Question about Specialty Board Games Toys
Ok, I think these will help you! SMUGGLE is a family action adventure board game that allows individual or team play. The winner is the first player to complete a major, minor, and short treasure route. Treasure Routes are diamonds, rubies, Inca Gold, Art Treasures, Mexican Silver, and money. Play is accomplished on a dual-action board game, with movement of Jetliners on the peripheral Treasure Runway, which dictate the movement of Treasure Seekers and Treasure Couriers along the Treasure Routes on the world map in the center of the board. When a Seeker reaches a Destination Foreign City (New York to Johannesburg for Diamonds), a suitcase which is color coded to the Treasure Route (Orange for Major Routes, Gold for Minor Routes, and Grape for Short Routes) is attached to the base of the Seeker, which becomes a Treasure Courier. The Courier then returns the Treasure (in the suitcase!) to the U.S. City of Embarkation. When the Courier reaches the Customs 12 Mile Limit it can't move without declaring the treasure or making a smuggle attempt. SMUGGLE cards are collected to facilitate the smuggle attempts. Yin Yang Cards bring good fortune or bad fortune along the way. Each game has different dynamics. Gals can square off against the guys and youngsters like to beat up on the adults! There is interaction of players all along the Treasure Routes. All players are in the game until it is over. The play builds in excitement until the game-winning treasure is smuggled. Smuggle Masters can team up against Treasure Czars for two teams of three players. Three teams of two players include Border Jumpers, Port Runners, and Bootleggers. Or it can be everybody for themselves. Everything is color coded for quick visual reference as to players and pieces. Quick Start Rules supplement the Rules of Play to allow immediate play to begin.
Posted on Aug 10, 2013
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Posted on Jan 02, 2017
Well, I found the instructions at Ravensburger's website, but your German language skills might need a brush up in order to read them.
Your best bet is to use their contact form and see if they can provide you with an english translation of the rules.
Posted on Jul 08, 2010
If you haven't found the rules already, they are available on http://boardgamegeek.com/boardgame/2367/haunted-wood under the "Files" section down the bottom.
Copy of rules:
A “spooky” children’s dice game full of ghosts and goblins.
1 playing board, 20 playing pieces, 1 die
Object of the Game
To be the first player to get three pieces in the tower at the end of the trail.
The jigsaw board must be put together. Each player chooses a color, takes the five pieces of this color,
and places them at the start.
Starting with the youngest, players take turns throwing the die and moving their pieces out onto the trail.
The “start” space counts as number one. If a player throws a six, he must make his move and then may
take another turn.
The two square spaces are important. The first one is just before the river and the second one is at the
base of the tower. Whoever reaches one of these spaces must wait there, often losing the remainder of
his turn. The piece stays there until a second piece, of the same or different color, comes along. This
second piece helps the first one over the obstacle, moving it to the first space across the river or up into
the tower depending on where it is. The second playing piece must now wait on the square space until
another piece of any color comes along to help it, and so on. Throughout the game players can always
choose whether to move a piece further along the trail or to bring out a new one.
Pieces standing on the square spaces cannot be sent back. Otherwise, if a player lands on a space
occupied by another piece, including his own, the piece landed on is sent back. It is sent back by up to
two numbered spaces.
From the start up to before 2 - back to the start
From 2 up to the river - back to 1
From 4 up to before 5 - back to 3
From 5 up to before 6 - back to 4
From 6 up to the tower - back to 5
Pieces on numbered spaces are also safe from being sent back, unless another piece arrives there after
being landed on further along the trail. In this case, the piece already on the number moves back to the
next numbered space. If this is occupied, the piece there is sent back too, and so on.
End of Game
The first player to get three of his pieces into the tower is the winner. If all players wish to extend the
game, then they can agree that the winner is the first player to get all five pieces into the tower.
Posted on Sep 13, 2010
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