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# I want to know the key to press to attack an opponent in soccer

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Which game???

Posted on Apr 18, 2009

Hi,
a 6ya expert can help you resolve that issue over the phone in a minute or two.
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Goodluck!

Posted on Jan 02, 2017

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### Binompdf (6, 0.37)

What is your question? Do you want to know the probability that exactly three (say) of them likes soccer? The probability that three or more of them like soccer? The probability that no more than two of them like soccer?

Nov 19, 2013 | Office Equipment & Supplies

Tip

### Playing Tennis on Wii Sports

Imagine that you are being attacked by a swam of bloodthirsty bees and your only defense is the controller. Flail it around in a frothing rage as frantically as possible. This will not only guarantee you a win in the first round, but several to follow as your opponent dials 911, assuming you've gone into a seizure. Increase your score by foaming at the mouth.

on Jul 25, 2011 | Nintendo Video Game Consoles & Games

### Ms soccer key

I'm sorry but this is not a warez site...We do not give out activation keys or access codes.

Jul 03, 2012 | Microsoft Soccer 2000 for Windows

### Need to know what the steal key is used for on the electronic game a to z

• The purpose of the steal key
• Turn's on your opponents lights.
• You get to look at the progress of your opponents, and take away from one of them.
• Press each of the other player's blinking numbers and look at their letter lights, comparing who has the most turned off.
• Steal from the player of your choice.
• To confirm which player you want to steal from, hold their number button down for several seconds.
• This allows you to use your turn to turn back on as many of your opponent's letter lights as you can. Just play the same way as before, but instead press the letter lights that are not lit, turning them on as you go.
• Play the same as before: the Game Unit will select a category number, an opponent should read it aloud and start the timer.
• You will have 15 seconds to turn on as many letter lights as you can.
• Then your turn ends. Press your own number button to confirm the end of your turn, and pass the Game Unit to the next player.
• Hope this helps.
• Regards,
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Jun 10, 2011 | Milton Bradley Toys

### I don't have the game rules for the game Admirals by Parker Brothers. Where can I find a free copy?

ADMIRALS NAVAL BATTLEfor 2 or 4 players ?ADMIRALS? is a mobile game that compels the players to strategically place the ships of their fleets in order to engage in individual combat or spectacular captures. THE FLEETSTwo fleets are placed face to face one WHITE and one RED. Each fleet is composed of 32 pieces classed by the following decreasing values 1 Admiral 1 Aircraft Carrier....................6 2 Helicopter Carriers.................5 3 Cruisers............................4 4 Destroyers..........................3 5 Convoys.............................2 6 Submarines..........................1 5 Mines............................... 5 Mine Sweepers....................... 32 Pieces Total PREPARATIONEach player places his fleet on his side of the game board. The strategic positioning of the pieces is fundamental this positioning is the basis for the tactics that follow, and also determines the outcome of the game. The strategic placement of the pieces is the most important aspect of ?ADMIRALS?. The opponent must not know the value of the ships and, therefore, each player most place the pieces on the board with the numbers facing him. Only the ?Admiral? is visible to all players The Mines, once placed, may NOT be moved. These are the only pieces that are not mobile. The squares forming the two rows in the middle of the board, must not be occupied at the start. They will be occupied during the course of the game by the attacking ships. No ship may occupy the squares marked by islands. COMBAT ACTION The WHITES move first. Each Player, in his turn, moves one piece at a time in the direction of his choice. He moves, square by square. towards his opponent or retreats in the same manner, if this is his strategy. The ?Admiral moves? horizontally or vertically, but never diagonally. (Exception, see Individual Attack).

ATTACKSAttacks are never compulsory: they are left to the judgment of the players, when two opposing ships are within contact of each other. BUT: ? The attacking ship is not necessarily the winner. The attacking ship could be blindly attacking a mine. The attacking ship could be attacking a ship stronger (in value) than himself. The attacks are of two types ? those that provide individual combat
? those that aim for the destruction of opposing pieces INDIVIDUAL COMBATIn this type of combat, the value of the pieces is the most important. The Mine: destroys all ships, except the ?Mine-Sweeper?. The Mine-Sweeper: destroys the mine, and may be destroyed by all other pieces. The Aircraft-Carrier: destroys all ships except the mine. The Admiral: The Admiral is superior to all other ships in attack and inferior to all in defense. (The Admiral will be destroyed when attacking a mine.) To provoke an individual combat, a player may move his piece to any square, in any direction. (Only in this particular instance can the Admiral move in any direction). If the attacker feels that his ship is stronger, he places his piece on the square occupied by his opponent. He announces the value of his ship. His opponent does the same. The stronger of the two remains in the square and the losing piece is taken by the winning player. If both pieces have the same value, they are both removed from the board. DESTRUCTIONA player may also destroy his opponent's piece by jumping over it and removing it from the board, just as in Checkers. In this case, the attacker need not disclose the value of his piece. His piece does not have to be greater in value. Also, he may take the Admiral in this way.

