Question about Sony PlayStation 2 (PS2) Console
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Posted on Jan 02, 2017
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on Jul 25, 2011 | Nintendo Video Game Consoles & Games
Jan 08, 2012 | Acclaim Urban Freestyle Soccer for Windows
Jun 10, 2011 | Milton Bradley Toys
The jumps are done either horizontally or vertically, never diagonally. There may be multiple jumps as well as singular, provided that there is never more than one free square between each piece jumped.
THE WINNERThe winner is the player who succeeds in destroying the opposing ?Admiral?. In the improbable case that the two Admirals are the only pieces on the board, left facing each other, this would be a ?null? game. HINTS ON PLAYOne may play a game with 4 players. In effect, the game of ADMIRALS requires a player to memorize the value of his opponents pieces that have successfully eliminated his own pieces, and also the placement of Mines, over which his pieces have jumped. Using 4 players, the opponents consist of 2 teams. Within the team, the function of each player is different, but complementary: One is in charge of the placement of the pieces on the board, and particularly of the strategy to follow. The other keeps score of the attacks, captures, etc. Players may indicate their captures on the appropriate squares on the left side of their half of the board. Remember, when planning your attacks, that you may attack or jump over a Mine. Keep in mind, the pieces that your opponent does not move might be Mines. The Mine that destroys a ship remains on the board. However, if a Mine Sweeper jumps over a Mine, the Mine is removed from the board. In the case of Individual Combat, each player must reveal the value of his ship. The player who loses his ship should remember the value of his opponent's ship, so that he may eventually try to capture that ship with one of his own ships of a higher value.
Jan 17, 2011 | Toys
Uno Attack rules are very simular to the original Uno rules with several differences. Instead of a Wild Draw Four card, there is a card named "Wild Hit Fire". When played, the next player must hit the launch button.
Instead of drawing a card when a player no longer has a card to play, they press the launcher button.
Players must yell "Uno" when they first place down their second to last card. If an opponent catches them not saying "Uno", the player has to press the launch button.
Besides the number cards there are several other cards that helps mix up the game.
"Reverse" - If going clockwise, switch to counterclockwise or vice versa.
"Skip" - When a player places this card, the next player has to skip their turn.
"Draw Two" - When a person places this card, the next player will have to pick up two cards.
" Wild" - This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available.
"Wild Hit Fire" - When played, the next player must hit the launch button.
Nov 09, 2010 | Computers & Internet
Jul 01, 2010 | Apple Computers & Internet
Jun 23, 2010 | Mattel Uno Attack! Card Game
Aug 05, 2009 | AIA Dokapon for Game Boy Advance
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