Question about B Dazzle B. Dazzle Scramble Square "classic Motorcycles"

Can't solve the puzzle. I have tried all 9 middle squares and all the ones that go around it without being able to match the squares

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You have to go beyond the dots not just stay within them. For example start at the lft hand bottom dot and go up through the other 2 left hand dots ond keep going to towards the top of the page. Come down at an angle to the right and go through just one or two more dots not neccessarily under each other etc. The secret is (literally) THINK OUTSIDE OF THE BOX.

Sep 18, 2014 | CRYPTOCard Computers & Internet

I wrote some JavaScript code to solve the puzzle that let's you watch the progress on the screen.

http://www.codersrevolution.com/index.cfm/2012/9/29/My-One-Tough-Puzzle-JavaScript-Brute-Force-Solution

http://www.codersrevolution.com/index.cfm/2012/9/29/My-One-Tough-Puzzle-JavaScript-Brute-Force-Solution

Jan 18, 2012 | Puzzle Video Game Consoles & Games

Good Day!

here is the image where you can remain the 4 squares and removing 10 match sticks. Red sticks here are the ones to be removed.

If this helps, please give some ratings!

Thank you for asking Fixya.

here is the image where you can remain the 4 squares and removing 10 match sticks. Red sticks here are the ones to be removed.

If this helps, please give some ratings!

Thank you for asking Fixya.

Sep 16, 2011 | Puzzle Toys

Here are some papers, code and blog posts (this is nice one too) on how to algorithmically search for solutions to squzzles/scramble square puzzles. You might have received one of these puzzles as a holiday gift over the last few years, they were quite popular.

C and Perl Implemenations

General Backtracking Approach

The algorithm is straightforward - just one that searches through solutions.

What's interesting is that I've seen people solve these puzzles, even brand new ones (no prior knowledge), very quickly. There's something that happens with a persons vision or something that's helping them not have to exhaustively search the full solution space. If I'd seen someone do this once or twice, I'd think it was just lucky picks. (these puzzles have enormous solution spaces (4^8 x 9! = 23,781,703,680 puzzle configurations) )

Is there something in this puzzle that "hints" to a human early in the solution testing that a solution is viable or not. That is, after 1 or 2 pieces placed, can the human see a promising solution "faster" than the basic algorithm that searches quickly through all piece placements and orientations. If so, what is that data ("hint") the human sees and how can we factor it into the algorithm?

Possible hint data:

Rules of thumb on how all these puzzles are printed and cut (do the puzzles all get made with same orientations so exposure to one puzzle provides data on other puzzles?)

Humans can see the whole pattern in parallel even when pieces aren't lined up so they don't have to check each piece systematically

Are combinations of pieces eliminated as the humans solve it thus taking them out of future solution attempts, reducing solution space the more the human works on the puzzle.

Thank You

C and Perl Implemenations

General Backtracking Approach

The algorithm is straightforward - just one that searches through solutions.

What's interesting is that I've seen people solve these puzzles, even brand new ones (no prior knowledge), very quickly. There's something that happens with a persons vision or something that's helping them not have to exhaustively search the full solution space. If I'd seen someone do this once or twice, I'd think it was just lucky picks. (these puzzles have enormous solution spaces (4^8 x 9! = 23,781,703,680 puzzle configurations) )

Is there something in this puzzle that "hints" to a human early in the solution testing that a solution is viable or not. That is, after 1 or 2 pieces placed, can the human see a promising solution "faster" than the basic algorithm that searches quickly through all piece placements and orientations. If so, what is that data ("hint") the human sees and how can we factor it into the algorithm?

Possible hint data:

Rules of thumb on how all these puzzles are printed and cut (do the puzzles all get made with same orientations so exposure to one puzzle provides data on other puzzles?)

Humans can see the whole pattern in parallel even when pieces aren't lined up so they don't have to check each piece systematically

Are combinations of pieces eliminated as the humans solve it thus taking them out of future solution attempts, reducing solution space the more the human works on the puzzle.

Thank You

May 30, 2011 | Google Computers & Internet

Matchstick puzzle, 4 squares moving 3 sticks. Move the left side
matchstick from the top square that is on the left side of your screen.
Place it on top of the square you just took it from. Move top and side
stick on the square that is on the right top of your screen. Place them
on top of the top square that is on the left side of your screen. You
should see 4 squares

May 05, 2011 | Computers & Internet

I assume you have a set of four squares created by 12 matches so that you actually have one large square of eight matches and 4 matches inside. If this is so, simply take one match from one corner and move it directly away from the square so it still touches the match closest to it (pictures to follow). Then take the two outer matches from the square diagonally from this one and arrange them to fill in the two missing sides.

Jul 11, 2010 | Puzzle Toys

This continues to be the most commonly asked about Curious Village puzzle on FixYa (a quick search finds several pages of answers)

As the hints state, all but one square is tilted and each pin can only be used once

The hints also give you the location of three squares and tell you the size and angle of another two squares

As an extra hint, none of the three small tilted squares mentioned in the hints overlap each other (knowing this gives you the location of one more square and just two possible locations for another)

From here, the rest should be easy (with eight pins to form two squares)

Make sure to use all the pins (all squares must have a pin in each corner)

A picture of the solution can be seen here if you need it

http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle100.html

As the hints state, all but one square is tilted and each pin can only be used once

The hints also give you the location of three squares and tell you the size and angle of another two squares

As an extra hint, none of the three small tilted squares mentioned in the hints overlap each other (knowing this gives you the location of one more square and just two possible locations for another)

From here, the rest should be easy (with eight pins to form two squares)

Make sure to use all the pins (all squares must have a pin in each corner)

A picture of the solution can be seen here if you need it

http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle100.html

Jun 06, 2010 | Nintendo Professor Layton & the Curious...

This continues to be the most commonly asked about Curious Village puzzle on FixYa (the search box is useful for quickly finding information)

As the hints state, all but one square is tilted and each pin can only be used once

The hints also give you the location of three squares and tell you the size and angle of another two squares

As an extra hint, none of the three small tilted squares mentioned in the hints overlap each other (knowing this gives you the location of one more square and just two possible locations for another)

From here, the rest should be easy (with eight pins to form two squares)

Make sure to use all the pins (all squares must have a pin in each corner)

A picture of the solution can be seen here if you need it

http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle100.html

As the hints state, all but one square is tilted and each pin can only be used once

The hints also give you the location of three squares and tell you the size and angle of another two squares

As an extra hint, none of the three small tilted squares mentioned in the hints overlap each other (knowing this gives you the location of one more square and just two possible locations for another)

From here, the rest should be easy (with eight pins to form two squares)

Make sure to use all the pins (all squares must have a pin in each corner)

A picture of the solution can be seen here if you need it

http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle100.html

May 15, 2010 | Nintendo Professor Layton & the Curious...

Go on youtube and type in: professor Layton and the curious village puzzle 100 and click on professor Layton and the curious village puzzle #100 seven...

and that will show you how to do it.

and that will show you how to do it.

Jul 17, 2009 | Nintendo Professor Layton & the Curious...

A picture of the solution can be found here if needed (along with the solutions to everything else plus additional puzzles to solve from the other version of the game to whatever version you have)

http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle009.html

http://professorlaytonwalkthrough.blogspot.com/2008/02/puzzle009.html

Jun 20, 2009 | Nintendo Professor Layton & the Curious...

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