but browsers started to reuse TCP sessions that were already out of slow start to download additional images and other elements rather than keep opening new TCP sessions.
3) Also you may use simple open-transfer-close-open-transfer-close sequences that work well on low latency networks but slow down a lot over larger distances or on bandwidth-limited networks, which also introduce additional latency.
4) Try to use a DNS server close by. Every TCP connection is preceded by a DNS lookup. If the latency towards the DNS server is substantial, this slows down the entire process.

Packet loss
Packets are lost in networks for two reasons:
1) Every transmission medium will flip a bit once in a while, and then the whole packet is lost. Wireless typically sends extra error correction bits, but those can only do so much. If such an error occurs, the lost packet needs to be retransmitted. This can hold up a transfer.
But if network latency or packet loss get too high, TCP will run out of buffer space and the transfer has to stop until the retransmitted lost packet has been received. In other words: high latency or high loss isn't great, but still workable, but high latency and high loss together can slow down TCP to a crawl.
2) Another reason packets get lost is too many packets in a short time: TCP is sending so fast that router/switch buffers fill up faster than packets can be transmitted.If TCP has determined that the network can only bear very conservative data transfer speeds, and slow start really does its name justice, it's faster to stop a download and restart it rather than to wait for TCP to recover.
Jitter - is the difference between the latency from packet to packet
Obviously, the speed of light isn't subject to change, and fibers tend to remain the same length. So latency is typically caused by buffering of packets in routers and switches terminating highly utilized links. (Especially on lower bandwidth links, such as broadband or 3G/4G links.) Sometimes a packet is lucky and gets through fast and sometimes the queue is longer than usual. For TCP, this isn't a huge problem, although this means that TCP has to use a conservative value for its RTT estimate and timeouts will take longer. However, for (non-TCP) real-time audio and video traffic, jitter is very problematic, because the audio/video has to be played back at a steady rate. This means the application either has to buffer the "fast" packets and wait for the slow ones, which can add user-perceptible delay, or the slow packets have to be considered lost, causing dropouts.

In conclusion, in networks that use multiple connections to the internet, it can really pay off to avoid paths that are much longer and thus incur a higher latency than alternative paths to the same destination, as well as congested paths with elevated packet loss. The path selecting process can be performed automatically: learnhow to automate evaluation of packet loss and latencyacross multiple providers to choose the best performing route.

on Jan 27, 2015 | Computers & Internet

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How can I disable the Auto Connect to GPRS?


<p>General Packet Radio Service (GPRS) is a standard for wireless communication at speeds up to 111 kilobits per second (Kbps), faster than the current Global System for Mobile Communications (GSM), which runs at 9.6 kbps. GPRS uses a limited amount of bandwidth and is useful for sending and receiving minimal amounts of data to surf the Internet and e-mail contains. The self-adjustment in a GPRS connection enables you to automatically connect to the Internet, but if you do not want this setting to do this, you can disable the automatic connection, downloading a configuration tool. <br /> <p><br /> <p>1. Download and install Advanced Configuration Tool for Windows Mobile (see Resources). <br /> <p><br /> <p>2. Start the advanced configuration tool for your phone. <br /> <p><br /> <p>3. Click on "Data Connections" tab and find the "Auto Attach GPRS enabled." <br /> <p><br /> <p>4. Click on "GPRS Auto Attach Enabled 'to disable Auto Connect to GPRS. <br /> <p><br /> <p>5. Click "Done" and leave the advanced configuration tool. <br />

on Jun 26, 2011 | Computers & Internet

1 Answer

I bought a DLink DIR 600 wireless router and want to connect ONLY two PC to it. One is wireless and one is wired. No internet connection to www required. The wireless PC OS is Fedora 14, the wired PC...


The final solution is a factory reset of your router. You can do a factory reset by logging into the router using you browser. Go to the settings and perform a factory reset

If you forgot the router password, you ill have to do a factory reset by locating a small hold on the back of the router and insert the tip of of paper clip for about 10 seconds while the power is on. The router will be reset to out of box status and then you can ssets-up form scratch.

Jan 24, 2011 | D-Link DIR-600 Router

1 Answer

PING PROBLEMS


Yes. Ping depends on the speed of your internet connection.

To improve your connection, try to disable any downloads that are running.

Jul 23, 2010 | Video Game Consoles & Games

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Windows File Sharing And The Dangers Of NetBIOS


NetBIOS is a Windows File and Print Sharing protocol, and it uses TCP/UDP ports 135, 137,138, and 139.

* TCP/135 - RPC: This port is potentially quite dangerous. Remote Procedure Calls are requests from one machine to another for service. The RPC service acts as something of a facilitator, or go-between, between the client making the request and the machine being asked for service, i.e. a request is made to this "end-point mapper service" and then a port is allocated dynamically to the service being requested. This is similar to the RPC functionality found in the Unix world, and although it's not technically a "file sharing" port, it ties heavily into Windows networking in general.

* UDP/137 - NetBIOS Name Service: This port is used to attain name resolution for NetBIOS. Think of it as NetBIOS's version of DNS or ARP. It's simply a way to use something you have, make a query, and get something you want in return. For NetBIOS it's from a NetBIOS name to an IP, for DNS it's a DNS name to IP, and for ARP it's from IP to hardware address.

