Question about Mattel Toys
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Posted on Jan 02, 2017
If you find them, could you email to firstname.lastname@example.org? We just purchased the set at a garage sale and I don't have instructions either. Printed the photo and I am going to try and go from that :)
Posted on Aug 07, 2010
SOURCE: Have purchased a Harry potter
press button on back of wand once, wand tip will flash, then red light will activate speak clearly and say lumos, wand tip will flash again to say recording finished to deactivate press back button twice and again say clearly nox . it is now programmed to play just tap wand and say lumos to switch on and tap and say nox to turn off, once programmed no need to press back button. or go to tomy web site put in harry potter wand torch when product info comes up, there is manuel button click onto it and full instructions will open in a new window for you to save.
Posted on Dec 27, 2010
SOURCE: I have a Harry Potter
u can det the copy of it from
Posted on Mar 03, 2011
SOURCE: harry potter and the sorcerers
Game play is relatively simple considering the complexity of the game
and the game pieces! Harry Potter and the Sorcerer's Stone Trivia Game
is suggested for ages 8 and up, and for 2 to 6 players or teams. Each
player or team first selects a wizard hat to represent them on the game
board. The sorting hat
cards are shuffled and handed out. Each player or team is thus put into
one of the four Hogwarts houses (Gryffindor, Ravenclaw, Hufflepuff, or
All game pieces (wizard hats) begin at the center of the game board. As the game begins, the player rolls the die and may move in any direction to the outside of the game circle. Once on the outside, players must move in a clockwise direction though. The game piece will land on a square which will show some sort of magical symbol. These symbols correspond to the question cards... thunderbolt for magic, an animal for magical creatures, a hat for wizards, a castle for places, or a person for muggles (also known as non-magic folk).
If the player lands on one of these magical symbols, the other players will select a question card and read the appropriate question to the player. The player has the option of guessing the answer outright or asking for multiple choice. If the player gets the question right without help, he can choose two charms cards for his collection. If he gets the answer right with the help of multiple choice, he gets one charms card. If he gets the answer wrong, he gets a curse card.
One other symbol can be found on the game squares as well. This one is a wand. If a player lands on a wand symbol, he gets to choose a spell card for his collection.
Play continues with the rolling of the die and movement around the board, as well as through the play of curse and spell cards. Special instructions printed on these particular cards must be followed. Instructions on the board must be followed as well, including having to roll either odd numbers to get out of the Forbidden Forest and even numbers to get out of the Hospital Wing. Special rolls are also required to get out of the dungeon and the trophy room, unless you have a spell card that gets you out of it sooner!
Players work to answer questions correctly in order to accumulate charms cards. Once seven different charms cards have been collected, the player may then proceed back to his house (as determined by the house cards handed out at the beginning of the game). Once there, he must answer a question of the other players' choice in order to win the game.
Posted on Mar 09, 2011
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