The jumps are done either horizontally or vertically, never diagonally. There may be multiple jumps as well as singular, provided that there is never more than one free square between each piece jumped.

THE WINNERThe winner is the player who succeeds in destroying the opposing ?Admiral?. In the improbable case that the two Admirals are the only pieces on the board, left facing each other, this would be a ?null? game. HINTS ON PLAYOne may play a game with 4 players. In effect, the game of ADMIRALS requires a player to memorize the value of his opponents pieces that have successfully eliminated his own pieces, and also the placement of Mines, over which his pieces have jumped. Using 4 players, the opponents consist of 2 teams. Within the team, the function of each player is different, but complementary: One is in charge of the placement of the pieces on the board, and particularly of the strategy to follow. The other keeps score of the attacks, captures, etc. Players may indicate their captures on the appropriate squares on the left side of their half of the board. Remember, when planning your attacks, that you may attack or jump over a Mine. Keep in mind, the pieces that your opponent does not move might be Mines. The Mine that destroys a ship remains on the board. However, if a Mine Sweeper jumps over a Mine, the Mine is removed from the board. In the case of Individual Combat, each player must reveal the value of his ship. The player who loses his ship should remember the value of his opponent's ship, so that he may eventually try to capture that ship with one of his own ships of a higher value.

Jan 17, 2011 | Toys

### I need the game rules for uno attackl

Uno Attack is a popular adaption of the original Uno game that involves a electric card shooter. The shooter has a launch button and when pressed 0-12 cards can be shot out.

Differences:
Uno Attack rules are very simular to the original Uno rules with several differences. Instead of a Wild Draw Four card, there is a card named "Wild Hit Fire". When played, the next player must hit the launch button.

Instead of drawing a card when a player no longer has a card to play, they press the launcher button.

Players must yell "Uno" when they first place down their second to last card. If an opponent catches them not saying "Uno", the player has to press the launch button.

Cards:
Besides the number cards there are several other cards that helps mix up the game.

"Reverse" - If going clockwise, switch to counterclockwise or vice versa.
"Skip" - When a player places this card, the next player has to skip their turn.
"Draw Two" - When a person places this card, the next player will have to pick up two cards.
" Wild" - This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available.
"Wild Hit Fire" - When played, the next player must hit the launch button.

Nov 09, 2010 | Computers & Internet

### What is the tally

1. Tally may refer to:
People Last name
First name
• Tally Brown; a singer and actress
• Tally Hall (soccer); Talmon Henry "Tally" Hall, an American soccer player
• Tally Holmes; an African American tennis player in the 1910s and 1920s
• Tally Stevens; Floyd C. "Tally" Stevens, the head coach for Brigham Young University Cougars football team from 1959-1960
• Tally Youngblood; a fictional character in the Uglies series, written by Scott Westerfeld
• Tally Man; two fictional characters in the DC Universe
• Tallys; Tallys Machado de Oliveira, a Brazilian attacking midfielder

Jul 01, 2010 | Apple Computers & Internet

### Lost instructions to uno attack game

Uno Attack is a popular adaption of the original Uno game that involves a electric card shooter. The shooter has a launch button and when pressed 0-12 cards can be shot out.
Differences:
Uno Attack rules are very simular to the original Uno rules with several differences. Instead of a Wild Draw Four card, there is a card named “Wild Hit Fire”. When played, the next player must hit the launch button.
Instead of drawing a card when a player no longer has a card to play, they press the launcher button.
Players must yell “Uno” when they first place down their second to last card. If an opponent catches them not saying “Uno”, the player has to press the launch button.
Cards:
Besides the number cards there are several other cards that helps mix up the game.
“Reverse” – If going clockwise, switch to counterclockwise or vice versa.
“Skip” – When a player places this card, the next player has to skip their turn.
“Draw Two” – When a person places this card, the next player will have to pick up two cards.
” Wild” – This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available.
“Wild Hit Fire” – When played, the next player must hit the launch button.

Jun 23, 2010 | Mattel Uno Attack! Card Game

### Do you have the instructions for dokapon?

Hi....here it is:
Control Pad Move. Move Cursor. Up = Magic (Battle). Left = Strike and Counter (Battle). Rock (Roshambo). Down = Skill (Battle). Give Up (Battle). Scissors (Roshambo). Right = Attack (Battle). Defend (Battle). Paper (Roshambo). A Button View Shortcut. View Space. Open Help Menu. B Button Bag Shortcut. Display the World Map. 1 Button Cancel. Movement Shortcut. Data. Show Information. 2 Button Make Selection. Confirm Message. Stop Spinner. Show Available Moves. Speed Up Cursor. Show Predications. - Button Flip Page. Switch Between Opponents. + Button Data Shortcut. Flip Page. Switch Between Opponents.

Aug 05, 2009 | AIA Dokapon for Game Boy Advance

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