* UDP/138 - NetBIOS Datagram Service: This port primarily allows the SMB browser service to populate the browse lists seen when using "Network Neighborhood".

* TCP/139 - NetBIOS Session Service: This is perhaps the most known Windows port of all, as it is used to transfer files over TCP. This is both the port that NULL Sessions are established over and the port that file and printer sharing takes place on. If you are considering restricting access to ports on your Windows machine, this one needs to be on the top of the list.

NOTE: By disabling NetBIOS, all existing file shares must be shared using the IP address, rather than the NetBIOS Name, or else the share won't work.


How to disable NetBIOS in Windows 2000:

  1. open Windows Explorer
  2. Right click on My Network places and select properties
  3. Click Internet protocol TCP/IP and select properties
  4. Click on Advanced and then WINS
  5. Select Disable NetBIOS over TCP/IP and click ok
  6. Restart your computer
  7. If Windows displays "This connection has an empty ... " message, ignore it and click ok
How to disable NetBIOS in Windows 95/98/ME
  1. open Windows Explorer
  2. Right click on My Network places and select properties
  3. Select Internet protocol TCP/IP and click Properties
  4. In NetBIOS, clear "NetBIOS over TCP/IP" check box and click OK.
How to disable NetBIOS in Windows Vista/7
  1. Click Start, and then click Network. (Or you can click Start, type ncpa.cpl into the search box, and press ENTER).
  2. Click on the Network and Sharing Center, and then click Manage Network Connections.
  3. Right click on the Local Area Connection or the connection you are using, and then select Properties.
  4. Select the Internet Protocol version 4 (TCP/IPv4)
  5. Click the Advanced button under the General tab.
  6. Click the WINS tab.
  7. Click the Disable NetBIOS Over TCP/IP button.
  8. Click Ok.
  9. Restart your computer.

on Jan 17, 2011 | Computers & Internet

Tip

WinXP Tips And Tricks, Winsock 2 repair


Repairing Damaged Winsock2

The symptoms when Winsock2 is damaged show when you try to release and renew the IP address using IPCONFIG...

And you get the following error message:

An error occurred while renewing interface internet': An operation was attempted on something that is not a socket.

Also Internet Explorer may give the following error message:
The page cannot be displayed Additionally, you may have no IP address or no Automatic Private IP Addressing (APIPA) address, and you may be receiving IP packets but not sending them.

There are two easy ways to determine if Winsock2 is damaged:

From the XP source files, go to the Support / Tools directory

Winsock Test Method 1
Run netdiag /test:winsock

The end should say Winsock test..... passed

Winsock Test Method 2

Run Msinfo32
Click on the + by Components
Click on the by Network
Click on Protocol
There should be 10 sections if the Winsock2 key is ok
MSAFD Tcpip [TCP/IP]
MSAFD Tcpip [UCP/IP]
RSVP UDP Service Provider
RSVP UDP Service Provider
MSAFD NetBIOS [\Device\NetBT_Tcpip...
MSAFD NetBIOS [\Device\NetBT_Tcpip...
MSAFD NetBIOS [\Device\NetBT_Tcpip...
MSAFD NetBIOS [\Device\NetBT_Tcpip...
MSAFD NetBIOS [\Device\NetBT_Tcpip...
MSAFD NetBIOS [\Device\NetBT_Tcpip...

If the name are anything different from those in this list, then likely Winsock2 is corrupted and needs to be repaired.
If you have any 3rd party software installed, the name MSAFD may be changed.
There should be no fewer than 10 sections.

To repair Winsock2

Run Regedit
Delete the following two registry keys:
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Winsock
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Winsock2

Restart the computer
Go to Network Connections
Right Click and select properties
Click on the Install button
Select Protocol
Click on the Add button
Click on the Have Disk butoon
Browse to the \Windows\inf directory
Click on the Open button
Click on the OK butoon
Highlight Internet Protocol (TCP/IP)
Click on the OK button
Reboot

Good luck!


on Dec 27, 2009 | Computers & Internet

1 Answer

Internet on my xbox360


You can connect a ethernet cable to the Xbox or use wireless depending on the xbox package you bought. The faster the speed the better the game play

Nov 10, 2009 | Video Game Consoles & Games

1 Answer

Internet issues i have a seemingly similar problem. when playing a multiplayer network game, i can go only about 1 minute or two before i get disconnected from the server. seems like i'm losing packets...


Sounds like your exceed your bandwidth when you play online. Like you said you having packet loss cause you are not transmitting and receiving all the info due to your connection. And if you play more than one, two, or three pc at one time then you just cut your bandwidth severely. I recommend you check on your upload speed. If you have 128k up and playing multiple pc it will bottleneck.

Go do a speed test-- www.speakeasy.net post back your results

May 31, 2009 | Arris SURFboard SB5120 Modem

1 Answer

XBOX360 ELITE


yes you will need a faster speed. the minimum is 6kb. try for that or a higher one.

Feb 18, 2008 | Microsoft Xbox 360 Console

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