Question about Disney Pixar Cars Tractor Tipping Game + Frank
Is it possible to get the rules to Tractor Tipping. we have lost them after only playing once and we don't exactly remember the rules.
Can you email them to the email address below or direct me to a website that has the rules.
Choose your game piece (Lightning, Sally, Doc Hudson or Mater) and sit ready at the entrance to the field. Place the selection of putty-colored plastic tractor pieces (cute little things, if that matters) on the appropriately marked spaces, put Frank the Combine to sleep on the #6 haystack at the board's center and see that the youngest player goes first, proceeding clockwise.
Players may move in any direction on the board once they've rolled the die, with the object of "tipping" a tractor, thus keeping that tractor in possession for points at the end of the game.
Posted on Jul 02, 2009
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Rules of play
Each player has nine pieces, or "men", which move among the board's twenty-four spots. The object of the game is to leave the opposing player with fewer than three pieces or, as in checkers, no legal moves.
The game begins with an empty board. Players take turns placing their pieces on empty spots. If a player is able to form a straight row of three pieces along one of the board's lines (i.e. not diagonally), he has a "mill" and may remove one of his opponent's pieces from the board; removed pieces may not be placed again. Players must remove any other pieces first before removing a piece from a formed mill. Once all eighteen pieces have been used, players take turns moving.
Moving the pieces
To move, a player slides one of his pieces along a board line to an empty adjacent spot. If he cannot do so, he has lost the game.
As in the placement stage, a player who aligns three of his pieces on a board line has a mill and may remove one of his opponent's pieces, avoiding the removal of pieces in mills if at all possible.
Any player reduced to two pieces is unable to remove any more opposing pieces and thus loses the game.
In one common variation, once a player is reduced to three pieces, his pieces may "fly", "hop" or "jump" to any empty spots, not only adjacent ones. Some sources of the rules say this is the way the game is played, some treat it as a variation, and some don't mention it at all. A '19th Century Games Manual
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