Question about Eidos Interactive Jsf Joint Strike Fighter
Evertime, within 5min. of game playing, it crashed and following error message poped up. The instruction at "0x003ede91" referred memory at "0x04b20004." The memory could not be "written". Click on OK to terninate the program Click on CANCEL to debug the program. My OS is Windows XP professional service pack3. CPU is Intel Core 2 Duo T7500 @ 2.20GHz, 0.99GB of RAM. Installtion level is medium. What I'm doing is each time, quit the game , make system restore, then re-install the game. If you give me any advise for solve this problem, I appreciated.
Sorry to say bt i think that your operating system is not able to open taht game
Posted on Nov 13, 2013
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Posted on Jan 02, 2017
copied from gamefaqs.com:
Objective 1: Kill the Targets
As soon as you can, run to the back of the restaurant, and down the steps to
the basement. Pick the lock, and go through into the other room. Put on the
chef's disguise. Run out of the Basement. At the north of the level is an al-
leyway with a sewer ladder at the end. Run to it. If you've been quick enough
the red dragon negotiator should be taking a leak. Wire him. Leave the body in
the sewer, and take his amulet. If you want a little more time, wire the red
dragon negotiator first, then come back to the basement. You can distract the
police officers by the basement by shooting the nearest taxi, which sets the
Head back to the restaurant. Go down to the basement (walking this time, don't
cause a fuss), go up to the gas control and sabotage it. Leave the basement,
and go to the sewer ladder just to the north. Climb down it and get the rat
poison. Make sure the chef's in the basement and climb back up.
There are some guards watching the kitchen door. Distract them away from it
(running around usually gets them to turn round, the idea is to get them to
look away from the entrance to the kitchen), walk around the restaurant, sneak
up to the door and pick the lock. If you want to be more dramatic, you can dis-
tract them by shooting the nearest taxi.
If you prefer, while the chef's trying to fix the boiler, sneak up behind him
and syringe/wire him. He should drop a key to the kitchen, walk out of the
basement, and go in through the kitchen door (no need to pick the lock, so no
need to distract the guards)
Go inside, and when you're sure nobody's looking poison the drinks. Put the
drinks on the hatch and ring the bell. The waiter will take the drinks up, and
you'll have finished the objective. If you're feeling crazy, wait until the
waiter's back's turned, and take the drinks up yourself.
For an altogether different approach, as soon as the level begins head up to
the alley where the red dragon negotiator takes a leak. Wait for him to do his
business, sneak up behind him and wire him. Dump him in the hole, take his
clothes and amulet, leave your weapons.
Go into the restaurant and talk to the bartender. Get the toilet key and leave.
Go collect your weapons.
Distract the guys guarding the kitchen door as before, and go up the ladder
(sneak, you don't want to be heard). Climb in through the window, come out of
the toilet, and shoot the targets.
A third option is the sniper rifle. Wire the negotiator while he takes a leak,
as above, hide him in the hole, take his amulet, but not his clothes. There's a
building southwest of the restaurant with some ladders and some scaffolding.
Climb as high as you can on the scaffolding, and head to the end of the plat-
form you're on. You should be able to see right into the restaurant.
When nobody's looking, unpack your sniper rifle, and train it on the targets.
Wait. They move their heads around as they negotiate, and occasionally they
line up. When this happens, put a bullet through both of them. Ditch/pack up
the sniper rifle and walk away.
If you like sniping, there's some bamboo scaffolding which gives you a shot at
the red negotiator taking a leak. There's a ladder up to it which you can see
on the map. Whichever method you're using, you should be able to fit it in in-
stead of wiring him.
Objective 2: Plant the Amulet
If you're not dressed as the negotiator, go back to the negotiator and take his
clothes. Leave your weapons here. Go in through the front door of the restau-
rant, up to the table, and leave the amulet. Leave through the front door and
If you don't like the way the negotiator dresses, and you're already dressed as
the chef, rather than going to get his clothes, wait for the bartender to take
the drinks and follow him upstairs, remaining out of his sight, and hide behind
the table by the bathroom as he serves the drinks until he leaves. When the po-
lice chief and blue dragon keel over, walk up and drop the amulet. Leave as the
chef the way you came in (the bartender will be wiping the bar and won't notice
if you sneak).
If you are already dressed as the negotiator, then you're probably already in-
side the restaurant. Plant the amulet and be on your merry way.
The Easy Way: The sniper rifle. Definitely the sniper rifle.
Silent Assassin: Any of them can get you silent assassin, with a few provisos.
If you go in dressed as the negotiator, you need to kill them with a shot each.
If you use the chef's disguise, you can't kill him. Short of doing something
silly, you should be fine with the sniper rifle.
Mass Murderer: The sniper on the roof has an R93, but everything else is pretty
standard. If you've managed not to pick one up yet, the blue lotus negotiator
has an UZI.
Posted on Mar 20, 2009
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